United States Mobile Event Apps 麻豆原创 Insights, Forecast to 2029
The key companies of Mobile Event Apps in United States include Attendify, Whova, EventMobi, Cvent, Swapcard, Bizzabo, Grupio, Guidebook, and Eventbase, etc. In 2022, the top five players in United States had a share approximately xx % in terms of revenue.
Report Includes
This report presents an overview of United States market for Mobile Event Apps market size. Analyses of the United States market trends, with historic market revenue data for 2018 - 2022, estimates for 2023, and projections of CAGR through 2029.
This report focuses on the Mobile Event Appsrevenue, market share and industry ranking of main companies, data from 2018 to 2023. Identification of the major stakeholders in the United States Mobile Event Apps market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2018 to 2029. Evaluation and forecast the market size for Mobile Event Apps revenue, projected growth trends, production technology, application and end-user industry.
Segment by Type:
Free Apps
Paid Apps
Segment By Application
BFSI
Education
Healthcare
IT & Telecom
Retail & E-commerce
Sports & Entertainment
Travel & Tourism
Public Sector
Others
Key companies covered in this report:
Attendify
Whova
EventMobi
Cvent
Swapcard
Bizzabo
Grupio
Guidebook
Eventbase
DoubleDutch
SpotMe
Pathable
Socio
QuickMobile
Core-apps
Zerista
EventPilot
Swoogo
Eventory
Konduko
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview 1
1.1 Study Scope 1
1.2 麻豆原创 Analysis by Type 1
1.2.1 United States Mobile Event Apps 麻豆原创 Size Growth Rate by Type: 2018 VS 2022 VS 2029 1
1.2.2 Free Apps 3
1.2.3 Paid Apps 3
1.3 麻豆原创 by Application 3
1.3.1 United States Mobile Event Apps 麻豆原创 Share by Application: 2018 VS 2022 VS 2029 4
1.3.2 BFSI 6
1.3.3 Education 6
1.3.4 Healthcare 6
1.3.5 IT & Telecom 6
1.3.6 Retail & E-commerce 6
1.3.7 Sports & Entertainment 7
1.3.8 Travel & Tourism 7
1.3.9 Public Sector 7
1.4 Assumptions and Limitations 7
1.5 Study Objectives 8
1.6 Years Considered 9
2 United States Growth Trends 10
2.1 United States Mobile Event Apps 麻豆原创 Perspective (2018-2029) 10
2.2 Mobile Event Apps 麻豆原创 Dynamics 11
2.2.1 Mobile Event Apps Industry Trends 11
2.2.2 Mobile Event Apps 麻豆原创 Drivers 12
2.2.3 Mobile Event Apps 麻豆原创 Challenges 12
2.2.4 Mobile Event Apps 麻豆原创 Restraints 13
3 Competition Landscape by Key Players 14
3.1 Global Revenue Mobile Event Apps by Players 14
3.1.1 United States Mobile Event Apps Revenue by Players (2018-2023) 14
3.1.2 United States Mobile Event Apps Revenue 麻豆原创 Share by Players (2018-2023) 16
3.2 United States Mobile Event Apps 麻豆原创 Share by Company Type (Tier 1, Tier 2, and Tier 3) 19
3.3 United States of Mobile Event Apps, Ranking by Revenue, 2021 VS 2022 VS 2023 21
3.4 United States Mobile Event Apps 麻豆原创 Concentration Ratio 22
3.4.1 United States Mobile Event Apps 麻豆原创 Concentration Ratio (CR5 and HHI) 22
3.4.2 United States Top 10 and Top 5 Companies by Mobile Event Apps Revenue in 2022 23
3.5 United States of Mobile Event Apps Head office and Area Served 23
3.6 United States of Mobile Event Apps, Product and Application 25
3.7 United States of Mobile Event Apps, Date of Enter into This Industry 27
3.8 Mergers & Acquisitions, Expansion Plans 30
4 Mobile Event Apps Breakdown Data by Type 31
4.1 United States Mobile Event Apps Historic 麻豆原创 Size by Type (2018-2023) 31
4.2 United States Mobile Event Apps Forecasted 麻豆原创 Size by Type (2024-2029) 32
5 Mobile Event Apps Breakdown Data By Application 34
5.1 United States Mobile Event Apps Historic 麻豆原创 Size By Application (2018-2023) 34
5.2 United States Mobile Event Apps Forecasted 麻豆原创 Size By Application (2024-2029) 35
6 Key Players Profiles 37
6.1 Attendify 37
6.1.1 Attendify Company Details 37
6.1.2 Attendify Business Overview 37
6.1.3 Attendify Mobile Event Apps Introduction 38
6.1.4 Attendify in United States: Revenue in Mobile Event Apps Business (2018-2023) 38
6.1.5 Attendify Recent Development 38
6.2 Whova 39
6.2.1 Whova Company Details 39
6.2.2 Whova Business Overview 39
6.2.3 Whova Mobile Event Apps Introduction 40
6.2.4 Whova in United States: Revenue in Mobile Event Apps Business (2018-2023) 40
6.2.5 Whova Recent Development 40
6.3 EventMobi 41
6.3.1 EventMobi Company Details 41
6.3.2 EventMobi Business Overview 41
6.3.3 EventMobi Mobile Event Apps Introduction 42
6.3.4 EventMobi in United States: Revenue in Mobile Event Apps Business (2018-2023) 42
6.3.5 EventMobi Recent Development 42
6.4 Cvent 43
6.4.1 Cvent Company Details 43
6.4.2 Cvent Business Overview 43
6.4.3 Cvent Mobile Event Apps Introduction 44
6.4.4 Cvent in United States: Revenue in Mobile Event Apps Business (2018-2023) 44
6.4.5 Cvent Recent Development 44
6.5 Swapcard 45
6.5.1 Swapcard Company Details 45
6.5.2 Swapcard Business Overview 45
6.5.3 Swapcard Mobile Event Apps Introduction 46
6.5.4 Swapcard in United States: Revenue in Mobile Event Apps Business (2018-2023) 46
6.5.5 Swapcard Recent Development 46
6.6 Bizzabo 47
6.6.1 Bizzabo Company Details 47
6.6.2 Bizzabo Business Overview 47
6.6.3 Bizzabo Mobile Event Apps Introduction 48
6.6.4 Bizzabo in United States: Revenue in Mobile Event Apps Business (2018-2023) 48
6.6.5 Bizzabo Recent Development 48
6.7 Grupio 49
6.7.1 Grupio Company Details 49
6.7.2 Grupio Business Overview 49
6.7.3 Grupio Mobile Event Apps Introduction 50
6.7.4 Grupio in United States: Revenue in Mobile Event Apps Business (2018-2023) 50
6.7.5 Grupio Recent Development 50
6.8 Guidebook 51
6.8.1 Guidebook Company Details 51
6.8.2 Guidebook Business Overview 51
6.8.3 Guidebook Mobile Event Apps Introduction 52
6.8.4 Guidebook in United States: Revenue in Mobile Event Apps Business (2018-2023) 52
6.8.5 Guidebook Recent Development 52
6.9 Eventbase 53
6.9.1 Eventbase Company Details 53
6.9.2 Eventbase Business Overview 53
6.9.3 Eventbase Mobile Event Apps Introduction 54
6.9.4 Eventbase in United States: Revenue in Mobile Event Apps Business (2018-2023) 54
6.9.5 Eventbase Recent Development 54
6.10 DoubleDutch 55
6.10.1 DoubleDutch Company Details 55
6.10.2 DoubleDutch Business Overview 55
6.10.3 DoubleDutch Mobile Event Apps Introduction 56
6.10.4 DoubleDutch in United States: Revenue in Mobile Event Apps Business (2018-2023) 56
6.10.5 DoubleDutch Recent Development 56
6.11 SpotMe 57
6.11.1 SpotMe Company Details 57
6.11.2 SpotMe Business Overview 57
6.11.3 SpotMe Mobile Event Apps Introduction 58
6.11.4 SpotMe in United States: Revenue in Mobile Event Apps Business (2018-2023) 58
6.11.5 SpotMe Recent Development 58
6.12 Pathable 59
6.12.1 Pathable Company Details 59
6.12.2 Pathable Business Overview 59
6.12.3 Pathable Mobile Event Apps Introduction 60
6.12.4 Pathable in United States: Revenue in Mobile Event Apps Business (2018-2023) 60
6.12.5 Pathable Recent Development 60
6.13 Socio 61
6.13.1 Socio Company Details 61
6.13.2 Socio Business Overview 61
6.13.3 Socio Mobile Event Apps Introduction 62
6.13.4 Socio in United States: Revenue in Mobile Event Apps Business (2018-2023) 62
6.13.5 Socio Recent Development 62
6.14 QuickMobile 63
6.14.1 QuickMobile Company Details 63
6.14.2 QuickMobile Business Overview 63
6.14.3 QuickMobile Mobile Event Apps Introduction 64
6.14.4 QuickMobile in United States: Revenue in Mobile Event Apps Business (2018-2023) 64
6.14.5 QuickMobile Recent Development 64
6.15 Core-apps 65
6.15.1 Core-apps Company Details 65
6.15.2 Core-apps Business Overview 65
6.15.3 Core-apps Mobile Event Apps Introduction 66
6.15.4 Core-apps in United States: Revenue in Mobile Event Apps Business (2018-2023) 66
6.15.5 Core-apps Recent Development 66
6.16 Zerista 67
6.16.1 Zerista Company Details 67
6.16.2 Zerista Business Overview 67
6.16.3 Zerista Mobile Event Apps Introduction 68
6.16.4 Zerista in United States: Revenue in Mobile Event Apps Business (2018-2023) 68
6.16.5 Zerista Recent Development 68
6.17 EventPilot 69
6.17.1 EventPilot Company Details 69
6.17.2 EventPilot Business Overview 69
6.17.3 EventPilot Mobile Event Apps Introduction 70
6.17.4 EventPilot in United States: Revenue in Mobile Event Apps Business (2018-2023) 70
6.17.5 EventPilot Recent Development 70
6.18 Swoogo 71
6.18.1 Swoogo Company Details 71
6.18.2 Swoogo Business Overview 71
6.18.3 Swoogo Mobile Event Apps Introduction 72
6.18.4 Swoogo in United States: Revenue in Mobile Event Apps Business (2018-2023) 72
6.18.5 Swoogo Recent Development 72
6.19 Eventory 73
6.19.1 Eventory Company Details 73
6.19.2 Eventory Business Overview 73
6.19.3 Eventory Mobile Event Apps Introduction 74
6.19.4 Eventory in United States: Revenue in Mobile Event Apps Business (2018-2023) 74
6.19.5 Eventory Recent Development 74
6.20 Konduko 75
6.20.1 Konduko Company Details 75
6.20.2 Konduko Business Overview 75
6.20.3 Konduko Mobile Event Apps Introduction 76
6.20.4 Konduko in United States: Revenue in Mobile Event Apps Business (2018-2023) 76
6.20.5 Konduko Recent Development 76
7 Analyst's Viewpoints/Conclusions 78
8 Appendix 79
8.1 Research Methodology 79
8.1.1 Methodology/Research Approach 79
8.1.2 Data Source 82
8.2 Author Details 85
8.3 Disclaimer 87
Attendify
Whova
EventMobi
Cvent
Swapcard
Bizzabo
Grupio
Guidebook
Eventbase
DoubleDutch
SpotMe
Pathable
Socio
QuickMobile
Core-apps
Zerista
EventPilot
Swoogo
Eventory
Konduko
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*If Applicable.