Physical Comic Book refers to a printed and tangible form of a comic book. It is a physical medium that contains a sequential narrative told through a combination of illustrated panels, dialogue, and captions.
The global market for Physical Comic Book was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
Although the development of digital media has had a certain impact on the physical comic book market, physical comic books still maintain a certain market share. Some comic publishers and shops have adopted innovative strategies, such as offering digital and physical bundles, launching special limited editions, etc., to attract readers and maintain market competitiveness.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Physical Comic Book, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Physical Comic Book by region & country, by Type, and by Application.
The Physical Comic Book market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Physical Comic Book.
麻豆原创 Segmentation
By Company
Naver Corporation
Warner Bros
Shueisha
Cinebook
Kodansha
Kakao Page
Image Comics
Shogakukan
Glenat
Delcourt
Lezhin Entertainment
The Walt Disney Company
Kadokawa Future Publishing
Segment by Type:
Superhero
Science Fiction
Humor
Others
Segment by Application
Online Sales
Offline Sales
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Physical Comic Book manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Physical Comic Book in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Physical Comic Book in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 麻豆原创 Overview
1.1 Physical Comic Book Product Introduction
1.2 Global Physical Comic Book 麻豆原创 Size Forecast
1.2.1 Global Physical Comic Book Sales Value (2019-2030)
1.2.2 Global Physical Comic Book Sales Volume (2019-2030)
1.2.3 Global Physical Comic Book Sales Price (2019-2030)
1.3 Physical Comic Book 麻豆原创 Trends & Drivers
1.3.1 Physical Comic Book Industry Trends
1.3.2 Physical Comic Book 麻豆原创 Drivers & Opportunity
1.3.3 Physical Comic Book 麻豆原创 Challenges
1.3.4 Physical Comic Book 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Physical Comic Book Players Revenue Ranking (2023)
2.2 Global Physical Comic Book Revenue by Company (2019-2024)
2.3 Global Physical Comic Book Players Sales Volume Ranking (2023)
2.4 Global Physical Comic Book Sales Volume by Company Players (2019-2024)
2.5 Global Physical Comic Book Average Price by Company (2019-2024)
2.6 Key Manufacturers Physical Comic Book Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers Physical Comic Book Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Physical Comic Book
2.9 Physical Comic Book 麻豆原创 Competitive Analysis
2.9.1 Physical Comic Book 麻豆原创 Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Physical Comic Book Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Physical Comic Book as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Superhero
3.1.2 Science Fiction
3.1.3 Humor
3.1.4 Others
3.2 Global Physical Comic Book Sales Value by Type
3.2.1 Global Physical Comic Book Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Physical Comic Book Sales Value, by Type (2019-2030)
3.2.3 Global Physical Comic Book Sales Value, by Type (%) (2019-2030)
3.3 Global Physical Comic Book Sales Volume by Type
3.3.1 Global Physical Comic Book Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Physical Comic Book Sales Volume, by Type (2019-2030)
3.3.3 Global Physical Comic Book Sales Volume, by Type (%) (2019-2030)
3.4 Global Physical Comic Book Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Online Sales
4.1.2 Offline Sales
4.2 Global Physical Comic Book Sales Value by Application
4.2.1 Global Physical Comic Book Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Physical Comic Book Sales Value, by Application (2019-2030)
4.2.3 Global Physical Comic Book Sales Value, by Application (%) (2019-2030)
4.3 Global Physical Comic Book Sales Volume by Application
4.3.1 Global Physical Comic Book Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Physical Comic Book Sales Volume, by Application (2019-2030)
4.3.3 Global Physical Comic Book Sales Volume, by Application (%) (2019-2030)
4.4 Global Physical Comic Book Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Physical Comic Book Sales Value by Region
5.1.1 Global Physical Comic Book Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Physical Comic Book Sales Value by Region (2019-2024)
5.1.3 Global Physical Comic Book Sales Value by Region (2025-2030)
5.1.4 Global Physical Comic Book Sales Value by Region (%), (2019-2030)
5.2 Global Physical Comic Book Sales Volume by Region
5.2.1 Global Physical Comic Book Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Physical Comic Book Sales Volume by Region (2019-2024)
5.2.3 Global Physical Comic Book Sales Volume by Region (2025-2030)
5.2.4 Global Physical Comic Book Sales Volume by Region (%), (2019-2030)
5.3 Global Physical Comic Book Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Physical Comic Book Sales Value, 2019-2030
5.4.2 North America Physical Comic Book Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Physical Comic Book Sales Value, 2019-2030
5.5.2 Europe Physical Comic Book Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Physical Comic Book Sales Value, 2019-2030
5.6.2 Asia Pacific Physical Comic Book Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America Physical Comic Book Sales Value, 2019-2030
5.7.2 South America Physical Comic Book Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Physical Comic Book Sales Value, 2019-2030
5.8.2 Middle East & Africa Physical Comic Book Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Physical Comic Book Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Physical Comic Book Sales Value
6.2.1 Key Countries/Regions Physical Comic Book Sales Value, 2019-2030
6.2.2 Key Countries/Regions Physical Comic Book Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Physical Comic Book Sales Value, 2019-2030
6.3.2 United States Physical Comic Book Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Physical Comic Book Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Physical Comic Book Sales Value, 2019-2030
6.4.2 Europe Physical Comic Book Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Physical Comic Book Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Physical Comic Book Sales Value, 2019-2030
6.5.2 China Physical Comic Book Sales Value by Type (%), 2023 VS 2030
6.5.3 China Physical Comic Book Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Physical Comic Book Sales Value, 2019-2030
6.6.2 Japan Physical Comic Book Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Physical Comic Book Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Physical Comic Book Sales Value, 2019-2030
6.7.2 South Korea Physical Comic Book Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Physical Comic Book Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Physical Comic Book Sales Value, 2019-2030
6.8.2 Southeast Asia Physical Comic Book Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Physical Comic Book Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Physical Comic Book Sales Value, 2019-2030
6.9.2 India Physical Comic Book Sales Value by Type (%), 2023 VS 2030
6.9.3 India Physical Comic Book Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Naver Corporation
7.1.1 Naver Corporation Company Information
7.1.2 Naver Corporation Introduction and Business Overview
7.1.3 Naver Corporation Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.1.4 Naver Corporation Physical Comic Book Product Offerings
7.1.5 Naver Corporation Recent Development
7.2 Warner Bros
7.2.1 Warner Bros Company Information
7.2.2 Warner Bros Introduction and Business Overview
7.2.3 Warner Bros Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.2.4 Warner Bros Physical Comic Book Product Offerings
7.2.5 Warner Bros Recent Development
7.3 Shueisha
7.3.1 Shueisha Company Information
7.3.2 Shueisha Introduction and Business Overview
7.3.3 Shueisha Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Shueisha Physical Comic Book Product Offerings
7.3.5 Shueisha Recent Development
7.4 Cinebook
7.4.1 Cinebook Company Information
7.4.2 Cinebook Introduction and Business Overview
7.4.3 Cinebook Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.4.4 Cinebook Physical Comic Book Product Offerings
7.4.5 Cinebook Recent Development
7.5 Kodansha
7.5.1 Kodansha Company Information
7.5.2 Kodansha Introduction and Business Overview
7.5.3 Kodansha Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.5.4 Kodansha Physical Comic Book Product Offerings
7.5.5 Kodansha Recent Development
7.6 Kakao Page
7.6.1 Kakao Page Company Information
7.6.2 Kakao Page Introduction and Business Overview
7.6.3 Kakao Page Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.6.4 Kakao Page Physical Comic Book Product Offerings
7.6.5 Kakao Page Recent Development
7.7 Image Comics
7.7.1 Image Comics Company Information
7.7.2 Image Comics Introduction and Business Overview
7.7.3 Image Comics Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Image Comics Physical Comic Book Product Offerings
7.7.5 Image Comics Recent Development
7.8 Shogakukan
7.8.1 Shogakukan Company Information
7.8.2 Shogakukan Introduction and Business Overview
7.8.3 Shogakukan Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Shogakukan Physical Comic Book Product Offerings
7.8.5 Shogakukan Recent Development
7.9 Glenat
7.9.1 Glenat Company Information
7.9.2 Glenat Introduction and Business Overview
7.9.3 Glenat Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.9.4 Glenat Physical Comic Book Product Offerings
7.9.5 Glenat Recent Development
7.10 Delcourt
7.10.1 Delcourt Company Information
7.10.2 Delcourt Introduction and Business Overview
7.10.3 Delcourt Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.10.4 Delcourt Physical Comic Book Product Offerings
7.10.5 Delcourt Recent Development
7.11 Lezhin Entertainment
7.11.1 Lezhin Entertainment Company Information
7.11.2 Lezhin Entertainment Introduction and Business Overview
7.11.3 Lezhin Entertainment Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.11.4 Lezhin Entertainment Physical Comic Book Product Offerings
7.11.5 Lezhin Entertainment Recent Development
7.12 The Walt Disney Company
7.12.1 The Walt Disney Company Company Information
7.12.2 The Walt Disney Company Introduction and Business Overview
7.12.3 The Walt Disney Company Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.12.4 The Walt Disney Company Physical Comic Book Product Offerings
7.12.5 The Walt Disney Company Recent Development
7.13 Kadokawa Future Publishing
7.13.1 Kadokawa Future Publishing Company Information
7.13.2 Kadokawa Future Publishing Introduction and Business Overview
7.13.3 Kadokawa Future Publishing Physical Comic Book Sales, Revenue and Gross Margin (2019-2024)
7.13.4 Kadokawa Future Publishing Physical Comic Book Product Offerings
7.13.5 Kadokawa Future Publishing Recent Development
8 Industry Chain Analysis
8.1 Physical Comic Book Industrial Chain
8.2 Physical Comic Book Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Physical Comic Book Sales Model
8.5.2 Sales Channel
8.5.3 Physical Comic Book Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Naver Corporation
Warner Bros
Shueisha
Cinebook
Kodansha
Kakao Page
Image Comics
Shogakukan
Glenat
Delcourt
Lezhin Entertainment
The Walt Disney Company
Kadokawa Future Publishing
听
听
*If Applicable.