
In-person community management software is a type of software that helps individuals and organizations create, manage, and grow their in-person communities. In-person communities are groups of people who share a common interest, passion, or purpose and meet regularly in physical locations such as events, workshops, meetups, etc. In-person community management software can perform various functions such as community building, event planning, registration, communication, engagement, analytics, etc. In-person community management software can also help individuals and organizations achieve their goals and objectives by connecting them with like-minded people, providing them with learning and networking opportunities, and enhancing their social and professional capital.
The global market for In-Person Community Management Software was estimated to be worth US$ 85 million in 2023 and is forecast to a readjusted size of US$ 146.8 million by 2030 with a CAGR of 8.1% during the forecast period 2024-2030
The industry trend of in-person community management software is influenced by several factors such as the growth of the community economy , the demand for digital transformation , the innovation and differentiation of in-person community management software products and services , and the market competition . Some of the main trends that can be observed are:
The growth of the community economy: The community economy is a term that refers to the economic activities that are driven by the creation and exchange of value within and among communities of people who share a common interest , passion , or purpose . The community economy has been growing rapidly in recent years , especially due to the impact of the COVID-19 pandemic recovery , which has increased the demand for in-person social interactions and experiences . According to a report by CMX , 85% of community professionals say that their communities have grown since the pandemic began . This trend has increased the demand for in-person community management software among individuals and organizations , as they need to create and manage their in-person communities more efficiently and effectively .
The demand for digital transformation: The digital transformation is a process that involves using digital technologies to create new or modify existing business processes , culture , and customer experiences to meet changing business and market requirements . The digital transformation has become a necessity for individuals and organizations in the wake of the COVID-19 pandemic , which has disrupted their normal operations and activities , such as in-person community building , event planning , registration , communication , etc. According to a report by McKinsey , 75% of executives say that they have increased their investment in digital technologies since the pandemic began . This trend has driven the adoption of in-person community management software among individuals and organizations , as they can use it to create and deliver more digital and online experiences to their in-person community members .
The innovation and differentiation of in-person community management software products and services: The in-person community management software industry is also challenged by the need to innovate and differentiate its products and services in order to meet the changing needs and expectations of the customers and the market . The industry has been investing in research and development to create new products that offer better quality , performance , functionality , design , etc. For example , some of the innovations that have been introduced or are being developed in the industry are:
AI-powered in-person community management software: AI-powered in-person community management software is a type of in-person community management software that uses artificial intelligence (AI) to enhance and automate various processes and tasks such as community building , event planning , registration , communication , engagement , analytics , etc. AI-powered in-person community management software can leverage machine learning , natural language processing , computer vision , etc. to create more effective , efficient , and intelligent in-person community management solutions.
Mobile-based in-person community management software: Mobile-based in-person community management software is a type of in-person community management software that uses mobile devices such as smartphones or tablets to access and use the software features and functions . Mobile-based in-person community management software can offer benefits such as mobility , convenience , flexibility , productivity , etc.
Cloud-based in-person community management software: Cloud-based in-person community management software is a type of in-person community management software that uses cloud computing technology to store and access data and applications over the internet rather than on local servers or devices . Cloud-based in-person community management software can offer benefits such as scalability , accessibility , reliability , security , cost-effectiveness , etc.
Report Scope
This report aims to provide a comprehensive presentation of the global market for In-Person Community Management Software, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of In-Person Community Management Software by region & country, by Type, and by Application.
The In-Person Community Management Software market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding In-Person Community Management Software.
麻豆原创 Segmentation
By Company
Bevy
Meetup Pro
Eventbrite
DownToMeet
GroupSpaces
Groups Place
NationBuilder
Peatix
Segment by Type:
Cloud Based
Web Based
Segment by Application
Large Enterprises
SMEs
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
U.A.E
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of In-Person Community Management Software manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of In-Person Community Management Software in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of In-Person Community Management Software in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 麻豆原创 Overview
1.1 In-Person Community Management Software Product Introduction
1.2 Global In-Person Community Management Software 麻豆原创 Size Forecast
1.3 In-Person Community Management Software 麻豆原创 Trends & Drivers
1.3.1 In-Person Community Management Software Industry Trends
1.3.2 In-Person Community Management Software 麻豆原创 Drivers & Opportunity
1.3.3 In-Person Community Management Software 麻豆原创 Challenges
1.3.4 In-Person Community Management Software 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global In-Person Community Management Software Players Revenue Ranking (2023)
2.2 Global In-Person Community Management Software Revenue by Company (2019-2024)
2.3 Key Companies In-Person Community Management Software Manufacturing Base Distribution and Headquarters
2.4 Key Companies In-Person Community Management Software Product Offered
2.5 Key Companies Time to Begin Mass Production of In-Person Community Management Software
2.6 In-Person Community Management Software 麻豆原创 Competitive Analysis
2.6.1 In-Person Community Management Software 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by In-Person Community Management Software Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in In-Person Community Management Software as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Cloud Based
3.1.2 Web Based
3.2 Global In-Person Community Management Software Sales Value by Type
3.2.1 Global In-Person Community Management Software Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global In-Person Community Management Software Sales Value, by Type (2019-2030)
3.2.3 Global In-Person Community Management Software Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Large Enterprises
4.1.2 SMEs
4.2 Global In-Person Community Management Software Sales Value by Application
4.2.1 Global In-Person Community Management Software Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global In-Person Community Management Software Sales Value, by Application (2019-2030)
4.2.3 Global In-Person Community Management Software Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global In-Person Community Management Software Sales Value by Region
5.1.1 Global In-Person Community Management Software Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global In-Person Community Management Software Sales Value by Region (2019-2024)
5.1.3 Global In-Person Community Management Software Sales Value by Region (2025-2030)
5.1.4 Global In-Person Community Management Software Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America In-Person Community Management Software Sales Value, 2019-2030
5.2.2 North America In-Person Community Management Software Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe In-Person Community Management Software Sales Value, 2019-2030
5.3.2 Europe In-Person Community Management Software Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific In-Person Community Management Software Sales Value, 2019-2030
5.4.2 Asia Pacific In-Person Community Management Software Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America In-Person Community Management Software Sales Value, 2019-2030
5.5.2 South America In-Person Community Management Software Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa In-Person Community Management Software Sales Value, 2019-2030
5.6.2 Middle East & Africa In-Person Community Management Software Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions In-Person Community Management Software Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions In-Person Community Management Software Sales Value
6.3 United States
6.3.1 United States In-Person Community Management Software Sales Value, 2019-2030
6.3.2 United States In-Person Community Management Software Sales Value by Type (%), 2023 VS 2030
6.3.3 United States In-Person Community Management Software Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe In-Person Community Management Software Sales Value, 2019-2030
6.4.2 Europe In-Person Community Management Software Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe In-Person Community Management Software Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China In-Person Community Management Software Sales Value, 2019-2030
6.5.2 China In-Person Community Management Software Sales Value by Type (%), 2023 VS 2030
6.5.3 China In-Person Community Management Software Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan In-Person Community Management Software Sales Value, 2019-2030
6.6.2 Japan In-Person Community Management Software Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan In-Person Community Management Software Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea In-Person Community Management Software Sales Value, 2019-2030
6.7.2 South Korea In-Person Community Management Software Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea In-Person Community Management Software Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia In-Person Community Management Software Sales Value, 2019-2030
6.8.2 Southeast Asia In-Person Community Management Software Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia In-Person Community Management Software Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India In-Person Community Management Software Sales Value, 2019-2030
6.9.2 India In-Person Community Management Software Sales Value by Type (%), 2023 VS 2030
6.9.3 India In-Person Community Management Software Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Bevy
7.1.1 Bevy Profile
7.1.2 Bevy Main Business
7.1.3 Bevy In-Person Community Management Software Products, Services and Solutions
7.1.4 Bevy In-Person Community Management Software Revenue (US$ Million) & (2019-2024)
7.1.5 Bevy Recent Developments
7.2 Meetup Pro
7.2.1 Meetup Pro Profile
7.2.2 Meetup Pro Main Business
7.2.3 Meetup Pro In-Person Community Management Software Products, Services and Solutions
7.2.4 Meetup Pro In-Person Community Management Software Revenue (US$ Million) & (2019-2024)
7.2.5 Meetup Pro Recent Developments
7.3 Eventbrite
7.3.1 Eventbrite Profile
7.3.2 Eventbrite Main Business
7.3.3 Eventbrite In-Person Community Management Software Products, Services and Solutions
7.3.4 Eventbrite In-Person Community Management Software Revenue (US$ Million) & (2019-2024)
7.3.5 DownToMeet Recent Developments
7.4 DownToMeet
7.4.1 DownToMeet Profile
7.4.2 DownToMeet Main Business
7.4.3 DownToMeet In-Person Community Management Software Products, Services and Solutions
7.4.4 DownToMeet In-Person Community Management Software Revenue (US$ Million) & (2019-2024)
7.4.5 DownToMeet Recent Developments
7.5 GroupSpaces
7.5.1 GroupSpaces Profile
7.5.2 GroupSpaces Main Business
7.5.3 GroupSpaces In-Person Community Management Software Products, Services and Solutions
7.5.4 GroupSpaces In-Person Community Management Software Revenue (US$ Million) & (2019-2024)
7.5.5 GroupSpaces Recent Developments
7.6 Groups Place
7.6.1 Groups Place Profile
7.6.2 Groups Place Main Business
7.6.3 Groups Place In-Person Community Management Software Products, Services and Solutions
7.6.4 Groups Place In-Person Community Management Software Revenue (US$ Million) & (2019-2024)
7.6.5 Groups Place Recent Developments
7.7 NationBuilder
7.7.1 NationBuilder Profile
7.7.2 NationBuilder Main Business
7.7.3 NationBuilder In-Person Community Management Software Products, Services and Solutions
7.7.4 NationBuilder In-Person Community Management Software Revenue (US$ Million) & (2019-2024)
7.7.5 NationBuilder Recent Developments
7.8 Peatix
7.8.1 Peatix Profile
7.8.2 Peatix Main Business
7.8.3 Peatix In-Person Community Management Software Products, Services and Solutions
7.8.4 Peatix In-Person Community Management Software Revenue (US$ Million) & (2019-2024)
7.8.5 Peatix Recent Developments
8 Industry Chain Analysis
8.1 In-Person Community Management Software Industrial Chain
8.2 In-Person Community Management Software Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 In-Person Community Management Software Sales Model
8.5.2 Sales Channel
8.5.3 In-Person Community Management Software Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Bevy
Meetup Pro
Eventbrite
DownToMeet
GroupSpaces
Groups Place
NationBuilder
Peatix
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*If Applicable.
