
In-flight entertainment refers to the entertainment available to aircraft passengers during a flight.
The global market for Inflight Entertainment Systems was estimated to be worth US$ 6147.9 million in 2023 and is forecast to a readjusted size of US$ 14850 million by 2030 with a CAGR of 13.2% during the forecast period 2024-2030
North American market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Inflight Entertainment Systems was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Inflight Entertainment Systems include Rockwell Collins, Panasonic Avionics, Honeywell Aerospace, UTC Aerospace Systems, Global Eagle Entertainment and DivX, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Inflight Entertainment Systems, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Inflight Entertainment Systems by region & country, by Type, and by Application.
The Inflight Entertainment Systems market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Inflight Entertainment Systems.
麻豆原创 Segmentation
By Company
Rockwell Collins
Panasonic Avionics
Honeywell Aerospace
UTC Aerospace Systems
Global Eagle Entertainment
DivX
Segment by Type:
Moving-map Systems
Audio Entertainment
Video Entertainment
Segment by Application
Long-range Flight
Short-range Flight
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Inflight Entertainment Systems manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Inflight Entertainment Systems in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Inflight Entertainment Systems in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 麻豆原创 Overview
1.1 Inflight Entertainment Systems Product Introduction
1.2 Global Inflight Entertainment Systems 麻豆原创 Size Forecast
1.3 Inflight Entertainment Systems 麻豆原创 Trends & Drivers
1.3.1 Inflight Entertainment Systems Industry Trends
1.3.2 Inflight Entertainment Systems 麻豆原创 Drivers & Opportunity
1.3.3 Inflight Entertainment Systems 麻豆原创 Challenges
1.3.4 Inflight Entertainment Systems 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Inflight Entertainment Systems Players Revenue Ranking (2023)
2.2 Global Inflight Entertainment Systems Revenue by Company (2019-2024)
2.3 Key Companies Inflight Entertainment Systems Manufacturing Base Distribution and Headquarters
2.4 Key Companies Inflight Entertainment Systems Product Offered
2.5 Key Companies Time to Begin Mass Production of Inflight Entertainment Systems
2.6 Inflight Entertainment Systems 麻豆原创 Competitive Analysis
2.6.1 Inflight Entertainment Systems 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Inflight Entertainment Systems Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Inflight Entertainment Systems as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Moving-map Systems
3.1.2 Audio Entertainment
3.1.3 Video Entertainment
3.2 Global Inflight Entertainment Systems Sales Value by Type
3.2.1 Global Inflight Entertainment Systems Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Inflight Entertainment Systems Sales Value, by Type (2019-2030)
3.2.3 Global Inflight Entertainment Systems Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Long-range Flight
4.1.2 Short-range Flight
4.2 Global Inflight Entertainment Systems Sales Value by Application
4.2.1 Global Inflight Entertainment Systems Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Inflight Entertainment Systems Sales Value, by Application (2019-2030)
4.2.3 Global Inflight Entertainment Systems Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Inflight Entertainment Systems Sales Value by Region
5.1.1 Global Inflight Entertainment Systems Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Inflight Entertainment Systems Sales Value by Region (2019-2024)
5.1.3 Global Inflight Entertainment Systems Sales Value by Region (2025-2030)
5.1.4 Global Inflight Entertainment Systems Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Inflight Entertainment Systems Sales Value, 2019-2030
5.2.2 North America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Inflight Entertainment Systems Sales Value, 2019-2030
5.3.2 Europe Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Inflight Entertainment Systems Sales Value, 2019-2030
5.4.2 Asia Pacific Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Inflight Entertainment Systems Sales Value, 2019-2030
5.5.2 South America Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Inflight Entertainment Systems Sales Value, 2019-2030
5.6.2 Middle East & Africa Inflight Entertainment Systems Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Inflight Entertainment Systems Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Inflight Entertainment Systems Sales Value
6.3 United States
6.3.1 United States Inflight Entertainment Systems Sales Value, 2019-2030
6.3.2 United States Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Inflight Entertainment Systems Sales Value, 2019-2030
6.4.2 Europe Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Inflight Entertainment Systems Sales Value, 2019-2030
6.5.2 China Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.5.3 China Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Inflight Entertainment Systems Sales Value, 2019-2030
6.6.2 Japan Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Inflight Entertainment Systems Sales Value, 2019-2030
6.7.2 South Korea Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Inflight Entertainment Systems Sales Value, 2019-2030
6.8.2 Southeast Asia Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Inflight Entertainment Systems Sales Value, 2019-2030
6.9.2 India Inflight Entertainment Systems Sales Value by Type (%), 2023 VS 2030
6.9.3 India Inflight Entertainment Systems Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Rockwell Collins
7.1.1 Rockwell Collins Profile
7.1.2 Rockwell Collins Main Business
7.1.3 Rockwell Collins Inflight Entertainment Systems Products, Services and Solutions
7.1.4 Rockwell Collins Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.1.5 Rockwell Collins Recent Developments
7.2 Panasonic Avionics
7.2.1 Panasonic Avionics Profile
7.2.2 Panasonic Avionics Main Business
7.2.3 Panasonic Avionics Inflight Entertainment Systems Products, Services and Solutions
7.2.4 Panasonic Avionics Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.2.5 Panasonic Avionics Recent Developments
7.3 Honeywell Aerospace
7.3.1 Honeywell Aerospace Profile
7.3.2 Honeywell Aerospace Main Business
7.3.3 Honeywell Aerospace Inflight Entertainment Systems Products, Services and Solutions
7.3.4 Honeywell Aerospace Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.3.5 UTC Aerospace Systems Recent Developments
7.4 UTC Aerospace Systems
7.4.1 UTC Aerospace Systems Profile
7.4.2 UTC Aerospace Systems Main Business
7.4.3 UTC Aerospace Systems Inflight Entertainment Systems Products, Services and Solutions
7.4.4 UTC Aerospace Systems Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.4.5 UTC Aerospace Systems Recent Developments
7.5 Global Eagle Entertainment
7.5.1 Global Eagle Entertainment Profile
7.5.2 Global Eagle Entertainment Main Business
7.5.3 Global Eagle Entertainment Inflight Entertainment Systems Products, Services and Solutions
7.5.4 Global Eagle Entertainment Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.5.5 Global Eagle Entertainment Recent Developments
7.6 DivX
7.6.1 DivX Profile
7.6.2 DivX Main Business
7.6.3 DivX Inflight Entertainment Systems Products, Services and Solutions
7.6.4 DivX Inflight Entertainment Systems Revenue (US$ Million) & (2019-2024)
7.6.5 DivX Recent Developments
8 Industry Chain Analysis
8.1 Inflight Entertainment Systems Industrial Chain
8.2 Inflight Entertainment Systems Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Inflight Entertainment Systems Sales Model
8.5.2 Sales Channel
8.5.3 Inflight Entertainment Systems Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Rockwell Collins
Panasonic Avionics
Honeywell Aerospace
UTC Aerospace Systems
Global Eagle Entertainment
DivX
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*If Applicable.
