
Inflight Entertainment and Connectivity (IFEC) refers to the range of entertainment options and connectivity services available to passengers during air travel. It encompasses various technologies and systems that enable passengers to access a variety of entertainment content, stay connected to the internet, and engage with digital services while onboard an aircraft.
The global market for Inflight Entertainment and Connectivity was estimated to be worth US$ 4208.7 million in 2023 and is forecast to a readjusted size of US$ 8340.9 million by 2030 with a CAGR of 11.2% during the forecast period 2024-2030
Airlines are focusing on personalization to deliver tailored content offerings to passengers. By leveraging data analytics and passenger preferences, airlines can offer personalized recommendations, curated playlists, and targeted advertisements, enhancing the relevance and engagement of the Inflight Entertainment experience.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Inflight Entertainment and Connectivity, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Inflight Entertainment and Connectivity by region & country, by Type, and by Application.
The Inflight Entertainment and Connectivity market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Inflight Entertainment and Connectivity.
麻豆原创 Segmentation
By Company
Thales SA
Lufthansa Systems
Inmarsat Global Limited
Panasonic Corporation
Immfly
Burrana
ViaSat Inc.
Raytheon Technologies Corporations
Safran
Global Eagle Entertainment Inc.
Honeywell International Inc.
Gogo LLC
Segment by Type:
Audio Entertainment
Video Entertainment
Satellite Telephone
Data Connection
Others
Segment by Application
Passenger Entertainment
Crew Communication
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Inflight Entertainment and Connectivity manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Inflight Entertainment and Connectivity in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Inflight Entertainment and Connectivity in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 麻豆原创 Overview
1.1 Inflight Entertainment and Connectivity Product Introduction
1.2 Global Inflight Entertainment and Connectivity 麻豆原创 Size Forecast
1.3 Inflight Entertainment and Connectivity 麻豆原创 Trends & Drivers
1.3.1 Inflight Entertainment and Connectivity Industry Trends
1.3.2 Inflight Entertainment and Connectivity 麻豆原创 Drivers & Opportunity
1.3.3 Inflight Entertainment and Connectivity 麻豆原创 Challenges
1.3.4 Inflight Entertainment and Connectivity 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Inflight Entertainment and Connectivity Players Revenue Ranking (2023)
2.2 Global Inflight Entertainment and Connectivity Revenue by Company (2019-2024)
2.3 Key Companies Inflight Entertainment and Connectivity Manufacturing Base Distribution and Headquarters
2.4 Key Companies Inflight Entertainment and Connectivity Product Offered
2.5 Key Companies Time to Begin Mass Production of Inflight Entertainment and Connectivity
2.6 Inflight Entertainment and Connectivity 麻豆原创 Competitive Analysis
2.6.1 Inflight Entertainment and Connectivity 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Inflight Entertainment and Connectivity Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Inflight Entertainment and Connectivity as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Audio Entertainment
3.1.2 Video Entertainment
3.1.3 Satellite Telephone
3.1.4 Data Connection
3.1.5 Others
3.2 Global Inflight Entertainment and Connectivity Sales Value by Type
3.2.1 Global Inflight Entertainment and Connectivity Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Inflight Entertainment and Connectivity Sales Value, by Type (2019-2030)
3.2.3 Global Inflight Entertainment and Connectivity Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Passenger Entertainment
4.1.2 Crew Communication
4.1.3 Others
4.2 Global Inflight Entertainment and Connectivity Sales Value by Application
4.2.1 Global Inflight Entertainment and Connectivity Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Inflight Entertainment and Connectivity Sales Value, by Application (2019-2030)
4.2.3 Global Inflight Entertainment and Connectivity Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Inflight Entertainment and Connectivity Sales Value by Region
5.1.1 Global Inflight Entertainment and Connectivity Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Inflight Entertainment and Connectivity Sales Value by Region (2019-2024)
5.1.3 Global Inflight Entertainment and Connectivity Sales Value by Region (2025-2030)
5.1.4 Global Inflight Entertainment and Connectivity Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Inflight Entertainment and Connectivity Sales Value, 2019-2030
5.2.2 North America Inflight Entertainment and Connectivity Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Inflight Entertainment and Connectivity Sales Value, 2019-2030
5.3.2 Europe Inflight Entertainment and Connectivity Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Inflight Entertainment and Connectivity Sales Value, 2019-2030
5.4.2 Asia Pacific Inflight Entertainment and Connectivity Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Inflight Entertainment and Connectivity Sales Value, 2019-2030
5.5.2 South America Inflight Entertainment and Connectivity Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Inflight Entertainment and Connectivity Sales Value, 2019-2030
5.6.2 Middle East & Africa Inflight Entertainment and Connectivity Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Inflight Entertainment and Connectivity Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Inflight Entertainment and Connectivity Sales Value
6.3 United States
6.3.1 United States Inflight Entertainment and Connectivity Sales Value, 2019-2030
6.3.2 United States Inflight Entertainment and Connectivity Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Inflight Entertainment and Connectivity Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Inflight Entertainment and Connectivity Sales Value, 2019-2030
6.4.2 Europe Inflight Entertainment and Connectivity Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Inflight Entertainment and Connectivity Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Inflight Entertainment and Connectivity Sales Value, 2019-2030
6.5.2 China Inflight Entertainment and Connectivity Sales Value by Type (%), 2023 VS 2030
6.5.3 China Inflight Entertainment and Connectivity Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Inflight Entertainment and Connectivity Sales Value, 2019-2030
6.6.2 Japan Inflight Entertainment and Connectivity Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Inflight Entertainment and Connectivity Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Inflight Entertainment and Connectivity Sales Value, 2019-2030
6.7.2 South Korea Inflight Entertainment and Connectivity Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Inflight Entertainment and Connectivity Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Inflight Entertainment and Connectivity Sales Value, 2019-2030
6.8.2 Southeast Asia Inflight Entertainment and Connectivity Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Inflight Entertainment and Connectivity Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Inflight Entertainment and Connectivity Sales Value, 2019-2030
6.9.2 India Inflight Entertainment and Connectivity Sales Value by Type (%), 2023 VS 2030
6.9.3 India Inflight Entertainment and Connectivity Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Thales SA
7.1.1 Thales SA Profile
7.1.2 Thales SA Main Business
7.1.3 Thales SA Inflight Entertainment and Connectivity Products, Services and Solutions
7.1.4 Thales SA Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.1.5 Thales SA Recent Developments
7.2 Lufthansa Systems
7.2.1 Lufthansa Systems Profile
7.2.2 Lufthansa Systems Main Business
7.2.3 Lufthansa Systems Inflight Entertainment and Connectivity Products, Services and Solutions
7.2.4 Lufthansa Systems Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.2.5 Lufthansa Systems Recent Developments
7.3 Inmarsat Global Limited
7.3.1 Inmarsat Global Limited Profile
7.3.2 Inmarsat Global Limited Main Business
7.3.3 Inmarsat Global Limited Inflight Entertainment and Connectivity Products, Services and Solutions
7.3.4 Inmarsat Global Limited Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.3.5 Panasonic Corporation Recent Developments
7.4 Panasonic Corporation
7.4.1 Panasonic Corporation Profile
7.4.2 Panasonic Corporation Main Business
7.4.3 Panasonic Corporation Inflight Entertainment and Connectivity Products, Services and Solutions
7.4.4 Panasonic Corporation Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.4.5 Panasonic Corporation Recent Developments
7.5 Immfly
7.5.1 Immfly Profile
7.5.2 Immfly Main Business
7.5.3 Immfly Inflight Entertainment and Connectivity Products, Services and Solutions
7.5.4 Immfly Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.5.5 Immfly Recent Developments
7.6 Burrana
7.6.1 Burrana Profile
7.6.2 Burrana Main Business
7.6.3 Burrana Inflight Entertainment and Connectivity Products, Services and Solutions
7.6.4 Burrana Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.6.5 Burrana Recent Developments
7.7 ViaSat Inc.
7.7.1 ViaSat Inc. Profile
7.7.2 ViaSat Inc. Main Business
7.7.3 ViaSat Inc. Inflight Entertainment and Connectivity Products, Services and Solutions
7.7.4 ViaSat Inc. Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.7.5 ViaSat Inc. Recent Developments
7.8 Raytheon Technologies Corporations
7.8.1 Raytheon Technologies Corporations Profile
7.8.2 Raytheon Technologies Corporations Main Business
7.8.3 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Products, Services and Solutions
7.8.4 Raytheon Technologies Corporations Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.8.5 Raytheon Technologies Corporations Recent Developments
7.9 Safran
7.9.1 Safran Profile
7.9.2 Safran Main Business
7.9.3 Safran Inflight Entertainment and Connectivity Products, Services and Solutions
7.9.4 Safran Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.9.5 Safran Recent Developments
7.10 Global Eagle Entertainment Inc.
7.10.1 Global Eagle Entertainment Inc. Profile
7.10.2 Global Eagle Entertainment Inc. Main Business
7.10.3 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Products, Services and Solutions
7.10.4 Global Eagle Entertainment Inc. Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.10.5 Global Eagle Entertainment Inc. Recent Developments
7.11 Honeywell International Inc.
7.11.1 Honeywell International Inc. Profile
7.11.2 Honeywell International Inc. Main Business
7.11.3 Honeywell International Inc. Inflight Entertainment and Connectivity Products, Services and Solutions
7.11.4 Honeywell International Inc. Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.11.5 Honeywell International Inc. Recent Developments
7.12 Gogo LLC
7.12.1 Gogo LLC Profile
7.12.2 Gogo LLC Main Business
7.12.3 Gogo LLC Inflight Entertainment and Connectivity Products, Services and Solutions
7.12.4 Gogo LLC Inflight Entertainment and Connectivity Revenue (US$ Million) & (2019-2024)
7.12.5 Gogo LLC Recent Developments
8 Industry Chain Analysis
8.1 Inflight Entertainment and Connectivity Industrial Chain
8.2 Inflight Entertainment and Connectivity Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Inflight Entertainment and Connectivity Sales Model
8.5.2 Sales Channel
8.5.3 Inflight Entertainment and Connectivity Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Thales SA
Lufthansa Systems
Inmarsat Global Limited
Panasonic Corporation
Immfly
Burrana
ViaSat Inc.
Raytheon Technologies Corporations
Safran
Global Eagle Entertainment Inc.
Honeywell International Inc.
Gogo LLC
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*If Applicable.
