

A graphic novel is a book made up of comics content. Although the word "novel" normally refers to long fictional works, the term "graphic novel" is applied broadly and includes fiction, non-fiction, and anthologized work. It is, at least in the United States, distinguished from the term "comic book", which is generally used for comics periodicals (see American comic book).
The global market for Graphic Novel was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Graphic Novel was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Graphic Novel was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Graphic Novel was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Graphic Novel include The Walt Disney Company, Warner Bros, Image Comics, IDW Publishing, Boom! Studios, Shueisha, Shogakukan, Titan Publishing Group and ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Graphic Novel, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Graphic Novel by region & country, by Type, and by Application.
The Graphic Novel market size, estimations, and forecasts are provided in terms of sales volume (Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Graphic Novel.
Âé¶¹Ô´´ Segmentation
By Company
The Walt Disney Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Titan Publishing Group
¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â
Dark Horse Comics
Archaia Entertainment
Kodansha
Segment by Type:
Fiction
Non-fiction
Anthologized
Segment by Application
Book Stores
Online Shopping
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Graphic Novel manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Graphic Novel in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Graphic Novel in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Âé¶¹Ô´´ Overview
1.1 Graphic Novel Product Introduction
1.2 Global Graphic Novel Âé¶¹Ô´´ Size Forecast
1.2.1 Global Graphic Novel Sales Value (2019-2030)
1.2.2 Global Graphic Novel Sales Volume (2019-2030)
1.2.3 Global Graphic Novel Sales Price (2019-2030)
1.3 Graphic Novel Âé¶¹Ô´´ Trends & Drivers
1.3.1 Graphic Novel Industry Trends
1.3.2 Graphic Novel Âé¶¹Ô´´ Drivers & Opportunity
1.3.3 Graphic Novel Âé¶¹Ô´´ Challenges
1.3.4 Graphic Novel Âé¶¹Ô´´ Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Graphic Novel Players Revenue Ranking (2023)
2.2 Global Graphic Novel Revenue by Company (2019-2024)
2.3 Global Graphic Novel Players Sales Volume Ranking (2023)
2.4 Global Graphic Novel Sales Volume by Company Players (2019-2024)
2.5 Global Graphic Novel Average Price by Company (2019-2024)
2.6 Key Manufacturers Graphic Novel Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers Graphic Novel Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Graphic Novel
2.9 Graphic Novel Âé¶¹Ô´´ Competitive Analysis
2.9.1 Graphic Novel Âé¶¹Ô´´ Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Graphic Novel Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Graphic Novel as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Fiction
3.1.2 Non-fiction
3.1.3 Anthologized
3.2 Global Graphic Novel Sales Value by Type
3.2.1 Global Graphic Novel Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Graphic Novel Sales Value, by Type (2019-2030)
3.2.3 Global Graphic Novel Sales Value, by Type (%) (2019-2030)
3.3 Global Graphic Novel Sales Volume by Type
3.3.1 Global Graphic Novel Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Graphic Novel Sales Volume, by Type (2019-2030)
3.3.3 Global Graphic Novel Sales Volume, by Type (%) (2019-2030)
3.4 Global Graphic Novel Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Book Stores
4.1.2 Online Shopping
4.2 Global Graphic Novel Sales Value by Application
4.2.1 Global Graphic Novel Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Graphic Novel Sales Value, by Application (2019-2030)
4.2.3 Global Graphic Novel Sales Value, by Application (%) (2019-2030)
4.3 Global Graphic Novel Sales Volume by Application
4.3.1 Global Graphic Novel Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Graphic Novel Sales Volume, by Application (2019-2030)
4.3.3 Global Graphic Novel Sales Volume, by Application (%) (2019-2030)
4.4 Global Graphic Novel Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Graphic Novel Sales Value by Region
5.1.1 Global Graphic Novel Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Graphic Novel Sales Value by Region (2019-2024)
5.1.3 Global Graphic Novel Sales Value by Region (2025-2030)
5.1.4 Global Graphic Novel Sales Value by Region (%), (2019-2030)
5.2 Global Graphic Novel Sales Volume by Region
5.2.1 Global Graphic Novel Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Graphic Novel Sales Volume by Region (2019-2024)
5.2.3 Global Graphic Novel Sales Volume by Region (2025-2030)
5.2.4 Global Graphic Novel Sales Volume by Region (%), (2019-2030)
5.3 Global Graphic Novel Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Graphic Novel Sales Value, 2019-2030
5.4.2 North America Graphic Novel Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Graphic Novel Sales Value, 2019-2030
5.5.2 Europe Graphic Novel Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Graphic Novel Sales Value, 2019-2030
5.6.2 Asia Pacific Graphic Novel Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America Graphic Novel Sales Value, 2019-2030
5.7.2 South America Graphic Novel Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Graphic Novel Sales Value, 2019-2030
5.8.2 Middle East & Africa Graphic Novel Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Graphic Novel Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Graphic Novel Sales Value
6.2.1 Key Countries/Regions Graphic Novel Sales Value, 2019-2030
6.2.2 Key Countries/Regions Graphic Novel Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Graphic Novel Sales Value, 2019-2030
6.3.2 United States Graphic Novel Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Graphic Novel Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Graphic Novel Sales Value, 2019-2030
6.4.2 Europe Graphic Novel Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Graphic Novel Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Graphic Novel Sales Value, 2019-2030
6.5.2 China Graphic Novel Sales Value by Type (%), 2023 VS 2030
6.5.3 China Graphic Novel Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Graphic Novel Sales Value, 2019-2030
6.6.2 Japan Graphic Novel Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Graphic Novel Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Graphic Novel Sales Value, 2019-2030
6.7.2 South Korea Graphic Novel Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Graphic Novel Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Graphic Novel Sales Value, 2019-2030
6.8.2 Southeast Asia Graphic Novel Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Graphic Novel Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Graphic Novel Sales Value, 2019-2030
6.9.2 India Graphic Novel Sales Value by Type (%), 2023 VS 2030
6.9.3 India Graphic Novel Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 The Walt Disney Company
7.1.1 The Walt Disney Company Company Information
7.1.2 The Walt Disney Company Introduction and Business Overview
7.1.3 The Walt Disney Company Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.1.4 The Walt Disney Company Graphic Novel Product Offerings
7.1.5 The Walt Disney Company Recent Development
7.2 Warner Bros
7.2.1 Warner Bros Company Information
7.2.2 Warner Bros Introduction and Business Overview
7.2.3 Warner Bros Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.2.4 Warner Bros Graphic Novel Product Offerings
7.2.5 Warner Bros Recent Development
7.3 Image Comics
7.3.1 Image Comics Company Information
7.3.2 Image Comics Introduction and Business Overview
7.3.3 Image Comics Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Image Comics Graphic Novel Product Offerings
7.3.5 Image Comics Recent Development
7.4 IDW Publishing
7.4.1 IDW Publishing Company Information
7.4.2 IDW Publishing Introduction and Business Overview
7.4.3 IDW Publishing Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.4.4 IDW Publishing Graphic Novel Product Offerings
7.4.5 IDW Publishing Recent Development
7.5 Boom! Studios
7.5.1 Boom! Studios Company Information
7.5.2 Boom! Studios Introduction and Business Overview
7.5.3 Boom! Studios Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.5.4 Boom! Studios Graphic Novel Product Offerings
7.5.5 Boom! Studios Recent Development
7.6 Shueisha
7.6.1 Shueisha Company Information
7.6.2 Shueisha Introduction and Business Overview
7.6.3 Shueisha Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.6.4 Shueisha Graphic Novel Product Offerings
7.6.5 Shueisha Recent Development
7.7 Shogakukan
7.7.1 Shogakukan Company Information
7.7.2 Shogakukan Introduction and Business Overview
7.7.3 Shogakukan Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Shogakukan Graphic Novel Product Offerings
7.7.5 Shogakukan Recent Development
7.8 Titan Publishing Group
7.8.1 Titan Publishing Group Company Information
7.8.2 Titan Publishing Group Introduction and Business Overview
7.8.3 Titan Publishing Group Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Titan Publishing Group Graphic Novel Product Offerings
7.8.5 Titan Publishing Group Recent Development
7.9 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â
7.9.1 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Company Information
7.9.2 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Introduction and Business Overview
7.9.3 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.9.4 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Graphic Novel Product Offerings
7.9.5 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Recent Development
7.10 Dark Horse Comics
7.10.1 Dark Horse Comics Company Information
7.10.2 Dark Horse Comics Introduction and Business Overview
7.10.3 Dark Horse Comics Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.10.4 Dark Horse Comics Graphic Novel Product Offerings
7.10.5 Dark Horse Comics Recent Development
7.11 Archaia Entertainment
7.11.1 Archaia Entertainment Company Information
7.11.2 Archaia Entertainment Introduction and Business Overview
7.11.3 Archaia Entertainment Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.11.4 Archaia Entertainment Graphic Novel Product Offerings
7.11.5 Archaia Entertainment Recent Development
7.12 Kodansha
7.12.1 Kodansha Company Information
7.12.2 Kodansha Introduction and Business Overview
7.12.3 Kodansha Graphic Novel Sales, Revenue and Gross Margin (2019-2024)
7.12.4 Kodansha Graphic Novel Product Offerings
7.12.5 Kodansha Recent Development
8 Industry Chain Analysis
8.1 Graphic Novel Industrial Chain
8.2 Graphic Novel Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Graphic Novel Sales Model
8.5.2 Sales Channel
8.5.3 Graphic Novel Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
The Walt Disney Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Titan Publishing Group
¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â
Dark Horse Comics
Archaia Entertainment
Kodansha
Ìý
Ìý
*If Applicable.