The global Wireless In-Flight Entertainment (W-IFE) market was valued at US$ 975.3 million in 2023 and is anticipated to reach US$ 1806.2 million by 2030, witnessing a CAGR of 8.7% during the forecast period 2024-2030.
North American market for Wireless In-Flight Entertainment (W-IFE) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Wireless In-Flight Entertainment (W-IFE) is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Wireless In-Flight Entertainment (W-IFE) in Narrow-Body is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Wireless In-Flight Entertainment (W-IFE) include BAE Systems PLC, Bluebox Avionics Ltd, Gogo Inc., Inflight Dublin, Ltd, Lufthansa Systems GmbH, Panasonic Corporation, Rockwell Collins Inc., SITA OnAir and Thales Group S.A., etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Wireless In-Flight Entertainment (W-IFE), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Wireless In-Flight Entertainment (W-IFE).
Report Scope
The Wireless In-Flight Entertainment (W-IFE) market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Wireless In-Flight Entertainment (W-IFE) market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Wireless In-Flight Entertainment (W-IFE) companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
BAE Systems PLC
Bluebox Avionics Ltd
Gogo Inc.
Inflight Dublin, Ltd
Lufthansa Systems GmbH
Panasonic Corporation
Rockwell Collins Inc.
SITA OnAir
Thales Group S.A.
Zodiac Aerospace SA
Segment by Type
ATG
KU-Band
L-Band
Ka-Band
Segment by Application
Narrow-Body
Wide-Body
Regional Jet
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Wireless In-Flight Entertainment (W-IFE) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 ATG
1.2.3 KU-Band
1.2.4 L-Band
1.2.5 Ka-Band
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Narrow-Body
1.3.3 Wide-Body
1.3.4 Regional Jet
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Wireless In-Flight Entertainment (W-IFE) Growth Trends by Region
2.2.1 Global Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Wireless In-Flight Entertainment (W-IFE) Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Wireless In-Flight Entertainment (W-IFE) Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Dynamics
2.3.1 Wireless In-Flight Entertainment (W-IFE) Industry Trends
2.3.2 Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Drivers
2.3.3 Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Challenges
2.3.4 Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Wireless In-Flight Entertainment (W-IFE) Players by Revenue
3.1.1 Global Top Wireless In-Flight Entertainment (W-IFE) Players by Revenue (2019-2024)
3.1.2 Global Wireless In-Flight Entertainment (W-IFE) Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Wireless In-Flight Entertainment (W-IFE) Revenue
3.4 Global Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Wireless In-Flight Entertainment (W-IFE) Revenue in 2023
3.5 Wireless In-Flight Entertainment (W-IFE) Key Players Head office and Area Served
3.6 Key Players Wireless In-Flight Entertainment (W-IFE) Product Solution and Service
3.7 Date of Enter into Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Wireless In-Flight Entertainment (W-IFE) Breakdown Data by Type
4.1 Global Wireless In-Flight Entertainment (W-IFE) Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Wireless In-Flight Entertainment (W-IFE) Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Wireless In-Flight Entertainment (W-IFE) Breakdown Data by Application
5.1 Global Wireless In-Flight Entertainment (W-IFE) Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Wireless In-Flight Entertainment (W-IFE) Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa Wireless In-Flight Entertainment (W-IFE) Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 BAE Systems PLC
11.1.1 BAE Systems PLC Company Detail
11.1.2 BAE Systems PLC Business Overview
11.1.3 BAE Systems PLC Wireless In-Flight Entertainment (W-IFE) Introduction
11.1.4 BAE Systems PLC Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.1.5 BAE Systems PLC Recent Development
11.2 Bluebox Avionics Ltd
11.2.1 Bluebox Avionics Ltd Company Detail
11.2.2 Bluebox Avionics Ltd Business Overview
11.2.3 Bluebox Avionics Ltd Wireless In-Flight Entertainment (W-IFE) Introduction
11.2.4 Bluebox Avionics Ltd Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.2.5 Bluebox Avionics Ltd Recent Development
11.3 Gogo Inc.
11.3.1 Gogo Inc. Company Detail
11.3.2 Gogo Inc. Business Overview
11.3.3 Gogo Inc. Wireless In-Flight Entertainment (W-IFE) Introduction
11.3.4 Gogo Inc. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.3.5 Gogo Inc. Recent Development
11.4 Inflight Dublin, Ltd
11.4.1 Inflight Dublin, Ltd Company Detail
11.4.2 Inflight Dublin, Ltd Business Overview
11.4.3 Inflight Dublin, Ltd Wireless In-Flight Entertainment (W-IFE) Introduction
11.4.4 Inflight Dublin, Ltd Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.4.5 Inflight Dublin, Ltd Recent Development
11.5 Lufthansa Systems GmbH
11.5.1 Lufthansa Systems GmbH Company Detail
11.5.2 Lufthansa Systems GmbH Business Overview
11.5.3 Lufthansa Systems GmbH Wireless In-Flight Entertainment (W-IFE) Introduction
11.5.4 Lufthansa Systems GmbH Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.5.5 Lufthansa Systems GmbH Recent Development
11.6 Panasonic Corporation
11.6.1 Panasonic Corporation Company Detail
11.6.2 Panasonic Corporation Business Overview
11.6.3 Panasonic Corporation Wireless In-Flight Entertainment (W-IFE) Introduction
11.6.4 Panasonic Corporation Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.6.5 Panasonic Corporation Recent Development
11.7 Rockwell Collins Inc.
11.7.1 Rockwell Collins Inc. Company Detail
11.7.2 Rockwell Collins Inc. Business Overview
11.7.3 Rockwell Collins Inc. Wireless In-Flight Entertainment (W-IFE) Introduction
11.7.4 Rockwell Collins Inc. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.7.5 Rockwell Collins Inc. Recent Development
11.8 SITA OnAir
11.8.1 SITA OnAir Company Detail
11.8.2 SITA OnAir Business Overview
11.8.3 SITA OnAir Wireless In-Flight Entertainment (W-IFE) Introduction
11.8.4 SITA OnAir Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.8.5 SITA OnAir Recent Development
11.9 Thales Group S.A.
11.9.1 Thales Group S.A. Company Detail
11.9.2 Thales Group S.A. Business Overview
11.9.3 Thales Group S.A. Wireless In-Flight Entertainment (W-IFE) Introduction
11.9.4 Thales Group S.A. Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.9.5 Thales Group S.A. Recent Development
11.10 Zodiac Aerospace SA
11.10.1 Zodiac Aerospace SA Company Detail
11.10.2 Zodiac Aerospace SA Business Overview
11.10.3 Zodiac Aerospace SA Wireless In-Flight Entertainment (W-IFE) Introduction
11.10.4 Zodiac Aerospace SA Revenue in Wireless In-Flight Entertainment (W-IFE) Business (2019-2024)
11.10.5 Zodiac Aerospace SA Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
BAE Systems PLC
Bluebox Avionics Ltd
Gogo Inc.
Inflight Dublin, Ltd
Lufthansa Systems GmbH
Panasonic Corporation
Rockwell Collins Inc.
SITA OnAir
Thales Group S.A.
Zodiac Aerospace SA
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*If Applicable.