Virtual realityÌý(VR) for engineering is an experience taking place within simulated and immersive environments that can be similar to or completely different from the real world in engineering filed.
Âé¶¹Ô´´ Analysis and Insights: Global VR for Engineering Âé¶¹Ô´´
The global VR for Engineering market is projected to grow from US$ million in 2024 to US$ million by 2030, at a Compound Annual Growth Rate (CAGR) of % during the forecast period.
The US & Canada market for VR for Engineering is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The China market for VR for Engineering is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The Europe market for VR for Engineering is estimated to increase from $ million in 2024 to reach $ million by 2030, at a CAGR of % during the forecast period of 2025 through 2030.
The global key companies of VR for Engineering include Autodesk, IrisVR, Dassaultsystems, Visidraft and MakeVR, etc. In 2023, the global top five players had a share approximately % in terms of revenue.
VR for Engineering is widely used in various fields, such as Aerospace/aeronautical Engineering, Civil Engineering, Electrical/electronics Engineering and Mechanical Engineering, etc. Aerospace/aeronautical Engineering provides greatest supports to the VR for Engineering industry development. In 2023, global % revenue of VR for Engineering went into Aerospace/aeronautical Engineering filed and the proportion will reach to % in 2030.
Report Covers:
This report presents an overview of global market for VR for Engineering market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of VR for Engineering, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for VR for Engineering, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the VR for Engineering revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global VR for Engineering market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for VR for Engineering revenue, projected growth trends, production technology, application and end-user industry.
Âé¶¹Ô´´ Segmentation
By Company
Autodesk
IrisVR
Dassaultsystems
Visidraft
MakeVR
Segment by Type
Hardware
Software
Segment by Application
Aerospace/aeronautical Engineering
Civil Engineering
Electrical/electronics Engineering
Mechanical Engineering
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of VR for Engineering in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of VR for Engineering companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, VR for Engineering revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
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1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global VR for Engineering Âé¶¹Ô´´ Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global VR for Engineering Âé¶¹Ô´´ Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Aerospace/aeronautical Engineering
1.3.3 Civil Engineering
1.3.4 Electrical/electronics Engineering
1.3.5 Mechanical Engineering
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global VR for Engineering Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Global VR for Engineering Growth Trends by Region
2.2.1 VR for Engineering Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 VR for Engineering Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 VR for Engineering Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 VR for Engineering Âé¶¹Ô´´ Dynamics
2.3.1 VR for Engineering Industry Trends
2.3.2 VR for Engineering Âé¶¹Ô´´ Drivers
2.3.3 VR for Engineering Âé¶¹Ô´´ Challenges
2.3.4 VR for Engineering Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue VR for Engineering by Players
3.1.1 Global VR for Engineering Revenue by Players (2019-2024)
3.1.2 Global VR for Engineering Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global VR for Engineering Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of VR for Engineering, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global VR for Engineering Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global VR for Engineering Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by VR for Engineering Revenue in 2023
3.5 Global Key Players of VR for Engineering Head office and Area Served
3.6 Global Key Players of VR for Engineering, Product and Application
3.7 Global Key Players of VR for Engineering, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 VR for Engineering Breakdown Data by Type
4.1 Global VR for Engineering Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global VR for Engineering Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 VR for Engineering Breakdown Data by Application
5.1 Global VR for Engineering Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global VR for Engineering Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America VR for Engineering Âé¶¹Ô´´ Size (2019-2030)
6.2 North America VR for Engineering Âé¶¹Ô´´ Size by Type
6.2.1 North America VR for Engineering Âé¶¹Ô´´ Size by Type (2019-2024)
6.2.2 North America VR for Engineering Âé¶¹Ô´´ Size by Type (2025-2030)
6.2.3 North America VR for Engineering Âé¶¹Ô´´ Share by Type (2019-2030)
6.3 North America VR for Engineering Âé¶¹Ô´´ Size by Application
6.3.1 North America VR for Engineering Âé¶¹Ô´´ Size by Application (2019-2024)
6.3.2 North America VR for Engineering Âé¶¹Ô´´ Size by Application (2025-2030)
6.3.3 North America VR for Engineering Âé¶¹Ô´´ Share by Application (2019-2030)
6.4 North America VR for Engineering Âé¶¹Ô´´ Size by Country
6.4.1 North America VR for Engineering Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America VR for Engineering Âé¶¹Ô´´ Size by Country (2019-2024)
6.4.3 North America VR for Engineering Âé¶¹Ô´´ Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe VR for Engineering Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe VR for Engineering Âé¶¹Ô´´ Size by Type
7.2.1 Europe VR for Engineering Âé¶¹Ô´´ Size by Type (2019-2024)
7.2.2 Europe VR for Engineering Âé¶¹Ô´´ Size by Type (2025-2030)
7.2.3 Europe VR for Engineering Âé¶¹Ô´´ Share by Type (2019-2030)
7.3 Europe VR for Engineering Âé¶¹Ô´´ Size by Application
7.3.1 Europe VR for Engineering Âé¶¹Ô´´ Size by Application (2019-2024)
7.3.2 Europe VR for Engineering Âé¶¹Ô´´ Size by Application (2025-2030)
7.3.3 Europe VR for Engineering Âé¶¹Ô´´ Share by Application (2019-2030)
7.4 Europe VR for Engineering Âé¶¹Ô´´ Size by Country
7.4.1 Europe VR for Engineering Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe VR for Engineering Âé¶¹Ô´´ Size by Country (2019-2024)
7.4.3 Europe VR for Engineering Âé¶¹Ô´´ Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China VR for Engineering Âé¶¹Ô´´ Size (2019-2030)
8.2 China VR for Engineering Âé¶¹Ô´´ Size by Type
8.2.1 China VR for Engineering Âé¶¹Ô´´ Size by Type (2019-2024)
8.2.2 China VR for Engineering Âé¶¹Ô´´ Size by Type (2025-2030)
8.2.3 China VR for Engineering Âé¶¹Ô´´ Share by Type (2019-2030)
8.3 China VR for Engineering Âé¶¹Ô´´ Size by Application
8.3.1 China VR for Engineering Âé¶¹Ô´´ Size by Application (2019-2024)
8.3.2 China VR for Engineering Âé¶¹Ô´´ Size by Application (2025-2030)
8.3.3 China VR for Engineering Âé¶¹Ô´´ Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia VR for Engineering Âé¶¹Ô´´ Size (2019-2030)
9.2 Asia VR for Engineering Âé¶¹Ô´´ Size by Type
9.2.1 Asia VR for Engineering Âé¶¹Ô´´ Size by Type (2019-2024)
9.2.2 Asia VR for Engineering Âé¶¹Ô´´ Size by Type (2025-2030)
9.2.3 Asia VR for Engineering Âé¶¹Ô´´ Share by Type (2019-2030)
9.3 Asia VR for Engineering Âé¶¹Ô´´ Size by Application
9.3.1 Asia VR for Engineering Âé¶¹Ô´´ Size by Application (2019-2024)
9.3.2 Asia VR for Engineering Âé¶¹Ô´´ Size by Application (2025-2030)
9.3.3 Asia VR for Engineering Âé¶¹Ô´´ Share by Application (2019-2030)
9.4 Asia VR for Engineering Âé¶¹Ô´´ Size by Region
9.4.1 Asia VR for Engineering Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia VR for Engineering Âé¶¹Ô´´ Size by Region (2019-2024)
9.4.3 Asia VR for Engineering Âé¶¹Ô´´ Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Type
10.2.1 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Application
10.3.1 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Country
10.4.1 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America VR for Engineering Âé¶¹Ô´´ Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Autodesk
11.1.1 Autodesk Company Details
11.1.2 Autodesk Business Overview
11.1.3 Autodesk VR for Engineering Introduction
11.1.4 Autodesk Revenue in VR for Engineering Business (2019-2024)
11.1.5 Autodesk Recent Developments
11.2 IrisVR
11.2.1 IrisVR Company Details
11.2.2 IrisVR Business Overview
11.2.3 IrisVR VR for Engineering Introduction
11.2.4 IrisVR Revenue in VR for Engineering Business (2019-2024)
11.2.5 IrisVR Recent Developments
11.3 Dassaultsystems
11.3.1 Dassaultsystems Company Details
11.3.2 Dassaultsystems Business Overview
11.3.3 Dassaultsystems VR for Engineering Introduction
11.3.4 Dassaultsystems Revenue in VR for Engineering Business (2019-2024)
11.3.5 Dassaultsystems Recent Developments
11.4 Visidraft
11.4.1 Visidraft Company Details
11.4.2 Visidraft Business Overview
11.4.3 Visidraft VR for Engineering Introduction
11.4.4 Visidraft Revenue in VR for Engineering Business (2019-2024)
11.4.5 Visidraft Recent Developments
11.5 MakeVR
11.5.1 MakeVR Company Details
11.5.2 MakeVR Business Overview
11.5.3 MakeVR VR for Engineering Introduction
11.5.4 MakeVR Revenue in VR for Engineering Business (2019-2024)
11.5.5 MakeVR Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Autodesk
IrisVR
Dassaultsystems
Visidraft
MakeVR
Ìý
Ìý
*If Applicable.