Visual effects (abbreviated VFX) is the process by which imagery is created or manipulated outside the context of a live action shot in film making.
Visual effects involve in the integration of live-action footage (special effects) and generated imagery (digital effects) to create environments which look realistic, but would be dangerous, expensive, impractical, time consuming or impossible to capture on film. Visual effects using computer-generated imagery (CGI) have recently become accessible to the independent filmmaker with the introduction of affordable and easy-to-use animation and compositing software.
Visual effects are often integral to a movie's story and appeal. Although most visual effects work is completed during post-production, it usually must be carefully planned and choreographed in pre-production and production. Visual effects primarily executed in post-production with the use of multiple tools and technologies such as graphic design, modeling, animation and similar software, while special effects such as explosions and car chases are made on set. A visual effects supervisor is usually involved with the production from an early stage to work closely with production and the film's director design, guide and lead the teams required to achieve the desired effects.
Visual effects primarily divides into two groups of:
Special effects: It covers any visual effects that take place in live action, e.g. on set explosions or stunt performances.
Digital effects (commonly shortened to digital FX or FX): It covers the various processes by which imagery is created or manipulated with or from photographic assets. Digital Effects often involve the integration of still photography and computer-generated imagery (CGI) to create environments which look realistic but would be dangerous, costly, or impossible to capture in camera. FX is usually associated with the still photography world in contrast to visual effects which is associated with motion film production.
Highlights
The global Visual Effects (VFX) market was valued at US$ 4961.2 million in 2022 and is anticipated to reach US$ 10000 million by 2029, witnessing a CAGR of 12.4% during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
Global Visual Effects Services key players include Industrial Light and Magic, The Mill, Weta Digital, Moving Picture Company (MPC), etc. Global top four manufacturers hold a share over 40%. North America is the largest market, with a share about 55%, followed by Europe, and Southeast Asia, both have a share over 30 percent. In terms of product, Digital Effects is the largest segment, with a share over 65%. And in terms of application, the largest application is Film, followed by Television, Video Game, etc.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Visual Effects (VFX), with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Visual Effects (VFX).
The Visual Effects (VFX) market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Visual Effects (VFX) market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Visual Effects (VFX) companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Cinesite VFX Ltd.
Digital Domain Holdings Ltd.
Framestore Ltd.
Rodeo FX, Inc.
The Walt Disney Co.
Segment by Type
Simulation FX
Animation
Modelling
Matte Painting
Compositing
Segment by Application
Movies
Television
Gaming
Advertisements
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Visual Effects (VFX) companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Visual Effects (VFX) Âé¶¹Ô´´ Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Simulation FX
1.2.3 Animation
1.2.4 Modelling
1.2.5 Matte Painting
1.2.6 Compositing
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Visual Effects (VFX) Âé¶¹Ô´´ Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Movies
1.3.3 Television
1.3.4 Gaming
1.3.5 Advertisements
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Visual Effects (VFX) Âé¶¹Ô´´ Perspective (2018-2029)
2.2 Visual Effects (VFX) Growth Trends by Region
2.2.1 Global Visual Effects (VFX) Âé¶¹Ô´´ Size by Region: 2018 VS 2022 VS 2029
2.2.2 Visual Effects (VFX) Historic Âé¶¹Ô´´ Size by Region (2018-2023)
2.2.3 Visual Effects (VFX) Forecasted Âé¶¹Ô´´ Size by Region (2024-2029)
2.3 Visual Effects (VFX) Âé¶¹Ô´´ Dynamics
2.3.1 Visual Effects (VFX) Industry Trends
2.3.2 Visual Effects (VFX) Âé¶¹Ô´´ Drivers
2.3.3 Visual Effects (VFX) Âé¶¹Ô´´ Challenges
2.3.4 Visual Effects (VFX) Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Visual Effects (VFX) Players by Revenue
3.1.1 Global Top Visual Effects (VFX) Players by Revenue (2018-2023)
3.1.2 Global Visual Effects (VFX) Revenue Âé¶¹Ô´´ Share by Players (2018-2023)
3.2 Global Visual Effects (VFX) Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Visual Effects (VFX) Revenue
3.4 Global Visual Effects (VFX) Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Visual Effects (VFX) Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Visual Effects (VFX) Revenue in 2022
3.5 Visual Effects (VFX) Key Players Head office and Area Served
3.6 Key Players Visual Effects (VFX) Product Solution and Service
3.7 Date of Enter into Visual Effects (VFX) Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Visual Effects (VFX) Breakdown Data by Type
4.1 Global Visual Effects (VFX) Historic Âé¶¹Ô´´ Size by Type (2018-2023)
4.2 Global Visual Effects (VFX) Forecasted Âé¶¹Ô´´ Size by Type (2024-2029)
5 Visual Effects (VFX) Breakdown Data by Application
5.1 Global Visual Effects (VFX) Historic Âé¶¹Ô´´ Size by Application (2018-2023)
5.2 Global Visual Effects (VFX) Forecasted Âé¶¹Ô´´ Size by Application (2024-2029)
6 North America
6.1 North America Visual Effects (VFX) Âé¶¹Ô´´ Size (2018-2029)
6.2 North America Visual Effects (VFX) Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Visual Effects (VFX) Âé¶¹Ô´´ Size by Country (2018-2023)
6.4 North America Visual Effects (VFX) Âé¶¹Ô´´ Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Visual Effects (VFX) Âé¶¹Ô´´ Size (2018-2029)
7.2 Europe Visual Effects (VFX) Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Visual Effects (VFX) Âé¶¹Ô´´ Size by Country (2018-2023)
7.4 Europe Visual Effects (VFX) Âé¶¹Ô´´ Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Visual Effects (VFX) Âé¶¹Ô´´ Size (2018-2029)
8.2 Asia-Pacific Visual Effects (VFX) Âé¶¹Ô´´ Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Visual Effects (VFX) Âé¶¹Ô´´ Size by Region (2018-2023)
8.4 Asia-Pacific Visual Effects (VFX) Âé¶¹Ô´´ Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Visual Effects (VFX) Âé¶¹Ô´´ Size (2018-2029)
9.2 Latin America Visual Effects (VFX) Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Visual Effects (VFX) Âé¶¹Ô´´ Size by Country (2018-2023)
9.4 Latin America Visual Effects (VFX) Âé¶¹Ô´´ Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Visual Effects (VFX) Âé¶¹Ô´´ Size (2018-2029)
10.2 Middle East & Africa Visual Effects (VFX) Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Visual Effects (VFX) Âé¶¹Ô´´ Size by Country (2018-2023)
10.4 Middle East & Africa Visual Effects (VFX) Âé¶¹Ô´´ Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Cinesite VFX Ltd.
11.1.1 Cinesite VFX Ltd. Company Detail
11.1.2 Cinesite VFX Ltd. Business Overview
11.1.3 Cinesite VFX Ltd. Visual Effects (VFX) Introduction
11.1.4 Cinesite VFX Ltd. Revenue in Visual Effects (VFX) Business (2018-2023)
11.1.5 Cinesite VFX Ltd. Recent Development
11.2 Digital Domain Holdings Ltd.
11.2.1 Digital Domain Holdings Ltd. Company Detail
11.2.2 Digital Domain Holdings Ltd. Business Overview
11.2.3 Digital Domain Holdings Ltd. Visual Effects (VFX) Introduction
11.2.4 Digital Domain Holdings Ltd. Revenue in Visual Effects (VFX) Business (2018-2023)
11.2.5 Digital Domain Holdings Ltd. Recent Development
11.3 Framestore Ltd.
11.3.1 Framestore Ltd. Company Detail
11.3.2 Framestore Ltd. Business Overview
11.3.3 Framestore Ltd. Visual Effects (VFX) Introduction
11.3.4 Framestore Ltd. Revenue in Visual Effects (VFX) Business (2018-2023)
11.3.5 Framestore Ltd. Recent Development
11.4 Rodeo FX, Inc.
11.4.1 Rodeo FX, Inc. Company Detail
11.4.2 Rodeo FX, Inc. Business Overview
11.4.3 Rodeo FX, Inc. Visual Effects (VFX) Introduction
11.4.4 Rodeo FX, Inc. Revenue in Visual Effects (VFX) Business (2018-2023)
11.4.5 Rodeo FX, Inc. Recent Development
11.5 The Walt Disney Co.
11.5.1 The Walt Disney Co. Company Detail
11.5.2 The Walt Disney Co. Business Overview
11.5.3 The Walt Disney Co. Visual Effects (VFX) Introduction
11.5.4 The Walt Disney Co. Revenue in Visual Effects (VFX) Business (2018-2023)
11.5.5 The Walt Disney Co. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Cinesite VFX Ltd.
Digital Domain Holdings Ltd.
Framestore Ltd.
Rodeo FX, Inc.
The Walt Disney Co.
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*If Applicable.