AR is a tool useful for training and education. AR-based apps are used to provide improved care to patients. For instance, Vein Visualization technology, developed by AccuVein, Inc. is a handheld scanner that helps doctors & nurses locate veins & valves successfully at the first go and reduces pain & time required. These apps are also used in aftercare of patients and assist elderly people to manage their medications. The rise in adoption of such innovative technologies that provide revolutionary solutions for better care management and real-time care services is expected to boost growth of the market in the coming years. In addition, the growing significance of medical visualization, preventive medicines, surgical robots, and various health apps is contributing to the growing penetration of these advanced technologies in healthcare sector.
Highlights
The global Virtual Reality in Medical Education and Training market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Virtual Reality in Medical Education and Training is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Virtual Reality in Medical Education and Training is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Virtual Reality in Medical Education and Training in Medical Education is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Virtual Reality in Medical Education and Training include CAE, Immersivetouch, Mentice, Mimic Technologies, Simbionix, Surgical Theather, Virtamed, VR Simulators and Zspace, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Virtual Reality in Medical Education and Training, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Virtual Reality in Medical Education and Training.
The Virtual Reality in Medical Education and Training market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Virtual Reality in Medical Education and Training market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Virtual Reality in Medical Education and Training companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
CAE
Immersivetouch
Mentice
Mimic Technologies
Simbionix
Surgical Theather
Virtamed
VR Simulators
Zspace
Segment by Type
Hardware
Software and Service
Segment by Application
Medical Education
Training
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Virtual Reality in Medical Education and Training companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Hardware
1.2.3 Software and Service
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Medical Education
1.3.3 Training
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Perspective (2018-2029)
2.2 Virtual Reality in Medical Education and Training Growth Trends by Region
2.2.1 Global Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Region: 2018 VS 2022 VS 2029
2.2.2 Virtual Reality in Medical Education and Training Historic Âé¶¹Ô´´ Size by Region (2018-2023)
2.2.3 Virtual Reality in Medical Education and Training Forecasted Âé¶¹Ô´´ Size by Region (2024-2029)
2.3 Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Dynamics
2.3.1 Virtual Reality in Medical Education and Training Industry Trends
2.3.2 Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Drivers
2.3.3 Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Challenges
2.3.4 Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Virtual Reality in Medical Education and Training Players by Revenue
3.1.1 Global Top Virtual Reality in Medical Education and Training Players by Revenue (2018-2023)
3.1.2 Global Virtual Reality in Medical Education and Training Revenue Âé¶¹Ô´´ Share by Players (2018-2023)
3.2 Global Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Virtual Reality in Medical Education and Training Revenue
3.4 Global Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Virtual Reality in Medical Education and Training Revenue in 2022
3.5 Virtual Reality in Medical Education and Training Key Players Head office and Area Served
3.6 Key Players Virtual Reality in Medical Education and Training Product Solution and Service
3.7 Date of Enter into Virtual Reality in Medical Education and Training Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Virtual Reality in Medical Education and Training Breakdown Data by Type
4.1 Global Virtual Reality in Medical Education and Training Historic Âé¶¹Ô´´ Size by Type (2018-2023)
4.2 Global Virtual Reality in Medical Education and Training Forecasted Âé¶¹Ô´´ Size by Type (2024-2029)
5 Virtual Reality in Medical Education and Training Breakdown Data by Application
5.1 Global Virtual Reality in Medical Education and Training Historic Âé¶¹Ô´´ Size by Application (2018-2023)
5.2 Global Virtual Reality in Medical Education and Training Forecasted Âé¶¹Ô´´ Size by Application (2024-2029)
6 North America
6.1 North America Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size (2018-2029)
6.2 North America Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Country (2018-2023)
6.4 North America Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size (2018-2029)
7.2 Europe Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Country (2018-2023)
7.4 Europe Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size (2018-2029)
8.2 Asia-Pacific Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Region (2018-2023)
8.4 Asia-Pacific Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size (2018-2029)
9.2 Latin America Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Country (2018-2023)
9.4 Latin America Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size (2018-2029)
10.2 Middle East & Africa Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Country (2018-2023)
10.4 Middle East & Africa Virtual Reality in Medical Education and Training Âé¶¹Ô´´ Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 CAE
11.1.1 CAE Company Detail
11.1.2 CAE Business Overview
11.1.3 CAE Virtual Reality in Medical Education and Training Introduction
11.1.4 CAE Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.1.5 CAE Recent Development
11.2 Immersivetouch
11.2.1 Immersivetouch Company Detail
11.2.2 Immersivetouch Business Overview
11.2.3 Immersivetouch Virtual Reality in Medical Education and Training Introduction
11.2.4 Immersivetouch Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.2.5 Immersivetouch Recent Development
11.3 Mentice
11.3.1 Mentice Company Detail
11.3.2 Mentice Business Overview
11.3.3 Mentice Virtual Reality in Medical Education and Training Introduction
11.3.4 Mentice Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.3.5 Mentice Recent Development
11.4 Mimic Technologies
11.4.1 Mimic Technologies Company Detail
11.4.2 Mimic Technologies Business Overview
11.4.3 Mimic Technologies Virtual Reality in Medical Education and Training Introduction
11.4.4 Mimic Technologies Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.4.5 Mimic Technologies Recent Development
11.5 Simbionix
11.5.1 Simbionix Company Detail
11.5.2 Simbionix Business Overview
11.5.3 Simbionix Virtual Reality in Medical Education and Training Introduction
11.5.4 Simbionix Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.5.5 Simbionix Recent Development
11.6 Surgical Theather
11.6.1 Surgical Theather Company Detail
11.6.2 Surgical Theather Business Overview
11.6.3 Surgical Theather Virtual Reality in Medical Education and Training Introduction
11.6.4 Surgical Theather Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.6.5 Surgical Theather Recent Development
11.7 Virtamed
11.7.1 Virtamed Company Detail
11.7.2 Virtamed Business Overview
11.7.3 Virtamed Virtual Reality in Medical Education and Training Introduction
11.7.4 Virtamed Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.7.5 Virtamed Recent Development
11.8 VR Simulators
11.8.1 VR Simulators Company Detail
11.8.2 VR Simulators Business Overview
11.8.3 VR Simulators Virtual Reality in Medical Education and Training Introduction
11.8.4 VR Simulators Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.8.5 VR Simulators Recent Development
11.9 Zspace
11.9.1 Zspace Company Detail
11.9.2 Zspace Business Overview
11.9.3 Zspace Virtual Reality in Medical Education and Training Introduction
11.9.4 Zspace Revenue in Virtual Reality in Medical Education and Training Business (2018-2023)
11.9.5 Zspace Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
CAE
Immersivetouch
Mentice
Mimic Technologies
Simbionix
Surgical Theather
Virtamed
VR Simulators
Zspace
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*If Applicable.