
Short videos refer to high-frequency push video content that is played on various new media platforms and suitable for viewing in mobile and short-term leisure states, ranging from seconds to minutes. The content incorporates topics such as skill sharing, funny humor, fashion trends, social hotspots, street interviews, public welfare education, advertising creativity, commercial customization and other topics. Because the content is short, it can be made into a single film or a series of columns.
The global Short Video Applications market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Short Video Applications is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Short Video Applications is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Short Video Applications in Under 16 Years Old is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Short Video Applications include Facebook (Instagram), Instagram, LinkedIn, Snap (Snapchat), Byte Dance (Tik Tok), Twitter, Vimeo, Pinterest and Flipgrid (Vidku), etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Short Video Applications, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Short Video Applications.
Report Scope
The Short Video Applications market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Short Video Applications market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Short Video Applications companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
Facebook (Instagram)
Instagram
LinkedIn
Snap (Snapchat)
Byte Dance (Tik Tok)
Twitter
Vimeo
Pinterest
Flipgrid (Vidku)
Tencent
SNOW(B612)
Beijing Wei Ran Internet Technology
Meipai
Yixia
Kuaishou (Kwai Go)
Doupai
Joyy (YY)
Google (YouTuBe GO)
DO Global (DU Recorder)
House Party
Meitu
Mobile Motion
Shanghai Kuanyu Digital Technology (BiliBili)
Segment by Type
Funny
Singing and Dancing
Skills & Tools Sharing
Vlog
Gaming
Education
Others
Segment by Application
Under 16 Years Old
16-24 Years Old
Age 24-30
Age 31-35
Age 36-40
Age Above 40
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Short Video Applications companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Short Video Applications Âé¶¹Ô´´ Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Funny
1.2.3 Singing and Dancing
1.2.4 Skills & Tools Sharing
1.2.5 Vlog
1.2.6 Gaming
1.2.7 Education
1.2.8 Others
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Short Video Applications Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Under 16 Years Old
1.3.3 16-24 Years Old
1.3.4 Age 24-30
1.3.5 Age 31-35
1.3.6 Age 36-40
1.3.7 Age Above 40
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Short Video Applications Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Short Video Applications Growth Trends by Region
2.2.1 Global Short Video Applications Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Short Video Applications Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Short Video Applications Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Short Video Applications Âé¶¹Ô´´ Dynamics
2.3.1 Short Video Applications Industry Trends
2.3.2 Short Video Applications Âé¶¹Ô´´ Drivers
2.3.3 Short Video Applications Âé¶¹Ô´´ Challenges
2.3.4 Short Video Applications Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Short Video Applications Players by Revenue
3.1.1 Global Top Short Video Applications Players by Revenue (2019-2024)
3.1.2 Global Short Video Applications Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Short Video Applications Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Short Video Applications Revenue
3.4 Global Short Video Applications Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Short Video Applications Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Short Video Applications Revenue in 2023
3.5 Short Video Applications Key Players Head office and Area Served
3.6 Key Players Short Video Applications Product Solution and Service
3.7 Date of Enter into Short Video Applications Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Short Video Applications Breakdown Data by Type
4.1 Global Short Video Applications Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Short Video Applications Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Short Video Applications Breakdown Data by Application
5.1 Global Short Video Applications Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Short Video Applications Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Short Video Applications Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Short Video Applications Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Short Video Applications Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America Short Video Applications Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Short Video Applications Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Short Video Applications Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Short Video Applications Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe Short Video Applications Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Short Video Applications Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific Short Video Applications Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Short Video Applications Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific Short Video Applications Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Short Video Applications Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America Short Video Applications Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Short Video Applications Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America Short Video Applications Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Short Video Applications Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa Short Video Applications Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Short Video Applications Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa Short Video Applications Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Facebook (Instagram)
11.1.1 Facebook (Instagram) Company Detail
11.1.2 Facebook (Instagram) Business Overview
11.1.3 Facebook (Instagram) Short Video Applications Introduction
11.1.4 Facebook (Instagram) Revenue in Short Video Applications Business (2019-2024)
11.1.5 Facebook (Instagram) Recent Development
11.2 Instagram
11.2.1 Instagram Company Detail
11.2.2 Instagram Business Overview
11.2.3 Instagram Short Video Applications Introduction
11.2.4 Instagram Revenue in Short Video Applications Business (2019-2024)
11.2.5 Instagram Recent Development
11.3 LinkedIn
11.3.1 LinkedIn Company Detail
11.3.2 LinkedIn Business Overview
11.3.3 LinkedIn Short Video Applications Introduction
11.3.4 LinkedIn Revenue in Short Video Applications Business (2019-2024)
11.3.5 LinkedIn Recent Development
11.4 Snap (Snapchat)
11.4.1 Snap (Snapchat) Company Detail
11.4.2 Snap (Snapchat) Business Overview
11.4.3 Snap (Snapchat) Short Video Applications Introduction
11.4.4 Snap (Snapchat) Revenue in Short Video Applications Business (2019-2024)
11.4.5 Snap (Snapchat) Recent Development
11.5 Byte Dance (Tik Tok)
11.5.1 Byte Dance (Tik Tok) Company Detail
11.5.2 Byte Dance (Tik Tok) Business Overview
11.5.3 Byte Dance (Tik Tok) Short Video Applications Introduction
11.5.4 Byte Dance (Tik Tok) Revenue in Short Video Applications Business (2019-2024)
11.5.5 Byte Dance (Tik Tok) Recent Development
11.6 Twitter
11.6.1 Twitter Company Detail
11.6.2 Twitter Business Overview
11.6.3 Twitter Short Video Applications Introduction
11.6.4 Twitter Revenue in Short Video Applications Business (2019-2024)
11.6.5 Twitter Recent Development
11.7 Vimeo
11.7.1 Vimeo Company Detail
11.7.2 Vimeo Business Overview
11.7.3 Vimeo Short Video Applications Introduction
11.7.4 Vimeo Revenue in Short Video Applications Business (2019-2024)
11.7.5 Vimeo Recent Development
11.8 Pinterest
11.8.1 Pinterest Company Detail
11.8.2 Pinterest Business Overview
11.8.3 Pinterest Short Video Applications Introduction
11.8.4 Pinterest Revenue in Short Video Applications Business (2019-2024)
11.8.5 Pinterest Recent Development
11.9 Flipgrid (Vidku)
11.9.1 Flipgrid (Vidku) Company Detail
11.9.2 Flipgrid (Vidku) Business Overview
11.9.3 Flipgrid (Vidku) Short Video Applications Introduction
11.9.4 Flipgrid (Vidku) Revenue in Short Video Applications Business (2019-2024)
11.9.5 Flipgrid (Vidku) Recent Development
11.10 Tencent
11.10.1 Tencent Company Detail
11.10.2 Tencent Business Overview
11.10.3 Tencent Short Video Applications Introduction
11.10.4 Tencent Revenue in Short Video Applications Business (2019-2024)
11.10.5 Tencent Recent Development
11.11 SNOW(B612)
11.11.1 SNOW(B612) Company Detail
11.11.2 SNOW(B612) Business Overview
11.11.3 SNOW(B612) Short Video Applications Introduction
11.11.4 SNOW(B612) Revenue in Short Video Applications Business (2019-2024)
11.11.5 SNOW(B612) Recent Development
11.12 Beijing Wei Ran Internet Technology
11.12.1 Beijing Wei Ran Internet Technology Company Detail
11.12.2 Beijing Wei Ran Internet Technology Business Overview
11.12.3 Beijing Wei Ran Internet Technology Short Video Applications Introduction
11.12.4 Beijing Wei Ran Internet Technology Revenue in Short Video Applications Business (2019-2024)
11.12.5 Beijing Wei Ran Internet Technology Recent Development
11.13 Meipai
11.13.1 Meipai Company Detail
11.13.2 Meipai Business Overview
11.13.3 Meipai Short Video Applications Introduction
11.13.4 Meipai Revenue in Short Video Applications Business (2019-2024)
11.13.5 Meipai Recent Development
11.14 Yixia
11.14.1 Yixia Company Detail
11.14.2 Yixia Business Overview
11.14.3 Yixia Short Video Applications Introduction
11.14.4 Yixia Revenue in Short Video Applications Business (2019-2024)
11.14.5 Yixia Recent Development
11.15 Kuaishou (Kwai Go)
11.15.1 Kuaishou (Kwai Go) Company Detail
11.15.2 Kuaishou (Kwai Go) Business Overview
11.15.3 Kuaishou (Kwai Go) Short Video Applications Introduction
11.15.4 Kuaishou (Kwai Go) Revenue in Short Video Applications Business (2019-2024)
11.15.5 Kuaishou (Kwai Go) Recent Development
11.16 Doupai
11.16.1 Doupai Company Detail
11.16.2 Doupai Business Overview
11.16.3 Doupai Short Video Applications Introduction
11.16.4 Doupai Revenue in Short Video Applications Business (2019-2024)
11.16.5 Doupai Recent Development
11.17 Joyy (YY)
11.17.1 Joyy (YY) Company Detail
11.17.2 Joyy (YY) Business Overview
11.17.3 Joyy (YY) Short Video Applications Introduction
11.17.4 Joyy (YY) Revenue in Short Video Applications Business (2019-2024)
11.17.5 Joyy (YY) Recent Development
11.18 Google (YouTuBe GO)
11.18.1 Google (YouTuBe GO) Company Detail
11.18.2 Google (YouTuBe GO) Business Overview
11.18.3 Google (YouTuBe GO) Short Video Applications Introduction
11.18.4 Google (YouTuBe GO) Revenue in Short Video Applications Business (2019-2024)
11.18.5 Google (YouTuBe GO) Recent Development
11.19 DO Global (DU Recorder)
11.19.1 DO Global (DU Recorder) Company Detail
11.19.2 DO Global (DU Recorder) Business Overview
11.19.3 DO Global (DU Recorder) Short Video Applications Introduction
11.19.4 DO Global (DU Recorder) Revenue in Short Video Applications Business (2019-2024)
11.19.5 DO Global (DU Recorder) Recent Development
11.20 House Party
11.20.1 House Party Company Detail
11.20.2 House Party Business Overview
11.20.3 House Party Short Video Applications Introduction
11.20.4 House Party Revenue in Short Video Applications Business (2019-2024)
11.20.5 House Party Recent Development
11.21 Meitu
11.21.1 Meitu Company Detail
11.21.2 Meitu Business Overview
11.21.3 Meitu Short Video Applications Introduction
11.21.4 Meitu Revenue in Short Video Applications Business (2019-2024)
11.21.5 Meitu Recent Development
11.22 Mobile Motion
11.22.1 Mobile Motion Company Detail
11.22.2 Mobile Motion Business Overview
11.22.3 Mobile Motion Short Video Applications Introduction
11.22.4 Mobile Motion Revenue in Short Video Applications Business (2019-2024)
11.22.5 Mobile Motion Recent Development
11.23 Shanghai Kuanyu Digital Technology (BiliBili)
11.23.1 Shanghai Kuanyu Digital Technology (BiliBili) Company Detail
11.23.2 Shanghai Kuanyu Digital Technology (BiliBili) Business Overview
11.23.3 Shanghai Kuanyu Digital Technology (BiliBili) Short Video Applications Introduction
11.23.4 Shanghai Kuanyu Digital Technology (BiliBili) Revenue in Short Video Applications Business (2019-2024)
11.23.5 Shanghai Kuanyu Digital Technology (BiliBili) Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Facebook (Instagram)
Instagram
LinkedIn
Snap (Snapchat)
Byte Dance (Tik Tok)
Twitter
Vimeo
Pinterest
Flipgrid (Vidku)
Tencent
SNOW(B612)
Beijing Wei Ran Internet Technology
Meipai
Yixia
Kuaishou (Kwai Go)
Doupai
Joyy (YY)
Google (YouTuBe GO)
DO Global (DU Recorder)
House Party
Meitu
Mobile Motion
Shanghai Kuanyu Digital Technology (BiliBili)
Ìý
Ìý
*If Applicable.
