Running apps is a GPS fitness-tracking app for iOS and Android. It is usually used for running beginners and advanced runners.
The global market for Running Apps was estimated to be worth US$ 562 million in 2023 and is forecast to a readjusted size of US$ 1438.7 million by 2030 with a CAGR of 14.2% during the forecast period 2024-2030.
United States market took up about 35% the global market in 2018, while Europe and China were about 18%, 21%.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Running Apps, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyse their position in the current marketplace, and make informed business decisions regarding Running Apps.
The Running Apps market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Running Apps market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Running Apps companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
麻豆原创 Segmentation
By Company
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)
Segment by Type
IOS
Android
Segment by Application
Amateur
Professional
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on.
Chapter 2: Revenue of Running Apps in global and regional level.
Chapter 3: Detailed analysis of Running Apps company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Running Apps revenue, gross margin, and recent development, etc.
Chapter 5: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 8: Europe by Type, by Application and by country, revenue for each segment.
Chapter 9: Asia Pacific by Type, by Application and by region, revenue for each segment.
Chapter 10: Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Middle East and Africa, by Type, by Application and by country, revenue for each segment.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors, and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: Research Findings and Conclusion
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1 Study Coverage
1.1 Running Apps Product Introduction
1.2 麻豆原创 by Type
1.2.1 Global Running Apps 麻豆原创 Size Growth Rate by Type (2019 VS 2023 VS 2030)
1.2.2 IOS
1.2.3 Android
1.3 麻豆原创 by Application
1.3.1 Global Running Apps 麻豆原创 Size Growth Rate by Application (2019 VS 2023 VS 2030)
1.3.2 Amateur
1.3.3 Professional
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Running Apps 麻豆原创 Size Estimates and Forecasts
2.2 Running Apps 麻豆原创 Size by Region: 2023 Versus 2030
2.2.1 Global Running Apps Revenue by Region: 2019-2024
2.2.2 Global Running Apps Revenue Forecast by Region (2025-2030)
2.2.3 Global Running Apps Revenue 麻豆原创 Share by Region (2019-2030)
3 Global Running Apps by Company
3.1 Global Running Apps Revenue by Company (2019-2024)
3.2 Global Running Apps Revenue Share by Company (2019-2024)
3.3 Competitive Landscape
3.3.1 Key Running Apps Companies around the World: Ranking by Revenue
3.3.2 Global Running Apps 麻豆原创 Concentration Ratio (CR5 and HHI) & (2019-2024)
3.3.3 Global Running Apps 麻豆原创 Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.4 Global Running Apps Companies Headquarters & Product Type
3.4.1 Running Apps Companies Headquarters
3.4.2 Global Running Apps Companies Product & Service
3.4.3 Date of International Companies Enter into Running Apps 麻豆原创
3.5 Global Running Apps Mergers & Acquisitions, Expansion Plans
4 Company Profiles
4.1 Nike+
4.1.1 Nike+ Company Information
4.1.2 Nike+ Description, Business Overview
4.1.3 Nike+ Running Apps Products Offered
4.1.4 Nike+ Running Apps Revenue and Gross Margin (2019-2024)
4.1.5 Nike+ Running Apps Revenue by Product in 2023
4.1.6 Nike+ Running Apps Revenue by Application in 2023
4.1.7 Nike+ Running Apps Revenue by Geographic Area in 2023
4.1.8 Nike+ Recent Developments
4.2 Runkeeper
4.2.1 Runkeeper Company Information
4.2.2 Runkeeper Description, Business Overview
4.2.3 Runkeeper Running Apps Products Offered
4.2.4 Runkeeper Running Apps Revenue and Gross Margin (2019-2024)
4.2.5 Runkeeper Running Apps Revenue by Product in 2023
4.2.6 Runkeeper Running Apps Revenue by Application in 2023
4.2.7 Runkeeper Running Apps Revenue by Geographic Area in 2023
4.2.8 Runkeeper Recent Developments
4.3 Runtastic
4.3.1 Runtastic Company Information
4.3.2 Runtastic Description, Business Overview
4.3.3 Runtastic Running Apps Products Offered
4.3.4 Runtastic Running Apps Revenue and Gross Margin (2019-2024)
4.3.5 Runtastic Running Apps Revenue by Product in 2023
4.3.6 Runtastic Running Apps Revenue by Application in 2023
4.3.7 Runtastic Running Apps Revenue by Geographic Area in 2023
4.3.8 Runtastic Recent Developments
4.4 Under Armour
4.4.1 Under Armour Company Information
4.4.2 Under Armour Description, Business Overview
4.4.3 Under Armour Running Apps Products Offered
4.4.4 Under Armour Running Apps Revenue and Gross Margin (2019-2024)
4.4.5 Under Armour Running Apps Revenue by Product in 2023
4.4.6 Under Armour Running Apps Revenue by Application in 2023
4.4.7 Under Armour Running Apps Revenue by Geographic Area in 2023
4.4.8 Under Armour Recent Developments
4.5 Sports Tracker
4.5.1 Sports Tracker Company Information
4.5.2 Sports Tracker Description, Business Overview
4.5.3 Sports Tracker Running Apps Products Offered
4.5.4 Sports Tracker Running Apps Revenue and Gross Margin (2019-2024)
4.5.5 Sports Tracker Running Apps Revenue by Product in 2023
4.5.6 Sports Tracker Running Apps Revenue by Application in 2023
4.5.7 Sports Tracker Running Apps Revenue by Geographic Area in 2023
4.5.8 Sports Tracker Recent Developments
4.6 Garmin
4.6.1 Garmin Company Information
4.6.2 Garmin Description, Business Overview
4.6.3 Garmin Running Apps Products Offered
4.6.4 Garmin Running Apps Revenue and Gross Margin (2019-2024)
4.6.5 Garmin Running Apps Revenue by Product in 2023
4.6.6 Garmin Running Apps Revenue by Application in 2023
4.6.7 Garmin Running Apps Revenue by Geographic Area in 2023
4.6.8 Garmin Recent Development
4.7 Codoon
4.7.1 Codoon Company Information
4.7.2 Codoon Description, Business Overview
4.7.3 Codoon Running Apps Products Offered
4.7.4 Codoon Running Apps Revenue and Gross Margin (2019-2024)
4.7.5 Codoon Running Apps Revenue by Product in 2023
4.7.6 Codoon Running Apps Revenue by Application in 2023
4.7.7 Codoon Running Apps Revenue by Geographic Area in 2023
4.7.8 Codoon Recent Development
4.8 Strava
4.8.1 Strava Company Information
4.8.2 Strava Description, Business Overview
4.8.3 Strava Running Apps Products Offered
4.8.4 Strava Running Apps Revenue and Gross Margin (2019-2024)
4.8.5 Strava Running Apps Revenue by Product in 2023
4.8.6 Strava Running Apps Revenue by Application in 2023
4.8.7 Strava Running Apps Revenue by Geographic Area in 2023
4.8.8 Strava Recent Development
4.9 Couch to 5K (C25K)
4.9.1 Couch to 5K (C25K) Company Information
4.9.2 Couch to 5K (C25K) Description, Business Overview
4.9.3 Couch to 5K (C25K) Running Apps Products Offered
4.9.4 Couch to 5K (C25K) Running Apps Revenue and Gross Margin (2019-2024)
4.9.5 Couch to 5K (C25K) Running Apps Revenue by Product in 2023
4.9.6 Couch to 5K (C25K) Running Apps Revenue by Application in 2023
4.9.7 Couch to 5K (C25K) Running Apps Revenue by Geographic Area in 2023
4.9.8 Couch to 5K (C25K) Recent Development
5 Breakdown Data by Type
5.1 Global Running Apps Revenue by Type (2019-2024)
5.2 Global Running Apps Revenue Forecast by Type (2025-2030)
5.3 Running Apps Revenue 麻豆原创 Share by Type (2019-2030)
6 Breakdown Data by Application
6.1 Global Running Apps Revenue by Application (2019-2024)
6.2 Global Running Apps Revenue Forecast by Application (2025-2030)
6.3 Running Apps Revenue 麻豆原创 Share by Application (2019-2030)
7 North America
7.1 North America Running Apps 麻豆原创 Size YoY Growth 2019-2030
7.2 North America Running Apps 麻豆原创 Facts & Figures by Country (2019-2030)
7.3 North America Running Apps Revenue by Type (2019-2024)
7.4 North America Running Apps Revenue by Application (2019-2024)
8 Asia-Pacific
8.1 Asia-Pacific Running Apps 麻豆原创 Size YoY Growth 2019-2030
8.2 Asia-Pacific Running Apps 麻豆原创 Facts & Figures by Region (2019-2030)
8.3 Asia-Pacific Running Apps Revenue by Type (2019-2024)
8.4 Asia-Pacific Running Apps Revenue by Application (2019-2024)
9 Europe
9.1 Europe Running Apps 麻豆原创 Size YoY Growth 2019-2030
9.2 Europe Running Apps 麻豆原创 Facts & Figures by Country (2019-2030)
9.3 Europe Running Apps Revenue by Type (2019-2024)
9.4 Europe Running Apps Revenue by Application (2019-2024)
10 Latin America
10.1 Latin America Running Apps 麻豆原创 Size YoY Growth 2019-2030
10.2 Latin America Running Apps 麻豆原创 Facts & Figures by Country (2019-2030)
10.3 Latin America Running Apps Revenue by Type (2019-2024)
10.4 Latin America Running Apps Revenue by Application (2019-2024)
11 Middle East and Africa
11.1 Middle East and Africa Running Apps 麻豆原创 Size YoY Growth 2019-2030
11.2 Middle East and Africa Running Apps 麻豆原创 Facts & Figures by Country (2019-2030)
11.3 Middle East and Africa Running Apps Revenue by Type (2019-2024)
11.4 Middle East and Africa Running Apps Revenue by Application (2019-2024)
12 Supply Chain and Sales Channel Analysis
12.1 Running Apps Supply Chain Analysis
12.2 Running Apps Key Raw Materials and Upstream Suppliers
12.3 Running Apps Clients Analysis
12.4 Running Apps Sales Channel and Sales Model Analysis
12.4.1 Running Apps Distribution Channel Analysis: Indirect Sales VS Direct Sales
12.4.2 Running Apps Distribution Channel Analysis: Online Sales VS Offline Sales
12.4.3 Running Apps Distributors
13 麻豆原创 Dynamics
13.1 Running Apps Industry Trends
13.2 Running Apps 麻豆原创 Drivers
13.3 Running Apps 麻豆原创 Challenges
13.4 Running Apps 麻豆原创 Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
Nike+
Runkeeper
Runtastic
Under Armour
Sports Tracker
Garmin
Codoon
Strava
Couch to 5K (C25K)
听
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*If Applicable.