
A graphics card (also called a video card, display card, graphics adapter, GPU, VGA card/VGA, video adapter, or display adapter) is an expansion card which generates a feed of output images to a display device, such as a computer monitor.
The global Personal Computer Graphics Cards market was valued at US$ 16290 million in 2023 and is anticipated to reach US$ 21240 million by 2030, witnessing a CAGR of 4.5% during the forecast period 2024-2030.
PC is an important application. According to IDC, global PC shipments in 2022 reached 292.3 million units, down 16.51% year on year, and the combined market share of the top five companies by shipment was 76.0%. Lenovo, HP, Dell, Apple and Apple ranked top five in terms of market share, with shipments of 68.0 million units (23.3%), 55.3 million units (18.9%), 49.8 million units (17.0%), 28.6 million units (9.8%) and 20.6 million units (7.0%). According to data released recently by IDC, global PC shipments in the first quarter were 56.9 million units, down 29% from a year earlier. In terms of companies, Apple's shipments fell 40.5% year on year in the same period, the biggest drop among all companies. Lenovo Group and Dell Technologies saw their shipments fall more than 30%.
This report aims to provide a comprehensive presentation of the global market for Personal Computer Graphics Cards, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Personal Computer Graphics Cards.
Report Scope
The Personal Computer Graphics Cards market size, estimations, and forecasts are provided in terms of output/shipments (K Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Personal Computer Graphics Cards market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Personal Computer Graphics Cards manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
麻豆原创 Segmentation
By Company
Nvidia
AMD
ASUS
MSI
Gigabyte
EVGA
Zotac
PNY
Palit
Segment by Type
Entry-level Card
Mid-level Card
High-level Card
Segment by Application
麻豆原创
Game Competition
Production by Region
North America
Europe
China
Japan
South Korea
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Personal Computer Graphics Cards manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Personal Computer Graphics Cards by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Personal Computer Graphics Cards in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Personal Computer Graphics Cards 麻豆原创 Overview
1.1 Product Definition
1.2 Personal Computer Graphics Cards Segment by Type
1.2.1 Global Personal Computer Graphics Cards 麻豆原创 Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 Entry-level Card
1.2.3 Mid-level Card
1.2.4 High-level Card
1.3 Personal Computer Graphics Cards Segment by Application
1.3.1 Global Personal Computer Graphics Cards 麻豆原创 Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 麻豆原创
1.3.3 Game Competition
1.4 Global 麻豆原创 Growth Prospects
1.4.1 Global Personal Computer Graphics Cards Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Personal Computer Graphics Cards Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Personal Computer Graphics Cards Production Estimates and Forecasts (2019-2030)
1.4.4 Global Personal Computer Graphics Cards 麻豆原创 Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 麻豆原创 Competition by Manufacturers
2.1 Global Personal Computer Graphics Cards Production 麻豆原创 Share by Manufacturers (2019-2024)
2.2 Global Personal Computer Graphics Cards Production Value 麻豆原创 Share by Manufacturers (2019-2024)
2.3 Global Key Players of Personal Computer Graphics Cards, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Personal Computer Graphics Cards 麻豆原创 Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Personal Computer Graphics Cards Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Personal Computer Graphics Cards, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Personal Computer Graphics Cards, Product Offered and Application
2.8 Global Key Manufacturers of Personal Computer Graphics Cards, Date of Enter into This Industry
2.9 Personal Computer Graphics Cards 麻豆原创 Competitive Situation and Trends
2.9.1 Personal Computer Graphics Cards 麻豆原创 Concentration Rate
2.9.2 Global 5 and 10 Largest Personal Computer Graphics Cards Players 麻豆原创 Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Personal Computer Graphics Cards Production by Region
3.1 Global Personal Computer Graphics Cards Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Personal Computer Graphics Cards Production Value by Region (2019-2030)
3.2.1 Global Personal Computer Graphics Cards Production Value 麻豆原创 Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Personal Computer Graphics Cards by Region (2025-2030)
3.3 Global Personal Computer Graphics Cards Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Personal Computer Graphics Cards Production by Region (2019-2030)
3.4.1 Global Personal Computer Graphics Cards Production 麻豆原创 Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Personal Computer Graphics Cards by Region (2025-2030)
3.5 Global Personal Computer Graphics Cards 麻豆原创 Price Analysis by Region (2019-2024)
3.6 Global Personal Computer Graphics Cards Production and Value, Year-over-Year Growth
3.6.1 North America Personal Computer Graphics Cards Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Personal Computer Graphics Cards Production Value Estimates and Forecasts (2019-2030)
3.6.3 China Personal Computer Graphics Cards Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan Personal Computer Graphics Cards Production Value Estimates and Forecasts (2019-2030)
3.6.5 South Korea Personal Computer Graphics Cards Production Value Estimates and Forecasts (2019-2030)
4 Personal Computer Graphics Cards Consumption by Region
4.1 Global Personal Computer Graphics Cards Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Personal Computer Graphics Cards Consumption by Region (2019-2030)
4.2.1 Global Personal Computer Graphics Cards Consumption by Region (2019-2024)
4.2.2 Global Personal Computer Graphics Cards Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Personal Computer Graphics Cards Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Personal Computer Graphics Cards Consumption by Country (2019-2030)
4.3.3 United States
4.3.4 Canada
4.4 Europe
4.4.1 Europe Personal Computer Graphics Cards Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Personal Computer Graphics Cards Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Personal Computer Graphics Cards Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Personal Computer Graphics Cards Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Personal Computer Graphics Cards Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Personal Computer Graphics Cards Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Personal Computer Graphics Cards Production by Type (2019-2030)
5.1.1 Global Personal Computer Graphics Cards Production by Type (2019-2024)
5.1.2 Global Personal Computer Graphics Cards Production by Type (2025-2030)
5.1.3 Global Personal Computer Graphics Cards Production 麻豆原创 Share by Type (2019-2030)
5.2 Global Personal Computer Graphics Cards Production Value by Type (2019-2030)
5.2.1 Global Personal Computer Graphics Cards Production Value by Type (2019-2024)
5.2.2 Global Personal Computer Graphics Cards Production Value by Type (2025-2030)
5.2.3 Global Personal Computer Graphics Cards Production Value 麻豆原创 Share by Type (2019-2030)
5.3 Global Personal Computer Graphics Cards Price by Type (2019-2030)
6 Segment by Application
6.1 Global Personal Computer Graphics Cards Production by Application (2019-2030)
6.1.1 Global Personal Computer Graphics Cards Production by Application (2019-2024)
6.1.2 Global Personal Computer Graphics Cards Production by Application (2025-2030)
6.1.3 Global Personal Computer Graphics Cards Production 麻豆原创 Share by Application (2019-2030)
6.2 Global Personal Computer Graphics Cards Production Value by Application (2019-2030)
6.2.1 Global Personal Computer Graphics Cards Production Value by Application (2019-2024)
6.2.2 Global Personal Computer Graphics Cards Production Value by Application (2025-2030)
6.2.3 Global Personal Computer Graphics Cards Production Value 麻豆原创 Share by Application (2019-2030)
6.3 Global Personal Computer Graphics Cards Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Nvidia
7.1.1 Nvidia Personal Computer Graphics Cards Corporation Information
7.1.2 Nvidia Personal Computer Graphics Cards Product Portfolio
7.1.3 Nvidia Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Nvidia Main Business and 麻豆原创s Served
7.1.5 Nvidia Recent Developments/Updates
7.2 AMD
7.2.1 AMD Personal Computer Graphics Cards Corporation Information
7.2.2 AMD Personal Computer Graphics Cards Product Portfolio
7.2.3 AMD Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.2.4 AMD Main Business and 麻豆原创s Served
7.2.5 AMD Recent Developments/Updates
7.3 ASUS
7.3.1 ASUS Personal Computer Graphics Cards Corporation Information
7.3.2 ASUS Personal Computer Graphics Cards Product Portfolio
7.3.3 ASUS Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.3.4 ASUS Main Business and 麻豆原创s Served
7.3.5 ASUS Recent Developments/Updates
7.4 MSI
7.4.1 MSI Personal Computer Graphics Cards Corporation Information
7.4.2 MSI Personal Computer Graphics Cards Product Portfolio
7.4.3 MSI Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.4.4 MSI Main Business and 麻豆原创s Served
7.4.5 MSI Recent Developments/Updates
7.5 Gigabyte
7.5.1 Gigabyte Personal Computer Graphics Cards Corporation Information
7.5.2 Gigabyte Personal Computer Graphics Cards Product Portfolio
7.5.3 Gigabyte Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.5.4 Gigabyte Main Business and 麻豆原创s Served
7.5.5 Gigabyte Recent Developments/Updates
7.6 EVGA
7.6.1 EVGA Personal Computer Graphics Cards Corporation Information
7.6.2 EVGA Personal Computer Graphics Cards Product Portfolio
7.6.3 EVGA Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.6.4 EVGA Main Business and 麻豆原创s Served
7.6.5 EVGA Recent Developments/Updates
7.7 Zotac
7.7.1 Zotac Personal Computer Graphics Cards Corporation Information
7.7.2 Zotac Personal Computer Graphics Cards Product Portfolio
7.7.3 Zotac Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.7.4 Zotac Main Business and 麻豆原创s Served
7.7.5 Zotac Recent Developments/Updates
7.8 PNY
7.8.1 PNY Personal Computer Graphics Cards Corporation Information
7.8.2 PNY Personal Computer Graphics Cards Product Portfolio
7.8.3 PNY Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.8.4 PNY Main Business and 麻豆原创s Served
7.7.5 PNY Recent Developments/Updates
7.9 Palit
7.9.1 Palit Personal Computer Graphics Cards Corporation Information
7.9.2 Palit Personal Computer Graphics Cards Product Portfolio
7.9.3 Palit Personal Computer Graphics Cards Production, Value, Price and Gross Margin (2019-2024)
7.9.4 Palit Main Business and 麻豆原创s Served
7.9.5 Palit Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Personal Computer Graphics Cards Industry Chain Analysis
8.2 Personal Computer Graphics Cards Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Personal Computer Graphics Cards Production Mode & Process
8.4 Personal Computer Graphics Cards Sales and 麻豆原创ing
8.4.1 Personal Computer Graphics Cards Sales Channels
8.4.2 Personal Computer Graphics Cards Distributors
8.5 Personal Computer Graphics Cards Customers
9 Personal Computer Graphics Cards 麻豆原创 Dynamics
9.1 Personal Computer Graphics Cards Industry Trends
9.2 Personal Computer Graphics Cards 麻豆原创 Drivers
9.3 Personal Computer Graphics Cards 麻豆原创 Challenges
9.4 Personal Computer Graphics Cards 麻豆原创 Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 麻豆原创 Size Estimation
11.1.3 麻豆原创 Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Nvidia
AMD
ASUS
MSI
Gigabyte
EVGA
Zotac
PNY
Palit
听
听
*If Applicable.
