
The global market for Pedestrian Simulation and Crowd Analysis Simulation Software was valued at US$ 1596 million in the year 2024 and is projected to reach a revised size of US$ 2563 million by 2031, growing at a CAGR of 7.0% during the forecast period.
Pedestrian simulation and crowd analysis simulation software is a tool for simulating and analyzing crowd behavior, and is widely used in fields such as architectural design, safety assessment, and traffic management. The software uses computer models to simulate the movement trajectories, interactions, and reactions of a large number of pedestrians in a specific environment, and evaluates factors such as crowd flow, evacuation efficiency, and collision risk. It helps designers optimize spatial layouts, evacuation channels, and predict the flow of people in emergency situations. Common applications include evacuation planning and safety analysis in places such as subways, shopping malls, and airports.
North American market for Pedestrian Simulation and Crowd Analysis Simulation Software is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Pedestrian Simulation and Crowd Analysis Simulation Software is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The global market for Pedestrian Simulation and Crowd Analysis Simulation Software in Architectural Design is estimated to increase from $ million in 2024 to $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global companies of Pedestrian Simulation and Crowd Analysis Simulation Software include AnyLogic, Oasys software, PTV Group, BENTLEY SYSTEMS, Ramboll Group, Arup, AECOM, SimWalk, ASE AG, SimWell, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Pedestrian Simulation and Crowd Analysis Simulation Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Pedestrian Simulation and Crowd Analysis Simulation Software.
The Pedestrian Simulation and Crowd Analysis Simulation Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Pedestrian Simulation and Crowd Analysis Simulation Software market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Pedestrian Simulation and Crowd Analysis Simulation Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
麻豆原创 Segmentation
By Company
AnyLogic
Oasys software
PTV Group
BENTLEY SYSTEMS
Ramboll Group
Arup
AECOM
SimWalk
ASE AG
SimWell
Aimsun
INCONTROL Simulation Software
Reachsoft
Segment by Type
Cloud-based
Local-based
Segment by Application
Architectural Design
Public Transportation
Other
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Pedestrian Simulation and Crowd Analysis Simulation Software company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 麻豆原创 Analysis by Type
1.2.1 Global Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Cloud-based
1.2.3 Local-based
1.3 麻豆原创 by Application
1.3.1 Global Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Architectural Design
1.3.3 Public Transportation
1.3.4 Other
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Perspective (2020-2031)
2.2 Global Pedestrian Simulation and Crowd Analysis Simulation Software Growth Trends by Region
2.2.1 Global Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Region: 2020 VS 2024 VS 2031
2.2.2 Pedestrian Simulation and Crowd Analysis Simulation Software Historic 麻豆原创 Size by Region (2020-2025)
2.2.3 Pedestrian Simulation and Crowd Analysis Simulation Software Forecasted 麻豆原创 Size by Region (2026-2031)
2.3 Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Dynamics
2.3.1 Pedestrian Simulation and Crowd Analysis Simulation Software Industry Trends
2.3.2 Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Drivers
2.3.3 Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Challenges
2.3.4 Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Restraints
3 Competition Landscape by Key Players
3.1 Global Top Pedestrian Simulation and Crowd Analysis Simulation Software Players by Revenue
3.1.1 Global Top Pedestrian Simulation and Crowd Analysis Simulation Software Players by Revenue (2020-2025)
3.1.2 Global Pedestrian Simulation and Crowd Analysis Simulation Software Revenue 麻豆原创 Share by Players (2020-2025)
3.2 Global Top Pedestrian Simulation and Crowd Analysis Simulation Software Players by Company Type and 麻豆原创 Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Pedestrian Simulation and Crowd Analysis Simulation Software Revenue
3.4 Global Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Concentration Ratio
3.4.1 Global Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Pedestrian Simulation and Crowd Analysis Simulation Software Revenue in 2024
3.5 Global Key Players of Pedestrian Simulation and Crowd Analysis Simulation Software Head office and Area Served
3.6 Global Key Players of Pedestrian Simulation and Crowd Analysis Simulation Software, Product and Application
3.7 Global Key Players of Pedestrian Simulation and Crowd Analysis Simulation Software, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Pedestrian Simulation and Crowd Analysis Simulation Software Breakdown Data by Type
4.1 Global Pedestrian Simulation and Crowd Analysis Simulation Software Historic 麻豆原创 Size by Type (2020-2025)
4.2 Global Pedestrian Simulation and Crowd Analysis Simulation Software Forecasted 麻豆原创 Size by Type (2026-2031)
5 Pedestrian Simulation and Crowd Analysis Simulation Software Breakdown Data by Application
5.1 Global Pedestrian Simulation and Crowd Analysis Simulation Software Historic 麻豆原创 Size by Application (2020-2025)
5.2 Global Pedestrian Simulation and Crowd Analysis Simulation Software Forecasted 麻豆原创 Size by Application (2026-2031)
6 North America
6.1 North America Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size (2020-2031)
6.2 North America Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Country (2020-2025)
6.4 North America Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size (2020-2031)
7.2 Europe Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Country (2020-2025)
7.4 Europe Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size (2020-2031)
8.2 Asia-Pacific Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Region (2020-2025)
8.4 Asia-Pacific Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size (2020-2031)
9.2 Latin America Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Country (2020-2025)
9.4 Latin America Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size (2020-2031)
10.2 Middle East & Africa Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Country (2020-2025)
10.4 Middle East & Africa Pedestrian Simulation and Crowd Analysis Simulation Software 麻豆原创 Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 AnyLogic
11.1.1 AnyLogic Company Details
11.1.2 AnyLogic Business Overview
11.1.3 AnyLogic Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.1.4 AnyLogic Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.1.5 AnyLogic Recent Development
11.2 Oasys software
11.2.1 Oasys software Company Details
11.2.2 Oasys software Business Overview
11.2.3 Oasys software Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.2.4 Oasys software Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.2.5 Oasys software Recent Development
11.3 PTV Group
11.3.1 PTV Group Company Details
11.3.2 PTV Group Business Overview
11.3.3 PTV Group Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.3.4 PTV Group Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.3.5 PTV Group Recent Development
11.4 BENTLEY SYSTEMS
11.4.1 BENTLEY SYSTEMS Company Details
11.4.2 BENTLEY SYSTEMS Business Overview
11.4.3 BENTLEY SYSTEMS Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.4.4 BENTLEY SYSTEMS Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.4.5 BENTLEY SYSTEMS Recent Development
11.5 Ramboll Group
11.5.1 Ramboll Group Company Details
11.5.2 Ramboll Group Business Overview
11.5.3 Ramboll Group Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.5.4 Ramboll Group Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.5.5 Ramboll Group Recent Development
11.6 Arup
11.6.1 Arup Company Details
11.6.2 Arup Business Overview
11.6.3 Arup Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.6.4 Arup Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.6.5 Arup Recent Development
11.7 AECOM
11.7.1 AECOM Company Details
11.7.2 AECOM Business Overview
11.7.3 AECOM Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.7.4 AECOM Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.7.5 AECOM Recent Development
11.8 SimWalk
11.8.1 SimWalk Company Details
11.8.2 SimWalk Business Overview
11.8.3 SimWalk Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.8.4 SimWalk Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.8.5 SimWalk Recent Development
11.9 ASE AG
11.9.1 ASE AG Company Details
11.9.2 ASE AG Business Overview
11.9.3 ASE AG Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.9.4 ASE AG Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.9.5 ASE AG Recent Development
11.10 SimWell
11.10.1 SimWell Company Details
11.10.2 SimWell Business Overview
11.10.3 SimWell Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.10.4 SimWell Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.10.5 SimWell Recent Development
11.11 Aimsun
11.11.1 Aimsun Company Details
11.11.2 Aimsun Business Overview
11.11.3 Aimsun Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.11.4 Aimsun Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.11.5 Aimsun Recent Development
11.12 INCONTROL Simulation Software
11.12.1 INCONTROL Simulation Software Company Details
11.12.2 INCONTROL Simulation Software Business Overview
11.12.3 INCONTROL Simulation Software Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.12.4 INCONTROL Simulation Software Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.12.5 INCONTROL Simulation Software Recent Development
11.13 Reachsoft
11.13.1 Reachsoft Company Details
11.13.2 Reachsoft Business Overview
11.13.3 Reachsoft Pedestrian Simulation and Crowd Analysis Simulation Software Introduction
11.13.4 Reachsoft Revenue in Pedestrian Simulation and Crowd Analysis Simulation Software Business (2020-2025)
11.13.5 Reachsoft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 麻豆原创 Size Estimation
13.1.1.3 麻豆原创 Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
AnyLogic
Oasys software
PTV Group
BENTLEY SYSTEMS
Ramboll Group
Arup
AECOM
SimWalk
ASE AG
SimWell
Aimsun
INCONTROL Simulation Software
Reachsoft
听
听
*If Applicable.
