Highlights
The global Online Entertainment market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Online Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Online Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Online Entertainment in Individual is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Online Entertainment include Amazon Web Services (AWS), Netflix, Google, Facebook, Tencent Holdings, Sony Corp, King Digital Entertainment, Spotify Technology and Rakuten, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Online Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Entertainment.
The Online Entertainment market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Online Entertainment market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Entertainment companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Amazon Web Services (AWS)
Netflix
Google
Facebook
Tencent Holdings
Sony Corp
King Digital Entertainment
Spotify Technology
Rakuten
CBS Corporation
Tik Tok
Segment by Type
by Form
Video
Audio
Games
Internet Radio
Others
by Device
Smartphones
Smart TVs,Projectors & Monitors
Laptop, Desktops, & Tablets
Others
Segment by Application
Individual
Family
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Online Entertainment companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Form
1.2.1 Global Online Entertainment Âé¶¹Ô´´ Size Growth Rate by Form: 2018 VS 2022 VS 2029
1.2.2 Video
1.2.3 Audio
1.2.4 Games
1.2.5 Internet Radio
1.2.6 Others
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Online Entertainment Âé¶¹Ô´´ Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Individual
1.3.3 Family
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Entertainment Âé¶¹Ô´´ Perspective (2018-2029)
2.2 Online Entertainment Growth Trends by Region
2.2.1 Global Online Entertainment Âé¶¹Ô´´ Size by Region: 2018 VS 2022 VS 2029
2.2.2 Online Entertainment Historic Âé¶¹Ô´´ Size by Region (2018-2023)
2.2.3 Online Entertainment Forecasted Âé¶¹Ô´´ Size by Region (2024-2029)
2.3 Online Entertainment Âé¶¹Ô´´ Dynamics
2.3.1 Online Entertainment Industry Trends
2.3.2 Online Entertainment Âé¶¹Ô´´ Drivers
2.3.3 Online Entertainment Âé¶¹Ô´´ Challenges
2.3.4 Online Entertainment Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Entertainment Players by Revenue
3.1.1 Global Top Online Entertainment Players by Revenue (2018-2023)
3.1.2 Global Online Entertainment Revenue Âé¶¹Ô´´ Share by Players (2018-2023)
3.2 Global Online Entertainment Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Online Entertainment Revenue
3.4 Global Online Entertainment Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Online Entertainment Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Entertainment Revenue in 2022
3.5 Online Entertainment Key Players Head office and Area Served
3.6 Key Players Online Entertainment Product Solution and Service
3.7 Date of Enter into Online Entertainment Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Entertainment Breakdown Data by Type
4.1 Global Online Entertainment Historic Âé¶¹Ô´´ Size by Type (2018-2023)
4.2 Global Online Entertainment Forecasted Âé¶¹Ô´´ Size by Type (2024-2029)
5 Online Entertainment Breakdown Data by Application
5.1 Global Online Entertainment Historic Âé¶¹Ô´´ Size by Application (2018-2023)
5.2 Global Online Entertainment Forecasted Âé¶¹Ô´´ Size by Application (2024-2029)
6 North America
6.1 North America Online Entertainment Âé¶¹Ô´´ Size (2018-2029)
6.2 North America Online Entertainment Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Online Entertainment Âé¶¹Ô´´ Size by Country (2018-2023)
6.4 North America Online Entertainment Âé¶¹Ô´´ Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Entertainment Âé¶¹Ô´´ Size (2018-2029)
7.2 Europe Online Entertainment Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Online Entertainment Âé¶¹Ô´´ Size by Country (2018-2023)
7.4 Europe Online Entertainment Âé¶¹Ô´´ Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Entertainment Âé¶¹Ô´´ Size (2018-2029)
8.2 Asia-Pacific Online Entertainment Âé¶¹Ô´´ Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Online Entertainment Âé¶¹Ô´´ Size by Region (2018-2023)
8.4 Asia-Pacific Online Entertainment Âé¶¹Ô´´ Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Entertainment Âé¶¹Ô´´ Size (2018-2029)
9.2 Latin America Online Entertainment Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Online Entertainment Âé¶¹Ô´´ Size by Country (2018-2023)
9.4 Latin America Online Entertainment Âé¶¹Ô´´ Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Entertainment Âé¶¹Ô´´ Size (2018-2029)
10.2 Middle East & Africa Online Entertainment Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Online Entertainment Âé¶¹Ô´´ Size by Country (2018-2023)
10.4 Middle East & Africa Online Entertainment Âé¶¹Ô´´ Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Amazon Web Services (AWS)
11.1.1 Amazon Web Services (AWS) Company Detail
11.1.2 Amazon Web Services (AWS) Business Overview
11.1.3 Amazon Web Services (AWS) Online Entertainment Introduction
11.1.4 Amazon Web Services (AWS) Revenue in Online Entertainment Business (2018-2023)
11.1.5 Amazon Web Services (AWS) Recent Development
11.2 Netflix
11.2.1 Netflix Company Detail
11.2.2 Netflix Business Overview
11.2.3 Netflix Online Entertainment Introduction
11.2.4 Netflix Revenue in Online Entertainment Business (2018-2023)
11.2.5 Netflix Recent Development
11.3 Google
11.3.1 Google Company Detail
11.3.2 Google Business Overview
11.3.3 Google Online Entertainment Introduction
11.3.4 Google Revenue in Online Entertainment Business (2018-2023)
11.3.5 Google Recent Development
11.4 Facebook
11.4.1 Facebook Company Detail
11.4.2 Facebook Business Overview
11.4.3 Facebook Online Entertainment Introduction
11.4.4 Facebook Revenue in Online Entertainment Business (2018-2023)
11.4.5 Facebook Recent Development
11.5 Tencent Holdings
11.5.1 Tencent Holdings Company Detail
11.5.2 Tencent Holdings Business Overview
11.5.3 Tencent Holdings Online Entertainment Introduction
11.5.4 Tencent Holdings Revenue in Online Entertainment Business (2018-2023)
11.5.5 Tencent Holdings Recent Development
11.6 Sony Corp
11.6.1 Sony Corp Company Detail
11.6.2 Sony Corp Business Overview
11.6.3 Sony Corp Online Entertainment Introduction
11.6.4 Sony Corp Revenue in Online Entertainment Business (2018-2023)
11.6.5 Sony Corp Recent Development
11.7 King Digital Entertainment
11.7.1 King Digital Entertainment Company Detail
11.7.2 King Digital Entertainment Business Overview
11.7.3 King Digital Entertainment Online Entertainment Introduction
11.7.4 King Digital Entertainment Revenue in Online Entertainment Business (2018-2023)
11.7.5 King Digital Entertainment Recent Development
11.8 Spotify Technology
11.8.1 Spotify Technology Company Detail
11.8.2 Spotify Technology Business Overview
11.8.3 Spotify Technology Online Entertainment Introduction
11.8.4 Spotify Technology Revenue in Online Entertainment Business (2018-2023)
11.8.5 Spotify Technology Recent Development
11.9 Rakuten
11.9.1 Rakuten Company Detail
11.9.2 Rakuten Business Overview
11.9.3 Rakuten Online Entertainment Introduction
11.9.4 Rakuten Revenue in Online Entertainment Business (2018-2023)
11.9.5 Rakuten Recent Development
11.10 CBS Corporation
11.10.1 CBS Corporation Company Detail
11.10.2 CBS Corporation Business Overview
11.10.3 CBS Corporation Online Entertainment Introduction
11.10.4 CBS Corporation Revenue in Online Entertainment Business (2018-2023)
11.10.5 CBS Corporation Recent Development
11.11 Tik Tok
11.11.1 Tik Tok Company Detail
11.11.2 Tik Tok Business Overview
11.11.3 Tik Tok Online Entertainment Introduction
11.11.4 Tik Tok Revenue in Online Entertainment Business (2018-2023)
11.11.5 Tik Tok Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Amazon Web Services (AWS)
Netflix
Google
Facebook
Tencent Holdings
Sony Corp
King Digital Entertainment
Spotify Technology
Rakuten
CBS Corporation
Tik Tok
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*If Applicable.