

The global market for Online Comic Book was valued at US$ 9630 million in the year 2024 and is projected to reach a revised size of US$ 61920 million by 2031, growing at a CAGR of 30.9% during the forecast period.
A Webtoon is a type of online comic where each chapter is published as a single, vertical strip. They typically have Full Color artwork. Webtoons first originated in Korea and have since spread to other Asian and Western countries.
The online comic book market is driven by the increasing popularity of digital content consumption and the growing adoption of smartphones and tablets as preferred reading devices. Online comic books offer readers convenient access to a vast collection of titles, eliminating the need for physical copies and allowing for easy storage and portability. The rise in internet penetration and the availability of online platforms and apps for comic book distribution contribute to market growth as readers can discover, purchase, and read comics from anywhere at any time. Moreover, advancements in digital publishing technology and the use of interactive features and multimedia elements have enhanced the reading experience for online comic book enthusiasts. However, the market also faces challenges, including concerns related to piracy and copyright infringement in the digital realm. Additionally, addressing digital rights management and preserving the collectible nature of physical comic books can pose obstacles for publishers and creators. To succeed, companies must focus on offering a diverse selection of online comic book titles, collaborate with digital platforms to reach a wider audience, and address the challenges to meet the increasing demand for digital comics in the evolving landscape of the entertainment industry.
This report aims to provide a comprehensive presentation of the global market for Online Comic Book, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Online Comic Book.
The Online Comic Book market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Online Comic Book market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Online Comic Book companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
麻豆原创 Segmentation
By Company
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
Segment by Type
Subscription Based
Advertisement Based
Segment by Application
Mobile Phone
PC/Notebook
Tablet Computer
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Online Comic Book company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 麻豆原创 Analysis by Type
1.2.1 Global Online Comic Book 麻豆原创 Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Subscription Based
1.2.3 Advertisement Based
1.3 麻豆原创 by Application
1.3.1 Global Online Comic Book 麻豆原创 Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Mobile Phone
1.3.3 PC/Notebook
1.3.4 Tablet Computer
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Online Comic Book 麻豆原创 Perspective (2020-2031)
2.2 Global Online Comic Book Growth Trends by Region
2.2.1 Global Online Comic Book 麻豆原创 Size by Region: 2020 VS 2024 VS 2031
2.2.2 Online Comic Book Historic 麻豆原创 Size by Region (2020-2025)
2.2.3 Online Comic Book Forecasted 麻豆原创 Size by Region (2026-2031)
2.3 Online Comic Book 麻豆原创 Dynamics
2.3.1 Online Comic Book Industry Trends
2.3.2 Online Comic Book 麻豆原创 Drivers
2.3.3 Online Comic Book 麻豆原创 Challenges
2.3.4 Online Comic Book 麻豆原创 Restraints
3 Competition Landscape by Key Players
3.1 Global Top Online Comic Book Players by Revenue
3.1.1 Global Top Online Comic Book Players by Revenue (2020-2025)
3.1.2 Global Online Comic Book Revenue 麻豆原创 Share by Players (2020-2025)
3.2 Global Online Comic Book 麻豆原创 Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Online Comic Book Revenue
3.4 Global Online Comic Book 麻豆原创 Concentration Ratio
3.4.1 Global Online Comic Book 麻豆原创 Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Online Comic Book Revenue in 2024
3.5 Global Key Players of Online Comic Book Head office and Area Served
3.6 Global Key Players of Online Comic Book, Product and Application
3.7 Global Key Players of Online Comic Book, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Online Comic Book Breakdown Data by Type
4.1 Global Online Comic Book Historic 麻豆原创 Size by Type (2020-2025)
4.2 Global Online Comic Book Forecasted 麻豆原创 Size by Type (2026-2031)
5 Online Comic Book Breakdown Data by Application
5.1 Global Online Comic Book Historic 麻豆原创 Size by Application (2020-2025)
5.2 Global Online Comic Book Forecasted 麻豆原创 Size by Application (2026-2031)
6 North America
6.1 North America Online Comic Book 麻豆原创 Size (2020-2031)
6.2 North America Online Comic Book 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Online Comic Book 麻豆原创 Size by Country (2020-2025)
6.4 North America Online Comic Book 麻豆原创 Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Online Comic Book 麻豆原创 Size (2020-2031)
7.2 Europe Online Comic Book 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Online Comic Book 麻豆原创 Size by Country (2020-2025)
7.4 Europe Online Comic Book 麻豆原创 Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Online Comic Book 麻豆原创 Size (2020-2031)
8.2 Asia-Pacific Online Comic Book 麻豆原创 Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Online Comic Book 麻豆原创 Size by Region (2020-2025)
8.4 Asia-Pacific Online Comic Book 麻豆原创 Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Online Comic Book 麻豆原创 Size (2020-2031)
9.2 Latin America Online Comic Book 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Online Comic Book 麻豆原创 Size by Country (2020-2025)
9.4 Latin America Online Comic Book 麻豆原创 Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Online Comic Book 麻豆原创 Size (2020-2031)
10.2 Middle East & Africa Online Comic Book 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Online Comic Book 麻豆原创 Size by Country (2020-2025)
10.4 Middle East & Africa Online Comic Book 麻豆原创 Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Naver
11.1.1 Naver Company Details
11.1.2 Naver Business Overview
11.1.3 Naver Online Comic Book Introduction
11.1.4 Naver Revenue in Online Comic Book Business (2020-2025)
11.1.5 Naver Recent Development
11.2 Kakao
11.2.1 Kakao Company Details
11.2.2 Kakao Business Overview
11.2.3 Kakao Online Comic Book Introduction
11.2.4 Kakao Revenue in Online Comic Book Business (2020-2025)
11.2.5 Kakao Recent Development
11.3 Lezhin Entertainment (KidariStudio)
11.3.1 Lezhin Entertainment (KidariStudio) Company Details
11.3.2 Lezhin Entertainment (KidariStudio) Business Overview
11.3.3 Lezhin Entertainment (KidariStudio) Online Comic Book Introduction
11.3.4 Lezhin Entertainment (KidariStudio) Revenue in Online Comic Book Business (2020-2025)
11.3.5 Lezhin Entertainment (KidariStudio) Recent Development
11.4 Tappytoon
11.4.1 Tappytoon Company Details
11.4.2 Tappytoon Business Overview
11.4.3 Tappytoon Online Comic Book Introduction
11.4.4 Tappytoon Revenue in Online Comic Book Business (2020-2025)
11.4.5 Tappytoon Recent Development
11.5 ToryComics
11.5.1 ToryComics Company Details
11.5.2 ToryComics Business Overview
11.5.3 ToryComics Online Comic Book Introduction
11.5.4 ToryComics Revenue in Online Comic Book Business (2020-2025)
11.5.5 ToryComics Recent Development
11.6 Toomics Global
11.6.1 Toomics Global Company Details
11.6.2 Toomics Global Business Overview
11.6.3 Toomics Global Online Comic Book Introduction
11.6.4 Toomics Global Revenue in Online Comic Book Business (2020-2025)
11.6.5 Toomics Global Recent Development
11.7 Ridibooks (RIDI Corp)
11.7.1 Ridibooks (RIDI Corp) Company Details
11.7.2 Ridibooks (RIDI Corp) Business Overview
11.7.3 Ridibooks (RIDI Corp) Online Comic Book Introduction
11.7.4 Ridibooks (RIDI Corp) Revenue in Online Comic Book Business (2020-2025)
11.7.5 Ridibooks (RIDI Corp) Recent Development
11.8 KidariStudio
11.8.1 KidariStudio Company Details
11.8.2 KidariStudio Business Overview
11.8.3 KidariStudio Online Comic Book Introduction
11.8.4 KidariStudio Revenue in Online Comic Book Business (2020-2025)
11.8.5 KidariStudio Recent Development
11.9 Webtoon Factory
11.9.1 Webtoon Factory Company Details
11.9.2 Webtoon Factory Business Overview
11.9.3 Webtoon Factory Online Comic Book Introduction
11.9.4 Webtoon Factory Revenue in Online Comic Book Business (2020-2025)
11.9.5 Webtoon Factory Recent Development
11.10 Izneo Webtoon
11.10.1 Izneo Webtoon Company Details
11.10.2 Izneo Webtoon Business Overview
11.10.3 Izneo Webtoon Online Comic Book Introduction
11.10.4 Izneo Webtoon Revenue in Online Comic Book Business (2020-2025)
11.10.5 Izneo Webtoon Recent Development
11.11 Stela
11.11.1 Stela Company Details
11.11.2 Stela Business Overview
11.11.3 Stela Online Comic Book Introduction
11.11.4 Stela Revenue in Online Comic Book Business (2020-2025)
11.11.5 Stela Recent Development
11.12 Graphite
11.12.1 Graphite Company Details
11.12.2 Graphite Business Overview
11.12.3 Graphite Online Comic Book Introduction
11.12.4 Graphite Revenue in Online Comic Book Business (2020-2025)
11.12.5 Graphite Recent Development
11.13 Webcomics (SideWalk Group)
11.13.1 Webcomics (SideWalk Group) Company Details
11.13.2 Webcomics (SideWalk Group) Business Overview
11.13.3 Webcomics (SideWalk Group) Online Comic Book Introduction
11.13.4 Webcomics (SideWalk Group) Revenue in Online Comic Book Business (2020-2025)
11.13.5 Webcomics (SideWalk Group) Recent Development
11.14 SPOTTOON (Rolling Story)
11.14.1 SPOTTOON (Rolling Story) Company Details
11.14.2 SPOTTOON (Rolling Story) Business Overview
11.14.3 SPOTTOON (Rolling Story) Online Comic Book Introduction
11.14.4 SPOTTOON (Rolling Story) Revenue in Online Comic Book Business (2020-2025)
11.14.5 SPOTTOON (Rolling Story) Recent Development
11.15 Mr Blue
11.15.1 Mr Blue Company Details
11.15.2 Mr Blue Business Overview
11.15.3 Mr Blue Online Comic Book Introduction
11.15.4 Mr Blue Revenue in Online Comic Book Business (2020-2025)
11.15.5 Mr Blue Recent Development
11.16 Marvel Unlimited
11.16.1 Marvel Unlimited Company Details
11.16.2 Marvel Unlimited Business Overview
11.16.3 Marvel Unlimited Online Comic Book Introduction
11.16.4 Marvel Unlimited Revenue in Online Comic Book Business (2020-2025)
11.16.5 Marvel Unlimited Recent Development
11.17 Tencent
11.17.1 Tencent Company Details
11.17.2 Tencent Business Overview
11.17.3 Tencent Online Comic Book Introduction
11.17.4 Tencent Revenue in Online Comic Book Business (2020-2025)
11.17.5 Tencent Recent Development
11.18 Amazia
11.18.1 Amazia Company Details
11.18.2 Amazia Business Overview
11.18.3 Amazia Online Comic Book Introduction
11.18.4 Amazia Revenue in Online Comic Book Business (2020-2025)
11.18.5 Amazia Recent Development
11.19 Shuueisha
11.19.1 Shuueisha Company Details
11.19.2 Shuueisha Business Overview
11.19.3 Shuueisha Online Comic Book Introduction
11.19.4 Shuueisha Revenue in Online Comic Book Business (2020-2025)
11.19.5 Shuueisha Recent Development
11.20 Comico (NHN)
11.20.1 Comico (NHN) Company Details
11.20.2 Comico (NHN) Business Overview
11.20.3 Comico (NHN) Online Comic Book Introduction
11.20.4 Comico (NHN) Revenue in Online Comic Book Business (2020-2025)
11.20.5 Comico (NHN) Recent Development
11.21 U17
11.21.1 U17 Company Details
11.21.2 U17 Business Overview
11.21.3 U17 Online Comic Book Introduction
11.21.4 U17 Revenue in Online Comic Book Business (2020-2025)
11.21.5 U17 Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 麻豆原创 Size Estimation
13.1.1.3 麻豆原创 Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Naver
Kakao
Lezhin Entertainment (KidariStudio)
Tappytoon
ToryComics
Toomics Global
Ridibooks (RIDI Corp)
KidariStudio
Webtoon Factory
Izneo Webtoon
Stela
Graphite
Webcomics (SideWalk Group)
SPOTTOON (Rolling Story)
Mr Blue
Marvel Unlimited
Tencent
Amazia
Shuueisha
Comico (NHN)
U17
听
听
*If Applicable.