Neurological game technology refers to the application of advanced technology, often incorporating elements of virtual reality (VR), augmented reality (AR), or other interactive platforms, to create games and experiences specifically designed to stimulate or interact with the neurological system.
The global Neurological Game Technology market was valued at US$ 6318.5 million in 2023 and is anticipated to reach US$ 12710 million by 2030, witnessing a CAGR of 11.8% during the forecast period 2024-2030.
Neurological game technology has gained traction in the field of neurorehabilitation and therapy. Games designed for rehabilitation purposes, such as stroke recovery or motor skill improvement, are being used in clinical settings to complement traditional therapy approaches. The market for neurological game technology in the healthcare sector is expected to expand as more clinicians recognize the potential benefits and integrate these technologies into their practice.
This report aims to provide a comprehensive presentation of the global market for Neurological Game Technology, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Neurological Game Technology.
Report Scope
The Neurological Game Technology market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Neurological Game Technology market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Neurological Game Technology companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Neuralink Corporation
Segment by Type
Hardware
Software
Segment by Application
Medical Treatment
Education
Entertainment
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Neurological Game Technology companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Neurological Game Technology Âé¶¹Ô´´ Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Neurological Game Technology Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Medical Treatment
1.3.3 Education
1.3.4 Entertainment
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Neurological Game Technology Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Neurological Game Technology Growth Trends by Region
2.2.1 Global Neurological Game Technology Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Neurological Game Technology Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Neurological Game Technology Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Neurological Game Technology Âé¶¹Ô´´ Dynamics
2.3.1 Neurological Game Technology Industry Trends
2.3.2 Neurological Game Technology Âé¶¹Ô´´ Drivers
2.3.3 Neurological Game Technology Âé¶¹Ô´´ Challenges
2.3.4 Neurological Game Technology Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Neurological Game Technology Players by Revenue
3.1.1 Global Top Neurological Game Technology Players by Revenue (2019-2024)
3.1.2 Global Neurological Game Technology Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Neurological Game Technology Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Neurological Game Technology Revenue
3.4 Global Neurological Game Technology Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Neurological Game Technology Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Neurological Game Technology Revenue in 2023
3.5 Neurological Game Technology Key Players Head office and Area Served
3.6 Key Players Neurological Game Technology Product Solution and Service
3.7 Date of Enter into Neurological Game Technology Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Neurological Game Technology Breakdown Data by Type
4.1 Global Neurological Game Technology Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Neurological Game Technology Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Neurological Game Technology Breakdown Data by Application
5.1 Global Neurological Game Technology Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Neurological Game Technology Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Neurological Game Technology Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Neurological Game Technology Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Neurological Game Technology Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America Neurological Game Technology Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Neurological Game Technology Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Neurological Game Technology Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Neurological Game Technology Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe Neurological Game Technology Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Neurological Game Technology Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific Neurological Game Technology Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Neurological Game Technology Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific Neurological Game Technology Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Neurological Game Technology Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America Neurological Game Technology Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Neurological Game Technology Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America Neurological Game Technology Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Neurological Game Technology Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa Neurological Game Technology Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Neurological Game Technology Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa Neurological Game Technology Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 VRTech Group
11.1.1 VRTech Group Company Detail
11.1.2 VRTech Group Business Overview
11.1.3 VRTech Group Neurological Game Technology Introduction
11.1.4 VRTech Group Revenue in Neurological Game Technology Business (2019-2024)
11.1.5 VRTech Group Recent Development
11.2 Emotiv Inc
11.2.1 Emotiv Inc Company Detail
11.2.2 Emotiv Inc Business Overview
11.2.3 Emotiv Inc Neurological Game Technology Introduction
11.2.4 Emotiv Inc Revenue in Neurological Game Technology Business (2019-2024)
11.2.5 Emotiv Inc Recent Development
11.3 Microsoft Corporation
11.3.1 Microsoft Corporation Company Detail
11.3.2 Microsoft Corporation Business Overview
11.3.3 Microsoft Corporation Neurological Game Technology Introduction
11.3.4 Microsoft Corporation Revenue in Neurological Game Technology Business (2019-2024)
11.3.5 Microsoft Corporation Recent Development
11.4 Sony Corporation
11.4.1 Sony Corporation Company Detail
11.4.2 Sony Corporation Business Overview
11.4.3 Sony Corporation Neurological Game Technology Introduction
11.4.4 Sony Corporation Revenue in Neurological Game Technology Business (2019-2024)
11.4.5 Sony Corporation Recent Development
11.5 Leap Motion
11.5.1 Leap Motion Company Detail
11.5.2 Leap Motion Business Overview
11.5.3 Leap Motion Neurological Game Technology Introduction
11.5.4 Leap Motion Revenue in Neurological Game Technology Business (2019-2024)
11.5.5 Leap Motion Recent Development
11.6 NeuroSky
11.6.1 NeuroSky Company Detail
11.6.2 NeuroSky Business Overview
11.6.3 NeuroSky Neurological Game Technology Introduction
11.6.4 NeuroSky Revenue in Neurological Game Technology Business (2019-2024)
11.6.5 NeuroSky Recent Development
11.7 Affectiva
11.7.1 Affectiva Company Detail
11.7.2 Affectiva Business Overview
11.7.3 Affectiva Neurological Game Technology Introduction
11.7.4 Affectiva Revenue in Neurological Game Technology Business (2019-2024)
11.7.5 Affectiva Recent Development
11.8 iMotions A/S
11.8.1 iMotions A/S Company Detail
11.8.2 iMotions A/S Business Overview
11.8.3 iMotions A/S Neurological Game Technology Introduction
11.8.4 iMotions A/S Revenue in Neurological Game Technology Business (2019-2024)
11.8.5 iMotions A/S Recent Development
11.9 Qneuro
11.9.1 Qneuro Company Detail
11.9.2 Qneuro Business Overview
11.9.3 Qneuro Neurological Game Technology Introduction
11.9.4 Qneuro Revenue in Neurological Game Technology Business (2019-2024)
11.9.5 Qneuro Recent Development
11.10 Ultraleap
11.10.1 Ultraleap Company Detail
11.10.2 Ultraleap Business Overview
11.10.3 Ultraleap Neurological Game Technology Introduction
11.10.4 Ultraleap Revenue in Neurological Game Technology Business (2019-2024)
11.10.5 Ultraleap Recent Development
11.11 Neuralink Corporation
11.11.1 Neuralink Corporation Company Detail
11.11.2 Neuralink Corporation Business Overview
11.11.3 Neuralink Corporation Neurological Game Technology Introduction
11.11.4 Neuralink Corporation Revenue in Neurological Game Technology Business (2019-2024)
11.11.5 Neuralink Corporation Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
VRTech Group
Emotiv Inc
Microsoft Corporation
Sony Corporation
Leap Motion
NeuroSky
Affectiva
iMotions A/S
Qneuro
Ultraleap
Neuralink Corporation
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*If Applicable.