
Mobile event apps are software applications that are designed for mobile devices, such as smartphones, tablets, or smartwatches, to provide information and services related to events. Mobile event apps can help attendees access important event-related information, such as schedules, maps, speaker bios, exhibitor details, and more. They can also facilitate interaction and engagement among attendees, organizers, speakers, and sponsors through features such as messaging, networking, gamification, live polling, feedback collection, and more. Mobile event apps can be used for various types of events, such as conferences, trade shows, festivals, concerts, weddings, etc.
Âé¶¹Ô´´ Analysis and Insights: Global Mobile Event Apps Âé¶¹Ô´´
The global Mobile Event Apps market is projected to grow from US$ 721 million in 2024 to US$ 1163.3 million by 2030, at a Compound Annual Growth Rate (CAGR) of 8.3% during the forecast period.
The industry trend of mobile event apps is influenced by several factors such as the development of new technologies, the changing preferences of attendees and organizers, the impact of the COVID-19 pandemic on the event industry, and the new guidelines introduced by Apple for app creation. Some of the trends to watch in 2023 are:
The rise of hybrid events - Hybrid events are events that combine both virtual and in-person elements to reach a wider audience and offer more flexibility and convenience. Mobile event apps can play a crucial role in facilitating hybrid events by providing seamless integration between the online and offline components of the event. For example, mobile event apps can enable live streaming of sessions to remote attendees, allow real-time interaction between virtual and physical participants through chat or video calls, provide access to on-demand content after the event, etc.
The adoption of artificial intelligence (AI) - AI is a technology that can enhance the performance and functionality of mobile event apps by providing personalized recommendations, insights, and assistance to attendees and organizers. For example, mobile event apps can use AI to analyze attendee behavior and preferences to suggest relevant sessions or speakers to attend, provide smart matchmaking and networking opportunities based on attendee profiles, offer chatbots or voice assistants to answer queries or provide guidance, etc.
The importance of data security and privacy - Data security and privacy are becoming more important for mobile event app users as they share personal and professional information through the app. Mobile event app providers need to ensure that they comply with the data protection regulations and standards in different regions and markets, such as the General Data Protection Regulation (GDPR) in Europe or the California Consumer Privacy Act (CCPA) in the US. They also need to implement measures to prevent data breaches or cyberattacks that could compromise the integrity and confidentiality of the app data.
The innovation of app design and user experience - App design and user experience are key factors that influence the adoption and satisfaction of mobile event app users. Mobile event app providers need to constantly innovate their app design and user experience to meet the changing expectations and needs of their users. Some of the aspects that they need to consider are:
The compatibility of the app with different devices and operating systems
The accessibility of the app for users with different abilities or preferences
The customization of the app for different types of events or audiences
The simplicity and intuitiveness of the app navigation and interface
The gamification and interactivity of the app features
The feedback mechanism and support system for the app users
Report Covers:
This report presents an overview of global market for Mobile Event Apps market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Mobile Event Apps, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Mobile Event Apps, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Mobile Event Apps revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Mobile Event Apps market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Mobile Event Apps revenue, projected growth trends, production technology, application and end-user industry.
Âé¶¹Ô´´ Segmentation
By Company
CrowdCompass
Whova
EventMobi
Attendify
SpotMe
Socio
DoubleDutch
Certain Touchpoint
Yapp
PheedLoop
Eventory
LineUpr
Guidebook
Meeting Application
Core-apps
Aventri
EventPilot
Eventfuel.io
Segment by Type
Cloud Based
Web Based
Segment by Application
Large Enterprises
SMEs
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Mobile Event Apps in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Mobile Event Apps companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Mobile Event Apps revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Mobile Event Apps Âé¶¹Ô´´ Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Cloud Based
1.2.3 Web Based
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Mobile Event Apps Âé¶¹Ô´´ Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Large Enterprises
1.3.3 SMEs
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Mobile Event Apps Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Global Mobile Event Apps Growth Trends by Region
2.2.1 Mobile Event Apps Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Mobile Event Apps Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Mobile Event Apps Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Mobile Event Apps Âé¶¹Ô´´ Dynamics
2.3.1 Mobile Event Apps Industry Trends
2.3.2 Mobile Event Apps Âé¶¹Ô´´ Drivers
2.3.3 Mobile Event Apps Âé¶¹Ô´´ Challenges
2.3.4 Mobile Event Apps Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Mobile Event Apps by Players
3.1.1 Global Mobile Event Apps Revenue by Players (2019-2024)
3.1.2 Global Mobile Event Apps Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Mobile Event Apps Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Mobile Event Apps, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Mobile Event Apps Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Mobile Event Apps Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Mobile Event Apps Revenue in 2023
3.5 Global Key Players of Mobile Event Apps Head office and Area Served
3.6 Global Key Players of Mobile Event Apps, Product and Application
3.7 Global Key Players of Mobile Event Apps, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Mobile Event Apps Breakdown Data by Type
4.1 Global Mobile Event Apps Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Mobile Event Apps Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Mobile Event Apps Breakdown Data by Application
5.1 Global Mobile Event Apps Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Mobile Event Apps Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Mobile Event Apps Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Mobile Event Apps Âé¶¹Ô´´ Size by Type
6.2.1 North America Mobile Event Apps Âé¶¹Ô´´ Size by Type (2019-2024)
6.2.2 North America Mobile Event Apps Âé¶¹Ô´´ Size by Type (2025-2030)
6.2.3 North America Mobile Event Apps Âé¶¹Ô´´ Share by Type (2019-2030)
6.3 North America Mobile Event Apps Âé¶¹Ô´´ Size by Application
6.3.1 North America Mobile Event Apps Âé¶¹Ô´´ Size by Application (2019-2024)
6.3.2 North America Mobile Event Apps Âé¶¹Ô´´ Size by Application (2025-2030)
6.3.3 North America Mobile Event Apps Âé¶¹Ô´´ Share by Application (2019-2030)
6.4 North America Mobile Event Apps Âé¶¹Ô´´ Size by Country
6.4.1 North America Mobile Event Apps Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Mobile Event Apps Âé¶¹Ô´´ Size by Country (2019-2024)
6.4.3 North America Mobile Event Apps Âé¶¹Ô´´ Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Mobile Event Apps Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Type
7.2.1 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Type (2019-2024)
7.2.2 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Type (2025-2030)
7.2.3 Europe Mobile Event Apps Âé¶¹Ô´´ Share by Type (2019-2030)
7.3 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Application
7.3.1 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Application (2019-2024)
7.3.2 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Application (2025-2030)
7.3.3 Europe Mobile Event Apps Âé¶¹Ô´´ Share by Application (2019-2030)
7.4 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Country
7.4.1 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Country (2019-2024)
7.4.3 Europe Mobile Event Apps Âé¶¹Ô´´ Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Mobile Event Apps Âé¶¹Ô´´ Size (2019-2030)
8.2 China Mobile Event Apps Âé¶¹Ô´´ Size by Type
8.2.1 China Mobile Event Apps Âé¶¹Ô´´ Size by Type (2019-2024)
8.2.2 China Mobile Event Apps Âé¶¹Ô´´ Size by Type (2025-2030)
8.2.3 China Mobile Event Apps Âé¶¹Ô´´ Share by Type (2019-2030)
8.3 China Mobile Event Apps Âé¶¹Ô´´ Size by Application
8.3.1 China Mobile Event Apps Âé¶¹Ô´´ Size by Application (2019-2024)
8.3.2 China Mobile Event Apps Âé¶¹Ô´´ Size by Application (2025-2030)
8.3.3 China Mobile Event Apps Âé¶¹Ô´´ Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Mobile Event Apps Âé¶¹Ô´´ Size (2019-2030)
9.2 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Type
9.2.1 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Type (2019-2024)
9.2.2 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Type (2025-2030)
9.2.3 Asia Mobile Event Apps Âé¶¹Ô´´ Share by Type (2019-2030)
9.3 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Application
9.3.1 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Application (2019-2024)
9.3.2 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Application (2025-2030)
9.3.3 Asia Mobile Event Apps Âé¶¹Ô´´ Share by Application (2019-2030)
9.4 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Region
9.4.1 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Region (2019-2024)
9.4.3 Asia Mobile Event Apps Âé¶¹Ô´´ Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Type
10.2.1 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Application
10.3.1 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Country
10.4.1 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Mobile Event Apps Âé¶¹Ô´´ Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 CrowdCompass
11.1.1 CrowdCompass Company Details
11.1.2 CrowdCompass Business Overview
11.1.3 CrowdCompass Mobile Event Apps Introduction
11.1.4 CrowdCompass Revenue in Mobile Event Apps Business (2019-2024)
11.1.5 CrowdCompass Recent Developments
11.2 Whova
11.2.1 Whova Company Details
11.2.2 Whova Business Overview
11.2.3 Whova Mobile Event Apps Introduction
11.2.4 Whova Revenue in Mobile Event Apps Business (2019-2024)
11.2.5 Whova Recent Developments
11.3 EventMobi
11.3.1 EventMobi Company Details
11.3.2 EventMobi Business Overview
11.3.3 EventMobi Mobile Event Apps Introduction
11.3.4 EventMobi Revenue in Mobile Event Apps Business (2019-2024)
11.3.5 EventMobi Recent Developments
11.4 Attendify
11.4.1 Attendify Company Details
11.4.2 Attendify Business Overview
11.4.3 Attendify Mobile Event Apps Introduction
11.4.4 Attendify Revenue in Mobile Event Apps Business (2019-2024)
11.4.5 Attendify Recent Developments
11.5 SpotMe
11.5.1 SpotMe Company Details
11.5.2 SpotMe Business Overview
11.5.3 SpotMe Mobile Event Apps Introduction
11.5.4 SpotMe Revenue in Mobile Event Apps Business (2019-2024)
11.5.5 SpotMe Recent Developments
11.6 Socio
11.6.1 Socio Company Details
11.6.2 Socio Business Overview
11.6.3 Socio Mobile Event Apps Introduction
11.6.4 Socio Revenue in Mobile Event Apps Business (2019-2024)
11.6.5 Socio Recent Developments
11.7 DoubleDutch
11.7.1 DoubleDutch Company Details
11.7.2 DoubleDutch Business Overview
11.7.3 DoubleDutch Mobile Event Apps Introduction
11.7.4 DoubleDutch Revenue in Mobile Event Apps Business (2019-2024)
11.7.5 DoubleDutch Recent Developments
11.8 Certain Touchpoint
11.8.1 Certain Touchpoint Company Details
11.8.2 Certain Touchpoint Business Overview
11.8.3 Certain Touchpoint Mobile Event Apps Introduction
11.8.4 Certain Touchpoint Revenue in Mobile Event Apps Business (2019-2024)
11.8.5 Certain Touchpoint Recent Developments
11.9 Yapp
11.9.1 Yapp Company Details
11.9.2 Yapp Business Overview
11.9.3 Yapp Mobile Event Apps Introduction
11.9.4 Yapp Revenue in Mobile Event Apps Business (2019-2024)
11.9.5 Yapp Recent Developments
11.10 PheedLoop
11.10.1 PheedLoop Company Details
11.10.2 PheedLoop Business Overview
11.10.3 PheedLoop Mobile Event Apps Introduction
11.10.4 PheedLoop Revenue in Mobile Event Apps Business (2019-2024)
11.10.5 PheedLoop Recent Developments
11.11 Eventory
11.11.1 Eventory Company Details
11.11.2 Eventory Business Overview
11.11.3 Eventory Mobile Event Apps Introduction
11.11.4 Eventory Revenue in Mobile Event Apps Business (2019-2024)
11.11.5 Eventory Recent Developments
11.12 LineUpr
11.12.1 LineUpr Company Details
11.12.2 LineUpr Business Overview
11.12.3 LineUpr Mobile Event Apps Introduction
11.12.4 LineUpr Revenue in Mobile Event Apps Business (2019-2024)
11.12.5 LineUpr Recent Developments
11.13 Guidebook
11.13.1 Guidebook Company Details
11.13.2 Guidebook Business Overview
11.13.3 Guidebook Mobile Event Apps Introduction
11.13.4 Guidebook Revenue in Mobile Event Apps Business (2019-2024)
11.13.5 Guidebook Recent Developments
11.14 Meeting Application
11.14.1 Meeting Application Company Details
11.14.2 Meeting Application Business Overview
11.14.3 Meeting Application Mobile Event Apps Introduction
11.14.4 Meeting Application Revenue in Mobile Event Apps Business (2019-2024)
11.14.5 Meeting Application Recent Developments
11.15 Core-apps
11.15.1 Core-apps Company Details
11.15.2 Core-apps Business Overview
11.15.3 Core-apps Mobile Event Apps Introduction
11.15.4 Core-apps Revenue in Mobile Event Apps Business (2019-2024)
11.15.5 Core-apps Recent Developments
11.16 Aventri
11.16.1 Aventri Company Details
11.16.2 Aventri Business Overview
11.16.3 Aventri Mobile Event Apps Introduction
11.16.4 Aventri Revenue in Mobile Event Apps Business (2019-2024)
11.16.5 Aventri Recent Developments
11.17 EventPilot
11.17.1 EventPilot Company Details
11.17.2 EventPilot Business Overview
11.17.3 EventPilot Mobile Event Apps Introduction
11.17.4 EventPilot Revenue in Mobile Event Apps Business (2019-2024)
11.17.5 EventPilot Recent Developments
11.18 Eventfuel.io
11.18.1 Eventfuel.io Company Details
11.18.2 Eventfuel.io Business Overview
11.18.3 Eventfuel.io Mobile Event Apps Introduction
11.18.4 Eventfuel.io Revenue in Mobile Event Apps Business (2019-2024)
11.18.5 Eventfuel.io Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
CrowdCompass
Whova
EventMobi
Attendify
SpotMe
Socio
DoubleDutch
Certain Touchpoint
Yapp
PheedLoop
Eventory
LineUpr
Guidebook
Meeting Application
Core-apps
Aventri
EventPilot
Eventfuel.io
Ìý
Ìý
*If Applicable.
