
Licensing means renting or leasing of an intangible asset. It is a process of creating and managing contracts between the owner of a brand and a company or individual who wants to use the brand in association with a product, for an agreed period of time, within an agreed territory. Licensing is used by brand owners to extend a trademark or character onto products of a completely different nature. In a Licensed Merchandise transaction, an artist, designer, trademark owner or celebrity (the "licensor") grants a license to a manufacturer or retailer (the "licensee") to manufacture and sell articles of merchandise which use the property that is the subject of the license, in exchange for a royalty from sales of those articles of merchandise. Typical licensed properties include artwork, characters, trademarks, celebrity names and likenesses, and book and movie titles. Licensed merchandise may include clothing, greeting cards, toys, games, housewares, jewellery, dinnerware, cosmetics and collectibles.
Âé¶¹Ô´´ Analysis and Insights: Global Licensed Merchandise Âé¶¹Ô´´
The global Licensed Merchandise market is projected to grow from US$ 296810 million in 2024 to US$ 382760 million by 2030, at a Compound Annual Growth Rate (CAGR) of 4.3% during the forecast period.
Global key players of licensed merchandise include The Walt Disney Company, Meredith Corporation, PVH Corp., Authentic Brands Group, WarnerMedia, etc. The top five players hold a share about 46%. Service providers are mainly located in Europe, North America and Japan, they occupied for a share over 72%. North America is the largest market, has a share about 58%, followed by Europe and Asia-Pacific, with share 22% and 14%, separately.
Report Covers:
This report presents an overview of global market for Licensed Merchandise market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Licensed Merchandise, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Licensed Merchandise, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Licensed Merchandise revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Licensed Merchandise market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Licensed Merchandise revenue, projected growth trends, production technology, application and end-user industry.
Âé¶¹Ô´´ Segmentation
By Company
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon (ViacomCBS)
Major League Baseball
Learfield IMG College
Sanrio
Sequential Brands Group
Hasbro
General Motors
National Basketball Association
Electrolux
National Football League
WarnerMedia
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
Segment by Type
Apparels
Toys
Accessories
Âé¶¹Ô´´ Decoration
Software/Video Games
Food and Beverage
Others
Segment by Application
Entertainment
Corporate Trademarks/Brand
Fashion
Sports
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Licensed Merchandise in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Licensed Merchandise companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Licensed Merchandise revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Licensed Merchandise Âé¶¹Ô´´ Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Apparels
1.2.3 Toys
1.2.4 Accessories
1.2.5 Âé¶¹Ô´´ Decoration
1.2.6 Software/Video Games
1.2.7 Food and Beverage
1.2.8 Others
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Licensed Merchandise Âé¶¹Ô´´ Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Entertainment
1.3.3 Corporate Trademarks/Brand
1.3.4 Fashion
1.3.5 Sports
1.3.6 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Licensed Merchandise Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Global Licensed Merchandise Growth Trends by Region
2.2.1 Licensed Merchandise Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Licensed Merchandise Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Licensed Merchandise Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Licensed Merchandise Âé¶¹Ô´´ Dynamics
2.3.1 Licensed Merchandise Industry Trends
2.3.2 Licensed Merchandise Âé¶¹Ô´´ Drivers
2.3.3 Licensed Merchandise Âé¶¹Ô´´ Challenges
2.3.4 Licensed Merchandise Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Licensed Merchandise by Players
3.1.1 Global Licensed Merchandise Revenue by Players (2019-2024)
3.1.2 Global Licensed Merchandise Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Licensed Merchandise Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Licensed Merchandise, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Licensed Merchandise Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Licensed Merchandise Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Licensed Merchandise Revenue in 2023
3.5 Global Key Players of Licensed Merchandise Head office and Area Served
3.6 Global Key Players of Licensed Merchandise, Product and Application
3.7 Global Key Players of Licensed Merchandise, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Licensed Merchandise Breakdown Data by Type
4.1 Global Licensed Merchandise Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Licensed Merchandise Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Licensed Merchandise Breakdown Data by Application
5.1 Global Licensed Merchandise Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Licensed Merchandise Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Licensed Merchandise Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Licensed Merchandise Âé¶¹Ô´´ Size by Type
6.2.1 North America Licensed Merchandise Âé¶¹Ô´´ Size by Type (2019-2024)
6.2.2 North America Licensed Merchandise Âé¶¹Ô´´ Size by Type (2025-2030)
6.2.3 North America Licensed Merchandise Âé¶¹Ô´´ Share by Type (2019-2030)
6.3 North America Licensed Merchandise Âé¶¹Ô´´ Size by Application
6.3.1 North America Licensed Merchandise Âé¶¹Ô´´ Size by Application (2019-2024)
6.3.2 North America Licensed Merchandise Âé¶¹Ô´´ Size by Application (2025-2030)
6.3.3 North America Licensed Merchandise Âé¶¹Ô´´ Share by Application (2019-2030)
6.4 North America Licensed Merchandise Âé¶¹Ô´´ Size by Country
6.4.1 North America Licensed Merchandise Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Licensed Merchandise Âé¶¹Ô´´ Size by Country (2019-2024)
6.4.3 North America Licensed Merchandise Âé¶¹Ô´´ Size by Country (2025-2030)
6.4.4 United States
6.4.5 Canada
7 Europe
7.1 Europe Licensed Merchandise Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Type
7.2.1 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Type (2019-2024)
7.2.2 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Type (2025-2030)
7.2.3 Europe Licensed Merchandise Âé¶¹Ô´´ Share by Type (2019-2030)
7.3 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Application
7.3.1 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Application (2019-2024)
7.3.2 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Application (2025-2030)
7.3.3 Europe Licensed Merchandise Âé¶¹Ô´´ Share by Application (2019-2030)
7.4 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Country
7.4.1 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Country (2019-2024)
7.4.3 Europe Licensed Merchandise Âé¶¹Ô´´ Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Licensed Merchandise Âé¶¹Ô´´ Size (2019-2030)
8.2 China Licensed Merchandise Âé¶¹Ô´´ Size by Type
8.2.1 China Licensed Merchandise Âé¶¹Ô´´ Size by Type (2019-2024)
8.2.2 China Licensed Merchandise Âé¶¹Ô´´ Size by Type (2025-2030)
8.2.3 China Licensed Merchandise Âé¶¹Ô´´ Share by Type (2019-2030)
8.3 China Licensed Merchandise Âé¶¹Ô´´ Size by Application
8.3.1 China Licensed Merchandise Âé¶¹Ô´´ Size by Application (2019-2024)
8.3.2 China Licensed Merchandise Âé¶¹Ô´´ Size by Application (2025-2030)
8.3.3 China Licensed Merchandise Âé¶¹Ô´´ Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Licensed Merchandise Âé¶¹Ô´´ Size (2019-2030)
9.2 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Type
9.2.1 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Type (2019-2024)
9.2.2 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Type (2025-2030)
9.2.3 Asia Licensed Merchandise Âé¶¹Ô´´ Share by Type (2019-2030)
9.3 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Application
9.3.1 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Application (2019-2024)
9.3.2 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Application (2025-2030)
9.3.3 Asia Licensed Merchandise Âé¶¹Ô´´ Share by Application (2019-2030)
9.4 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Region
9.4.1 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Region (2019-2024)
9.4.3 Asia Licensed Merchandise Âé¶¹Ô´´ Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Type
10.2.1 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Application
10.3.1 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Country
10.4.1 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Licensed Merchandise Âé¶¹Ô´´ Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 The Walt Disney Company
11.1.1 The Walt Disney Company Company Details
11.1.2 The Walt Disney Company Business Overview
11.1.3 The Walt Disney Company Licensed Merchandise Introduction
11.1.4 The Walt Disney Company Revenue in Licensed Merchandise Business (2019-2024)
11.1.5 The Walt Disney Company Recent Developments
11.2 Meredith Corporation
11.2.1 Meredith Corporation Company Details
11.2.2 Meredith Corporation Business Overview
11.2.3 Meredith Corporation Licensed Merchandise Introduction
11.2.4 Meredith Corporation Revenue in Licensed Merchandise Business (2019-2024)
11.2.5 Meredith Corporation Recent Developments
11.3 PVH Corp.
11.3.1 PVH Corp. Company Details
11.3.2 PVH Corp. Business Overview
11.3.3 PVH Corp. Licensed Merchandise Introduction
11.3.4 PVH Corp. Revenue in Licensed Merchandise Business (2019-2024)
11.3.5 PVH Corp. Recent Developments
11.4 Iconix Brand Group
11.4.1 Iconix Brand Group Company Details
11.4.2 Iconix Brand Group Business Overview
11.4.3 Iconix Brand Group Licensed Merchandise Introduction
11.4.4 Iconix Brand Group Revenue in Licensed Merchandise Business (2019-2024)
11.4.5 Iconix Brand Group Recent Developments
11.5 Authentic Brands Group
11.5.1 Authentic Brands Group Company Details
11.5.2 Authentic Brands Group Business Overview
11.5.3 Authentic Brands Group Licensed Merchandise Introduction
11.5.4 Authentic Brands Group Revenue in Licensed Merchandise Business (2019-2024)
11.5.5 Authentic Brands Group Recent Developments
11.6 Universal Brand Development
11.6.1 Universal Brand Development Company Details
11.6.2 Universal Brand Development Business Overview
11.6.3 Universal Brand Development Licensed Merchandise Introduction
11.6.4 Universal Brand Development Revenue in Licensed Merchandise Business (2019-2024)
11.6.5 Universal Brand Development Recent Developments
11.7 Nickelodeon (ViacomCBS)
11.7.1 Nickelodeon (ViacomCBS) Company Details
11.7.2 Nickelodeon (ViacomCBS) Business Overview
11.7.3 Nickelodeon (ViacomCBS) Licensed Merchandise Introduction
11.7.4 Nickelodeon (ViacomCBS) Revenue in Licensed Merchandise Business (2019-2024)
11.7.5 Nickelodeon (ViacomCBS) Recent Developments
11.8 Major League Baseball
11.8.1 Major League Baseball Company Details
11.8.2 Major League Baseball Business Overview
11.8.3 Major League Baseball Licensed Merchandise Introduction
11.8.4 Major League Baseball Revenue in Licensed Merchandise Business (2019-2024)
11.8.5 Major League Baseball Recent Developments
11.9 Learfield IMG College
11.9.1 Learfield IMG College Company Details
11.9.2 Learfield IMG College Business Overview
11.9.3 Learfield IMG College Licensed Merchandise Introduction
11.9.4 Learfield IMG College Revenue in Licensed Merchandise Business (2019-2024)
11.9.5 Learfield IMG College Recent Developments
11.10 Sanrio
11.10.1 Sanrio Company Details
11.10.2 Sanrio Business Overview
11.10.3 Sanrio Licensed Merchandise Introduction
11.10.4 Sanrio Revenue in Licensed Merchandise Business (2019-2024)
11.10.5 Sanrio Recent Developments
11.11 Sequential Brands Group
11.11.1 Sequential Brands Group Company Details
11.11.2 Sequential Brands Group Business Overview
11.11.3 Sequential Brands Group Licensed Merchandise Introduction
11.11.4 Sequential Brands Group Revenue in Licensed Merchandise Business (2019-2024)
11.11.5 Sequential Brands Group Recent Developments
11.12 Hasbro
11.12.1 Hasbro Company Details
11.12.2 Hasbro Business Overview
11.12.3 Hasbro Licensed Merchandise Introduction
11.12.4 Hasbro Revenue in Licensed Merchandise Business (2019-2024)
11.12.5 Hasbro Recent Developments
11.13 General Motors
11.13.1 General Motors Company Details
11.13.2 General Motors Business Overview
11.13.3 General Motors Licensed Merchandise Introduction
11.13.4 General Motors Revenue in Licensed Merchandise Business (2019-2024)
11.13.5 General Motors Recent Developments
11.14 National Basketball Association
11.14.1 National Basketball Association Company Details
11.14.2 National Basketball Association Business Overview
11.14.3 National Basketball Association Licensed Merchandise Introduction
11.14.4 National Basketball Association Revenue in Licensed Merchandise Business (2019-2024)
11.14.5 National Basketball Association Recent Developments
11.15 Electrolux
11.15.1 Electrolux Company Details
11.15.2 Electrolux Business Overview
11.15.3 Electrolux Licensed Merchandise Introduction
11.15.4 Electrolux Revenue in Licensed Merchandise Business (2019-2024)
11.15.5 Electrolux Recent Developments
11.16 National Football League
11.16.1 National Football League Company Details
11.16.2 National Football League Business Overview
11.16.3 National Football League Licensed Merchandise Introduction
11.16.4 National Football League Revenue in Licensed Merchandise Business (2019-2024)
11.16.5 National Football League Recent Developments
11.17 WarnerMedia
11.17.1 WarnerMedia Company Details
11.17.2 WarnerMedia Business Overview
11.17.3 WarnerMedia Licensed Merchandise Introduction
11.17.4 WarnerMedia Revenue in Licensed Merchandise Business (2019-2024)
11.17.5 WarnerMedia Recent Developments
11.18 The Pokémon Company International
11.18.1 The Pokémon Company International Company Details
11.18.2 The Pokémon Company International Business Overview
11.18.3 The Pokémon Company International Licensed Merchandise Introduction
11.18.4 The Pokémon Company International Revenue in Licensed Merchandise Business (2019-2024)
11.18.5 The Pokémon Company International Recent Developments
11.19 Procter & Gamble
11.19.1 Procter & Gamble Company Details
11.19.2 Procter & Gamble Business Overview
11.19.3 Procter & Gamble Licensed Merchandise Introduction
11.19.4 Procter & Gamble Revenue in Licensed Merchandise Business (2019-2024)
11.19.5 Procter & Gamble Recent Developments
11.20 Ferrari
11.20.1 Ferrari Company Details
11.20.2 Ferrari Business Overview
11.20.3 Ferrari Licensed Merchandise Introduction
11.20.4 Ferrari Revenue in Licensed Merchandise Business (2019-2024)
11.20.5 Ferrari Recent Developments
11.21 Ralph Lauren
11.21.1 Ralph Lauren Company Details
11.21.2 Ralph Lauren Business Overview
11.21.3 Ralph Lauren Licensed Merchandise Introduction
11.21.4 Ralph Lauren Revenue in Licensed Merchandise Business (2019-2024)
11.21.5 Ralph Lauren Recent Developments
11.22 Mattel
11.22.1 Mattel Company Details
11.22.2 Mattel Business Overview
11.22.3 Mattel Licensed Merchandise Introduction
11.22.4 Mattel Revenue in Licensed Merchandise Business (2019-2024)
11.22.5 Mattel Recent Developments
11.23 Ford Motor Company
11.23.1 Ford Motor Company Company Details
11.23.2 Ford Motor Company Business Overview
11.23.3 Ford Motor Company Licensed Merchandise Introduction
11.23.4 Ford Motor Company Revenue in Licensed Merchandise Business (2019-2024)
11.23.5 Ford Motor Company Recent Developments
11.24 BBC Worldwide
11.24.1 BBC Worldwide Company Details
11.24.2 BBC Worldwide Business Overview
11.24.3 BBC Worldwide Licensed Merchandise Introduction
11.24.4 BBC Worldwide Revenue in Licensed Merchandise Business (2019-2024)
11.24.5 BBC Worldwide Recent Developments
11.25 The Hershey Company
11.25.1 The Hershey Company Company Details
11.25.2 The Hershey Company Business Overview
11.25.3 The Hershey Company Licensed Merchandise Introduction
11.25.4 The Hershey Company Revenue in Licensed Merchandise Business (2019-2024)
11.25.5 The Hershey Company Recent Developments
11.26 Stanley Black & Decker
11.26.1 Stanley Black & Decker Company Details
11.26.2 Stanley Black & Decker Business Overview
11.26.3 Stanley Black & Decker Licensed Merchandise Introduction
11.26.4 Stanley Black & Decker Revenue in Licensed Merchandise Business (2019-2024)
11.26.5 Stanley Black & Decker Recent Developments
11.27 PGA Tour
11.27.1 PGA Tour Company Details
11.27.2 PGA Tour Business Overview
11.27.3 PGA Tour Licensed Merchandise Introduction
11.27.4 PGA Tour Revenue in Licensed Merchandise Business (2019-2024)
11.27.5 PGA Tour Recent Developments
11.28 National Hockey League
11.28.1 National Hockey League Company Details
11.28.2 National Hockey League Business Overview
11.28.3 National Hockey League Licensed Merchandise Introduction
11.28.4 National Hockey League Revenue in Licensed Merchandise Business (2019-2024)
11.28.5 National Hockey League Recent Developments
11.29 Sunkist Growers
11.29.1 Sunkist Growers Company Details
11.29.2 Sunkist Growers Business Overview
11.29.3 Sunkist Growers Licensed Merchandise Introduction
11.29.4 Sunkist Growers Revenue in Licensed Merchandise Business (2019-2024)
11.29.5 Sunkist Growers Recent Developments
11.30 WWE
11.30.1 WWE Company Details
11.30.2 WWE Business Overview
11.30.3 WWE Licensed Merchandise Introduction
11.30.4 WWE Revenue in Licensed Merchandise Business (2019-2024)
11.30.5 WWE Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
The Walt Disney Company
Meredith Corporation
PVH Corp.
Iconix Brand Group
Authentic Brands Group
Universal Brand Development
Nickelodeon (ViacomCBS)
Major League Baseball
Learfield IMG College
Sanrio
Sequential Brands Group
Hasbro
General Motors
National Basketball Association
Electrolux
National Football League
WarnerMedia
The Pokémon Company International
Procter & Gamble
Ferrari
Ralph Lauren
Mattel
Ford Motor Company
BBC Worldwide
The Hershey Company
Stanley Black & Decker
PGA Tour
National Hockey League
Sunkist Growers
WWE
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*If Applicable.
