The global Inflight Entertainment Solutions market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Inflight Entertainment Solutions is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Inflight Entertainment Solutions is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Inflight Entertainment Solutions in Commercial Aircraft is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Inflight Entertainment Solutions include Inflighto, Adaptive, Bucher Group, CABINNET AKKURT Group, Diehl Group, ECR Retail Systems, Newpro Asia, Panasonic Avionics and ViaSat, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Inflight Entertainment Solutions, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Inflight Entertainment Solutions.
Report Scope
The Inflight Entertainment Solutions market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Inflight Entertainment Solutions market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Inflight Entertainment Solutions companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
Inflighto
Adaptive
Bucher Group
CABINNET AKKURT Group
Diehl Group
ECR Retail Systems
Newpro Asia
Panasonic Avionics
ViaSat
Zodiac Aerospace
Thales
Collins Aerospace
Inflight Dublin
Segment by Type
Hardware
Software
Other
Segment by Application
Commercial Aircraft
Personal Airplane
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Inflight Entertainment Solutions companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Inflight Entertainment Solutions Âé¶¹Ô´´ Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Hardware
1.2.3 Software
1.2.4 Other
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Inflight Entertainment Solutions Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Commercial Aircraft
1.3.3 Personal Airplane
1.3.4 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Inflight Entertainment Solutions Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Inflight Entertainment Solutions Growth Trends by Region
2.2.1 Global Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Inflight Entertainment Solutions Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Inflight Entertainment Solutions Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Inflight Entertainment Solutions Âé¶¹Ô´´ Dynamics
2.3.1 Inflight Entertainment Solutions Industry Trends
2.3.2 Inflight Entertainment Solutions Âé¶¹Ô´´ Drivers
2.3.3 Inflight Entertainment Solutions Âé¶¹Ô´´ Challenges
2.3.4 Inflight Entertainment Solutions Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Inflight Entertainment Solutions Players by Revenue
3.1.1 Global Top Inflight Entertainment Solutions Players by Revenue (2019-2024)
3.1.2 Global Inflight Entertainment Solutions Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Inflight Entertainment Solutions Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Inflight Entertainment Solutions Revenue
3.4 Global Inflight Entertainment Solutions Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Inflight Entertainment Solutions Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Inflight Entertainment Solutions Revenue in 2023
3.5 Inflight Entertainment Solutions Key Players Head office and Area Served
3.6 Key Players Inflight Entertainment Solutions Product Solution and Service
3.7 Date of Enter into Inflight Entertainment Solutions Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Inflight Entertainment Solutions Breakdown Data by Type
4.1 Global Inflight Entertainment Solutions Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Inflight Entertainment Solutions Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Inflight Entertainment Solutions Breakdown Data by Application
5.1 Global Inflight Entertainment Solutions Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Inflight Entertainment Solutions Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Inflight Entertainment Solutions Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Inflight Entertainment Solutions Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Inflight Entertainment Solutions Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Inflight Entertainment Solutions Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Inflight Entertainment Solutions Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific Inflight Entertainment Solutions Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Inflight Entertainment Solutions Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America Inflight Entertainment Solutions Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Inflight Entertainment Solutions Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa Inflight Entertainment Solutions Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa Inflight Entertainment Solutions Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Inflighto
11.1.1 Inflighto Company Detail
11.1.2 Inflighto Business Overview
11.1.3 Inflighto Inflight Entertainment Solutions Introduction
11.1.4 Inflighto Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.1.5 Inflighto Recent Development
11.2 Adaptive
11.2.1 Adaptive Company Detail
11.2.2 Adaptive Business Overview
11.2.3 Adaptive Inflight Entertainment Solutions Introduction
11.2.4 Adaptive Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.2.5 Adaptive Recent Development
11.3 Bucher Group
11.3.1 Bucher Group Company Detail
11.3.2 Bucher Group Business Overview
11.3.3 Bucher Group Inflight Entertainment Solutions Introduction
11.3.4 Bucher Group Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.3.5 Bucher Group Recent Development
11.4 CABINNET AKKURT Group
11.4.1 CABINNET AKKURT Group Company Detail
11.4.2 CABINNET AKKURT Group Business Overview
11.4.3 CABINNET AKKURT Group Inflight Entertainment Solutions Introduction
11.4.4 CABINNET AKKURT Group Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.4.5 CABINNET AKKURT Group Recent Development
11.5 Diehl Group
11.5.1 Diehl Group Company Detail
11.5.2 Diehl Group Business Overview
11.5.3 Diehl Group Inflight Entertainment Solutions Introduction
11.5.4 Diehl Group Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.5.5 Diehl Group Recent Development
11.6 ECR Retail Systems
11.6.1 ECR Retail Systems Company Detail
11.6.2 ECR Retail Systems Business Overview
11.6.3 ECR Retail Systems Inflight Entertainment Solutions Introduction
11.6.4 ECR Retail Systems Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.6.5 ECR Retail Systems Recent Development
11.7 Newpro Asia
11.7.1 Newpro Asia Company Detail
11.7.2 Newpro Asia Business Overview
11.7.3 Newpro Asia Inflight Entertainment Solutions Introduction
11.7.4 Newpro Asia Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.7.5 Newpro Asia Recent Development
11.8 Panasonic Avionics
11.8.1 Panasonic Avionics Company Detail
11.8.2 Panasonic Avionics Business Overview
11.8.3 Panasonic Avionics Inflight Entertainment Solutions Introduction
11.8.4 Panasonic Avionics Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.8.5 Panasonic Avionics Recent Development
11.9 ViaSat
11.9.1 ViaSat Company Detail
11.9.2 ViaSat Business Overview
11.9.3 ViaSat Inflight Entertainment Solutions Introduction
11.9.4 ViaSat Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.9.5 ViaSat Recent Development
11.10 Zodiac Aerospace
11.10.1 Zodiac Aerospace Company Detail
11.10.2 Zodiac Aerospace Business Overview
11.10.3 Zodiac Aerospace Inflight Entertainment Solutions Introduction
11.10.4 Zodiac Aerospace Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.10.5 Zodiac Aerospace Recent Development
11.11 Thales
11.11.1 Thales Company Detail
11.11.2 Thales Business Overview
11.11.3 Thales Inflight Entertainment Solutions Introduction
11.11.4 Thales Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.11.5 Thales Recent Development
11.12 Collins Aerospace
11.12.1 Collins Aerospace Company Detail
11.12.2 Collins Aerospace Business Overview
11.12.3 Collins Aerospace Inflight Entertainment Solutions Introduction
11.12.4 Collins Aerospace Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.12.5 Collins Aerospace Recent Development
11.13 Inflight Dublin
11.13.1 Inflight Dublin Company Detail
11.13.2 Inflight Dublin Business Overview
11.13.3 Inflight Dublin Inflight Entertainment Solutions Introduction
11.13.4 Inflight Dublin Revenue in Inflight Entertainment Solutions Business (2019-2024)
11.13.5 Inflight Dublin Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Inflighto
Adaptive
Bucher Group
CABINNET AKKURT Group
Diehl Group
ECR Retail Systems
Newpro Asia
Panasonic Avionics
ViaSat
Zodiac Aerospace
Thales
Collins Aerospace
Inflight Dublin
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*If Applicable.