The global Immersive Reality for Defence market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Immersive Reality for Defence is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Immersive Reality for Defence is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Immersive Reality for Defence in 3D Modeling is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Immersive Reality for Defence include HCL Technologies Limited, Honeywell International, Inc., HTC Corporation, Immersive Media Company, CM Labs Simulations Inc., EON Reality, Inc., FAAC Incorporated, Google, LLC and NCTech Limited, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Immersive Reality for Defence, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Immersive Reality for Defence.
Report Scope
The Immersive Reality for Defence market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Immersive Reality for Defence market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Immersive Reality for Defence companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
HCL Technologies Limited
Honeywell International, Inc.
HTC Corporation
Immersive Media Company
CM Labs Simulations Inc.
EON Reality, Inc.
FAAC Incorporated
Google, LLC
NCTech Limited
Oculus
Samsung Group
Sony Corporation
SimX
Thales Group
VRgineers, Inc.
Varjo
Acer Inc.
Atheer, Inc.
Carl Zeiss AG
Magic Leap, Inc.
HTX Labs
Indra Sistemas, SA.
Lockheed Martin
Red Six Aerospace, Inc.
Segment by Type
Augmented Reality
Virtual Reality
Mixed Reality
Segment by Application
3D Modeling
Simulation and Training
Maintenance and Monitoring
Situational Awareness
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Immersive Reality for Defence companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Immersive Reality for Defence Âé¶¹Ô´´ Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Augmented Reality
1.2.3 Virtual Reality
1.2.4 Mixed Reality
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Immersive Reality for Defence Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 3D Modeling
1.3.3 Simulation and Training
1.3.4 Maintenance and Monitoring
1.3.5 Situational Awareness
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Immersive Reality for Defence Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Immersive Reality for Defence Growth Trends by Region
2.2.1 Global Immersive Reality for Defence Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Immersive Reality for Defence Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Immersive Reality for Defence Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Immersive Reality for Defence Âé¶¹Ô´´ Dynamics
2.3.1 Immersive Reality for Defence Industry Trends
2.3.2 Immersive Reality for Defence Âé¶¹Ô´´ Drivers
2.3.3 Immersive Reality for Defence Âé¶¹Ô´´ Challenges
2.3.4 Immersive Reality for Defence Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Immersive Reality for Defence Players by Revenue
3.1.1 Global Top Immersive Reality for Defence Players by Revenue (2019-2024)
3.1.2 Global Immersive Reality for Defence Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Immersive Reality for Defence Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Immersive Reality for Defence Revenue
3.4 Global Immersive Reality for Defence Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Immersive Reality for Defence Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Immersive Reality for Defence Revenue in 2023
3.5 Immersive Reality for Defence Key Players Head office and Area Served
3.6 Key Players Immersive Reality for Defence Product Solution and Service
3.7 Date of Enter into Immersive Reality for Defence Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Immersive Reality for Defence Breakdown Data by Type
4.1 Global Immersive Reality for Defence Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Immersive Reality for Defence Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Immersive Reality for Defence Breakdown Data by Application
5.1 Global Immersive Reality for Defence Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Immersive Reality for Defence Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Immersive Reality for Defence Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Immersive Reality for Defence Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Immersive Reality for Defence Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America Immersive Reality for Defence Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Immersive Reality for Defence Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Immersive Reality for Defence Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Immersive Reality for Defence Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe Immersive Reality for Defence Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Immersive Reality for Defence Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific Immersive Reality for Defence Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Immersive Reality for Defence Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific Immersive Reality for Defence Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Immersive Reality for Defence Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America Immersive Reality for Defence Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Immersive Reality for Defence Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America Immersive Reality for Defence Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Immersive Reality for Defence Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa Immersive Reality for Defence Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Immersive Reality for Defence Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa Immersive Reality for Defence Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 HCL Technologies Limited
11.1.1 HCL Technologies Limited Company Detail
11.1.2 HCL Technologies Limited Business Overview
11.1.3 HCL Technologies Limited Immersive Reality for Defence Introduction
11.1.4 HCL Technologies Limited Revenue in Immersive Reality for Defence Business (2019-2024)
11.1.5 HCL Technologies Limited Recent Development
11.2 Honeywell International, Inc.
11.2.1 Honeywell International, Inc. Company Detail
11.2.2 Honeywell International, Inc. Business Overview
11.2.3 Honeywell International, Inc. Immersive Reality for Defence Introduction
11.2.4 Honeywell International, Inc. Revenue in Immersive Reality for Defence Business (2019-2024)
11.2.5 Honeywell International, Inc. Recent Development
11.3 HTC Corporation
11.3.1 HTC Corporation Company Detail
11.3.2 HTC Corporation Business Overview
11.3.3 HTC Corporation Immersive Reality for Defence Introduction
11.3.4 HTC Corporation Revenue in Immersive Reality for Defence Business (2019-2024)
11.3.5 HTC Corporation Recent Development
11.4 Immersive Media Company
11.4.1 Immersive Media Company Company Detail
11.4.2 Immersive Media Company Business Overview
11.4.3 Immersive Media Company Immersive Reality for Defence Introduction
11.4.4 Immersive Media Company Revenue in Immersive Reality for Defence Business (2019-2024)
11.4.5 Immersive Media Company Recent Development
11.5 CM Labs Simulations Inc.
11.5.1 CM Labs Simulations Inc. Company Detail
11.5.2 CM Labs Simulations Inc. Business Overview
11.5.3 CM Labs Simulations Inc. Immersive Reality for Defence Introduction
11.5.4 CM Labs Simulations Inc. Revenue in Immersive Reality for Defence Business (2019-2024)
11.5.5 CM Labs Simulations Inc. Recent Development
11.6 EON Reality, Inc.
11.6.1 EON Reality, Inc. Company Detail
11.6.2 EON Reality, Inc. Business Overview
11.6.3 EON Reality, Inc. Immersive Reality for Defence Introduction
11.6.4 EON Reality, Inc. Revenue in Immersive Reality for Defence Business (2019-2024)
11.6.5 EON Reality, Inc. Recent Development
11.7 FAAC Incorporated
11.7.1 FAAC Incorporated Company Detail
11.7.2 FAAC Incorporated Business Overview
11.7.3 FAAC Incorporated Immersive Reality for Defence Introduction
11.7.4 FAAC Incorporated Revenue in Immersive Reality for Defence Business (2019-2024)
11.7.5 FAAC Incorporated Recent Development
11.8 Google, LLC
11.8.1 Google, LLC Company Detail
11.8.2 Google, LLC Business Overview
11.8.3 Google, LLC Immersive Reality for Defence Introduction
11.8.4 Google, LLC Revenue in Immersive Reality for Defence Business (2019-2024)
11.8.5 Google, LLC Recent Development
11.9 NCTech Limited
11.9.1 NCTech Limited Company Detail
11.9.2 NCTech Limited Business Overview
11.9.3 NCTech Limited Immersive Reality for Defence Introduction
11.9.4 NCTech Limited Revenue in Immersive Reality for Defence Business (2019-2024)
11.9.5 NCTech Limited Recent Development
11.10 Oculus
11.10.1 Oculus Company Detail
11.10.2 Oculus Business Overview
11.10.3 Oculus Immersive Reality for Defence Introduction
11.10.4 Oculus Revenue in Immersive Reality for Defence Business (2019-2024)
11.10.5 Oculus Recent Development
11.11 Samsung Group
11.11.1 Samsung Group Company Detail
11.11.2 Samsung Group Business Overview
11.11.3 Samsung Group Immersive Reality for Defence Introduction
11.11.4 Samsung Group Revenue in Immersive Reality for Defence Business (2019-2024)
11.11.5 Samsung Group Recent Development
11.12 Sony Corporation
11.12.1 Sony Corporation Company Detail
11.12.2 Sony Corporation Business Overview
11.12.3 Sony Corporation Immersive Reality for Defence Introduction
11.12.4 Sony Corporation Revenue in Immersive Reality for Defence Business (2019-2024)
11.12.5 Sony Corporation Recent Development
11.13 SimX
11.13.1 SimX Company Detail
11.13.2 SimX Business Overview
11.13.3 SimX Immersive Reality for Defence Introduction
11.13.4 SimX Revenue in Immersive Reality for Defence Business (2019-2024)
11.13.5 SimX Recent Development
11.14 Thales Group
11.14.1 Thales Group Company Detail
11.14.2 Thales Group Business Overview
11.14.3 Thales Group Immersive Reality for Defence Introduction
11.14.4 Thales Group Revenue in Immersive Reality for Defence Business (2019-2024)
11.14.5 Thales Group Recent Development
11.15 VRgineers, Inc.
11.15.1 VRgineers, Inc. Company Detail
11.15.2 VRgineers, Inc. Business Overview
11.15.3 VRgineers, Inc. Immersive Reality for Defence Introduction
11.15.4 VRgineers, Inc. Revenue in Immersive Reality for Defence Business (2019-2024)
11.15.5 VRgineers, Inc. Recent Development
11.16 Varjo
11.16.1 Varjo Company Detail
11.16.2 Varjo Business Overview
11.16.3 Varjo Immersive Reality for Defence Introduction
11.16.4 Varjo Revenue in Immersive Reality for Defence Business (2019-2024)
11.16.5 Varjo Recent Development
11.17 Acer Inc.
11.17.1 Acer Inc. Company Detail
11.17.2 Acer Inc. Business Overview
11.17.3 Acer Inc. Immersive Reality for Defence Introduction
11.17.4 Acer Inc. Revenue in Immersive Reality for Defence Business (2019-2024)
11.17.5 Acer Inc. Recent Development
11.18 Atheer, Inc.
11.18.1 Atheer, Inc. Company Detail
11.18.2 Atheer, Inc. Business Overview
11.18.3 Atheer, Inc. Immersive Reality for Defence Introduction
11.18.4 Atheer, Inc. Revenue in Immersive Reality for Defence Business (2019-2024)
11.18.5 Atheer, Inc. Recent Development
11.19 Carl Zeiss AG
11.19.1 Carl Zeiss AG Company Detail
11.19.2 Carl Zeiss AG Business Overview
11.19.3 Carl Zeiss AG Immersive Reality for Defence Introduction
11.19.4 Carl Zeiss AG Revenue in Immersive Reality for Defence Business (2019-2024)
11.19.5 Carl Zeiss AG Recent Development
11.20 Magic Leap, Inc.
11.20.1 Magic Leap, Inc. Company Detail
11.20.2 Magic Leap, Inc. Business Overview
11.20.3 Magic Leap, Inc. Immersive Reality for Defence Introduction
11.20.4 Magic Leap, Inc. Revenue in Immersive Reality for Defence Business (2019-2024)
11.20.5 Magic Leap, Inc. Recent Development
11.21 HTX Labs
11.21.1 HTX Labs Company Detail
11.21.2 HTX Labs Business Overview
11.21.3 HTX Labs Immersive Reality for Defence Introduction
11.21.4 HTX Labs Revenue in Immersive Reality for Defence Business (2019-2024)
11.21.5 HTX Labs Recent Development
11.22 Indra Sistemas, SA.
11.22.1 Indra Sistemas, SA. Company Detail
11.22.2 Indra Sistemas, SA. Business Overview
11.22.3 Indra Sistemas, SA. Immersive Reality for Defence Introduction
11.22.4 Indra Sistemas, SA. Revenue in Immersive Reality for Defence Business (2019-2024)
11.22.5 Indra Sistemas, SA. Recent Development
11.23 Lockheed Martin
11.23.1 Lockheed Martin Company Detail
11.23.2 Lockheed Martin Business Overview
11.23.3 Lockheed Martin Immersive Reality for Defence Introduction
11.23.4 Lockheed Martin Revenue in Immersive Reality for Defence Business (2019-2024)
11.23.5 Lockheed Martin Recent Development
11.24 Red Six Aerospace, Inc.
11.24.1 Red Six Aerospace, Inc. Company Detail
11.24.2 Red Six Aerospace, Inc. Business Overview
11.24.3 Red Six Aerospace, Inc. Immersive Reality for Defence Introduction
11.24.4 Red Six Aerospace, Inc. Revenue in Immersive Reality for Defence Business (2019-2024)
11.24.5 Red Six Aerospace, Inc. Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
HCL Technologies Limited
Honeywell International, Inc.
HTC Corporation
Immersive Media Company
CM Labs Simulations Inc.
EON Reality, Inc.
FAAC Incorporated
Google, LLC
NCTech Limited
Oculus
Samsung Group
Sony Corporation
SimX
Thales Group
VRgineers, Inc.
Varjo
Acer Inc.
Atheer, Inc.
Carl Zeiss AG
Magic Leap, Inc.
HTX Labs
Indra Sistemas, SA.
Lockheed Martin
Red Six Aerospace, Inc.
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*If Applicable.