Highlights
The global Household Puzzle and Cards Entertainment market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
North American market for Household Puzzle and Cards Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Household Puzzle and Cards Entertainment is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global manufacturers of Household Puzzle and Cards Entertainment include Springbok Puzzles, Robotime, Disney, Schmidt Spiele, CubicFun, Educa Borras, Ravensburger, Artifact Puzzles and Tenyo, etc. in 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Household Puzzle and Cards Entertainment, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Household Puzzle and Cards Entertainment.
The Household Puzzle and Cards Entertainment market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Household Puzzle and Cards Entertainment market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Household Puzzle and Cards Entertainment manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.
By Company
Springbok Puzzles
Robotime
Disney
Schmidt Spiele
CubicFun
Educa Borras
Ravensburger
Artifact Puzzles
Tenyo
Toy Town
Cobble Hill
White Mountain Puzzles
Buffalo Games
Castorland
Hape
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
Segment by Type
Puzzle
Cards
Segment by Application
Adult
Children
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Household Puzzle and Cards Entertainment manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Household Puzzle and Cards Entertainment in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Household Puzzle and Cards Entertainment 麻豆原创 Overview
1.1 Product Overview and Scope of Household Puzzle and Cards Entertainment
1.2 Household Puzzle and Cards Entertainment Segment by Type
1.2.1 Global Household Puzzle and Cards Entertainment 麻豆原创 Value Comparison by Type (2023-2029)
1.2.2 Puzzle
1.2.3 Cards
1.3 Household Puzzle and Cards Entertainment Segment by Application
1.3.1 Global Household Puzzle and Cards Entertainment 麻豆原创 Value by Application: (2023-2029)
1.3.2 Adult
1.3.3 Children
1.4 Global Household Puzzle and Cards Entertainment 麻豆原创 Size Estimates and Forecasts
1.4.1 Global Household Puzzle and Cards Entertainment Revenue 2018-2029
1.4.2 Global Household Puzzle and Cards Entertainment Sales 2018-2029
1.4.3 Global Household Puzzle and Cards Entertainment 麻豆原创 Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Household Puzzle and Cards Entertainment 麻豆原创 Competition by Manufacturers
2.1 Global Household Puzzle and Cards Entertainment Sales 麻豆原创 Share by Manufacturers (2018-2023)
2.2 Global Household Puzzle and Cards Entertainment Revenue 麻豆原创 Share by Manufacturers (2018-2023)
2.3 Global Household Puzzle and Cards Entertainment Average Price by Manufacturers (2018-2023)
2.4 Global Household Puzzle and Cards Entertainment Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Household Puzzle and Cards Entertainment, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Household Puzzle and Cards Entertainment, Product Type & Application
2.7 Household Puzzle and Cards Entertainment 麻豆原创 Competitive Situation and Trends
2.7.1 Household Puzzle and Cards Entertainment 麻豆原创 Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Household Puzzle and Cards Entertainment Players 麻豆原创 Share by Revenue
2.7.3 Global Household Puzzle and Cards Entertainment 麻豆原创 Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Household Puzzle and Cards Entertainment Retrospective 麻豆原创 Scenario by Region
3.1 Global Household Puzzle and Cards Entertainment 麻豆原创 Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Household Puzzle and Cards Entertainment Global Household Puzzle and Cards Entertainment Sales by Region: 2018-2029
3.2.1 Global Household Puzzle and Cards Entertainment Sales by Region: 2018-2023
3.2.2 Global Household Puzzle and Cards Entertainment Sales by Region: 2024-2029
3.3 Global Household Puzzle and Cards Entertainment Global Household Puzzle and Cards Entertainment Revenue by Region: 2018-2029
3.3.1 Global Household Puzzle and Cards Entertainment Revenue by Region: 2018-2023
3.3.2 Global Household Puzzle and Cards Entertainment Revenue by Region: 2024-2029
3.4 North America Household Puzzle and Cards Entertainment 麻豆原创 Facts & Figures by Country
3.4.1 North America Household Puzzle and Cards Entertainment 麻豆原创 Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Household Puzzle and Cards Entertainment Sales by Country (2018-2029)
3.4.3 North America Household Puzzle and Cards Entertainment Revenue by Country (2018-2029)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Household Puzzle and Cards Entertainment 麻豆原创 Facts & Figures by Country
3.5.1 Europe Household Puzzle and Cards Entertainment 麻豆原创 Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Household Puzzle and Cards Entertainment Sales by Country (2018-2029)
3.5.3 Europe Household Puzzle and Cards Entertainment Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Household Puzzle and Cards Entertainment 麻豆原创 Facts & Figures by Country
3.6.1 Asia Pacific Household Puzzle and Cards Entertainment 麻豆原创 Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Household Puzzle and Cards Entertainment Sales by Country (2018-2029)
3.6.3 Asia Pacific Household Puzzle and Cards Entertainment Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Household Puzzle and Cards Entertainment 麻豆原创 Facts & Figures by Country
3.7.1 Latin America Household Puzzle and Cards Entertainment 麻豆原创 Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Household Puzzle and Cards Entertainment Sales by Country (2018-2029)
3.7.3 Latin America Household Puzzle and Cards Entertainment Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Household Puzzle and Cards Entertainment 麻豆原创 Facts & Figures by Country
3.8.1 Middle East and Africa Household Puzzle and Cards Entertainment 麻豆原创 Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Household Puzzle and Cards Entertainment Sales by Country (2018-2029)
3.8.3 Middle East and Africa Household Puzzle and Cards Entertainment Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Household Puzzle and Cards Entertainment Sales by Type (2018-2029)
4.1.1 Global Household Puzzle and Cards Entertainment Sales by Type (2018-2023)
4.1.2 Global Household Puzzle and Cards Entertainment Sales by Type (2024-2029)
4.1.3 Global Household Puzzle and Cards Entertainment Sales 麻豆原创 Share by Type (2018-2029)
4.2 Global Household Puzzle and Cards Entertainment Revenue by Type (2018-2029)
4.2.1 Global Household Puzzle and Cards Entertainment Revenue by Type (2018-2023)
4.2.2 Global Household Puzzle and Cards Entertainment Revenue by Type (2024-2029)
4.2.3 Global Household Puzzle and Cards Entertainment Revenue 麻豆原创 Share by Type (2018-2029)
4.3 Global Household Puzzle and Cards Entertainment Price by Type (2018-2029)
5 Segment by Application
5.1 Global Household Puzzle and Cards Entertainment Sales by Application (2018-2029)
5.1.1 Global Household Puzzle and Cards Entertainment Sales by Application (2018-2023)
5.1.2 Global Household Puzzle and Cards Entertainment Sales by Application (2024-2029)
5.1.3 Global Household Puzzle and Cards Entertainment Sales 麻豆原创 Share by Application (2018-2029)
5.2 Global Household Puzzle and Cards Entertainment Revenue by Application (2018-2029)
5.2.1 Global Household Puzzle and Cards Entertainment Revenue by Application (2018-2023)
5.2.2 Global Household Puzzle and Cards Entertainment Revenue by Application (2024-2029)
5.2.3 Global Household Puzzle and Cards Entertainment Revenue 麻豆原创 Share by Application (2018-2029)
5.3 Global Household Puzzle and Cards Entertainment Price by Application (2018-2029)
6 Key Companies Profiled
6.1 Springbok Puzzles
6.1.1 Springbok Puzzles Corporation Information
6.1.2 Springbok Puzzles Description and Business Overview
6.1.3 Springbok Puzzles Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.1.4 Springbok Puzzles Household Puzzle and Cards Entertainment Product Portfolio
6.1.5 Springbok Puzzles Recent Developments/Updates
6.2 Robotime
6.2.1 Robotime Corporation Information
6.2.2 Robotime Description and Business Overview
6.2.3 Robotime Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Robotime Household Puzzle and Cards Entertainment Product Portfolio
6.2.5 Robotime Recent Developments/Updates
6.3 Disney
6.3.1 Disney Corporation Information
6.3.2 Disney Description and Business Overview
6.3.3 Disney Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.3.4 Disney Household Puzzle and Cards Entertainment Product Portfolio
6.3.5 Disney Recent Developments/Updates
6.4 Schmidt Spiele
6.4.1 Schmidt Spiele Corporation Information
6.4.2 Schmidt Spiele Description and Business Overview
6.4.3 Schmidt Spiele Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Schmidt Spiele Household Puzzle and Cards Entertainment Product Portfolio
6.4.5 Schmidt Spiele Recent Developments/Updates
6.5 CubicFun
6.5.1 CubicFun Corporation Information
6.5.2 CubicFun Description and Business Overview
6.5.3 CubicFun Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.5.4 CubicFun Household Puzzle and Cards Entertainment Product Portfolio
6.5.5 CubicFun Recent Developments/Updates
6.6 Educa Borras
6.6.1 Educa Borras Corporation Information
6.6.2 Educa Borras Description and Business Overview
6.6.3 Educa Borras Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Educa Borras Household Puzzle and Cards Entertainment Product Portfolio
6.6.5 Educa Borras Recent Developments/Updates
6.7 Ravensburger
6.6.1 Ravensburger Corporation Information
6.6.2 Ravensburger Description and Business Overview
6.6.3 Ravensburger Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Ravensburger Household Puzzle and Cards Entertainment Product Portfolio
6.7.5 Ravensburger Recent Developments/Updates
6.8 Artifact Puzzles
6.8.1 Artifact Puzzles Corporation Information
6.8.2 Artifact Puzzles Description and Business Overview
6.8.3 Artifact Puzzles Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Artifact Puzzles Household Puzzle and Cards Entertainment Product Portfolio
6.8.5 Artifact Puzzles Recent Developments/Updates
6.9 Tenyo
6.9.1 Tenyo Corporation Information
6.9.2 Tenyo Description and Business Overview
6.9.3 Tenyo Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.9.4 Tenyo Household Puzzle and Cards Entertainment Product Portfolio
6.9.5 Tenyo Recent Developments/Updates
6.10 Toy Town
6.10.1 Toy Town Corporation Information
6.10.2 Toy Town Description and Business Overview
6.10.3 Toy Town Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.10.4 Toy Town Household Puzzle and Cards Entertainment Product Portfolio
6.10.5 Toy Town Recent Developments/Updates
6.11 Cobble Hill
6.11.1 Cobble Hill Corporation Information
6.11.2 Cobble Hill Household Puzzle and Cards Entertainment Description and Business Overview
6.11.3 Cobble Hill Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.11.4 Cobble Hill Household Puzzle and Cards Entertainment Product Portfolio
6.11.5 Cobble Hill Recent Developments/Updates
6.12 White Mountain Puzzles
6.12.1 White Mountain Puzzles Corporation Information
6.12.2 White Mountain Puzzles Household Puzzle and Cards Entertainment Description and Business Overview
6.12.3 White Mountain Puzzles Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.12.4 White Mountain Puzzles Household Puzzle and Cards Entertainment Product Portfolio
6.12.5 White Mountain Puzzles Recent Developments/Updates
6.13 Buffalo Games
6.13.1 Buffalo Games Corporation Information
6.13.2 Buffalo Games Household Puzzle and Cards Entertainment Description and Business Overview
6.13.3 Buffalo Games Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.13.4 Buffalo Games Household Puzzle and Cards Entertainment Product Portfolio
6.13.5 Buffalo Games Recent Developments/Updates
6.14 Castorland
6.14.1 Castorland Corporation Information
6.14.2 Castorland Household Puzzle and Cards Entertainment Description and Business Overview
6.14.3 Castorland Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.14.4 Castorland Household Puzzle and Cards Entertainment Product Portfolio
6.14.5 Castorland Recent Developments/Updates
6.15 Hape
6.15.1 Hape Corporation Information
6.15.2 Hape Household Puzzle and Cards Entertainment Description and Business Overview
6.15.3 Hape Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.15.4 Hape Household Puzzle and Cards Entertainment Product Portfolio
6.15.5 Hape Recent Developments/Updates
6.16 Asmodee Editions
6.16.1 Asmodee Editions Corporation Information
6.16.2 Asmodee Editions Household Puzzle and Cards Entertainment Description and Business Overview
6.16.3 Asmodee Editions Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.16.4 Asmodee Editions Household Puzzle and Cards Entertainment Product Portfolio
6.16.5 Asmodee Editions Recent Developments/Updates
6.17 Goliath B.V.
6.17.1 Goliath B.V. Corporation Information
6.17.2 Goliath B.V. Household Puzzle and Cards Entertainment Description and Business Overview
6.17.3 Goliath B.V. Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.17.4 Goliath B.V. Household Puzzle and Cards Entertainment Product Portfolio
6.17.5 Goliath B.V. Recent Developments/Updates
6.18 Grand Prix International
6.18.1 Grand Prix International Corporation Information
6.18.2 Grand Prix International Household Puzzle and Cards Entertainment Description and Business Overview
6.18.3 Grand Prix International Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.18.4 Grand Prix International Household Puzzle and Cards Entertainment Product Portfolio
6.18.5 Grand Prix International Recent Developments/Updates
6.19 Hasbro
6.19.1 Hasbro Corporation Information
6.19.2 Hasbro Household Puzzle and Cards Entertainment Description and Business Overview
6.19.3 Hasbro Household Puzzle and Cards Entertainment Sales, Revenue and Gross Margin (2018-2023)
6.19.4 Hasbro Household Puzzle and Cards Entertainment Product Portfolio
6.19.5 Hasbro Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Household Puzzle and Cards Entertainment Industry Chain Analysis
7.2 Household Puzzle and Cards Entertainment Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Household Puzzle and Cards Entertainment Production Mode & Process
7.4 Household Puzzle and Cards Entertainment Sales and 麻豆原创ing
7.4.1 Household Puzzle and Cards Entertainment Sales Channels
7.4.2 Household Puzzle and Cards Entertainment Distributors
7.5 Household Puzzle and Cards Entertainment Customers
8 Household Puzzle and Cards Entertainment 麻豆原创 Dynamics
8.1 Household Puzzle and Cards Entertainment Industry Trends
8.2 Household Puzzle and Cards Entertainment 麻豆原创 Drivers
8.3 Household Puzzle and Cards Entertainment 麻豆原创 Challenges
8.4 Household Puzzle and Cards Entertainment 麻豆原创 Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 麻豆原创 Size Estimation
10.1.3 麻豆原创 Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Springbok Puzzles
Robotime
Disney
Schmidt Spiele
CubicFun
Educa Borras
Ravensburger
Artifact Puzzles
Tenyo
Toy Town
Cobble Hill
White Mountain Puzzles
Buffalo Games
Castorland
Hape
Asmodee Editions
Goliath B.V.
Grand Prix International
Hasbro
听
听
*If Applicable.