The global market for High-End Gaming Graphics Card was valued at US$ 60880 million in the year 2024 and is projected to reach a revised size of US$ 215430 million by 2031, growing at a CAGR of 20.6% during the forecast period.
A high-end gaming graphics card is a type of graphics card that is designed to deliver the best performance and quality for playing the most demanding and advanced video games. A high-end gaming graphics card usually has a powerful GPU, a large amount of memory, a high clock speed, a sophisticated cooling system, and support for features such as ray tracing, DLSS, VR, and high refresh rates. A high-end gaming graphics card is typically more expensive and consumes more power than a mid-range or low-end graphics card.
The high-end gaming graphics card market has shown a rapid development trend in recent years, mainly driven by the demand of the gaming industry, virtual reality (VR), artificial intelligence (AI) and high-performance computing (HPC). With the continuous advancement of technology, especially innovations in graphics processing, ray tracing, AI acceleration, etc., high-end gaming graphics cards have gradually become the first choice for consumers pursuing the ultimate gaming experience and high-quality graphics rendering.
First, the popularity of ray tracing technology is one of the key factors driving the growth of the high-end graphics card market. Ray tracing can simulate the light and shadow effects of the real world and enhance the realism of the game screen, which has a strong appeal to gamers and content creators. Mainstream manufacturers such as NVIDIA and AMD have successively launched graphics cards that support ray tracing, which has led to a continuous increase in the market demand for high-end graphics cards.
Secondly, with the popularity of 4K and 8K resolutions, gamers have higher and higher demands for graphics card performance. High-end graphics cards can not only provide higher resolutions and more stable frame rates, but also support more complex application scenarios such as virtual reality and augmented reality. In addition, the introduction of AI technology has also improved the performance of graphics cards and enhanced the capabilities of image processing and deep learning.
However, the price of high-end graphics cards has always been high, and the global chip shortage has affected the market supply, making it difficult for some consumers to buy their favorite products. Nevertheless, as production capacity recovers and technology continues to mature, market demand for high-end graphics cards will continue to grow, especially in e-sports, creative design, and professional computing.
In general, the high-end gaming graphics card market has broad prospects. With the continuous promotion of technological innovation and the continuous upgrading of consumer demand, the market will continue to maintain rapid growth in the future.
Report Scope
This report aims to provide a comprehensive presentation of the global market for High-End Gaming Graphics Card, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding High-End Gaming Graphics Card.
The High-End Gaming Graphics Card market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global High-End Gaming Graphics Card market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the High-End Gaming Graphics Card manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
NVIDIA
AMD
Sapphire
ASUS
MSI
XFX
PowerColor
ASRock
YESTON
SOONFOALS
VASTARMOR
Colorful
PELADN
GALAXY
Segment by Type
NVIDIA Series
AMD Series
Segment by Application
Online Sales
Offline Sales
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of High-End Gaming Graphics Card manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of High-End Gaming Graphics Card in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report. 
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 High-End Gaming Graphics Card Âé¶¹Ô´´ Overview
1.1 Product Definition
1.2 High-End Gaming Graphics Card by Type
1.2.1 Global High-End Gaming Graphics Card Âé¶¹Ô´´ Value Comparison by Type (2024 VS 2031)
1.2.2 NVIDIA Series
1.2.3 AMD Series
1.3 High-End Gaming Graphics Card by Application
1.3.1 Global High-End Gaming Graphics Card Âé¶¹Ô´´ Value by Application (2024 VS 2031)
1.3.2 Online Sales
1.3.3 Offline Sales
1.4 Global High-End Gaming Graphics Card Âé¶¹Ô´´ Size Estimates and Forecasts
1.4.1 Global High-End Gaming Graphics Card Revenue 2020-2031
1.4.2 Global High-End Gaming Graphics Card Sales 2020-2031
1.4.3 Global High-End Gaming Graphics Card Âé¶¹Ô´´ Average Price (2020-2031)
1.5 Assumptions and Limitations
2 High-End Gaming Graphics Card Âé¶¹Ô´´ Competition by Manufacturers
2.1 Global High-End Gaming Graphics Card Sales Âé¶¹Ô´´ Share by Manufacturers (2020-2025)
2.2 Global High-End Gaming Graphics Card Revenue Âé¶¹Ô´´ Share by Manufacturers (2020-2025)
2.3 Global High-End Gaming Graphics Card Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of High-End Gaming Graphics Card, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of High-End Gaming Graphics Card, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of High-End Gaming Graphics Card, Product Type & Application
2.7 Global Key Manufacturers of High-End Gaming Graphics Card, Date of Enter into This Industry
2.8 Global High-End Gaming Graphics Card Âé¶¹Ô´´ Competitive Situation and Trends
2.8.1 Global High-End Gaming Graphics Card Âé¶¹Ô´´ Concentration Rate
2.8.2 The Global 5 and 10 Largest High-End Gaming Graphics Card Players Âé¶¹Ô´´ Share by Revenue
2.8.3 Global High-End Gaming Graphics Card Company Type and Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global High-End Gaming Graphics Card Âé¶¹Ô´´ Scenario by Region
3.1 Global High-End Gaming Graphics Card Âé¶¹Ô´´ Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global High-End Gaming Graphics Card Sales by Region: 2020-2031
3.2.1 Global High-End Gaming Graphics Card Sales by Region: 2020-2025
3.2.2 Global High-End Gaming Graphics Card Sales by Region: 2026-2031
3.3 Global High-End Gaming Graphics Card Revenue by Region: 2020-2031
3.3.1 Global High-End Gaming Graphics Card Revenue by Region: 2020-2025
3.3.2 Global High-End Gaming Graphics Card Revenue by Region: 2026-2031
3.4 North America High-End Gaming Graphics Card Âé¶¹Ô´´ Facts & Figures by Country
3.4.1 North America High-End Gaming Graphics Card Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America High-End Gaming Graphics Card Sales by Country (2020-2031)
3.4.3 North America High-End Gaming Graphics Card Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe High-End Gaming Graphics Card Âé¶¹Ô´´ Facts & Figures by Country
3.5.1 Europe High-End Gaming Graphics Card Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe High-End Gaming Graphics Card Sales by Country (2020-2031)
3.5.3 Europe High-End Gaming Graphics Card Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific High-End Gaming Graphics Card Âé¶¹Ô´´ Facts & Figures by Region
3.6.1 Asia Pacific High-End Gaming Graphics Card Âé¶¹Ô´´ Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific High-End Gaming Graphics Card Sales by Region (2020-2031)
3.6.3 Asia Pacific High-End Gaming Graphics Card Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America High-End Gaming Graphics Card Âé¶¹Ô´´ Facts & Figures by Country
3.7.1 Latin America High-End Gaming Graphics Card Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America High-End Gaming Graphics Card Sales by Country (2020-2031)
3.7.3 Latin America High-End Gaming Graphics Card Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa High-End Gaming Graphics Card Âé¶¹Ô´´ Facts & Figures by Country
3.8.1 Middle East and Africa High-End Gaming Graphics Card Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa High-End Gaming Graphics Card Sales by Country (2020-2031)
3.8.3 Middle East and Africa High-End Gaming Graphics Card Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global High-End Gaming Graphics Card Sales by Type (2020-2031)
4.1.1 Global High-End Gaming Graphics Card Sales by Type (2020-2025)
4.1.2 Global High-End Gaming Graphics Card Sales by Type (2026-2031)
4.1.3 Global High-End Gaming Graphics Card Sales Âé¶¹Ô´´ Share by Type (2020-2031)
4.2 Global High-End Gaming Graphics Card Revenue by Type (2020-2031)
4.2.1 Global High-End Gaming Graphics Card Revenue by Type (2020-2025)
4.2.2 Global High-End Gaming Graphics Card Revenue by Type (2026-2031)
4.2.3 Global High-End Gaming Graphics Card Revenue Âé¶¹Ô´´ Share by Type (2020-2031)
4.3 Global High-End Gaming Graphics Card Price by Type (2020-2031)
5 Segment by Application
5.1 Global High-End Gaming Graphics Card Sales by Application (2020-2031)
5.1.1 Global High-End Gaming Graphics Card Sales by Application (2020-2025)
5.1.2 Global High-End Gaming Graphics Card Sales by Application (2026-2031)
5.1.3 Global High-End Gaming Graphics Card Sales Âé¶¹Ô´´ Share by Application (2020-2031)
5.2 Global High-End Gaming Graphics Card Revenue by Application (2020-2031)
5.2.1 Global High-End Gaming Graphics Card Revenue by Application (2020-2025)
5.2.2 Global High-End Gaming Graphics Card Revenue by Application (2026-2031)
5.2.3 Global High-End Gaming Graphics Card Revenue Âé¶¹Ô´´ Share by Application (2020-2031)
5.3 Global High-End Gaming Graphics Card Price by Application (2020-2031)
6 Key Companies Profiled
6.1 NVIDIA
6.1.1 NVIDIA Company Information
6.1.2 NVIDIA Description and Business Overview
6.1.3 NVIDIA High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.1.4 NVIDIA High-End Gaming Graphics Card Product Portfolio
6.1.5 NVIDIA Recent Developments/Updates
6.2 AMD
6.2.1 AMD Company Information
6.2.2 AMD Description and Business Overview
6.2.3 AMD High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.2.4 AMD High-End Gaming Graphics Card Product Portfolio
6.2.5 AMD Recent Developments/Updates
6.3 Sapphire
6.3.1 Sapphire Company Information
6.3.2 Sapphire Description and Business Overview
6.3.3 Sapphire High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.3.4 Sapphire High-End Gaming Graphics Card Product Portfolio
6.3.5 Sapphire Recent Developments/Updates
6.4 ASUS
6.4.1 ASUS Company Information
6.4.2 ASUS Description and Business Overview
6.4.3 ASUS High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.4.4 ASUS High-End Gaming Graphics Card Product Portfolio
6.4.5 ASUS Recent Developments/Updates
6.5 MSI
6.5.1 MSI Company Information
6.5.2 MSI Description and Business Overview
6.5.3 MSI High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.5.4 MSI High-End Gaming Graphics Card Product Portfolio
6.5.5 MSI Recent Developments/Updates
6.6 XFX
6.6.1 XFX Company Information
6.6.2 XFX Description and Business Overview
6.6.3 XFX High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.6.4 XFX High-End Gaming Graphics Card Product Portfolio
6.6.5 XFX Recent Developments/Updates
6.7 PowerColor
6.7.1 PowerColor Company Information
6.7.2 PowerColor Description and Business Overview
6.7.3 PowerColor High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.7.4 PowerColor High-End Gaming Graphics Card Product Portfolio
6.7.5 PowerColor Recent Developments/Updates
6.8 ASRock
6.8.1 ASRock Company Information
6.8.2 ASRock Description and Business Overview
6.8.3 ASRock High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.8.4 ASRock High-End Gaming Graphics Card Product Portfolio
6.8.5 ASRock Recent Developments/Updates
6.9 YESTON
6.9.1 YESTON Company Information
6.9.2 YESTON Description and Business Overview
6.9.3 YESTON High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.9.4 YESTON High-End Gaming Graphics Card Product Portfolio
6.9.5 YESTON Recent Developments/Updates
6.10 SOONFOALS
6.10.1 SOONFOALS Company Information
6.10.2 SOONFOALS Description and Business Overview
6.10.3 SOONFOALS High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.10.4 SOONFOALS High-End Gaming Graphics Card Product Portfolio
6.10.5 SOONFOALS Recent Developments/Updates
6.11 VASTARMOR
6.11.1 VASTARMOR Company Information
6.11.2 VASTARMOR Description and Business Overview
6.11.3 VASTARMOR High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.11.4 VASTARMOR High-End Gaming Graphics Card Product Portfolio
6.11.5 VASTARMOR Recent Developments/Updates
6.12 Colorful
6.12.1 Colorful Company Information
6.12.2 Colorful Description and Business Overview
6.12.3 Colorful High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Colorful High-End Gaming Graphics Card Product Portfolio
6.12.5 Colorful Recent Developments/Updates
6.13 PELADN
6.13.1 PELADN Company Information
6.13.2 PELADN Description and Business Overview
6.13.3 PELADN High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.13.4 PELADN High-End Gaming Graphics Card Product Portfolio
6.13.5 PELADN Recent Developments/Updates
6.14 GALAXY
6.14.1 GALAXY Company Information
6.14.2 GALAXY Description and Business Overview
6.14.3 GALAXY High-End Gaming Graphics Card Sales, Revenue and Gross Margin (2020-2025)
6.14.4 GALAXY High-End Gaming Graphics Card Product Portfolio
6.14.5 GALAXY Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 High-End Gaming Graphics Card Industry Chain Analysis
7.2 High-End Gaming Graphics Card Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 High-End Gaming Graphics Card Production Mode & Process Analysis
7.4 High-End Gaming Graphics Card Sales and Âé¶¹Ô´´ing
7.4.1 High-End Gaming Graphics Card Sales Channels
7.4.2 High-End Gaming Graphics Card Distributors
7.5 High-End Gaming Graphics Card Customer Analysis
8 High-End Gaming Graphics Card Âé¶¹Ô´´ Dynamics
8.1 High-End Gaming Graphics Card Industry Trends
8.2 High-End Gaming Graphics Card Âé¶¹Ô´´ Drivers
8.3 High-End Gaming Graphics Card Âé¶¹Ô´´ Challenges
8.4 High-End Gaming Graphics Card Âé¶¹Ô´´ Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Âé¶¹Ô´´ Size Estimation
10.1.3 Âé¶¹Ô´´ Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
NVIDIA
AMD
Sapphire
ASUS
MSI
XFX
PowerColor
ASRock
YESTON
SOONFOALS
VASTARMOR
Colorful
PELADN
GALAXY
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Ìý
*If Applicable.