

A graphic novel is a book made up of comics content. Although the word "novel" normally refers to long fictional works, the term "graphic novel" is applied broadly and includes fiction, non-fiction, and anthologized work. It is, at least in the United States, distinguished from the term "comic book", which is generally used for comics periodicals (see American comic book).
Highlights
The global Graphic Novel market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Netherlands-Ukraine War were considered while estimating market sizes.
North American market for Graphic Novel is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Graphic Novel is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global manufacturers of Graphic Novel include The Walt Disney Company, Warner Bros, Image Comics, IDW Publishing, Boom! Studios, Shueisha, Shogakukan, Titan Publishing Group and ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â, etc. in 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Graphic Novel, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Graphic Novel.
The Graphic Novel market size, estimations, and forecasts are provided in terms of sales volume (Units) and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Graphic Novel market comprehensively. Regional market sizes, concerning products by type, by application and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Graphic Novel manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by type, by application and by regions.
By Company
The Walt Disney Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Titan Publishing Group
¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â
Dark Horse Comics
Archaia Entertainment
Kodansha
Segment by Type
Fiction
Non-fiction
Anthologized
Segment by Application
Book Stores
Online Shopping
Consumption by Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Indonesia
Thailand
Malaysia
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Graphic Novel manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Graphic Novel in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Graphic Novel Âé¶¹Ô´´ Overview
1.1 Product Overview and Scope of Graphic Novel
1.2 Graphic Novel Segment by Type
1.2.1 Global Graphic Novel Âé¶¹Ô´´ Value Comparison by Type (2023-2029)
1.2.2 Fiction
1.2.3 Non-fiction
1.2.4 Anthologized
1.3 Graphic Novel Segment by Application
1.3.1 Global Graphic Novel Âé¶¹Ô´´ Value by Application: (2023-2029)
1.3.2 Book Stores
1.3.3 Online Shopping
1.4 Global Graphic Novel Âé¶¹Ô´´ Size Estimates and Forecasts
1.4.1 Global Graphic Novel Revenue 2018-2029
1.4.2 Global Graphic Novel Sales 2018-2029
1.4.3 Global Graphic Novel Âé¶¹Ô´´ Average Price (2018-2029)
1.5 Assumptions and Limitations
2 Graphic Novel Âé¶¹Ô´´ Competition by Manufacturers
2.1 Global Graphic Novel Sales Âé¶¹Ô´´ Share by Manufacturers (2018-2023)
2.2 Global Graphic Novel Revenue Âé¶¹Ô´´ Share by Manufacturers (2018-2023)
2.3 Global Graphic Novel Average Price by Manufacturers (2018-2023)
2.4 Global Graphic Novel Industry Ranking 2021 VS 2022 VS 2023
2.5 Global Key Manufacturers of Graphic Novel, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Graphic Novel, Product Type & Application
2.7 Graphic Novel Âé¶¹Ô´´ Competitive Situation and Trends
2.7.1 Graphic Novel Âé¶¹Ô´´ Concentration Rate
2.7.2 The Global Top 5 and Top 10 Largest Graphic Novel Players Âé¶¹Ô´´ Share by Revenue
2.7.3 Global Graphic Novel Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.8 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Graphic Novel Retrospective Âé¶¹Ô´´ Scenario by Region
3.1 Global Graphic Novel Âé¶¹Ô´´ Size by Region: 2018 Versus 2022 Versus 2029
3.2 Global Graphic Novel Global Graphic Novel Sales by Region: 2018-2029
3.2.1 Global Graphic Novel Sales by Region: 2018-2023
3.2.2 Global Graphic Novel Sales by Region: 2024-2029
3.3 Global Graphic Novel Global Graphic Novel Revenue by Region: 2018-2029
3.3.1 Global Graphic Novel Revenue by Region: 2018-2023
3.3.2 Global Graphic Novel Revenue by Region: 2024-2029
3.4 North America Graphic Novel Âé¶¹Ô´´ Facts & Figures by Country
3.4.1 North America Graphic Novel Âé¶¹Ô´´ Size by Country: 2018 VS 2022 VS 2029
3.4.2 North America Graphic Novel Sales by Country (2018-2029)
3.4.3 North America Graphic Novel Revenue by Country (2018-2029)
3.4.4 United States
3.4.5 Canada
3.5 Europe Graphic Novel Âé¶¹Ô´´ Facts & Figures by Country
3.5.1 Europe Graphic Novel Âé¶¹Ô´´ Size by Country: 2018 VS 2022 VS 2029
3.5.2 Europe Graphic Novel Sales by Country (2018-2029)
3.5.3 Europe Graphic Novel Revenue by Country (2018-2029)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Graphic Novel Âé¶¹Ô´´ Facts & Figures by Country
3.6.1 Asia Pacific Graphic Novel Âé¶¹Ô´´ Size by Country: 2018 VS 2022 VS 2029
3.6.2 Asia Pacific Graphic Novel Sales by Country (2018-2029)
3.6.3 Asia Pacific Graphic Novel Revenue by Country (2018-2029)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.7 Latin America Graphic Novel Âé¶¹Ô´´ Facts & Figures by Country
3.7.1 Latin America Graphic Novel Âé¶¹Ô´´ Size by Country: 2018 VS 2022 VS 2029
3.7.2 Latin America Graphic Novel Sales by Country (2018-2029)
3.7.3 Latin America Graphic Novel Revenue by Country (2018-2029)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Graphic Novel Âé¶¹Ô´´ Facts & Figures by Country
3.8.1 Middle East and Africa Graphic Novel Âé¶¹Ô´´ Size by Country: 2018 VS 2022 VS 2029
3.8.2 Middle East and Africa Graphic Novel Sales by Country (2018-2029)
3.8.3 Middle East and Africa Graphic Novel Revenue by Country (2018-2029)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Graphic Novel Sales by Type (2018-2029)
4.1.1 Global Graphic Novel Sales by Type (2018-2023)
4.1.2 Global Graphic Novel Sales by Type (2024-2029)
4.1.3 Global Graphic Novel Sales Âé¶¹Ô´´ Share by Type (2018-2029)
4.2 Global Graphic Novel Revenue by Type (2018-2029)
4.2.1 Global Graphic Novel Revenue by Type (2018-2023)
4.2.2 Global Graphic Novel Revenue by Type (2024-2029)
4.2.3 Global Graphic Novel Revenue Âé¶¹Ô´´ Share by Type (2018-2029)
4.3 Global Graphic Novel Price by Type (2018-2029)
5 Segment by Application
5.1 Global Graphic Novel Sales by Application (2018-2029)
5.1.1 Global Graphic Novel Sales by Application (2018-2023)
5.1.2 Global Graphic Novel Sales by Application (2024-2029)
5.1.3 Global Graphic Novel Sales Âé¶¹Ô´´ Share by Application (2018-2029)
5.2 Global Graphic Novel Revenue by Application (2018-2029)
5.2.1 Global Graphic Novel Revenue by Application (2018-2023)
5.2.2 Global Graphic Novel Revenue by Application (2024-2029)
5.2.3 Global Graphic Novel Revenue Âé¶¹Ô´´ Share by Application (2018-2029)
5.3 Global Graphic Novel Price by Application (2018-2029)
6 Key Companies Profiled
6.1 The Walt Disney Company
6.1.1 The Walt Disney Company Corporation Information
6.1.2 The Walt Disney Company Description and Business Overview
6.1.3 The Walt Disney Company Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.1.4 The Walt Disney Company Graphic Novel Product Portfolio
6.1.5 The Walt Disney Company Recent Developments/Updates
6.2 Warner Bros
6.2.1 Warner Bros Corporation Information
6.2.2 Warner Bros Description and Business Overview
6.2.3 Warner Bros Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.2.4 Warner Bros Graphic Novel Product Portfolio
6.2.5 Warner Bros Recent Developments/Updates
6.3 Image Comics
6.3.1 Image Comics Corporation Information
6.3.2 Image Comics Description and Business Overview
6.3.3 Image Comics Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.3.4 Image Comics Graphic Novel Product Portfolio
6.3.5 Image Comics Recent Developments/Updates
6.4 IDW Publishing
6.4.1 IDW Publishing Corporation Information
6.4.2 IDW Publishing Description and Business Overview
6.4.3 IDW Publishing Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.4.4 IDW Publishing Graphic Novel Product Portfolio
6.4.5 IDW Publishing Recent Developments/Updates
6.5 Boom! Studios
6.5.1 Boom! Studios Corporation Information
6.5.2 Boom! Studios Description and Business Overview
6.5.3 Boom! Studios Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.5.4 Boom! Studios Graphic Novel Product Portfolio
6.5.5 Boom! Studios Recent Developments/Updates
6.6 Shueisha
6.6.1 Shueisha Corporation Information
6.6.2 Shueisha Description and Business Overview
6.6.3 Shueisha Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.6.4 Shueisha Graphic Novel Product Portfolio
6.6.5 Shueisha Recent Developments/Updates
6.7 Shogakukan
6.6.1 Shogakukan Corporation Information
6.6.2 Shogakukan Description and Business Overview
6.6.3 Shogakukan Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.4.4 Shogakukan Graphic Novel Product Portfolio
6.7.5 Shogakukan Recent Developments/Updates
6.8 Titan Publishing Group
6.8.1 Titan Publishing Group Corporation Information
6.8.2 Titan Publishing Group Description and Business Overview
6.8.3 Titan Publishing Group Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.8.4 Titan Publishing Group Graphic Novel Product Portfolio
6.8.5 Titan Publishing Group Recent Developments/Updates
6.9 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â
6.9.1 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Corporation Information
6.9.2 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Description and Business Overview
6.9.3 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.9.4 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Graphic Novel Product Portfolio
6.9.5 ¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â Recent Developments/Updates
6.10 Dark Horse Comics
6.10.1 Dark Horse Comics Corporation Information
6.10.2 Dark Horse Comics Description and Business Overview
6.10.3 Dark Horse Comics Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.10.4 Dark Horse Comics Graphic Novel Product Portfolio
6.10.5 Dark Horse Comics Recent Developments/Updates
6.11 Archaia Entertainment
6.11.1 Archaia Entertainment Corporation Information
6.11.2 Archaia Entertainment Graphic Novel Description and Business Overview
6.11.3 Archaia Entertainment Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.11.4 Archaia Entertainment Graphic Novel Product Portfolio
6.11.5 Archaia Entertainment Recent Developments/Updates
6.12 Kodansha
6.12.1 Kodansha Corporation Information
6.12.2 Kodansha Graphic Novel Description and Business Overview
6.12.3 Kodansha Graphic Novel Sales, Revenue and Gross Margin (2018-2023)
6.12.4 Kodansha Graphic Novel Product Portfolio
6.12.5 Kodansha Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Graphic Novel Industry Chain Analysis
7.2 Graphic Novel Key Raw Materials
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Graphic Novel Production Mode & Process
7.4 Graphic Novel Sales and Âé¶¹Ô´´ing
7.4.1 Graphic Novel Sales Channels
7.4.2 Graphic Novel Distributors
7.5 Graphic Novel Customers
8 Graphic Novel Âé¶¹Ô´´ Dynamics
8.1 Graphic Novel Industry Trends
8.2 Graphic Novel Âé¶¹Ô´´ Drivers
8.3 Graphic Novel Âé¶¹Ô´´ Challenges
8.4 Graphic Novel Âé¶¹Ô´´ Restraints
9 Research Finding and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Âé¶¹Ô´´ Size Estimation
10.1.3 Âé¶¹Ô´´ Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
The Walt Disney Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Titan Publishing Group
¶Ù°ù²¹·É¾±²Ô²µï¼†Q³Ü²¹°ù³Ù±ð°ù±ô²â
Dark Horse Comics
Archaia Entertainment
Kodansha
Ìý
Ìý
*If Applicable.