The global market for Gaming Mouse & Keyboards was valued at US$ 1682 million in the year 2024 and is projected to reach a revised size of US$ 2631 million by 2031, growing at a CAGR of 6.7% during the forecast period.
Gaming Mouse & Keyboards are engineered to provide gamers with higher-end performance and a great gaming experience.
Gaming keyboards often have a variety of programmable keys for use in or out of game. They are often backlit, and may feature a thicker coating of paint on the most used gaming keys (w, a, s, d, space). They"re also more suitable for long time use by (usually) being built in a more robust fashion, and are made so that they won"t hurt the user"s hands after a period of long use. Gaming keyboards can also come with a variety of useful features from a windows key disable switch to a LCD screen.
Gaming Mouse is specifically designed for use in computer games. They typically employ a wide array of controls and buttons and have designs that differ radically from traditional mice. It is also common for gaming mice, especially those designed for use in real-time strategy games such as StarCraft, or in multiplayer online battle arena games such as Dota 2 to have a relatively high sensitivity, measured in dots per inch (DPI). Some advanced mice from gaming manufacturers also allow users to customize the weight of the mouse by adding or subtracting weights to allow for easier control. Ergonomic quality is also an important factor in gaming mice, as extended gameplay times may render further use of the mouse to be uncomfortable. Some mice have been designed to have adjustable features such as removable and/or elongated palm rests, horizontally adjustable thumb rests and pinky rests.
The global Gaming Mouse & Keyboards industry mainly concentrates in the North America, Europe, China and Taiwan. the global leading players in this market are Razer, Corsair, A4TECH, Logitech and RAPOO, which accounts for about 58% of total production value.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Gaming Mouse & Keyboards, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Mouse & Keyboards.
The Gaming Mouse & Keyboards market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gaming Mouse & Keyboards market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Mouse & Keyboards manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Razer
Corsair
A4TECH
Logitech
RAPOO
Genius(KYE Systems Corp)
SteelSeries
MADCATZ
Roccat
Mionix
COUGAR
AZio
Segment by Type
Gaming Mouse
Gaming Keyboards
Segment by Application
Entertainment Place
Private Used
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
Taiwan
Indonesia
Thailand
Malaysia
Philippines
Vietnam
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East and Africa
Turkey
Saudi Arabia
U.A.E
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Gaming Mouse & Keyboards manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Gaming Mouse & Keyboards in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report. 
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1 Gaming Mouse & Keyboards Âé¶¹Ô´´ Overview
1.1 Product Definition
1.2 Gaming Mouse & Keyboards by Type
1.2.1 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Value Comparison by Type (2024 VS 2031)
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.3 Gaming Mouse & Keyboards by Application
1.3.1 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Value by Application (2024 VS 2031)
1.3.2 Entertainment Place
1.3.3 Private Used
1.4 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Size Estimates and Forecasts
1.4.1 Global Gaming Mouse & Keyboards Revenue 2020-2031
1.4.2 Global Gaming Mouse & Keyboards Sales 2020-2031
1.4.3 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Gaming Mouse & Keyboards Âé¶¹Ô´´ Competition by Manufacturers
2.1 Global Gaming Mouse & Keyboards Sales Âé¶¹Ô´´ Share by Manufacturers (2020-2025)
2.2 Global Gaming Mouse & Keyboards Revenue Âé¶¹Ô´´ Share by Manufacturers (2020-2025)
2.3 Global Gaming Mouse & Keyboards Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Gaming Mouse & Keyboards, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Gaming Mouse & Keyboards, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Gaming Mouse & Keyboards, Product Type & Application
2.7 Global Key Manufacturers of Gaming Mouse & Keyboards, Date of Enter into This Industry
2.8 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Competitive Situation and Trends
2.8.1 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Concentration Rate
2.8.2 The Global 5 and 10 Largest Gaming Mouse & Keyboards Players Âé¶¹Ô´´ Share by Revenue
2.8.3 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Scenario by Region
3.1 Global Gaming Mouse & Keyboards Âé¶¹Ô´´ Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Gaming Mouse & Keyboards Sales by Region: 2020-2031
3.2.1 Global Gaming Mouse & Keyboards Sales by Region: 2020-2025
3.2.2 Global Gaming Mouse & Keyboards Sales by Region: 2026-2031
3.3 Global Gaming Mouse & Keyboards Revenue by Region: 2020-2031
3.3.1 Global Gaming Mouse & Keyboards Revenue by Region: 2020-2025
3.3.2 Global Gaming Mouse & Keyboards Revenue by Region: 2026-2031
3.4 North America Gaming Mouse & Keyboards Âé¶¹Ô´´ Facts & Figures by Country
3.4.1 North America Gaming Mouse & Keyboards Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Gaming Mouse & Keyboards Sales by Country (2020-2031)
3.4.3 North America Gaming Mouse & Keyboards Revenue by Country (2020-2031)
3.4.4 U.S.
3.4.5 Canada
3.5 Europe Gaming Mouse & Keyboards Âé¶¹Ô´´ Facts & Figures by Country
3.5.1 Europe Gaming Mouse & Keyboards Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Gaming Mouse & Keyboards Sales by Country (2020-2031)
3.5.3 Europe Gaming Mouse & Keyboards Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Gaming Mouse & Keyboards Âé¶¹Ô´´ Facts & Figures by Region
3.6.1 Asia Pacific Gaming Mouse & Keyboards Âé¶¹Ô´´ Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Gaming Mouse & Keyboards Sales by Region (2020-2031)
3.6.3 Asia Pacific Gaming Mouse & Keyboards Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 Taiwan
3.6.10 Indonesia
3.6.11 Thailand
3.6.12 Malaysia
3.6.13 Philippines
3.7 Latin America Gaming Mouse & Keyboards Âé¶¹Ô´´ Facts & Figures by Country
3.7.1 Latin America Gaming Mouse & Keyboards Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Gaming Mouse & Keyboards Sales by Country (2020-2031)
3.7.3 Latin America Gaming Mouse & Keyboards Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Gaming Mouse & Keyboards Âé¶¹Ô´´ Facts & Figures by Country
3.8.1 Middle East and Africa Gaming Mouse & Keyboards Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Gaming Mouse & Keyboards Sales by Country (2020-2031)
3.8.3 Middle East and Africa Gaming Mouse & Keyboards Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 U.A.E
4 Segment by Type
4.1 Global Gaming Mouse & Keyboards Sales by Type (2020-2031)
4.1.1 Global Gaming Mouse & Keyboards Sales by Type (2020-2025)
4.1.2 Global Gaming Mouse & Keyboards Sales by Type (2026-2031)
4.1.3 Global Gaming Mouse & Keyboards Sales Âé¶¹Ô´´ Share by Type (2020-2031)
4.2 Global Gaming Mouse & Keyboards Revenue by Type (2020-2031)
4.2.1 Global Gaming Mouse & Keyboards Revenue by Type (2020-2025)
4.2.2 Global Gaming Mouse & Keyboards Revenue by Type (2026-2031)
4.2.3 Global Gaming Mouse & Keyboards Revenue Âé¶¹Ô´´ Share by Type (2020-2031)
4.3 Global Gaming Mouse & Keyboards Price by Type (2020-2031)
5 Segment by Application
5.1 Global Gaming Mouse & Keyboards Sales by Application (2020-2031)
5.1.1 Global Gaming Mouse & Keyboards Sales by Application (2020-2025)
5.1.2 Global Gaming Mouse & Keyboards Sales by Application (2026-2031)
5.1.3 Global Gaming Mouse & Keyboards Sales Âé¶¹Ô´´ Share by Application (2020-2031)
5.2 Global Gaming Mouse & Keyboards Revenue by Application (2020-2031)
5.2.1 Global Gaming Mouse & Keyboards Revenue by Application (2020-2025)
5.2.2 Global Gaming Mouse & Keyboards Revenue by Application (2026-2031)
5.2.3 Global Gaming Mouse & Keyboards Revenue Âé¶¹Ô´´ Share by Application (2020-2031)
5.3 Global Gaming Mouse & Keyboards Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Razer
6.1.1 Razer Company Information
6.1.2 Razer Description and Business Overview
6.1.3 Razer Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Razer Gaming Mouse & Keyboards Product Portfolio
6.1.5 Razer Recent Developments/Updates
6.2 Corsair
6.2.1 Corsair Company Information
6.2.2 Corsair Description and Business Overview
6.2.3 Corsair Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Corsair Gaming Mouse & Keyboards Product Portfolio
6.2.5 Corsair Recent Developments/Updates
6.3 A4TECH
6.3.1 A4TECH Company Information
6.3.2 A4TECH Description and Business Overview
6.3.3 A4TECH Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.3.4 A4TECH Gaming Mouse & Keyboards Product Portfolio
6.3.5 A4TECH Recent Developments/Updates
6.4 Logitech
6.4.1 Logitech Company Information
6.4.2 Logitech Description and Business Overview
6.4.3 Logitech Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Logitech Gaming Mouse & Keyboards Product Portfolio
6.4.5 Logitech Recent Developments/Updates
6.5 RAPOO
6.5.1 RAPOO Company Information
6.5.2 RAPOO Description and Business Overview
6.5.3 RAPOO Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.5.4 RAPOO Gaming Mouse & Keyboards Product Portfolio
6.5.5 RAPOO Recent Developments/Updates
6.6 Genius(KYE Systems Corp)
6.6.1 Genius(KYE Systems Corp) Company Information
6.6.2 Genius(KYE Systems Corp) Description and Business Overview
6.6.3 Genius(KYE Systems Corp) Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Genius(KYE Systems Corp) Gaming Mouse & Keyboards Product Portfolio
6.6.5 Genius(KYE Systems Corp) Recent Developments/Updates
6.7 SteelSeries
6.7.1 SteelSeries Company Information
6.7.2 SteelSeries Description and Business Overview
6.7.3 SteelSeries Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.7.4 SteelSeries Gaming Mouse & Keyboards Product Portfolio
6.7.5 SteelSeries Recent Developments/Updates
6.8 MADCATZ
6.8.1 MADCATZ Company Information
6.8.2 MADCATZ Description and Business Overview
6.8.3 MADCATZ Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.8.4 MADCATZ Gaming Mouse & Keyboards Product Portfolio
6.8.5 MADCATZ Recent Developments/Updates
6.9 Roccat
6.9.1 Roccat Company Information
6.9.2 Roccat Description and Business Overview
6.9.3 Roccat Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.9.4 Roccat Gaming Mouse & Keyboards Product Portfolio
6.9.5 Roccat Recent Developments/Updates
6.10 Mionix
6.10.1 Mionix Company Information
6.10.2 Mionix Description and Business Overview
6.10.3 Mionix Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Mionix Gaming Mouse & Keyboards Product Portfolio
6.10.5 Mionix Recent Developments/Updates
6.11 COUGAR
6.11.1 COUGAR Company Information
6.11.2 COUGAR Description and Business Overview
6.11.3 COUGAR Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.11.4 COUGAR Gaming Mouse & Keyboards Product Portfolio
6.11.5 COUGAR Recent Developments/Updates
6.12 AZio
6.12.1 AZio Company Information
6.12.2 AZio Description and Business Overview
6.12.3 AZio Gaming Mouse & Keyboards Sales, Revenue and Gross Margin (2020-2025)
6.12.4 AZio Gaming Mouse & Keyboards Product Portfolio
6.12.5 AZio Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Gaming Mouse & Keyboards Industry Chain Analysis
7.2 Gaming Mouse & Keyboards Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Gaming Mouse & Keyboards Production Mode & Process Analysis
7.4 Gaming Mouse & Keyboards Sales and Âé¶¹Ô´´ing
7.4.1 Gaming Mouse & Keyboards Sales Channels
7.4.2 Gaming Mouse & Keyboards Distributors
7.5 Gaming Mouse & Keyboards Customer Analysis
8 Gaming Mouse & Keyboards Âé¶¹Ô´´ Dynamics
8.1 Gaming Mouse & Keyboards Industry Trends
8.2 Gaming Mouse & Keyboards Âé¶¹Ô´´ Drivers
8.3 Gaming Mouse & Keyboards Âé¶¹Ô´´ Challenges
8.4 Gaming Mouse & Keyboards Âé¶¹Ô´´ Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Âé¶¹Ô´´ Size Estimation
10.1.3 Âé¶¹Ô´´ Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Razer
Corsair
A4TECH
Logitech
RAPOO
Genius(KYE Systems Corp)
SteelSeries
MADCATZ
Roccat
Mionix
COUGAR
AZio
Ìý
Ìý
*If Applicable.