GameFi means DeFi and NFT and Game, GameFi refers to the presentation of decentralized financial products in the form of games, the gamification of DeFi rules, and the NFT of game prop derivatives. P2E is the biggest highlight of the current GameFi project.
The global GameFi market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for GameFi is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for GameFi is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for GameFi in Finance is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of GameFi include Ubisoft, Sky Mavis, Decentraland, Mythical Games, DAPPER LABS, Forte, Enjin, Voxie Tactics and Bright Star, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for GameFi, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding GameFi.
Report Scope
The GameFi market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global GameFi market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the GameFi companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Segment by Type
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Segment by Application
Finance
Game
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of GameFi companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis By ETH
1.2.1 Global GameFi Âé¶¹Ô´´ Size Growth Rate By ETH: 2019 VS 2023 VS 2030
1.2.2 Based on Polygon
1.2.3 Based on Ronin
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global GameFi Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Finance
1.3.3 Game
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global GameFi Âé¶¹Ô´´ Perspective (2019-2030)
2.2 GameFi Growth Trends by Region
2.2.1 Global GameFi Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 GameFi Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 GameFi Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 GameFi Âé¶¹Ô´´ Dynamics
2.3.1 GameFi Industry Trends
2.3.2 GameFi Âé¶¹Ô´´ Drivers
2.3.3 GameFi Âé¶¹Ô´´ Challenges
2.3.4 GameFi Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top GameFi Players by Revenue
3.1.1 Global Top GameFi Players by Revenue (2019-2024)
3.1.2 Global GameFi Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global GameFi Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by GameFi Revenue
3.4 Global GameFi Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global GameFi Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by GameFi Revenue in 2023
3.5 GameFi Key Players Head office and Area Served
3.6 Key Players GameFi Product Solution and Service
3.7 Date of Enter into GameFi Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 GameFi Breakdown Data by Type
4.1 Global GameFi Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global GameFi Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 GameFi Breakdown Data by Application
5.1 Global GameFi Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global GameFi Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America GameFi Âé¶¹Ô´´ Size (2019-2030)
6.2 North America GameFi Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America GameFi Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America GameFi Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe GameFi Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe GameFi Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe GameFi Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe GameFi Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific GameFi Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific GameFi Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific GameFi Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific GameFi Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America GameFi Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America GameFi Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America GameFi Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America GameFi Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa GameFi Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa GameFi Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa GameFi Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa GameFi Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Ubisoft
11.1.1 Ubisoft Company Detail
11.1.2 Ubisoft Business Overview
11.1.3 Ubisoft GameFi Introduction
11.1.4 Ubisoft Revenue in GameFi Business (2019-2024)
11.1.5 Ubisoft Recent Development
11.2 Sky Mavis
11.2.1 Sky Mavis Company Detail
11.2.2 Sky Mavis Business Overview
11.2.3 Sky Mavis GameFi Introduction
11.2.4 Sky Mavis Revenue in GameFi Business (2019-2024)
11.2.5 Sky Mavis Recent Development
11.3 Decentraland
11.3.1 Decentraland Company Detail
11.3.2 Decentraland Business Overview
11.3.3 Decentraland GameFi Introduction
11.3.4 Decentraland Revenue in GameFi Business (2019-2024)
11.3.5 Decentraland Recent Development
11.4 Mythical Games
11.4.1 Mythical Games Company Detail
11.4.2 Mythical Games Business Overview
11.4.3 Mythical Games GameFi Introduction
11.4.4 Mythical Games Revenue in GameFi Business (2019-2024)
11.4.5 Mythical Games Recent Development
11.5 DAPPER LABS
11.5.1 DAPPER LABS Company Detail
11.5.2 DAPPER LABS Business Overview
11.5.3 DAPPER LABS GameFi Introduction
11.5.4 DAPPER LABS Revenue in GameFi Business (2019-2024)
11.5.5 DAPPER LABS Recent Development
11.6 Forte
11.6.1 Forte Company Detail
11.6.2 Forte Business Overview
11.6.3 Forte GameFi Introduction
11.6.4 Forte Revenue in GameFi Business (2019-2024)
11.6.5 Forte Recent Development
11.7 Enjin
11.7.1 Enjin Company Detail
11.7.2 Enjin Business Overview
11.7.3 Enjin GameFi Introduction
11.7.4 Enjin Revenue in GameFi Business (2019-2024)
11.7.5 Enjin Recent Development
11.8 Voxie Tactics
11.8.1 Voxie Tactics Company Detail
11.8.2 Voxie Tactics Business Overview
11.8.3 Voxie Tactics GameFi Introduction
11.8.4 Voxie Tactics Revenue in GameFi Business (2019-2024)
11.8.5 Voxie Tactics Recent Development
11.9 Bright Star
11.9.1 Bright Star Company Detail
11.9.2 Bright Star Business Overview
11.9.3 Bright Star GameFi Introduction
11.9.4 Bright Star Revenue in GameFi Business (2019-2024)
11.9.5 Bright Star Recent Development
11.10 Sandbox
11.10.1 Sandbox Company Detail
11.10.2 Sandbox Business Overview
11.10.3 Sandbox GameFi Introduction
11.10.4 Sandbox Revenue in GameFi Business (2019-2024)
11.10.5 Sandbox Recent Development
11.11 FoundGame
11.11.1 FoundGame Company Detail
11.11.2 FoundGame Business Overview
11.11.3 FoundGame GameFi Introduction
11.11.4 FoundGame Revenue in GameFi Business (2019-2024)
11.11.5 FoundGame Recent Development
11.12 Splinterlands
11.12.1 Splinterlands Company Detail
11.12.2 Splinterlands Business Overview
11.12.3 Splinterlands GameFi Introduction
11.12.4 Splinterlands Revenue in GameFi Business (2019-2024)
11.12.5 Splinterlands Recent Development
11.13 DACOCO
11.13.1 DACOCO Company Detail
11.13.2 DACOCO Business Overview
11.13.3 DACOCO GameFi Introduction
11.13.4 DACOCO Revenue in GameFi Business (2019-2024)
11.13.5 DACOCO Recent Development
11.14 MixMarvel
11.14.1 MixMarvel Company Detail
11.14.2 MixMarvel Business Overview
11.14.3 MixMarvel GameFi Introduction
11.14.4 MixMarvel Revenue in GameFi Business (2019-2024)
11.14.5 MixMarvel Recent Development
11.15 ITAM Games
11.15.1 ITAM Games Company Detail
11.15.2 ITAM Games Business Overview
11.15.3 ITAM Games GameFi Introduction
11.15.4 ITAM Games Revenue in GameFi Business (2019-2024)
11.15.5 ITAM Games Recent Development
11.16 Biscuit Labs
11.16.1 Biscuit Labs Company Detail
11.16.2 Biscuit Labs Business Overview
11.16.3 Biscuit Labs GameFi Introduction
11.16.4 Biscuit Labs Revenue in GameFi Business (2019-2024)
11.16.5 Biscuit Labs Recent Development
11.17 Double Jump
11.17.1 Double Jump Company Detail
11.17.2 Double Jump Business Overview
11.17.3 Double Jump GameFi Introduction
11.17.4 Double Jump Revenue in GameFi Business (2019-2024)
11.17.5 Double Jump Recent Development
11.18 Immutable
11.18.1 Immutable Company Detail
11.18.2 Immutable Business Overview
11.18.3 Immutable GameFi Introduction
11.18.4 Immutable Revenue in GameFi Business (2019-2024)
11.18.5 Immutable Recent Development
11.19 Altitude Games
11.19.1 Altitude Games Company Detail
11.19.2 Altitude Games Business Overview
11.19.3 Altitude Games GameFi Introduction
11.19.4 Altitude Games Revenue in GameFi Business (2019-2024)
11.19.5 Altitude Games Recent Development
11.20 NOD Games
11.20.1 NOD Games Company Detail
11.20.2 NOD Games Business Overview
11.20.3 NOD Games GameFi Introduction
11.20.4 NOD Games Revenue in GameFi Business (2019-2024)
11.20.5 NOD Games Recent Development
11.21 Blockade Games
11.21.1 Blockade Games Company Detail
11.21.2 Blockade Games Business Overview
11.21.3 Blockade Games GameFi Introduction
11.21.4 Blockade Games Revenue in GameFi Business (2019-2024)
11.21.5 Blockade Games Recent Development
11.22 Loom Network
11.22.1 Loom Network Company Detail
11.22.2 Loom Network Business Overview
11.22.3 Loom Network GameFi Introduction
11.22.4 Loom Network Revenue in GameFi Business (2019-2024)
11.22.5 Loom Network Recent Development
11.23 Lucid Sight
11.23.1 Lucid Sight Company Detail
11.23.2 Lucid Sight Business Overview
11.23.3 Lucid Sight GameFi Introduction
11.23.4 Lucid Sight Revenue in GameFi Business (2019-2024)
11.23.5 Lucid Sight Recent Development
11.24 Unity 3D
11.24.1 Unity 3D Company Detail
11.24.2 Unity 3D Business Overview
11.24.3 Unity 3D GameFi Introduction
11.24.4 Unity 3D Revenue in GameFi Business (2019-2024)
11.24.5 Unity 3D Recent Development
11.25 Yeeha Games
11.25.1 Yeeha Games Company Detail
11.25.2 Yeeha Games Business Overview
11.25.3 Yeeha Games GameFi Introduction
11.25.4 Yeeha Games Revenue in GameFi Business (2019-2024)
11.25.5 Yeeha Games Recent Development
11.26 Egretia
11.26.1 Egretia Company Detail
11.26.2 Egretia Business Overview
11.26.3 Egretia GameFi Introduction
11.26.4 Egretia Revenue in GameFi Business (2019-2024)
11.26.5 Egretia Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Ìý
Ìý
*If Applicable.