Highlights
The global Game Recorder Software market was valued at US$ million in 2022 and is anticipated to reach US$ million by 2029, witnessing a CAGR of % during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
North American market for Game Recorder Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
Asia-Pacific market for Game Recorder Software is estimated to increase from $ million in 2023 to reach $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The global market for Game Recorder Software in Private Users is estimated to increase from $ million in 2023 to $ million by 2029, at a CAGR of % during the forecast period of 2023 through 2029.
The key global companies of Game Recorder Software include Bandicam, Beepa, D3DGear Technologies, ExKode, NVIDIA, Open Broadcaster Software, WM Capture, XSplit and ZD Soft, etc. In 2022, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Game Recorder Software, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Game Recorder Software.
The Game Recorder Software market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global Game Recorder Software market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Game Recorder Software companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Bandicam
Beepa
D3DGear Technologies
ExKode
NVIDIA
Open Broadcaster Software
WM Capture
XSplit
ZD Soft
Segment by Type
Cloud-Based
On-Premise
Segment by Application
Private Users
Commercial Users
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Game Recorder Software companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Game Recorder Software Âé¶¹Ô´´ Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Cloud-Based
1.2.3 On-Premise
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Game Recorder Software Âé¶¹Ô´´ Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Private Users
1.3.3 Commercial Users
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Game Recorder Software Âé¶¹Ô´´ Perspective (2018-2029)
2.2 Game Recorder Software Growth Trends by Region
2.2.1 Global Game Recorder Software Âé¶¹Ô´´ Size by Region: 2018 VS 2022 VS 2029
2.2.2 Game Recorder Software Historic Âé¶¹Ô´´ Size by Region (2018-2023)
2.2.3 Game Recorder Software Forecasted Âé¶¹Ô´´ Size by Region (2024-2029)
2.3 Game Recorder Software Âé¶¹Ô´´ Dynamics
2.3.1 Game Recorder Software Industry Trends
2.3.2 Game Recorder Software Âé¶¹Ô´´ Drivers
2.3.3 Game Recorder Software Âé¶¹Ô´´ Challenges
2.3.4 Game Recorder Software Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Game Recorder Software Players by Revenue
3.1.1 Global Top Game Recorder Software Players by Revenue (2018-2023)
3.1.2 Global Game Recorder Software Revenue Âé¶¹Ô´´ Share by Players (2018-2023)
3.2 Global Game Recorder Software Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Game Recorder Software Revenue
3.4 Global Game Recorder Software Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Game Recorder Software Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Game Recorder Software Revenue in 2022
3.5 Game Recorder Software Key Players Head office and Area Served
3.6 Key Players Game Recorder Software Product Solution and Service
3.7 Date of Enter into Game Recorder Software Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Game Recorder Software Breakdown Data by Type
4.1 Global Game Recorder Software Historic Âé¶¹Ô´´ Size by Type (2018-2023)
4.2 Global Game Recorder Software Forecasted Âé¶¹Ô´´ Size by Type (2024-2029)
5 Game Recorder Software Breakdown Data by Application
5.1 Global Game Recorder Software Historic Âé¶¹Ô´´ Size by Application (2018-2023)
5.2 Global Game Recorder Software Forecasted Âé¶¹Ô´´ Size by Application (2024-2029)
6 North America
6.1 North America Game Recorder Software Âé¶¹Ô´´ Size (2018-2029)
6.2 North America Game Recorder Software Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Game Recorder Software Âé¶¹Ô´´ Size by Country (2018-2023)
6.4 North America Game Recorder Software Âé¶¹Ô´´ Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Game Recorder Software Âé¶¹Ô´´ Size (2018-2029)
7.2 Europe Game Recorder Software Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Game Recorder Software Âé¶¹Ô´´ Size by Country (2018-2023)
7.4 Europe Game Recorder Software Âé¶¹Ô´´ Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Game Recorder Software Âé¶¹Ô´´ Size (2018-2029)
8.2 Asia-Pacific Game Recorder Software Âé¶¹Ô´´ Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Game Recorder Software Âé¶¹Ô´´ Size by Region (2018-2023)
8.4 Asia-Pacific Game Recorder Software Âé¶¹Ô´´ Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Game Recorder Software Âé¶¹Ô´´ Size (2018-2029)
9.2 Latin America Game Recorder Software Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Game Recorder Software Âé¶¹Ô´´ Size by Country (2018-2023)
9.4 Latin America Game Recorder Software Âé¶¹Ô´´ Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Game Recorder Software Âé¶¹Ô´´ Size (2018-2029)
10.2 Middle East & Africa Game Recorder Software Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Game Recorder Software Âé¶¹Ô´´ Size by Country (2018-2023)
10.4 Middle East & Africa Game Recorder Software Âé¶¹Ô´´ Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Bandicam
11.1.1 Bandicam Company Detail
11.1.2 Bandicam Business Overview
11.1.3 Bandicam Game Recorder Software Introduction
11.1.4 Bandicam Revenue in Game Recorder Software Business (2018-2023)
11.1.5 Bandicam Recent Development
11.2 Beepa
11.2.1 Beepa Company Detail
11.2.2 Beepa Business Overview
11.2.3 Beepa Game Recorder Software Introduction
11.2.4 Beepa Revenue in Game Recorder Software Business (2018-2023)
11.2.5 Beepa Recent Development
11.3 D3DGear Technologies
11.3.1 D3DGear Technologies Company Detail
11.3.2 D3DGear Technologies Business Overview
11.3.3 D3DGear Technologies Game Recorder Software Introduction
11.3.4 D3DGear Technologies Revenue in Game Recorder Software Business (2018-2023)
11.3.5 D3DGear Technologies Recent Development
11.4 ExKode
11.4.1 ExKode Company Detail
11.4.2 ExKode Business Overview
11.4.3 ExKode Game Recorder Software Introduction
11.4.4 ExKode Revenue in Game Recorder Software Business (2018-2023)
11.4.5 ExKode Recent Development
11.5 NVIDIA
11.5.1 NVIDIA Company Detail
11.5.2 NVIDIA Business Overview
11.5.3 NVIDIA Game Recorder Software Introduction
11.5.4 NVIDIA Revenue in Game Recorder Software Business (2018-2023)
11.5.5 NVIDIA Recent Development
11.6 Open Broadcaster Software
11.6.1 Open Broadcaster Software Company Detail
11.6.2 Open Broadcaster Software Business Overview
11.6.3 Open Broadcaster Software Game Recorder Software Introduction
11.6.4 Open Broadcaster Software Revenue in Game Recorder Software Business (2018-2023)
11.6.5 Open Broadcaster Software Recent Development
11.7 WM Capture
11.7.1 WM Capture Company Detail
11.7.2 WM Capture Business Overview
11.7.3 WM Capture Game Recorder Software Introduction
11.7.4 WM Capture Revenue in Game Recorder Software Business (2018-2023)
11.7.5 WM Capture Recent Development
11.8 XSplit
11.8.1 XSplit Company Detail
11.8.2 XSplit Business Overview
11.8.3 XSplit Game Recorder Software Introduction
11.8.4 XSplit Revenue in Game Recorder Software Business (2018-2023)
11.8.5 XSplit Recent Development
11.9 ZD Soft
11.9.1 ZD Soft Company Detail
11.9.2 ZD Soft Business Overview
11.9.3 ZD Soft Game Recorder Software Introduction
11.9.4 ZD Soft Revenue in Game Recorder Software Business (2018-2023)
11.9.5 ZD Soft Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Bandicam
Beepa
D3DGear Technologies
ExKode
NVIDIA
Open Broadcaster Software
WM Capture
XSplit
ZD Soft
Ìý
Ìý
*If Applicable.