Games can refer to both a kind of entertainment and a process of such activities. The main components of the game are purpose, rules, challenges and interaction. Games generally have psychological or physical stimulation. Many games can cultivate relevant skills, which have physical, educational, simulation or psychological significance.
The global Entertainment Games market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029. Influencing issues, such as economy environments, COVID-19 and Russia-Ukraine War, have led to great market fluctuations in the past few years and are considered comprehensively in the whole Entertainment Games market research.
Key companies engaged in the Entertainment Games industry include Aeria Games GmbH, Electronic Arts, Inc., Blizzard Entertainment, Inc., Tencent Holdings, NetEase, Zhejiang Century Huatong Group, 37 Interactive Entertainment, PopCap Games, Inc. and Activision Blizzard, Inc., etc. Among those companies, the top 3 players guaranteed % supply worldwide in 2022.
When refers to consumption region, % value of Entertainment Games were sold to North America, Europe and Asia Pacific in 2022. Moreover, China, plays a key role in the whole Entertainment Games market and estimated to attract more attentions from industry insiders and investors.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global Entertainment Games market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
Aeria Games GmbH
Electronic Arts, Inc.
Blizzard Entertainment, Inc.
Tencent Holdings
NetEase
Zhejiang Century Huatong Group
37 Interactive Entertainment
PopCap Games, Inc.
Activision Blizzard, Inc.
Behaviour Interactive, Inc.
DeNA Co., Ltd.
Supercell
Konami Holdings Corporation
Peak Games
Etermax
Supercell
Rovio Entertainment Corporation
SYBO Game
GREE, Inc.
Pretty Simple
Miniclip SA
Perfect World
YOUZU Interactive
Giant Network Group
Hubei Century Network Technology
Shanghai yaoji technology
Electronic Soul Interactive Technology
Playtech plc
Social Point
Wooga GmbH
Zynga, Inc.
King Digital Entertainment plc
Nintendo Co. Ltd.
Riot Games, Inc
Sega Holdings Co., Ltd.
Apple, Inc.
Google LLC
Segment by Type
Single Person
Multi Person Single Machine
Many People and Many Machine
Segment by Application
PC Games
Mobile Games
TV Games
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The Entertainment Games report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Âé¶¹Ô´´ Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Âé¶¹Ô´´ Conclusions
Chapter 13: Research Methodology and Data Source
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Entertainment Games Âé¶¹Ô´´ Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Single Person
1.2.3 Multi Person Single Machine
1.2.4 Many People and Many Machine
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Entertainment Games Âé¶¹Ô´´ Growth by Application: 2018 VS 2022 VS 2029
1.3.2 PC Games
1.3.3 Mobile Games
1.3.4 TV Games
1.3.5 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Entertainment Games Âé¶¹Ô´´ Perspective (2018-2029)
2.2 Entertainment Games Growth Trends by Region
2.2.1 Global Entertainment Games Âé¶¹Ô´´ Size by Region: 2018 VS 2022 VS 2029
2.2.2 Entertainment Games Historic Âé¶¹Ô´´ Size by Region (2018-2023)
2.2.3 Entertainment Games Forecasted Âé¶¹Ô´´ Size by Region (2024-2029)
2.3 Entertainment Games Âé¶¹Ô´´ Dynamics
2.3.1 Entertainment Games Industry Trends
2.3.2 Entertainment Games Âé¶¹Ô´´ Drivers
2.3.3 Entertainment Games Âé¶¹Ô´´ Challenges
2.3.4 Entertainment Games Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Entertainment Games Players by Revenue
3.1.1 Global Top Entertainment Games Players by Revenue (2018-2023)
3.1.2 Global Entertainment Games Revenue Âé¶¹Ô´´ Share by Players (2018-2023)
3.2 Global Entertainment Games Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Entertainment Games Revenue
3.4 Global Entertainment Games Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Entertainment Games Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Entertainment Games Revenue in 2022
3.5 Entertainment Games Key Players Head office and Area Served
3.6 Key Players Entertainment Games Product Solution and Service
3.7 Date of Enter into Entertainment Games Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Entertainment Games Breakdown Data by Type
4.1 Global Entertainment Games Historic Âé¶¹Ô´´ Size by Type (2018-2023)
4.2 Global Entertainment Games Forecasted Âé¶¹Ô´´ Size by Type (2024-2029)
5 Entertainment Games Breakdown Data by Application
5.1 Global Entertainment Games Historic Âé¶¹Ô´´ Size by Application (2018-2023)
5.2 Global Entertainment Games Forecasted Âé¶¹Ô´´ Size by Application (2024-2029)
6 North America
6.1 North America Entertainment Games Âé¶¹Ô´´ Size (2018-2029)
6.2 North America Entertainment Games Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America Entertainment Games Âé¶¹Ô´´ Size by Country (2018-2023)
6.4 North America Entertainment Games Âé¶¹Ô´´ Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Entertainment Games Âé¶¹Ô´´ Size (2018-2029)
7.2 Europe Entertainment Games Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe Entertainment Games Âé¶¹Ô´´ Size by Country (2018-2023)
7.4 Europe Entertainment Games Âé¶¹Ô´´ Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Entertainment Games Âé¶¹Ô´´ Size (2018-2029)
8.2 Asia-Pacific Entertainment Games Âé¶¹Ô´´ Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific Entertainment Games Âé¶¹Ô´´ Size by Region (2018-2023)
8.4 Asia-Pacific Entertainment Games Âé¶¹Ô´´ Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Entertainment Games Âé¶¹Ô´´ Size (2018-2029)
9.2 Latin America Entertainment Games Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America Entertainment Games Âé¶¹Ô´´ Size by Country (2018-2023)
9.4 Latin America Entertainment Games Âé¶¹Ô´´ Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Entertainment Games Âé¶¹Ô´´ Size (2018-2029)
10.2 Middle East & Africa Entertainment Games Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa Entertainment Games Âé¶¹Ô´´ Size by Country (2018-2023)
10.4 Middle East & Africa Entertainment Games Âé¶¹Ô´´ Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Aeria Games GmbH
11.1.1 Aeria Games GmbH Company Detail
11.1.2 Aeria Games GmbH Business Overview
11.1.3 Aeria Games GmbH Entertainment Games Introduction
11.1.4 Aeria Games GmbH Revenue in Entertainment Games Business (2018-2023)
11.1.5 Aeria Games GmbH Recent Development
11.2 Electronic Arts, Inc.
11.2.1 Electronic Arts, Inc. Company Detail
11.2.2 Electronic Arts, Inc. Business Overview
11.2.3 Electronic Arts, Inc. Entertainment Games Introduction
11.2.4 Electronic Arts, Inc. Revenue in Entertainment Games Business (2018-2023)
11.2.5 Electronic Arts, Inc. Recent Development
11.3 Blizzard Entertainment, Inc.
11.3.1 Blizzard Entertainment, Inc. Company Detail
11.3.2 Blizzard Entertainment, Inc. Business Overview
11.3.3 Blizzard Entertainment, Inc. Entertainment Games Introduction
11.3.4 Blizzard Entertainment, Inc. Revenue in Entertainment Games Business (2018-2023)
11.3.5 Blizzard Entertainment, Inc. Recent Development
11.4 Tencent Holdings
11.4.1 Tencent Holdings Company Detail
11.4.2 Tencent Holdings Business Overview
11.4.3 Tencent Holdings Entertainment Games Introduction
11.4.4 Tencent Holdings Revenue in Entertainment Games Business (2018-2023)
11.4.5 Tencent Holdings Recent Development
11.5 NetEase
11.5.1 NetEase Company Detail
11.5.2 NetEase Business Overview
11.5.3 NetEase Entertainment Games Introduction
11.5.4 NetEase Revenue in Entertainment Games Business (2018-2023)
11.5.5 NetEase Recent Development
11.6 Zhejiang Century Huatong Group
11.6.1 Zhejiang Century Huatong Group Company Detail
11.6.2 Zhejiang Century Huatong Group Business Overview
11.6.3 Zhejiang Century Huatong Group Entertainment Games Introduction
11.6.4 Zhejiang Century Huatong Group Revenue in Entertainment Games Business (2018-2023)
11.6.5 Zhejiang Century Huatong Group Recent Development
11.7 37 Interactive Entertainment
11.7.1 37 Interactive Entertainment Company Detail
11.7.2 37 Interactive Entertainment Business Overview
11.7.3 37 Interactive Entertainment Entertainment Games Introduction
11.7.4 37 Interactive Entertainment Revenue in Entertainment Games Business (2018-2023)
11.7.5 37 Interactive Entertainment Recent Development
11.8 PopCap Games, Inc.
11.8.1 PopCap Games, Inc. Company Detail
11.8.2 PopCap Games, Inc. Business Overview
11.8.3 PopCap Games, Inc. Entertainment Games Introduction
11.8.4 PopCap Games, Inc. Revenue in Entertainment Games Business (2018-2023)
11.8.5 PopCap Games, Inc. Recent Development
11.9 Activision Blizzard, Inc.
11.9.1 Activision Blizzard, Inc. Company Detail
11.9.2 Activision Blizzard, Inc. Business Overview
11.9.3 Activision Blizzard, Inc. Entertainment Games Introduction
11.9.4 Activision Blizzard, Inc. Revenue in Entertainment Games Business (2018-2023)
11.9.5 Activision Blizzard, Inc. Recent Development
11.10 Behaviour Interactive, Inc.
11.10.1 Behaviour Interactive, Inc. Company Detail
11.10.2 Behaviour Interactive, Inc. Business Overview
11.10.3 Behaviour Interactive, Inc. Entertainment Games Introduction
11.10.4 Behaviour Interactive, Inc. Revenue in Entertainment Games Business (2018-2023)
11.10.5 Behaviour Interactive, Inc. Recent Development
11.11 DeNA Co., Ltd.
11.11.1 DeNA Co., Ltd. Company Detail
11.11.2 DeNA Co., Ltd. Business Overview
11.11.3 DeNA Co., Ltd. Entertainment Games Introduction
11.11.4 DeNA Co., Ltd. Revenue in Entertainment Games Business (2018-2023)
11.11.5 DeNA Co., Ltd. Recent Development
11.12 Supercell
11.12.1 Supercell Company Detail
11.12.2 Supercell Business Overview
11.12.3 Supercell Entertainment Games Introduction
11.12.4 Supercell Revenue in Entertainment Games Business (2018-2023)
11.12.5 Supercell Recent Development
11.13 Konami Holdings Corporation
11.13.1 Konami Holdings Corporation Company Detail
11.13.2 Konami Holdings Corporation Business Overview
11.13.3 Konami Holdings Corporation Entertainment Games Introduction
11.13.4 Konami Holdings Corporation Revenue in Entertainment Games Business (2018-2023)
11.13.5 Konami Holdings Corporation Recent Development
11.14 Peak Games
11.14.1 Peak Games Company Detail
11.14.2 Peak Games Business Overview
11.14.3 Peak Games Entertainment Games Introduction
11.14.4 Peak Games Revenue in Entertainment Games Business (2018-2023)
11.14.5 Peak Games Recent Development
11.15 Etermax
11.15.1 Etermax Company Detail
11.15.2 Etermax Business Overview
11.15.3 Etermax Entertainment Games Introduction
11.15.4 Etermax Revenue in Entertainment Games Business (2018-2023)
11.15.5 Etermax Recent Development
11.16 Supercell
11.16.1 Supercell Company Detail
11.16.2 Supercell Business Overview
11.16.3 Supercell Entertainment Games Introduction
11.16.4 Supercell Revenue in Entertainment Games Business (2018-2023)
11.16.5 Supercell Recent Development
11.17 Rovio Entertainment Corporation
11.17.1 Rovio Entertainment Corporation Company Detail
11.17.2 Rovio Entertainment Corporation Business Overview
11.17.3 Rovio Entertainment Corporation Entertainment Games Introduction
11.17.4 Rovio Entertainment Corporation Revenue in Entertainment Games Business (2018-2023)
11.17.5 Rovio Entertainment Corporation Recent Development
11.18 SYBO Game
11.18.1 SYBO Game Company Detail
11.18.2 SYBO Game Business Overview
11.18.3 SYBO Game Entertainment Games Introduction
11.18.4 SYBO Game Revenue in Entertainment Games Business (2018-2023)
11.18.5 SYBO Game Recent Development
11.19 GREE, Inc.
11.19.1 GREE, Inc. Company Detail
11.19.2 GREE, Inc. Business Overview
11.19.3 GREE, Inc. Entertainment Games Introduction
11.19.4 GREE, Inc. Revenue in Entertainment Games Business (2018-2023)
11.19.5 GREE, Inc. Recent Development
11.20 Pretty Simple
11.20.1 Pretty Simple Company Detail
11.20.2 Pretty Simple Business Overview
11.20.3 Pretty Simple Entertainment Games Introduction
11.20.4 Pretty Simple Revenue in Entertainment Games Business (2018-2023)
11.20.5 Pretty Simple Recent Development
11.21 Miniclip SA
11.21.1 Miniclip SA Company Detail
11.21.2 Miniclip SA Business Overview
11.21.3 Miniclip SA Entertainment Games Introduction
11.21.4 Miniclip SA Revenue in Entertainment Games Business (2018-2023)
11.21.5 Miniclip SA Recent Development
11.22 Perfect World
11.22.1 Perfect World Company Detail
11.22.2 Perfect World Business Overview
11.22.3 Perfect World Entertainment Games Introduction
11.22.4 Perfect World Revenue in Entertainment Games Business (2018-2023)
11.22.5 Perfect World Recent Development
11.23 YOUZU Interactive
11.23.1 YOUZU Interactive Company Detail
11.23.2 YOUZU Interactive Business Overview
11.23.3 YOUZU Interactive Entertainment Games Introduction
11.23.4 YOUZU Interactive Revenue in Entertainment Games Business (2018-2023)
11.23.5 YOUZU Interactive Recent Development
11.24 Giant Network Group
11.24.1 Giant Network Group Company Detail
11.24.2 Giant Network Group Business Overview
11.24.3 Giant Network Group Entertainment Games Introduction
11.24.4 Giant Network Group Revenue in Entertainment Games Business (2018-2023)
11.24.5 Giant Network Group Recent Development
11.25 Hubei Century Network Technology
11.25.1 Hubei Century Network Technology Company Detail
11.25.2 Hubei Century Network Technology Business Overview
11.25.3 Hubei Century Network Technology Entertainment Games Introduction
11.25.4 Hubei Century Network Technology Revenue in Entertainment Games Business (2018-2023)
11.25.5 Hubei Century Network Technology Recent Development
11.26 Shanghai yaoji technology
11.26.1 Shanghai yaoji technology Company Detail
11.26.2 Shanghai yaoji technology Business Overview
11.26.3 Shanghai yaoji technology Entertainment Games Introduction
11.26.4 Shanghai yaoji technology Revenue in Entertainment Games Business (2018-2023)
11.26.5 Shanghai yaoji technology Recent Development
11.27 Electronic Soul Interactive Technology
11.27.1 Electronic Soul Interactive Technology Company Detail
11.27.2 Electronic Soul Interactive Technology Business Overview
11.27.3 Electronic Soul Interactive Technology Entertainment Games Introduction
11.27.4 Electronic Soul Interactive Technology Revenue in Entertainment Games Business (2018-2023)
11.27.5 Electronic Soul Interactive Technology Recent Development
11.28 Playtech plc
11.28.1 Playtech plc Company Detail
11.28.2 Playtech plc Business Overview
11.28.3 Playtech plc Entertainment Games Introduction
11.28.4 Playtech plc Revenue in Entertainment Games Business (2018-2023)
11.28.5 Playtech plc Recent Development
11.29 Social Point
11.29.1 Social Point Company Detail
11.29.2 Social Point Business Overview
11.29.3 Social Point Entertainment Games Introduction
11.29.4 Social Point Revenue in Entertainment Games Business (2018-2023)
11.29.5 Social Point Recent Development
11.30 Wooga GmbH
11.30.1 Wooga GmbH Company Detail
11.30.2 Wooga GmbH Business Overview
11.30.3 Wooga GmbH Entertainment Games Introduction
11.30.4 Wooga GmbH Revenue in Entertainment Games Business (2018-2023)
11.30.5 Wooga GmbH Recent Development
11.31 Zynga, Inc.
11.31.1 Zynga, Inc. Company Detail
11.31.2 Zynga, Inc. Business Overview
11.31.3 Zynga, Inc. Entertainment Games Introduction
11.31.4 Zynga, Inc. Revenue in Entertainment Games Business (2018-2023)
11.31.5 Zynga, Inc. Recent Development
11.32 King Digital Entertainment plc
11.32.1 King Digital Entertainment plc Company Detail
11.32.2 King Digital Entertainment plc Business Overview
11.32.3 King Digital Entertainment plc Entertainment Games Introduction
11.32.4 King Digital Entertainment plc Revenue in Entertainment Games Business (2018-2023)
11.32.5 King Digital Entertainment plc Recent Development
11.33 Nintendo Co. Ltd.
11.33.1 Nintendo Co. Ltd. Company Detail
11.33.2 Nintendo Co. Ltd. Business Overview
11.33.3 Nintendo Co. Ltd. Entertainment Games Introduction
11.33.4 Nintendo Co. Ltd. Revenue in Entertainment Games Business (2018-2023)
11.33.5 Nintendo Co. Ltd. Recent Development
11.34 Riot Games, Inc
11.34.1 Riot Games, Inc Company Detail
11.34.2 Riot Games, Inc Business Overview
11.34.3 Riot Games, Inc Entertainment Games Introduction
11.34.4 Riot Games, Inc Revenue in Entertainment Games Business (2018-2023)
11.34.5 Riot Games, Inc Recent Development
11.35 Sega Holdings Co., Ltd.
11.35.1 Sega Holdings Co., Ltd. Company Detail
11.35.2 Sega Holdings Co., Ltd. Business Overview
11.35.3 Sega Holdings Co., Ltd. Entertainment Games Introduction
11.35.4 Sega Holdings Co., Ltd. Revenue in Entertainment Games Business (2018-2023)
11.35.5 Sega Holdings Co., Ltd. Recent Development
11.36 Apple, Inc.
11.36.1 Apple, Inc. Company Detail
11.36.2 Apple, Inc. Business Overview
11.36.3 Apple, Inc. Entertainment Games Introduction
11.36.4 Apple, Inc. Revenue in Entertainment Games Business (2018-2023)
11.36.5 Apple, Inc. Recent Development
11.37 Google LLC
11.37.1 Google LLC Company Detail
11.37.2 Google LLC Business Overview
11.37.3 Google LLC Entertainment Games Introduction
11.37.4 Google LLC Revenue in Entertainment Games Business (2018-2023)
11.37.5 Google LLC Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Aeria Games GmbH
Electronic Arts, Inc.
Blizzard Entertainment, Inc.
Tencent Holdings
NetEase
Zhejiang Century Huatong Group
37 Interactive Entertainment
PopCap Games, Inc.
Activision Blizzard, Inc.
Behaviour Interactive, Inc.
DeNA Co., Ltd.
Supercell
Konami Holdings Corporation
Peak Games
Etermax
Supercell
Rovio Entertainment Corporation
SYBO Game
GREE, Inc.
Pretty Simple
Miniclip SA
Perfect World
YOUZU Interactive
Giant Network Group
Hubei Century Network Technology
Shanghai yaoji technology
Electronic Soul Interactive Technology
Playtech plc
Social Point
Wooga GmbH
Zynga, Inc.
King Digital Entertainment plc
Nintendo Co. Ltd.
Riot Games, Inc
Sega Holdings Co., Ltd.
Apple, Inc.
Google LLC
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*If Applicable.