The global market for Entertainment Collectible Trading Cards was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
North American market for Entertainment Collectible Trading Cards is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
Asia-Pacific market for Entertainment Collectible Trading Cards is estimated to increase from $ million in 2024 to reach $ million by 2031, at a CAGR of % during the forecast period of 2025 through 2031.
The major global manufacturers of Entertainment Collectible Trading Cards include Panini, Topps Company, The Upper Deck Company, Futera, Leaf Trading Cards, Hasbro Inc., Konami Holdings Corporation, Bandai, The Pokémon Company, Blizzard Entertainment, etc. In 2024, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Entertainment Collectible Trading Cards, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Entertainment Collectible Trading Cards.
The Entertainment Collectible Trading Cards market size, estimations, and forecasts are provided in terms of sales volume (K Units) and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Entertainment Collectible Trading Cards market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Entertainment Collectible Trading Cards manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
By Company
Panini
Topps Company
The Upper Deck Company
Futera
Leaf Trading Cards
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
Segment by Type
Game Card
Sports Card
Others
Segment by Application
Collector
Game Lover
Others
Consumption by Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Australia
China Taiwan
Southeast Asia
Europe
Germany
France
U.K.
Italy
Russia
Latin America
Mexico
Brazil
Argentina
Middle East and Africa
Turkey
Saudi Arabia
UAE
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Entertainment Collectible Trading Cards manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Sales, revenue of Entertainment Collectible Trading Cards in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 7: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 8: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 9: The main points and conclusions of the report. 
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1 Entertainment Collectible Trading Cards Âé¶¹Ô´´ Overview
1.1 Product Definition
1.2 Entertainment Collectible Trading Cards by Type
1.2.1 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Value Comparison by Type (2024 VS 2031)
1.2.2 Game Card
1.2.3 Sports Card
1.2.4 Others
1.3 Entertainment Collectible Trading Cards by Application
1.3.1 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Value by Application (2024 VS 2031)
1.3.2 Collector
1.3.3 Game Lover
1.3.4 Others
1.4 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Size Estimates and Forecasts
1.4.1 Global Entertainment Collectible Trading Cards Revenue 2020-2031
1.4.2 Global Entertainment Collectible Trading Cards Sales 2020-2031
1.4.3 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Average Price (2020-2031)
1.5 Assumptions and Limitations
2 Entertainment Collectible Trading Cards Âé¶¹Ô´´ Competition by Manufacturers
2.1 Global Entertainment Collectible Trading Cards Sales Âé¶¹Ô´´ Share by Manufacturers (2020-2025)
2.2 Global Entertainment Collectible Trading Cards Revenue Âé¶¹Ô´´ Share by Manufacturers (2020-2025)
2.3 Global Entertainment Collectible Trading Cards Average Price by Manufacturers (2020-2025)
2.4 Global Key Players of Entertainment Collectible Trading Cards, Industry Ranking, 2022 VS 2023 VS 2024
2.5 Global Key Manufacturers of Entertainment Collectible Trading Cards, Manufacturing Sites & Headquarters
2.6 Global Key Manufacturers of Entertainment Collectible Trading Cards, Product Type & Application
2.7 Global Key Manufacturers of Entertainment Collectible Trading Cards, Date of Enter into This Industry
2.8 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Competitive Situation and Trends
2.8.1 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Concentration Rate
2.8.2 The Global 5 and 10 Largest Entertainment Collectible Trading Cards Players Âé¶¹Ô´´ Share by Revenue
2.8.3 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.9 Manufacturers Mergers & Acquisitions, Expansion Plans
3 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Scenario by Region
3.1 Global Entertainment Collectible Trading Cards Âé¶¹Ô´´ Size by Region: 2020 Versus 2024 Versus 2031
3.2 Global Entertainment Collectible Trading Cards Sales by Region: 2020-2031
3.2.1 Global Entertainment Collectible Trading Cards Sales by Region: 2020-2025
3.2.2 Global Entertainment Collectible Trading Cards Sales by Region: 2026-2031
3.3 Global Entertainment Collectible Trading Cards Revenue by Region: 2020-2031
3.3.1 Global Entertainment Collectible Trading Cards Revenue by Region: 2020-2025
3.3.2 Global Entertainment Collectible Trading Cards Revenue by Region: 2026-2031
3.4 North America Entertainment Collectible Trading Cards Âé¶¹Ô´´ Facts & Figures by Country
3.4.1 North America Entertainment Collectible Trading Cards Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.4.2 North America Entertainment Collectible Trading Cards Sales by Country (2020-2031)
3.4.3 North America Entertainment Collectible Trading Cards Revenue by Country (2020-2031)
3.4.4 United States
3.4.5 Canada
3.5 Europe Entertainment Collectible Trading Cards Âé¶¹Ô´´ Facts & Figures by Country
3.5.1 Europe Entertainment Collectible Trading Cards Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.5.2 Europe Entertainment Collectible Trading Cards Sales by Country (2020-2031)
3.5.3 Europe Entertainment Collectible Trading Cards Revenue by Country (2020-2031)
3.5.4 Germany
3.5.5 France
3.5.6 U.K.
3.5.7 Italy
3.5.8 Russia
3.6 Asia Pacific Entertainment Collectible Trading Cards Âé¶¹Ô´´ Facts & Figures by Region
3.6.1 Asia Pacific Entertainment Collectible Trading Cards Âé¶¹Ô´´ Size by Region: 2020 VS 2024 VS 2031
3.6.2 Asia Pacific Entertainment Collectible Trading Cards Sales by Region (2020-2031)
3.6.3 Asia Pacific Entertainment Collectible Trading Cards Revenue by Region (2020-2031)
3.6.4 China
3.6.5 Japan
3.6.6 South Korea
3.6.7 India
3.6.8 Australia
3.6.9 China Taiwan
3.6.10 Southeast Asia
3.7 Latin America Entertainment Collectible Trading Cards Âé¶¹Ô´´ Facts & Figures by Country
3.7.1 Latin America Entertainment Collectible Trading Cards Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.7.2 Latin America Entertainment Collectible Trading Cards Sales by Country (2020-2031)
3.7.3 Latin America Entertainment Collectible Trading Cards Revenue by Country (2020-2031)
3.7.4 Mexico
3.7.5 Brazil
3.7.6 Argentina
3.8 Middle East and Africa Entertainment Collectible Trading Cards Âé¶¹Ô´´ Facts & Figures by Country
3.8.1 Middle East and Africa Entertainment Collectible Trading Cards Âé¶¹Ô´´ Size by Country: 2020 VS 2024 VS 2031
3.8.2 Middle East and Africa Entertainment Collectible Trading Cards Sales by Country (2020-2031)
3.8.3 Middle East and Africa Entertainment Collectible Trading Cards Revenue by Country (2020-2031)
3.8.4 Turkey
3.8.5 Saudi Arabia
3.8.6 UAE
4 Segment by Type
4.1 Global Entertainment Collectible Trading Cards Sales by Type (2020-2031)
4.1.1 Global Entertainment Collectible Trading Cards Sales by Type (2020-2025)
4.1.2 Global Entertainment Collectible Trading Cards Sales by Type (2026-2031)
4.1.3 Global Entertainment Collectible Trading Cards Sales Âé¶¹Ô´´ Share by Type (2020-2031)
4.2 Global Entertainment Collectible Trading Cards Revenue by Type (2020-2031)
4.2.1 Global Entertainment Collectible Trading Cards Revenue by Type (2020-2025)
4.2.2 Global Entertainment Collectible Trading Cards Revenue by Type (2026-2031)
4.2.3 Global Entertainment Collectible Trading Cards Revenue Âé¶¹Ô´´ Share by Type (2020-2031)
4.3 Global Entertainment Collectible Trading Cards Price by Type (2020-2031)
5 Segment by Application
5.1 Global Entertainment Collectible Trading Cards Sales by Application (2020-2031)
5.1.1 Global Entertainment Collectible Trading Cards Sales by Application (2020-2025)
5.1.2 Global Entertainment Collectible Trading Cards Sales by Application (2026-2031)
5.1.3 Global Entertainment Collectible Trading Cards Sales Âé¶¹Ô´´ Share by Application (2020-2031)
5.2 Global Entertainment Collectible Trading Cards Revenue by Application (2020-2031)
5.2.1 Global Entertainment Collectible Trading Cards Revenue by Application (2020-2025)
5.2.2 Global Entertainment Collectible Trading Cards Revenue by Application (2026-2031)
5.2.3 Global Entertainment Collectible Trading Cards Revenue Âé¶¹Ô´´ Share by Application (2020-2031)
5.3 Global Entertainment Collectible Trading Cards Price by Application (2020-2031)
6 Key Companies Profiled
6.1 Panini
6.1.1 Panini Company Information
6.1.2 Panini Description and Business Overview
6.1.3 Panini Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.1.4 Panini Entertainment Collectible Trading Cards Product Portfolio
6.1.5 Panini Recent Developments/Updates
6.2 Topps Company
6.2.1 Topps Company Company Information
6.2.2 Topps Company Description and Business Overview
6.2.3 Topps Company Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.2.4 Topps Company Entertainment Collectible Trading Cards Product Portfolio
6.2.5 Topps Company Recent Developments/Updates
6.3 The Upper Deck Company
6.3.1 The Upper Deck Company Company Information
6.3.2 The Upper Deck Company Description and Business Overview
6.3.3 The Upper Deck Company Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.3.4 The Upper Deck Company Entertainment Collectible Trading Cards Product Portfolio
6.3.5 The Upper Deck Company Recent Developments/Updates
6.4 Futera
6.4.1 Futera Company Information
6.4.2 Futera Description and Business Overview
6.4.3 Futera Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.4.4 Futera Entertainment Collectible Trading Cards Product Portfolio
6.4.5 Futera Recent Developments/Updates
6.5 Leaf Trading Cards
6.5.1 Leaf Trading Cards Company Information
6.5.2 Leaf Trading Cards Description and Business Overview
6.5.3 Leaf Trading Cards Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.5.4 Leaf Trading Cards Entertainment Collectible Trading Cards Product Portfolio
6.5.5 Leaf Trading Cards Recent Developments/Updates
6.6 Hasbro Inc.
6.6.1 Hasbro Inc. Company Information
6.6.2 Hasbro Inc. Description and Business Overview
6.6.3 Hasbro Inc. Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.6.4 Hasbro Inc. Entertainment Collectible Trading Cards Product Portfolio
6.6.5 Hasbro Inc. Recent Developments/Updates
6.7 Konami Holdings Corporation
6.7.1 Konami Holdings Corporation Company Information
6.7.2 Konami Holdings Corporation Description and Business Overview
6.7.3 Konami Holdings Corporation Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.7.4 Konami Holdings Corporation Entertainment Collectible Trading Cards Product Portfolio
6.7.5 Konami Holdings Corporation Recent Developments/Updates
6.8 Bandai
6.8.1 Bandai Company Information
6.8.2 Bandai Description and Business Overview
6.8.3 Bandai Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.8.4 Bandai Entertainment Collectible Trading Cards Product Portfolio
6.8.5 Bandai Recent Developments/Updates
6.9 The Pokémon Company
6.9.1 The Pokémon Company Company Information
6.9.2 The Pokémon Company Description and Business Overview
6.9.3 The Pokémon Company Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.9.4 The Pokémon Company Entertainment Collectible Trading Cards Product Portfolio
6.9.5 The Pokémon Company Recent Developments/Updates
6.10 Blizzard Entertainment
6.10.1 Blizzard Entertainment Company Information
6.10.2 Blizzard Entertainment Description and Business Overview
6.10.3 Blizzard Entertainment Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.10.4 Blizzard Entertainment Entertainment Collectible Trading Cards Product Portfolio
6.10.5 Blizzard Entertainment Recent Developments/Updates
6.11 Upper Deck Company
6.11.1 Upper Deck Company Company Information
6.11.2 Upper Deck Company Description and Business Overview
6.11.3 Upper Deck Company Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.11.4 Upper Deck Company Entertainment Collectible Trading Cards Product Portfolio
6.11.5 Upper Deck Company Recent Developments/Updates
6.12 Bushiroad
6.12.1 Bushiroad Company Information
6.12.2 Bushiroad Description and Business Overview
6.12.3 Bushiroad Entertainment Collectible Trading Cards Sales, Revenue and Gross Margin (2020-2025)
6.12.4 Bushiroad Entertainment Collectible Trading Cards Product Portfolio
6.12.5 Bushiroad Recent Developments/Updates
7 Industry Chain and Sales Channels Analysis
7.1 Entertainment Collectible Trading Cards Industry Chain Analysis
7.2 Entertainment Collectible Trading Cards Raw Material Supply Analysis
7.2.1 Key Raw Materials
7.2.2 Raw Materials Key Suppliers
7.3 Entertainment Collectible Trading Cards Production Mode & Process Analysis
7.4 Entertainment Collectible Trading Cards Sales and Âé¶¹Ô´´ing
7.4.1 Entertainment Collectible Trading Cards Sales Channels
7.4.2 Entertainment Collectible Trading Cards Distributors
7.5 Entertainment Collectible Trading Cards Customer Analysis
8 Entertainment Collectible Trading Cards Âé¶¹Ô´´ Dynamics
8.1 Entertainment Collectible Trading Cards Industry Trends
8.2 Entertainment Collectible Trading Cards Âé¶¹Ô´´ Drivers
8.3 Entertainment Collectible Trading Cards Âé¶¹Ô´´ Challenges
8.4 Entertainment Collectible Trading Cards Âé¶¹Ô´´ Restraints
9 Research Findings and Conclusion
10 Methodology and Data Source
10.1 Methodology/Research Approach
10.1.1 Research Programs/Design
10.1.2 Âé¶¹Ô´´ Size Estimation
10.1.3 Âé¶¹Ô´´ Breakdown and Data Triangulation
10.2 Data Source
10.2.1 Secondary Sources
10.2.2 Primary Sources
10.3 Author List
10.4 Disclaimer
Panini
Topps Company
The Upper Deck Company
Futera
Leaf Trading Cards
Hasbro Inc.
Konami Holdings Corporation
Bandai
The Pokémon Company
Blizzard Entertainment
Upper Deck Company
Bushiroad
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*If Applicable.