We defines an enterprise video platform as a complete end-to-end solution that enables enterprises to ingest, transcode, store, manage, protect and publish both live and on-demand video for internal use, as well as end-to-end platforms that fully-managed video webcasting service offerings, lecture capture solutions used by educational institutions, or solutions employed by the media and entertainment industry. By definition, we do not include the use of video by marketing departments for B2C communications.
麻豆原创 Analysis and Insights: Global Enterprise Video 麻豆原创
Due to the COVID-19 pandemic, the global Enterprise Video market size is estimated to be worth US$ 6332.9 million in 2022 and is forecast to a readjusted size of US$ 15910 million by 2029 with a CAGR of 13.9% during the forecast period 2023-2029. Fully considering the economic change by this health crisis, Enterprise Video Platform accounting for % of the Enterprise Video global market in 2022, is projected to value US$ million by 2029, growing at a revised % CAGR from 2023 to 2029. While Corporate segment is altered to an % CAGR throughout this forecast period.
North America is the largest Enterprise Video market with about 47% market share. Europe is follower, accounting for about 24% market share.
The key players are Cisco Systems, Polycom, Huawei, ZTE, Brightcove, Ooyala, Haivision, Kaltura, Avaya, ThePlatform (Comcast Technology Solutions), Vbrick, IBM Cloud Video, Sonic Foundry, Arkena, Kollective, Qumu, Wistia, Vidyo, Agile Content, Vidizmo, MediaPlatform, Viocorp etc. Top 3 companies occupied about 42% market share.
Global Enterprise Video Scope and 麻豆原创 Size
The global Enterprise Video market is segmented by company, region (country), by Type and by Application. Players, stakeholders, and other participants in the global Enterprise Video market will be able to gain the upper hand as they use the report as a powerful resource. The segmental analysis focuses on sales, revenue and forecast by region (country), by Type and by Application for the period 2018-2029.
Segment by Type
Enterprise Video Platform
Enterprise Video Conferencing Endpoint
Segment by Application
Corporate
Government
Education
Media & Entertainment
Others
By Region
United States
Europe
China
Japan
Southeast Asia
India
Other Regions
By Company
Cisco Systems
Polycom
Huawei
ZTE
Brightcove
Ooyala
Haivision
Kaltura
Avaya
ThePlatform (Comcast Technology Solutions)
Vbrick
IBM Cloud Video
Sonic Foundry
Arkena
Kollective
Qumu
Wistia
Vidyo
Agile Content
Vidizmo
MediaPlatform
Viocorp
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 麻豆原创 Analysis by Type
1.2.1 Global Enterprise Video 麻豆原创 Size by Type (2018 VS 2022 VS 2029)
1.2.2 Enterprise Video Platform
1.2.3 Enterprise Video Conferencing Endpoint
1.3 麻豆原创 by Application
1.3.1 Global Enterprise Video 麻豆原创 Share by Application (2018 VS 2022 VS 2029)
1.3.2 Corporate
1.3.3 Government
1.3.4 Education
1.3.5 Media & Entertainment
1.3.6 Others
1.4 Study Objectives
1.5 Years Considered
2 Global Growth Trends
2.1 Global Enterprise Video 麻豆原创 Perspective (2018-2029)
2.2 Global Enterprise Video 麻豆原创 Size by Region: 2018 VS 2022 VS 2029
2.3 Global Enterprise Video Revenue 麻豆原创 Share by Region (2018-2023)
2.4 Global Enterprise Video Revenue Forecast by Region (2024-2029)
2.5 Geographic 麻豆原创 Analysis: 麻豆原创 Facts & Figures
2.5.1 United States Enterprise Video Estimates and Projections (2018-2029)
2.5.2 Europe Enterprise Video Estimates and Projections (2018-2029)
2.5.3 China Enterprise Video Estimates and Projections (2018-2029)
2.5.4 Japan Enterprise Video Estimates and Projections (2018-2029)
2.5.5 Southeast Asia Enterprise Video Estimates and Projections (2018-2029)
2.5.6 India Enterprise Video Estimates and Projections (2018-2029)
3 Global Enterprise Video Competition Landscape by Players
3.1 Global Top Enterprise Video Players by Revenue (2018-2023)
3.1.1 Global Top Enterprise Video Players by Revenue (2018-2023)
3.1.2 Global Enterprise Video Revenue 麻豆原创 Share by Players (2018-2023)
3.2 Global Enterprise Video 麻豆原创 Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.3 Players Covered: Ranking by Enterprise Video Revenue
3.4 Global Enterprise Video 麻豆原创 Concentration Ratio
3.4.1 Global Enterprise Video 麻豆原创 Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Enterprise Video Revenue in 2022
3.5 Enterprise Video Key Players Head office and Area Served
3.6 Key Players Enterprise Video Product Solution and Service
3.7 Date of Enter into Enterprise Video 麻豆原创
3.8 Mergers & Acquisitions, Expansion Plans
4 Enterprise Video Breakdown Data by Type
4.1 Global Enterprise Video Historic 麻豆原创 Size by Type (2018-2023)
4.2 Global Enterprise Video Forecasted 麻豆原创 Size by Type (2024-2029)
5 Enterprise Video Breakdown Data by Application
5.1 Global Enterprise Video Historic 麻豆原创 Size by Application (2018-2023)
5.2 Global Enterprise Video Forecasted 麻豆原创 Size by Application (2024-2029)
6 United States Enterprise Video 麻豆原创 Facts & Figures
6.1 United States Enterprise Video Revenue by Company (2018-2023)
6.2 United States Enterprise Video 麻豆原创 Size by Type
6.2.1 United States Enterprise Video 麻豆原创 Size by Type (2018-2023)
6.2.2 United States Enterprise Video 麻豆原创 Size by Type (2024-2029)
6.2.3 United States Enterprise Video 麻豆原创 Share by Type (2018-2029)
6.3 United States Enterprise Video 麻豆原创 Size by Application
6.3.1 United States Enterprise Video 麻豆原创 Size by Application (2018-2023)
6.3.2 United States Enterprise Video 麻豆原创 Size by Application (2024-2029)
6.3.3 United States Enterprise Video 麻豆原创 Share by Application (2018-2029)
7 Europe Enterprise Video 麻豆原创 Facts & Figures
7.1 Europe Enterprise Video Revenue by Company (2018-2023)
7.2 Europe Enterprise Video 麻豆原创 Size by Type
7.2.1 Europe Enterprise Video 麻豆原创 Size by Type (2018-2023)
7.2.2 Europe Enterprise Video 麻豆原创 Size by Type (2024-2029)
7.2.3 Europe Enterprise Video 麻豆原创 Share by Type (2018-2029)
7.3 Europe Enterprise Video 麻豆原创 Size by Application
7.3.1 Europe Enterprise Video 麻豆原创 Size by Application (2018-2023)
7.3.2 Europe Enterprise Video 麻豆原创 Size by Application (2024-2029)
7.3.3 Europe Enterprise Video 麻豆原创 Share by Application (2018-2029)
8 China Enterprise Video 麻豆原创 Facts & Figures
8.1 China Enterprise Video Revenue by Company (2018-2023)
8.2 China Enterprise Video 麻豆原创 Size by Type
8.2.1 China Enterprise Video 麻豆原创 Size by Type (2018-2023)
8.2.2 China Enterprise Video 麻豆原创 Size by Type (2024-2029)
8.2.3 China Enterprise Video 麻豆原创 Share by Type (2018-2029)
8.3 China Enterprise Video 麻豆原创 Size by Application
8.3.1 China Enterprise Video 麻豆原创 Size by Application (2018-2023)
8.3.2 China Enterprise Video 麻豆原创 Size by Application (2024-2029)
8.3.3 China Enterprise Video 麻豆原创 Share by Application (2018-2029)
9 Japan Enterprise Video 麻豆原创 Facts & Figures
9.1 Japan Enterprise Video Revenue by Company (2018-2023)
9.2 Japan Enterprise Video 麻豆原创 Size by Type
9.2.1 Japan Enterprise Video 麻豆原创 Size by Type (2018-2023)
9.2.2 Japan Enterprise Video 麻豆原创 Size by Type (2024-2029)
9.2.3 Japan Enterprise Video 麻豆原创 Share by Type (2018-2029)
9.3 Japan Enterprise Video 麻豆原创 Size by Application
9.3.1 Japan Enterprise Video 麻豆原创 Size by Application (2018-2023)
9.3.2 Japan Enterprise Video 麻豆原创 Size by Application (2024-2029)
9.3.3 Japan Enterprise Video 麻豆原创 Share by Application (2018-2029)
10 Southeast Asia Enterprise Video 麻豆原创 Facts & Figures
10.1 Southeast Asia Enterprise Video Revenue by Company (2018-2023)
10.2 Southeast Asia Enterprise Video 麻豆原创 Size by Type
10.2.1 Southeast Asia Enterprise Video 麻豆原创 Size by Type (2018-2023)
10.2.2 Southeast Asia Enterprise Video 麻豆原创 Size by Type (2024-2029)
10.2.3 Southeast Asia Enterprise Video 麻豆原创 Share by Type (2018-2029)
10.3 Southeast Asia Enterprise Video 麻豆原创 Size by Application
10.3.1 Southeast Asia Enterprise Video 麻豆原创 Size by Application (2018-2023)
10.3.2 Southeast Asia Enterprise Video 麻豆原创 Size by Application (2024-2029)
10.3.3 Southeast Asia Enterprise Video 麻豆原创 Share by Application (2018-2029)
11 India Enterprise Video 麻豆原创 Facts & Figures
11.1 India Enterprise Video Revenue by Company (2018-2023)
11.2 India Enterprise Video 麻豆原创 Size by Type
11.2.1 India Enterprise Video 麻豆原创 Size by Type (2018-2023)
11.2.2 India Enterprise Video 麻豆原创 Size by Type (2024-2029)
11.2.3 India Enterprise Video 麻豆原创 Share by Type (2018-2029)
11.3 India Enterprise Video 麻豆原创 Size by Application
11.3.1 India Enterprise Video 麻豆原创 Size by Application (2018-2023)
11.3.2 India Enterprise Video 麻豆原创 Size by Application (2024-2029)
11.3.3 India Enterprise Video 麻豆原创 Share by Application (2018-2029)
12 Key Players Profiles
12.1 Cisco Systems
12.1.1 Cisco Systems Company Details
12.1.2 Cisco Systems Business Overview
12.1.3 Cisco Systems Enterprise Video Introduction
12.1.4 Cisco Systems Revenue in Enterprise Video Business (2018-2023)
12.1.5 Cisco Systems Recent Development
12.2 Polycom
12.2.1 Polycom Company Details
12.2.2 Polycom Business Overview
12.2.3 Polycom Enterprise Video Introduction
12.2.4 Polycom Revenue in Enterprise Video Business (2018-2023)
12.2.5 Polycom Recent Development
12.3 Huawei
12.3.1 Huawei Company Details
12.3.2 Huawei Business Overview
12.3.3 Huawei Enterprise Video Introduction
12.3.4 Huawei Revenue in Enterprise Video Business (2018-2023)
12.3.5 Huawei Recent Development
12.4 ZTE
12.4.1 ZTE Company Details
12.4.2 ZTE Business Overview
12.4.3 ZTE Enterprise Video Introduction
12.4.4 ZTE Revenue in Enterprise Video Business (2018-2023)
12.4.5 ZTE Recent Development
12.5 Brightcove
12.5.1 Brightcove Company Details
12.5.2 Brightcove Business Overview
12.5.3 Brightcove Enterprise Video Introduction
12.5.4 Brightcove Revenue in Enterprise Video Business (2018-2023)
12.5.5 Brightcove Recent Development
12.6 Ooyala
12.6.1 Ooyala Company Details
12.6.2 Ooyala Business Overview
12.6.3 Ooyala Enterprise Video Introduction
12.6.4 Ooyala Revenue in Enterprise Video Business (2018-2023)
12.6.5 Ooyala Recent Development
12.7 Haivision
12.7.1 Haivision Company Details
12.7.2 Haivision Business Overview
12.7.3 Haivision Enterprise Video Introduction
12.7.4 Haivision Revenue in Enterprise Video Business (2018-2023)
12.7.5 Haivision Recent Development
12.8 Kaltura
12.8.1 Kaltura Company Details
12.8.2 Kaltura Business Overview
12.8.3 Kaltura Enterprise Video Introduction
12.8.4 Kaltura Revenue in Enterprise Video Business (2018-2023)
12.8.5 Kaltura Recent Development
12.9 Avaya
12.9.1 Avaya Company Details
12.9.2 Avaya Business Overview
12.9.3 Avaya Enterprise Video Introduction
12.9.4 Avaya Revenue in Enterprise Video Business (2018-2023)
12.9.5 Avaya Recent Development
12.10 ThePlatform (Comcast Technology Solutions)
12.10.1 ThePlatform (Comcast Technology Solutions) Company Details
12.10.2 ThePlatform (Comcast Technology Solutions) Business Overview
12.10.3 ThePlatform (Comcast Technology Solutions) Enterprise Video Introduction
12.10.4 ThePlatform (Comcast Technology Solutions) Revenue in Enterprise Video Business (2018-2023)
12.10.5 ThePlatform (Comcast Technology Solutions) Recent Development
12.11 Vbrick
12.11.1 Vbrick Company Details
12.11.2 Vbrick Business Overview
12.11.3 Vbrick Enterprise Video Introduction
12.11.4 Vbrick Revenue in Enterprise Video Business (2018-2023)
12.11.5 Vbrick Recent Development
12.12 IBM Cloud Video
12.12.1 IBM Cloud Video Company Details
12.12.2 IBM Cloud Video Business Overview
12.12.3 IBM Cloud Video Enterprise Video Introduction
12.12.4 IBM Cloud Video Revenue in Enterprise Video Business (2018-2023)
12.12.5 IBM Cloud Video Recent Development
12.13 Sonic Foundry
12.13.1 Sonic Foundry Company Details
12.13.2 Sonic Foundry Business Overview
12.13.3 Sonic Foundry Enterprise Video Introduction
12.13.4 Sonic Foundry Revenue in Enterprise Video Business (2018-2023)
12.13.5 Sonic Foundry Recent Development
12.14 Arkena
12.14.1 Arkena Company Details
12.14.2 Arkena Business Overview
12.14.3 Arkena Enterprise Video Introduction
12.14.4 Arkena Revenue in Enterprise Video Business (2018-2023)
12.14.5 Arkena Recent Development
12.15 Kollective
12.15.1 Kollective Company Details
12.15.2 Kollective Business Overview
12.15.3 Kollective Enterprise Video Introduction
12.15.4 Kollective Revenue in Enterprise Video Business (2018-2023)
12.15.5 Kollective Recent Development
12.16 Qumu
12.16.1 Qumu Company Details
12.16.2 Qumu Business Overview
12.16.3 Qumu Enterprise Video Introduction
12.16.4 Qumu Revenue in Enterprise Video Business (2018-2023)
12.16.5 Qumu Recent Development
12.17 Wistia
12.17.1 Wistia Company Details
12.17.2 Wistia Business Overview
12.17.3 Wistia Enterprise Video Introduction
12.17.4 Wistia Revenue in Enterprise Video Business (2018-2023)
12.17.5 Wistia Recent Development
12.18 Vidyo
12.18.1 Vidyo Company Details
12.18.2 Vidyo Business Overview
12.18.3 Vidyo Enterprise Video Introduction
12.18.4 Vidyo Revenue in Enterprise Video Business (2018-2023)
12.18.5 Vidyo Recent Development
12.19 Agile Content
12.19.1 Agile Content Company Details
12.19.2 Agile Content Business Overview
12.19.3 Agile Content Enterprise Video Introduction
12.19.4 Agile Content Revenue in Enterprise Video Business (2018-2023)
12.19.5 Agile Content Recent Development
12.20 Vidizmo
12.20.1 Vidizmo Company Details
12.20.2 Vidizmo Business Overview
12.20.3 Vidizmo Enterprise Video Introduction
12.20.4 Vidizmo Revenue in Enterprise Video Business (2018-2023)
12.20.5 Vidizmo Recent Development
12.21 MediaPlatform
12.21.1 MediaPlatform Company Details
12.21.2 MediaPlatform Business Overview
12.21.3 MediaPlatform Enterprise Video Introduction
12.21.4 MediaPlatform Revenue in Enterprise Video Business (2018-2023)
12.21.5 MediaPlatform Recent Development
12.22 Viocorp
12.22.1 Viocorp Company Details
12.22.2 Viocorp Business Overview
12.22.3 Viocorp Enterprise Video Introduction
12.22.4 Viocorp Revenue in Enterprise Video Business (2018-2023)
12.22.5 Viocorp Recent Development
13 麻豆原创 Dynamics
13.1 Enterprise Video Industry Trends
13.2 Enterprise Video 麻豆原创 Drivers
13.3 Enterprise Video 麻豆原创 Challenges
13.4 Enterprise Video 麻豆原创 Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author List
15.3 Disclaimer
Cisco Systems
Polycom
Huawei
ZTE
Brightcove
Ooyala
Haivision
Kaltura
Avaya
ThePlatform (Comcast Technology Solutions)
Vbrick
IBM Cloud Video
Sonic Foundry
Arkena
Kollective
Qumu
Wistia
Vidyo
Agile Content
Vidizmo
MediaPlatform
Viocorp
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听
*If Applicable.