

EdutainmentÌýis a form of entertainment designed to educate as well as to amuse. That is, it is an entertainment that is intended to be educational.Ìý
Âé¶¹Ô´´ Analysis and Insights: Global Edutainment Âé¶¹Ô´´
The global Edutainment market is projected to grow from US$ 18660 million in 2024 to US$ 46650 million by 2030, at a Compound Annual Growth Rate (CAGR) of 16.5% during the forecast period.
Technology has touched almost every sector in an economy to take conventional methods to a newer and innovative level. Education is also one such sector that has widely benefited from the introduction of technology in the way it is being delivered in different parts of the world. The technology companies have begun to collaborate with the education institutes to integrate advance technologies such as augmented reality and virtual reality to provide engagement-based learning. Also, the development of interactive and smart classes across the educational institutes is driving the growth in the market. The edutainment market is highly fragmented with many smaller players competing with each other extensively. Regionally, the USA had witnessed the largest number of players operating in the market followed by China. There is an immense investment in technology and education in these countries that further drives the market to reach its ultimate potential.
Report Covers:
This report presents an overview of global market for Edutainment market size. Analyses of the global market trends, with historic market revenue data for 2019 - 2023, estimates for 2024, and projections of CAGR through 2030.
This report researches the key producers of Edutainment, also provides the revenue of main regions and countries. Highlights of the upcoming market potential for Edutainment, and key regions/countries of focus to forecast this market into various segments and sub-segments. Country specific data and market value analysis for the U.S., Canada, Mexico, Brazil, China, Japan, South Korea, Southeast Asia, India, Germany, the U.K., Italy, Middle East, Africa, and Other Countries.
This report focuses on the Edutainment revenue, market share and industry ranking of main companies, data from 2019 to 2024. Identification of the major stakeholders in the global Edutainment market, and analysis of their competitive landscape and market positioning based on recent developments and segmental revenues. This report will help stakeholders to understand the competitive landscape and gain more insights and position their businesses and market strategies in a better way.
This report analyzes the segments data by Type and by Application, revenue, and growth rate, from 2019 to 2030. Evaluation and forecast the market size for Edutainment revenue, projected growth trends, production technology, application and end-user industry.
Âé¶¹Ô´´ Segmentation
By Company
Pororo Parks
Kidzania
Plabo
Legoland Discovery Center
CurioCity
Kindercity
Mattel Play Town
Totter's Otterville
Kidz Holding S.A.L
Little Explorers
Segment by Type
Interactive
Non-interactive
Hybrid Combination
Explorative Games
Segment by Application
Children (0-12 years)
Teenager (13-18 years)
Young adult (19-25 years)
Adult (25+ years)
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
China
Asia (excluding China)
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Brazil
Mexico
Turkey
Israel
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Revenue of Edutainment in global and regional level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world. This section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Edutainment companies’ competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 7: Europe by Type, by Application and by country, revenue for each segment.
Chapter 8: China by Type, and by Application, revenue for each segment.
Chapter 9: Asia (excluding China) by Type, by Application and by region, revenue for each segment.
Chapter 10: Middle East, Africa, and Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Edutainment revenue, gross margin, and recent development, etc.
Chapter 12: Analyst's Viewpoints/Conclusions
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Edutainment Âé¶¹Ô´´ Size Growth Rate by Type, 2019 VS 2023 VS 2030
1.2.2 Interactive
1.2.3 Non-interactive
1.2.4 Hybrid Combination
1.2.5 Explorative Games
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Edutainment Âé¶¹Ô´´ Size Growth Rate by Application, 2019 VS 2023 VS 2030
1.3.2 Children (0-12 years)
1.3.3 Teenager (13-18 years)
1.3.4 Young adult (19-25 years)
1.3.5 Adult (25+ years)
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Edutainment Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Global Edutainment Growth Trends by Region
2.2.1 Edutainment Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Edutainment Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Edutainment Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Edutainment Âé¶¹Ô´´ Dynamics
2.3.1 Edutainment Industry Trends
2.3.2 Edutainment Âé¶¹Ô´´ Drivers
2.3.3 Edutainment Âé¶¹Ô´´ Challenges
2.3.4 Edutainment Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Revenue Edutainment by Players
3.1.1 Global Edutainment Revenue by Players (2019-2024)
3.1.2 Global Edutainment Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Edutainment Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players of Edutainment, Ranking by Revenue, 2022 VS 2023 VS 2024
3.4 Global Edutainment Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Edutainment Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Edutainment Revenue in 2023
3.5 Global Key Players of Edutainment Head office and Area Served
3.6 Global Key Players of Edutainment, Product and Application
3.7 Global Key Players of Edutainment, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Edutainment Breakdown Data by Type
4.1 Global Edutainment Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Edutainment Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Edutainment Breakdown Data by Application
5.1 Global Edutainment Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Edutainment Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Edutainment Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Edutainment Âé¶¹Ô´´ Size by Type
6.2.1 North America Edutainment Âé¶¹Ô´´ Size by Type (2019-2024)
6.2.2 North America Edutainment Âé¶¹Ô´´ Size by Type (2025-2030)
6.2.3 North America Edutainment Âé¶¹Ô´´ Share by Type (2019-2030)
6.3 North America Edutainment Âé¶¹Ô´´ Size by Application
6.3.1 North America Edutainment Âé¶¹Ô´´ Size by Application (2019-2024)
6.3.2 North America Edutainment Âé¶¹Ô´´ Size by Application (2025-2030)
6.3.3 North America Edutainment Âé¶¹Ô´´ Share by Application (2019-2030)
6.4 North America Edutainment Âé¶¹Ô´´ Size by Country
6.4.1 North America Edutainment Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
6.4.2 North America Edutainment Âé¶¹Ô´´ Size by Country (2019-2024)
6.4.3 North America Edutainment Âé¶¹Ô´´ Size by Country (2025-2030)
6.4.4 U.S.
6.4.5 Canada
7 Europe
7.1 Europe Edutainment Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Edutainment Âé¶¹Ô´´ Size by Type
7.2.1 Europe Edutainment Âé¶¹Ô´´ Size by Type (2019-2024)
7.2.2 Europe Edutainment Âé¶¹Ô´´ Size by Type (2025-2030)
7.2.3 Europe Edutainment Âé¶¹Ô´´ Share by Type (2019-2030)
7.3 Europe Edutainment Âé¶¹Ô´´ Size by Application
7.3.1 Europe Edutainment Âé¶¹Ô´´ Size by Application (2019-2024)
7.3.2 Europe Edutainment Âé¶¹Ô´´ Size by Application (2025-2030)
7.3.3 Europe Edutainment Âé¶¹Ô´´ Share by Application (2019-2030)
7.4 Europe Edutainment Âé¶¹Ô´´ Size by Country
7.4.1 Europe Edutainment Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
7.4.2 Europe Edutainment Âé¶¹Ô´´ Size by Country (2019-2024)
7.4.3 Europe Edutainment Âé¶¹Ô´´ Size by Country (2025-2030)
7.4.3 Germany
7.4.4 France
7.4.5 U.K.
7.4.6 Italy
7.4.7 Russia
7.4.8 Nordic Countries
8 China
8.1 China Edutainment Âé¶¹Ô´´ Size (2019-2030)
8.2 China Edutainment Âé¶¹Ô´´ Size by Type
8.2.1 China Edutainment Âé¶¹Ô´´ Size by Type (2019-2024)
8.2.2 China Edutainment Âé¶¹Ô´´ Size by Type (2025-2030)
8.2.3 China Edutainment Âé¶¹Ô´´ Share by Type (2019-2030)
8.3 China Edutainment Âé¶¹Ô´´ Size by Application
8.3.1 China Edutainment Âé¶¹Ô´´ Size by Application (2019-2024)
8.3.2 China Edutainment Âé¶¹Ô´´ Size by Application (2025-2030)
8.3.3 China Edutainment Âé¶¹Ô´´ Share by Application (2019-2030)
9 Asia (excluding China)
9.1 Asia Edutainment Âé¶¹Ô´´ Size (2019-2030)
9.2 Asia Edutainment Âé¶¹Ô´´ Size by Type
9.2.1 Asia Edutainment Âé¶¹Ô´´ Size by Type (2019-2024)
9.2.2 Asia Edutainment Âé¶¹Ô´´ Size by Type (2025-2030)
9.2.3 Asia Edutainment Âé¶¹Ô´´ Share by Type (2019-2030)
9.3 Asia Edutainment Âé¶¹Ô´´ Size by Application
9.3.1 Asia Edutainment Âé¶¹Ô´´ Size by Application (2019-2024)
9.3.2 Asia Edutainment Âé¶¹Ô´´ Size by Application (2025-2030)
9.3.3 Asia Edutainment Âé¶¹Ô´´ Share by Application (2019-2030)
9.4 Asia Edutainment Âé¶¹Ô´´ Size by Region
9.4.1 Asia Edutainment Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
9.4.2 Asia Edutainment Âé¶¹Ô´´ Size by Region (2019-2024)
9.4.3 Asia Edutainment Âé¶¹Ô´´ Size by Region (2025-2030)
9.4.4 Japan
9.4.5 South Korea
9.4.6 China Taiwan
9.4.7 Southeast Asia
9.4.8 India
9.4.9 Australia
10 Middle East, Africa, and Latin America
10.1 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Type
10.2.1 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Type (2019-2024)
10.2.2 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Type (2025-2030)
10.2.3 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Share by Type (2019-2030)
10.3 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Application
10.3.1 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Application (2019-2024)
10.3.2 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Application (2025-2030)
10.3.3 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Share by Application (2019-2030)
10.4 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Country
10.4.1 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Country: 2019 VS 2023 VS 2030
10.4.2 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Country (2019-2024)
10.4.3 Middle East, Africa, and Latin America Edutainment Âé¶¹Ô´´ Size by Country (2025-2030)
10.4.4 Brazil
10.4.5 Mexico
10.4.6 Turkey
10.4.7 Saudi Arabia
10.4.8 Israel
10.4.9 GCC Countries
11 Key Players Profiles
11.1 Pororo Parks
11.1.1 Pororo Parks Company Details
11.1.2 Pororo Parks Business Overview
11.1.3 Pororo Parks Edutainment Introduction
11.1.4 Pororo Parks Revenue in Edutainment Business (2019-2024)
11.1.5 Pororo Parks Recent Developments
11.2 Kidzania
11.2.1 Kidzania Company Details
11.2.2 Kidzania Business Overview
11.2.3 Kidzania Edutainment Introduction
11.2.4 Kidzania Revenue in Edutainment Business (2019-2024)
11.2.5 Kidzania Recent Developments
11.3 Plabo
11.3.1 Plabo Company Details
11.3.2 Plabo Business Overview
11.3.3 Plabo Edutainment Introduction
11.3.4 Plabo Revenue in Edutainment Business (2019-2024)
11.3.5 Plabo Recent Developments
11.4 Legoland Discovery Center
11.4.1 Legoland Discovery Center Company Details
11.4.2 Legoland Discovery Center Business Overview
11.4.3 Legoland Discovery Center Edutainment Introduction
11.4.4 Legoland Discovery Center Revenue in Edutainment Business (2019-2024)
11.4.5 Legoland Discovery Center Recent Developments
11.5 CurioCity
11.5.1 CurioCity Company Details
11.5.2 CurioCity Business Overview
11.5.3 CurioCity Edutainment Introduction
11.5.4 CurioCity Revenue in Edutainment Business (2019-2024)
11.5.5 CurioCity Recent Developments
11.6 Kindercity
11.6.1 Kindercity Company Details
11.6.2 Kindercity Business Overview
11.6.3 Kindercity Edutainment Introduction
11.6.4 Kindercity Revenue in Edutainment Business (2019-2024)
11.6.5 Kindercity Recent Developments
11.7 Mattel Play Town
11.7.1 Mattel Play Town Company Details
11.7.2 Mattel Play Town Business Overview
11.7.3 Mattel Play Town Edutainment Introduction
11.7.4 Mattel Play Town Revenue in Edutainment Business (2019-2024)
11.7.5 Mattel Play Town Recent Developments
11.8 Totter's Otterville
11.8.1 Totter's Otterville Company Details
11.8.2 Totter's Otterville Business Overview
11.8.3 Totter's Otterville Edutainment Introduction
11.8.4 Totter's Otterville Revenue in Edutainment Business (2019-2024)
11.8.5 Totter's Otterville Recent Developments
11.9 Kidz Holding S.A.L
11.9.1 Kidz Holding S.A.L Company Details
11.9.2 Kidz Holding S.A.L Business Overview
11.9.3 Kidz Holding S.A.L Edutainment Introduction
11.9.4 Kidz Holding S.A.L Revenue in Edutainment Business (2019-2024)
11.9.5 Kidz Holding S.A.L Recent Developments
11.10 Little Explorers
11.10.1 Little Explorers Company Details
11.10.2 Little Explorers Business Overview
11.10.3 Little Explorers Edutainment Introduction
11.10.4 Little Explorers Revenue in Edutainment Business (2019-2024)
11.10.5 Little Explorers Recent Developments
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Pororo Parks
Kidzania
Plabo
Legoland Discovery Center
CurioCity
Kindercity
Mattel Play Town
Totter's Otterville
Kidz Holding S.A.L
Little Explorers
Ìý
Ìý
*If Applicable.