The global E-Sports Event Operation Service market is projected to reach US$ million in 2029, increasing from US$ million in 2022, with the CAGR of % during the period of 2023 to 2029.
E-sports event operation services cover the planning, organization, management and promotion of events in the field of electronic sports (eSports). These services are provided by professional e-sports operation companies or organizations to ensure the smooth progress of e-sports events in terms of technology, business and entertainment. The scope of esports event operation services is wide, covering various types of events from small online competitions to large international championships. With the development of technology, e-sports event operation services will increasingly adopt new technologies such as virtual reality (VR), augmented reality (AR) and artificial intelligence (AI) to enhance the audience experience.
Report Scope
This report, based on historical analysis (2018-2022) and forecast calculation (2023-2029), aims to help readers to get a comprehensive understanding of global E-Sports Event Operation Service market with multiple angles, which provides sufficient supports to readers’ strategy and decision making.
By Company
FACEIT
ESL
DreamHack
Blizzard Entertainment
Riot Games
OGN
WePlay Esports
Segment by Type
Event Planning Service
Venue Management Service
Others
Segment by Application
Enterprise
Campus
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
The E-Sports Event Operation Service report covers below items:
Chapter 1: Product Basic Information (Definition, Type and Application)
Chapter 2: Global market size, regional market size. Âé¶¹Ô´´ Opportunities and Challenges
Chapter 3: Companies’ Competition Patterns
Chapter 4: Product Type Analysis
Chapter 5: Product Application Analysis
Chapter 6 to 10: Country Level Value Analysis
Chapter 11: Companies’ Outline
Chapter 12: Âé¶¹Ô´´ Conclusions
Chapter 13: Research Methodology and Data Source
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global E-Sports Event Operation Service Âé¶¹Ô´´ Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Event Planning Service
1.2.3 Venue Management Service
1.2.4 Others
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global E-Sports Event Operation Service Âé¶¹Ô´´ Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Enterprise
1.3.3 Campus
1.3.4 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global E-Sports Event Operation Service Âé¶¹Ô´´ Perspective (2018-2029)
2.2 E-Sports Event Operation Service Growth Trends by Region
2.2.1 Global E-Sports Event Operation Service Âé¶¹Ô´´ Size by Region: 2018 VS 2022 VS 2029
2.2.2 E-Sports Event Operation Service Historic Âé¶¹Ô´´ Size by Region (2018-2023)
2.2.3 E-Sports Event Operation Service Forecasted Âé¶¹Ô´´ Size by Region (2024-2029)
2.3 E-Sports Event Operation Service Âé¶¹Ô´´ Dynamics
2.3.1 E-Sports Event Operation Service Industry Trends
2.3.2 E-Sports Event Operation Service Âé¶¹Ô´´ Drivers
2.3.3 E-Sports Event Operation Service Âé¶¹Ô´´ Challenges
2.3.4 E-Sports Event Operation Service Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top E-Sports Event Operation Service Players by Revenue
3.1.1 Global Top E-Sports Event Operation Service Players by Revenue (2018-2023)
3.1.2 Global E-Sports Event Operation Service Revenue Âé¶¹Ô´´ Share by Players (2018-2023)
3.2 Global E-Sports Event Operation Service Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by E-Sports Event Operation Service Revenue
3.4 Global E-Sports Event Operation Service Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global E-Sports Event Operation Service Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by E-Sports Event Operation Service Revenue in 2022
3.5 E-Sports Event Operation Service Key Players Head office and Area Served
3.6 Key Players E-Sports Event Operation Service Product Solution and Service
3.7 Date of Enter into E-Sports Event Operation Service Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 E-Sports Event Operation Service Breakdown Data by Type
4.1 Global E-Sports Event Operation Service Historic Âé¶¹Ô´´ Size by Type (2018-2023)
4.2 Global E-Sports Event Operation Service Forecasted Âé¶¹Ô´´ Size by Type (2024-2029)
5 E-Sports Event Operation Service Breakdown Data by Application
5.1 Global E-Sports Event Operation Service Historic Âé¶¹Ô´´ Size by Application (2018-2023)
5.2 Global E-Sports Event Operation Service Forecasted Âé¶¹Ô´´ Size by Application (2024-2029)
6 North America
6.1 North America E-Sports Event Operation Service Âé¶¹Ô´´ Size (2018-2029)
6.2 North America E-Sports Event Operation Service Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America E-Sports Event Operation Service Âé¶¹Ô´´ Size by Country (2018-2023)
6.4 North America E-Sports Event Operation Service Âé¶¹Ô´´ Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe E-Sports Event Operation Service Âé¶¹Ô´´ Size (2018-2029)
7.2 Europe E-Sports Event Operation Service Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe E-Sports Event Operation Service Âé¶¹Ô´´ Size by Country (2018-2023)
7.4 Europe E-Sports Event Operation Service Âé¶¹Ô´´ Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific E-Sports Event Operation Service Âé¶¹Ô´´ Size (2018-2029)
8.2 Asia-Pacific E-Sports Event Operation Service Âé¶¹Ô´´ Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific E-Sports Event Operation Service Âé¶¹Ô´´ Size by Region (2018-2023)
8.4 Asia-Pacific E-Sports Event Operation Service Âé¶¹Ô´´ Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America E-Sports Event Operation Service Âé¶¹Ô´´ Size (2018-2029)
9.2 Latin America E-Sports Event Operation Service Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America E-Sports Event Operation Service Âé¶¹Ô´´ Size by Country (2018-2023)
9.4 Latin America E-Sports Event Operation Service Âé¶¹Ô´´ Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa E-Sports Event Operation Service Âé¶¹Ô´´ Size (2018-2029)
10.2 Middle East & Africa E-Sports Event Operation Service Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa E-Sports Event Operation Service Âé¶¹Ô´´ Size by Country (2018-2023)
10.4 Middle East & Africa E-Sports Event Operation Service Âé¶¹Ô´´ Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 FACEIT
11.1.1 FACEIT Company Detail
11.1.2 FACEIT Business Overview
11.1.3 FACEIT E-Sports Event Operation Service Introduction
11.1.4 FACEIT Revenue in E-Sports Event Operation Service Business (2018-2023)
11.1.5 FACEIT Recent Development
11.2 ESL
11.2.1 ESL Company Detail
11.2.2 ESL Business Overview
11.2.3 ESL E-Sports Event Operation Service Introduction
11.2.4 ESL Revenue in E-Sports Event Operation Service Business (2018-2023)
11.2.5 ESL Recent Development
11.3 DreamHack
11.3.1 DreamHack Company Detail
11.3.2 DreamHack Business Overview
11.3.3 DreamHack E-Sports Event Operation Service Introduction
11.3.4 DreamHack Revenue in E-Sports Event Operation Service Business (2018-2023)
11.3.5 DreamHack Recent Development
11.4 Blizzard Entertainment
11.4.1 Blizzard Entertainment Company Detail
11.4.2 Blizzard Entertainment Business Overview
11.4.3 Blizzard Entertainment E-Sports Event Operation Service Introduction
11.4.4 Blizzard Entertainment Revenue in E-Sports Event Operation Service Business (2018-2023)
11.4.5 Blizzard Entertainment Recent Development
11.5 Riot Games
11.5.1 Riot Games Company Detail
11.5.2 Riot Games Business Overview
11.5.3 Riot Games E-Sports Event Operation Service Introduction
11.5.4 Riot Games Revenue in E-Sports Event Operation Service Business (2018-2023)
11.5.5 Riot Games Recent Development
11.6 OGN
11.6.1 OGN Company Detail
11.6.2 OGN Business Overview
11.6.3 OGN E-Sports Event Operation Service Introduction
11.6.4 OGN Revenue in E-Sports Event Operation Service Business (2018-2023)
11.6.5 OGN Recent Development
11.7 WePlay Esports
11.7.1 WePlay Esports Company Detail
11.7.2 WePlay Esports Business Overview
11.7.3 WePlay Esports E-Sports Event Operation Service Introduction
11.7.4 WePlay Esports Revenue in E-Sports Event Operation Service Business (2018-2023)
11.7.5 WePlay Esports Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
FACEIT
ESL
DreamHack
Blizzard Entertainment
Riot Games
OGN
WePlay Esports
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*If Applicable.