

Console game, contains two parts: handheld game and home console game. It is an interactive multimedia used for entertainment. Peripherals include handles, earphones, upright stands, memory cards, chargers, stickers, protective covers, etc.
The global Console Game Peripherals market was valued at US$ 6408.2 million in 2023 and is anticipated to reach US$ 7900.8 million by 2030, witnessing a CAGR of 3.0% during the forecast period 2024-2030.
North America and Europe hold the major share in the Console game Peripherals market, with a combined share of nearly 70%. The classification of Console game Peripherals includes Handles, Earphones and Other type. The market share of Handles is about 50%. The Original occupies most of the Console game Peripherals’ application market, with the market share of about 65%.
This report aims to provide a comprehensive presentation of the global market for Console Game Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Console Game Peripherals.
Report Scope
The Console Game Peripherals market size, estimations, and forecasts are provided in terms of output/shipments (M Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Console Game Peripherals market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Console Game Peripherals manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
Sony
Nintendo
XBOX
Segment by Type
Handle
Earphone
Others
Segment by Application
Original
Refurbished
Production by Region
North America
Europe
Japan
Consumption by Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of Console Game Peripherals manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of Console Game Peripherals by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of Console Game Peripherals in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Console Game Peripherals Âé¶¹Ô´´ Overview
1.1 Product Definition
1.2 Console Game Peripherals Segment by Type
1.2.1 Global Console Game Peripherals Âé¶¹Ô´´ Value Growth Rate Analysis by Type 2023 VS 2030
1.2.2 Handle
1.2.3 Earphone
1.2.4 Others
1.3 Console Game Peripherals Segment by Application
1.3.1 Global Console Game Peripherals Âé¶¹Ô´´ Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Original
1.3.3 Refurbished
1.4 Global Âé¶¹Ô´´ Growth Prospects
1.4.1 Global Console Game Peripherals Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global Console Game Peripherals Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global Console Game Peripherals Production Estimates and Forecasts (2019-2030)
1.4.4 Global Console Game Peripherals Âé¶¹Ô´´ Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 Âé¶¹Ô´´ Competition by Manufacturers
2.1 Global Console Game Peripherals Production Âé¶¹Ô´´ Share by Manufacturers (2019-2024)
2.2 Global Console Game Peripherals Production Value Âé¶¹Ô´´ Share by Manufacturers (2019-2024)
2.3 Global Key Players of Console Game Peripherals, Industry Ranking, 2022 VS 2023 VS 2024
2.4 Global Console Game Peripherals Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2 and Tier 3)
2.5 Global Console Game Peripherals Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of Console Game Peripherals, Manufacturing Base Distribution and Headquarters
2.7 Global Key Manufacturers of Console Game Peripherals, Product Offered and Application
2.8 Global Key Manufacturers of Console Game Peripherals, Date of Enter into This Industry
2.9 Console Game Peripherals Âé¶¹Ô´´ Competitive Situation and Trends
2.9.1 Console Game Peripherals Âé¶¹Ô´´ Concentration Rate
2.9.2 Global 5 and 10 Largest Console Game Peripherals Players Âé¶¹Ô´´ Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 Console Game Peripherals Production by Region
3.1 Global Console Game Peripherals Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global Console Game Peripherals Production Value by Region (2019-2030)
3.2.1 Global Console Game Peripherals Production Value Âé¶¹Ô´´ Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of Console Game Peripherals by Region (2025-2030)
3.3 Global Console Game Peripherals Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global Console Game Peripherals Production by Region (2019-2030)
3.4.1 Global Console Game Peripherals Production Âé¶¹Ô´´ Share by Region (2019-2024)
3.4.2 Global Forecasted Production of Console Game Peripherals by Region (2025-2030)
3.5 Global Console Game Peripherals Âé¶¹Ô´´ Price Analysis by Region (2019-2024)
3.6 Global Console Game Peripherals Production and Value, Year-over-Year Growth
3.6.1 North America Console Game Peripherals Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe Console Game Peripherals Production Value Estimates and Forecasts (2019-2030)
3.6.3 Japan Console Game Peripherals Production Value Estimates and Forecasts (2019-2030)
4 Console Game Peripherals Consumption by Region
4.1 Global Console Game Peripherals Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global Console Game Peripherals Consumption by Region (2019-2030)
4.2.1 Global Console Game Peripherals Consumption by Region (2019-2024)
4.2.2 Global Console Game Peripherals Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America Console Game Peripherals Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America Console Game Peripherals Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe Console Game Peripherals Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe Console Game Peripherals Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Russia
4.5 Asia Pacific
4.5.1 Asia Pacific Console Game Peripherals Consumption Growth Rate by Region: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific Console Game Peripherals Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa Console Game Peripherals Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa Console Game Peripherals Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
5 Segment by Type
5.1 Global Console Game Peripherals Production by Type (2019-2030)
5.1.1 Global Console Game Peripherals Production by Type (2019-2024)
5.1.2 Global Console Game Peripherals Production by Type (2025-2030)
5.1.3 Global Console Game Peripherals Production Âé¶¹Ô´´ Share by Type (2019-2030)
5.2 Global Console Game Peripherals Production Value by Type (2019-2030)
5.2.1 Global Console Game Peripherals Production Value by Type (2019-2024)
5.2.2 Global Console Game Peripherals Production Value by Type (2025-2030)
5.2.3 Global Console Game Peripherals Production Value Âé¶¹Ô´´ Share by Type (2019-2030)
5.3 Global Console Game Peripherals Price by Type (2019-2030)
6 Segment by Application
6.1 Global Console Game Peripherals Production by Application (2019-2030)
6.1.1 Global Console Game Peripherals Production by Application (2019-2024)
6.1.2 Global Console Game Peripherals Production by Application (2025-2030)
6.1.3 Global Console Game Peripherals Production Âé¶¹Ô´´ Share by Application (2019-2030)
6.2 Global Console Game Peripherals Production Value by Application (2019-2030)
6.2.1 Global Console Game Peripherals Production Value by Application (2019-2024)
6.2.2 Global Console Game Peripherals Production Value by Application (2025-2030)
6.2.3 Global Console Game Peripherals Production Value Âé¶¹Ô´´ Share by Application (2019-2030)
6.3 Global Console Game Peripherals Price by Application (2019-2030)
7 Key Companies Profiled
7.1 Sony
7.1.1 Sony Console Game Peripherals Corporation Information
7.1.2 Sony Console Game Peripherals Product Portfolio
7.1.3 Sony Console Game Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.1.4 Sony Main Business and Âé¶¹Ô´´s Served
7.1.5 Sony Recent Developments/Updates
7.2 Nintendo
7.2.1 Nintendo Console Game Peripherals Corporation Information
7.2.2 Nintendo Console Game Peripherals Product Portfolio
7.2.3 Nintendo Console Game Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.2.4 Nintendo Main Business and Âé¶¹Ô´´s Served
7.2.5 Nintendo Recent Developments/Updates
7.3 XBOX
7.3.1 XBOX Console Game Peripherals Corporation Information
7.3.2 XBOX Console Game Peripherals Product Portfolio
7.3.3 XBOX Console Game Peripherals Production, Value, Price and Gross Margin (2019-2024)
7.3.4 XBOX Main Business and Âé¶¹Ô´´s Served
7.3.5 XBOX Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 Console Game Peripherals Industry Chain Analysis
8.2 Console Game Peripherals Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 Console Game Peripherals Production Mode & Process
8.4 Console Game Peripherals Sales and Âé¶¹Ô´´ing
8.4.1 Console Game Peripherals Sales Channels
8.4.2 Console Game Peripherals Distributors
8.5 Console Game Peripherals Customers
9 Console Game Peripherals Âé¶¹Ô´´ Dynamics
9.1 Console Game Peripherals Industry Trends
9.2 Console Game Peripherals Âé¶¹Ô´´ Drivers
9.3 Console Game Peripherals Âé¶¹Ô´´ Challenges
9.4 Console Game Peripherals Âé¶¹Ô´´ Restraints
10 Research Finding and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 Âé¶¹Ô´´ Size Estimation
11.1.3 Âé¶¹Ô´´ Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
Sony
Nintendo
XBOX
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*If Applicable.