Live streaming refers to online streaming media simultaneously recorded and broadcast in real time. Live Streaming Video Platform is a place where people can share their own videos to others. In this report, we only focus platforms for consumers.
Highlights
The global B2C Live Streaming Video Platform market was valued at US$ 46080 million in 2022 and is anticipated to reach US$ 132840 million by 2029, witnessing a CAGR of 19.3% during the forecast period 2023-2029. The influence of COVID-19 and the Russia-Ukraine War were considered while estimating market sizes.
The global revenue of B2C live streaming video platform market has a high concentration rate, with the top 5 company holds 50% of global market share. The leading company in global B2C live streaming video platform market is Kuaishou, which profits most with the market share of 14%. Asia Pacific is the largest market, with a share about 67%, followed by North America and Europe with the share about 16% and 11%.
Report Scope
This report aims to provide a comprehensive presentation of the global market for B2C Live Streaming Video Platform, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding B2C Live Streaming Video Platform.
The B2C Live Streaming Video Platform market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2022 as the base year, with history and forecast data for the period from 2018 to 2029. This report segments the global B2C Live Streaming Video Platform market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the B2C Live Streaming Video Platform companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by type, by application, and by regions.
By Company
Kuaishou
ByteDance
Twitch
YouTube
Tencent Music Entertainment (TME)
Bigo
YY
Huya
Douyu
Hello Group Inc.
Huajiao
Inke
Twitter (Periscope)
Uplive
Mixer
Facebook
Yizhibo (Weibo)
Instagram
Snapchat
Vimeo (Livestream)
Bilibili
Segment by Type
Advertising
Subscriptions
Donations & Virtual Gifts
On-line Event
Segment by Application
Network Education
Shopping or Âé¶¹Ô´´ing
Entertainment
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Core Chapters
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by type, application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of B2C Live Streaming Video Platform companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the key companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global B2C Live Streaming Video Platform Âé¶¹Ô´´ Size Growth Rate by Type: 2018 VS 2022 VS 2029
1.2.2 Advertising
1.2.3 Subscriptions
1.2.4 Donations & Virtual Gifts
1.2.5 On-line Event
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global B2C Live Streaming Video Platform Âé¶¹Ô´´ Growth by Application: 2018 VS 2022 VS 2029
1.3.2 Network Education
1.3.3 Shopping or Âé¶¹Ô´´ing
1.3.4 Entertainment
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global B2C Live Streaming Video Platform Âé¶¹Ô´´ Perspective (2018-2029)
2.2 B2C Live Streaming Video Platform Growth Trends by Region
2.2.1 Global B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Region: 2018 VS 2022 VS 2029
2.2.2 B2C Live Streaming Video Platform Historic Âé¶¹Ô´´ Size by Region (2018-2023)
2.2.3 B2C Live Streaming Video Platform Forecasted Âé¶¹Ô´´ Size by Region (2024-2029)
2.3 B2C Live Streaming Video Platform Âé¶¹Ô´´ Dynamics
2.3.1 B2C Live Streaming Video Platform Industry Trends
2.3.2 B2C Live Streaming Video Platform Âé¶¹Ô´´ Drivers
2.3.3 B2C Live Streaming Video Platform Âé¶¹Ô´´ Challenges
2.3.4 B2C Live Streaming Video Platform Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top B2C Live Streaming Video Platform Players by Revenue
3.1.1 Global Top B2C Live Streaming Video Platform Players by Revenue (2018-2023)
3.1.2 Global B2C Live Streaming Video Platform Revenue Âé¶¹Ô´´ Share by Players (2018-2023)
3.2 Global B2C Live Streaming Video Platform Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by B2C Live Streaming Video Platform Revenue
3.4 Global B2C Live Streaming Video Platform Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global B2C Live Streaming Video Platform Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by B2C Live Streaming Video Platform Revenue in 2022
3.5 B2C Live Streaming Video Platform Key Players Head office and Area Served
3.6 Key Players B2C Live Streaming Video Platform Product Solution and Service
3.7 Date of Enter into B2C Live Streaming Video Platform Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 B2C Live Streaming Video Platform Breakdown Data by Type
4.1 Global B2C Live Streaming Video Platform Historic Âé¶¹Ô´´ Size by Type (2018-2023)
4.2 Global B2C Live Streaming Video Platform Forecasted Âé¶¹Ô´´ Size by Type (2024-2029)
5 B2C Live Streaming Video Platform Breakdown Data by Application
5.1 Global B2C Live Streaming Video Platform Historic Âé¶¹Ô´´ Size by Application (2018-2023)
5.2 Global B2C Live Streaming Video Platform Forecasted Âé¶¹Ô´´ Size by Application (2024-2029)
6 North America
6.1 North America B2C Live Streaming Video Platform Âé¶¹Ô´´ Size (2018-2029)
6.2 North America B2C Live Streaming Video Platform Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
6.3 North America B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Country (2018-2023)
6.4 North America B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Country (2024-2029)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe B2C Live Streaming Video Platform Âé¶¹Ô´´ Size (2018-2029)
7.2 Europe B2C Live Streaming Video Platform Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
7.3 Europe B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Country (2018-2023)
7.4 Europe B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Country (2024-2029)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific B2C Live Streaming Video Platform Âé¶¹Ô´´ Size (2018-2029)
8.2 Asia-Pacific B2C Live Streaming Video Platform Âé¶¹Ô´´ Growth Rate by Region: 2018 VS 2022 VS 2029
8.3 Asia-Pacific B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Region (2018-2023)
8.4 Asia-Pacific B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Region (2024-2029)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America B2C Live Streaming Video Platform Âé¶¹Ô´´ Size (2018-2029)
9.2 Latin America B2C Live Streaming Video Platform Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
9.3 Latin America B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Country (2018-2023)
9.4 Latin America B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Country (2024-2029)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa B2C Live Streaming Video Platform Âé¶¹Ô´´ Size (2018-2029)
10.2 Middle East & Africa B2C Live Streaming Video Platform Âé¶¹Ô´´ Growth Rate by Country: 2018 VS 2022 VS 2029
10.3 Middle East & Africa B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Country (2018-2023)
10.4 Middle East & Africa B2C Live Streaming Video Platform Âé¶¹Ô´´ Size by Country (2024-2029)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Kuaishou
11.1.1 Kuaishou Company Detail
11.1.2 Kuaishou Business Overview
11.1.3 Kuaishou B2C Live Streaming Video Platform Introduction
11.1.4 Kuaishou Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.1.5 Kuaishou Recent Development
11.2 ByteDance
11.2.1 ByteDance Company Detail
11.2.2 ByteDance Business Overview
11.2.3 ByteDance B2C Live Streaming Video Platform Introduction
11.2.4 ByteDance Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.2.5 ByteDance Recent Development
11.3 Twitch
11.3.1 Twitch Company Detail
11.3.2 Twitch Business Overview
11.3.3 Twitch B2C Live Streaming Video Platform Introduction
11.3.4 Twitch Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.3.5 Twitch Recent Development
11.4 YouTube
11.4.1 YouTube Company Detail
11.4.2 YouTube Business Overview
11.4.3 YouTube B2C Live Streaming Video Platform Introduction
11.4.4 YouTube Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.4.5 YouTube Recent Development
11.5 Tencent Music Entertainment (TME)
11.5.1 Tencent Music Entertainment (TME) Company Detail
11.5.2 Tencent Music Entertainment (TME) Business Overview
11.5.3 Tencent Music Entertainment (TME) B2C Live Streaming Video Platform Introduction
11.5.4 Tencent Music Entertainment (TME) Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.5.5 Tencent Music Entertainment (TME) Recent Development
11.6 Bigo
11.6.1 Bigo Company Detail
11.6.2 Bigo Business Overview
11.6.3 Bigo B2C Live Streaming Video Platform Introduction
11.6.4 Bigo Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.6.5 Bigo Recent Development
11.7 YY
11.7.1 YY Company Detail
11.7.2 YY Business Overview
11.7.3 YY B2C Live Streaming Video Platform Introduction
11.7.4 YY Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.7.5 YY Recent Development
11.8 Huya
11.8.1 Huya Company Detail
11.8.2 Huya Business Overview
11.8.3 Huya B2C Live Streaming Video Platform Introduction
11.8.4 Huya Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.8.5 Huya Recent Development
11.9 Douyu
11.9.1 Douyu Company Detail
11.9.2 Douyu Business Overview
11.9.3 Douyu B2C Live Streaming Video Platform Introduction
11.9.4 Douyu Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.9.5 Douyu Recent Development
11.10 Hello Group Inc.
11.10.1 Hello Group Inc. Company Detail
11.10.2 Hello Group Inc. Business Overview
11.10.3 Hello Group Inc. B2C Live Streaming Video Platform Introduction
11.10.4 Hello Group Inc. Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.10.5 Hello Group Inc. Recent Development
11.11 Huajiao
11.11.1 Huajiao Company Detail
11.11.2 Huajiao Business Overview
11.11.3 Huajiao B2C Live Streaming Video Platform Introduction
11.11.4 Huajiao Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.11.5 Huajiao Recent Development
11.12 Inke
11.12.1 Inke Company Detail
11.12.2 Inke Business Overview
11.12.3 Inke B2C Live Streaming Video Platform Introduction
11.12.4 Inke Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.12.5 Inke Recent Development
11.13 Twitter (Periscope)
11.13.1 Twitter (Periscope) Company Detail
11.13.2 Twitter (Periscope) Business Overview
11.13.3 Twitter (Periscope) B2C Live Streaming Video Platform Introduction
11.13.4 Twitter (Periscope) Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.13.5 Twitter (Periscope) Recent Development
11.14 Uplive
11.14.1 Uplive Company Detail
11.14.2 Uplive Business Overview
11.14.3 Uplive B2C Live Streaming Video Platform Introduction
11.14.4 Uplive Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.14.5 Uplive Recent Development
11.15 Mixer
11.15.1 Mixer Company Detail
11.15.2 Mixer Business Overview
11.15.3 Mixer B2C Live Streaming Video Platform Introduction
11.15.4 Mixer Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.15.5 Mixer Recent Development
11.16 Facebook
11.16.1 Facebook Company Detail
11.16.2 Facebook Business Overview
11.16.3 Facebook B2C Live Streaming Video Platform Introduction
11.16.4 Facebook Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.16.5 Facebook Recent Development
11.17 Yizhibo (Weibo)
11.17.1 Yizhibo (Weibo) Company Detail
11.17.2 Yizhibo (Weibo) Business Overview
11.17.3 Yizhibo (Weibo) B2C Live Streaming Video Platform Introduction
11.17.4 Yizhibo (Weibo) Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.17.5 Yizhibo (Weibo) Recent Development
11.18 Instagram
11.18.1 Instagram Company Detail
11.18.2 Instagram Business Overview
11.18.3 Instagram B2C Live Streaming Video Platform Introduction
11.18.4 Instagram Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.18.5 Instagram Recent Development
11.19 Snapchat
11.19.1 Snapchat Company Detail
11.19.2 Snapchat Business Overview
11.19.3 Snapchat B2C Live Streaming Video Platform Introduction
11.19.4 Snapchat Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.19.5 Snapchat Recent Development
11.20 Vimeo (Livestream)
11.20.1 Vimeo (Livestream) Company Detail
11.20.2 Vimeo (Livestream) Business Overview
11.20.3 Vimeo (Livestream) B2C Live Streaming Video Platform Introduction
11.20.4 Vimeo (Livestream) Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.20.5 Vimeo (Livestream) Recent Development
11.21 Bilibili
11.21.1 Bilibili Company Detail
11.21.2 Bilibili Business Overview
11.21.3 Bilibili B2C Live Streaming Video Platform Introduction
11.21.4 Bilibili Revenue in B2C Live Streaming Video Platform Business (2018-2023)
11.21.5 Bilibili Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Kuaishou
ByteDance
Twitch
YouTube
Tencent Music Entertainment (TME)
Bigo
YY
Huya
Douyu
Hello Group Inc.
Huajiao
Inke
Twitter (Periscope)
Uplive
Mixer
Facebook
Yizhibo (Weibo)
Instagram
Snapchat
Vimeo (Livestream)
Bilibili
Ìý
Ìý
*If Applicable.