Augmented Intelligence, also referred to as intelligenceÌýamplification (IA), cognitiveÌýaugmentation, decision support, machineÌýaugmented intelligenceÌýand enhancedÌýintelligence, is in essence, Artificial Intelligence with a twist.
The global Augmented Intelligence market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of % during the forecast period 2024-2030.
North American market for Augmented Intelligence is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Augmented Intelligence is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for Augmented Intelligence in Business Analysis is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of Augmented Intelligence include 4Experience, NEXT/Now, Interexy, VR Vision, 8Ninths, Groove Jones, EON Reality, Crysberry Studio and Gravity Jack, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for Augmented Intelligence, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Augmented Intelligence.
Report Scope
The Augmented Intelligence market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global Augmented Intelligence market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Augmented Intelligence companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
4Experience
NEXT/Now
Interexy
VR Vision
8Ninths
Groove Jones
EON Reality
Crysberry Studio
Gravity Jack
WeAR Studio
Oracle
IBM
Sisense
Segment by Type
Smart Products
Decision Automation
Decision Support
Segment by Application
Business Analysis
Factory Automation
Entertainment
Autopilot
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Augmented Intelligence companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global Augmented Intelligence Âé¶¹Ô´´ Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Smart Products
1.2.3 Decision Automation
1.2.4 Decision Support
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global Augmented Intelligence Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Business Analysis
1.3.3 Factory Automation
1.3.4 Entertainment
1.3.5 Autopilot
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global Augmented Intelligence Âé¶¹Ô´´ Perspective (2019-2030)
2.2 Augmented Intelligence Growth Trends by Region
2.2.1 Global Augmented Intelligence Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 Augmented Intelligence Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 Augmented Intelligence Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 Augmented Intelligence Âé¶¹Ô´´ Dynamics
2.3.1 Augmented Intelligence Industry Trends
2.3.2 Augmented Intelligence Âé¶¹Ô´´ Drivers
2.3.3 Augmented Intelligence Âé¶¹Ô´´ Challenges
2.3.4 Augmented Intelligence Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top Augmented Intelligence Players by Revenue
3.1.1 Global Top Augmented Intelligence Players by Revenue (2019-2024)
3.1.2 Global Augmented Intelligence Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global Augmented Intelligence Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by Augmented Intelligence Revenue
3.4 Global Augmented Intelligence Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global Augmented Intelligence Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Augmented Intelligence Revenue in 2023
3.5 Augmented Intelligence Key Players Head office and Area Served
3.6 Key Players Augmented Intelligence Product Solution and Service
3.7 Date of Enter into Augmented Intelligence Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 Augmented Intelligence Breakdown Data by Type
4.1 Global Augmented Intelligence Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global Augmented Intelligence Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 Augmented Intelligence Breakdown Data by Application
5.1 Global Augmented Intelligence Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global Augmented Intelligence Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America Augmented Intelligence Âé¶¹Ô´´ Size (2019-2030)
6.2 North America Augmented Intelligence Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America Augmented Intelligence Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America Augmented Intelligence Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Augmented Intelligence Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe Augmented Intelligence Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe Augmented Intelligence Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe Augmented Intelligence Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Augmented Intelligence Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific Augmented Intelligence Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific Augmented Intelligence Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific Augmented Intelligence Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Augmented Intelligence Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America Augmented Intelligence Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America Augmented Intelligence Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America Augmented Intelligence Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Augmented Intelligence Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa Augmented Intelligence Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa Augmented Intelligence Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa Augmented Intelligence Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 4Experience
11.1.1 4Experience Company Detail
11.1.2 4Experience Business Overview
11.1.3 4Experience Augmented Intelligence Introduction
11.1.4 4Experience Revenue in Augmented Intelligence Business (2019-2024)
11.1.5 4Experience Recent Development
11.2 NEXT/Now
11.2.1 NEXT/Now Company Detail
11.2.2 NEXT/Now Business Overview
11.2.3 NEXT/Now Augmented Intelligence Introduction
11.2.4 NEXT/Now Revenue in Augmented Intelligence Business (2019-2024)
11.2.5 NEXT/Now Recent Development
11.3 Interexy
11.3.1 Interexy Company Detail
11.3.2 Interexy Business Overview
11.3.3 Interexy Augmented Intelligence Introduction
11.3.4 Interexy Revenue in Augmented Intelligence Business (2019-2024)
11.3.5 Interexy Recent Development
11.4 VR Vision
11.4.1 VR Vision Company Detail
11.4.2 VR Vision Business Overview
11.4.3 VR Vision Augmented Intelligence Introduction
11.4.4 VR Vision Revenue in Augmented Intelligence Business (2019-2024)
11.4.5 VR Vision Recent Development
11.5 8Ninths
11.5.1 8Ninths Company Detail
11.5.2 8Ninths Business Overview
11.5.3 8Ninths Augmented Intelligence Introduction
11.5.4 8Ninths Revenue in Augmented Intelligence Business (2019-2024)
11.5.5 8Ninths Recent Development
11.6 Groove Jones
11.6.1 Groove Jones Company Detail
11.6.2 Groove Jones Business Overview
11.6.3 Groove Jones Augmented Intelligence Introduction
11.6.4 Groove Jones Revenue in Augmented Intelligence Business (2019-2024)
11.6.5 Groove Jones Recent Development
11.7 EON Reality
11.7.1 EON Reality Company Detail
11.7.2 EON Reality Business Overview
11.7.3 EON Reality Augmented Intelligence Introduction
11.7.4 EON Reality Revenue in Augmented Intelligence Business (2019-2024)
11.7.5 EON Reality Recent Development
11.8 Crysberry Studio
11.8.1 Crysberry Studio Company Detail
11.8.2 Crysberry Studio Business Overview
11.8.3 Crysberry Studio Augmented Intelligence Introduction
11.8.4 Crysberry Studio Revenue in Augmented Intelligence Business (2019-2024)
11.8.5 Crysberry Studio Recent Development
11.9 Gravity Jack
11.9.1 Gravity Jack Company Detail
11.9.2 Gravity Jack Business Overview
11.9.3 Gravity Jack Augmented Intelligence Introduction
11.9.4 Gravity Jack Revenue in Augmented Intelligence Business (2019-2024)
11.9.5 Gravity Jack Recent Development
11.10 WeAR Studio
11.10.1 WeAR Studio Company Detail
11.10.2 WeAR Studio Business Overview
11.10.3 WeAR Studio Augmented Intelligence Introduction
11.10.4 WeAR Studio Revenue in Augmented Intelligence Business (2019-2024)
11.10.5 WeAR Studio Recent Development
11.11 Oracle
11.11.1 Oracle Company Detail
11.11.2 Oracle Business Overview
11.11.3 Oracle Augmented Intelligence Introduction
11.11.4 Oracle Revenue in Augmented Intelligence Business (2019-2024)
11.11.5 Oracle Recent Development
11.12 IBM
11.12.1 IBM Company Detail
11.12.2 IBM Business Overview
11.12.3 IBM Augmented Intelligence Introduction
11.12.4 IBM Revenue in Augmented Intelligence Business (2019-2024)
11.12.5 IBM Recent Development
11.13 Sisense
11.13.1 Sisense Company Detail
11.13.2 Sisense Business Overview
11.13.3 Sisense Augmented Intelligence Introduction
11.13.4 Sisense Revenue in Augmented Intelligence Business (2019-2024)
11.13.5 Sisense Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
4Experience
NEXT/Now
Interexy
VR Vision
8Ninths
Groove Jones
EON Reality
Crysberry Studio
Gravity Jack
WeAR Studio
Oracle
IBM
Sisense
Ìý
Ìý
*If Applicable.