The global market for Artificial Intelligence (AI) in Sport was valued at US$ million in the year 2024 and is projected to reach a revised size of US$ million by 2031, growing at a CAGR of %during the forecast period.
AI has a tremendous impact on audience engagement, game strategy, and the way games are currently played. Data analytics and artificial intelligence are being used extensively in sports. Artificial intelligence (AI) in sports has become increasingly widespread in recent years, and given the great impact that precise technology has had on sports, there is no doubt that it is expected to thrive in this field.
China and the United States are two leaders in AI industry. On the AI 100 list (2022) released by CB Insights, the number of companies in the United States ranks first, with more than 70 companies, followed by the United Kingdom, with 8 companies on the list. China and Canada both holds 5 companies on the list. According to data from the China Academy of Information and Communications Technology, the scale of China"s core artificial intelligence industry reached 楼508 billion in 2022, a year-on-year increase of 18%. From 2013 to November 2022, the cumulative number of patent applications for artificial intelligence inventions in the world reached 729,000, and the cumulative number of applications in China reached 389,000, accounting for 53.4%. However, the Global Artificial Intelligence Innovation Index Report 2021 released by the China Institute of Scientific and Technological Information shows that the overall strength of the United States is still far ahead. The number of artificial intelligence companies in the United States is about 4,670, while China has only 880. China"s data center is less than 1/55 of that of the United States.
This report aims to provide a comprehensive presentation of the global market for Artificial Intelligence (AI) in Sport, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Artificial Intelligence (AI) in Sport.
The Artificial Intelligence (AI) in Sport market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Artificial Intelligence (AI) in Sport market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Artificial Intelligence (AI) in Sport companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
麻豆原创 Segmentation
By Company
24/7.ai Inc.
Active.Ai
Advanced Micro Devices (AMD) Inc.
AIBrian Inc.
Anodot, AOL Inc.
ARM Limited
Atmel Corporation
Cisco Systems
DeepScale
Digital Reasoning Systems Inc.
Fujitsu Ltd.
Gamaya
Segment by Type
Cloud
On-premise
Segment by Application
Player Analysis
Fan Engagement
Data Interpretation & Analysis
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of Artificial Intelligence (AI) in Sport company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 麻豆原创 Analysis by Type
1.2.1 Global Artificial Intelligence (AI) in Sport 麻豆原创 Size Growth Rate by Type: 2020 VS 2024 VS 2031
1.2.2 Cloud
1.2.3 On-premise
1.3 麻豆原创 by Application
1.3.1 Global Artificial Intelligence (AI) in Sport 麻豆原创 Growth by Application: 2020 VS 2024 VS 2031
1.3.2 Player Analysis
1.3.3 Fan Engagement
1.3.4 Data Interpretation & Analysis
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global Artificial Intelligence (AI) in Sport 麻豆原创 Perspective (2020-2031)
2.2 Global Artificial Intelligence (AI) in Sport Growth Trends by Region
2.2.1 Global Artificial Intelligence (AI) in Sport 麻豆原创 Size by Region: 2020 VS 2024 VS 2031
2.2.2 Artificial Intelligence (AI) in Sport Historic 麻豆原创 Size by Region (2020-2025)
2.2.3 Artificial Intelligence (AI) in Sport Forecasted 麻豆原创 Size by Region (2026-2031)
2.3 Artificial Intelligence (AI) in Sport 麻豆原创 Dynamics
2.3.1 Artificial Intelligence (AI) in Sport Industry Trends
2.3.2 Artificial Intelligence (AI) in Sport 麻豆原创 Drivers
2.3.3 Artificial Intelligence (AI) in Sport 麻豆原创 Challenges
2.3.4 Artificial Intelligence (AI) in Sport 麻豆原创 Restraints
3 Competition Landscape by Key Players
3.1 Global Top Artificial Intelligence (AI) in Sport Players by Revenue
3.1.1 Global Top Artificial Intelligence (AI) in Sport Players by Revenue (2020-2025)
3.1.2 Global Artificial Intelligence (AI) in Sport Revenue 麻豆原创 Share by Players (2020-2025)
3.2 Global Artificial Intelligence (AI) in Sport 麻豆原创 Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by Artificial Intelligence (AI) in Sport Revenue
3.4 Global Artificial Intelligence (AI) in Sport 麻豆原创 Concentration Ratio
3.4.1 Global Artificial Intelligence (AI) in Sport 麻豆原创 Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by Artificial Intelligence (AI) in Sport Revenue in 2024
3.5 Global Key Players of Artificial Intelligence (AI) in Sport Head office and Area Served
3.6 Global Key Players of Artificial Intelligence (AI) in Sport, Product and Application
3.7 Global Key Players of Artificial Intelligence (AI) in Sport, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 Artificial Intelligence (AI) in Sport Breakdown Data by Type
4.1 Global Artificial Intelligence (AI) in Sport Historic 麻豆原创 Size by Type (2020-2025)
4.2 Global Artificial Intelligence (AI) in Sport Forecasted 麻豆原创 Size by Type (2026-2031)
5 Artificial Intelligence (AI) in Sport Breakdown Data by Application
5.1 Global Artificial Intelligence (AI) in Sport Historic 麻豆原创 Size by Application (2020-2025)
5.2 Global Artificial Intelligence (AI) in Sport Forecasted 麻豆原创 Size by Application (2026-2031)
6 North America
6.1 North America Artificial Intelligence (AI) in Sport 麻豆原创 Size (2020-2031)
6.2 North America Artificial Intelligence (AI) in Sport 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
6.3 North America Artificial Intelligence (AI) in Sport 麻豆原创 Size by Country (2020-2025)
6.4 North America Artificial Intelligence (AI) in Sport 麻豆原创 Size by Country (2026-2031)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe Artificial Intelligence (AI) in Sport 麻豆原创 Size (2020-2031)
7.2 Europe Artificial Intelligence (AI) in Sport 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
7.3 Europe Artificial Intelligence (AI) in Sport 麻豆原创 Size by Country (2020-2025)
7.4 Europe Artificial Intelligence (AI) in Sport 麻豆原创 Size by Country (2026-2031)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific Artificial Intelligence (AI) in Sport 麻豆原创 Size (2020-2031)
8.2 Asia-Pacific Artificial Intelligence (AI) in Sport 麻豆原创 Growth Rate by Region: 2020 VS 2024 VS 2031
8.3 Asia-Pacific Artificial Intelligence (AI) in Sport 麻豆原创 Size by Region (2020-2025)
8.4 Asia-Pacific Artificial Intelligence (AI) in Sport 麻豆原创 Size by Region (2026-2031)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America Artificial Intelligence (AI) in Sport 麻豆原创 Size (2020-2031)
9.2 Latin America Artificial Intelligence (AI) in Sport 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
9.3 Latin America Artificial Intelligence (AI) in Sport 麻豆原创 Size by Country (2020-2025)
9.4 Latin America Artificial Intelligence (AI) in Sport 麻豆原创 Size by Country (2026-2031)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa Artificial Intelligence (AI) in Sport 麻豆原创 Size (2020-2031)
10.2 Middle East & Africa Artificial Intelligence (AI) in Sport 麻豆原创 Growth Rate by Country: 2020 VS 2024 VS 2031
10.3 Middle East & Africa Artificial Intelligence (AI) in Sport 麻豆原创 Size by Country (2020-2025)
10.4 Middle East & Africa Artificial Intelligence (AI) in Sport 麻豆原创 Size by Country (2026-2031)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 24/7.ai Inc.
11.1.1 24/7.ai Inc. Company Details
11.1.2 24/7.ai Inc. Business Overview
11.1.3 24/7.ai Inc. Artificial Intelligence (AI) in Sport Introduction
11.1.4 24/7.ai Inc. Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.1.5 24/7.ai Inc. Recent Development
11.2 Active.Ai
11.2.1 Active.Ai Company Details
11.2.2 Active.Ai Business Overview
11.2.3 Active.Ai Artificial Intelligence (AI) in Sport Introduction
11.2.4 Active.Ai Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.2.5 Active.Ai Recent Development
11.3 Advanced Micro Devices (AMD) Inc.
11.3.1 Advanced Micro Devices (AMD) Inc. Company Details
11.3.2 Advanced Micro Devices (AMD) Inc. Business Overview
11.3.3 Advanced Micro Devices (AMD) Inc. Artificial Intelligence (AI) in Sport Introduction
11.3.4 Advanced Micro Devices (AMD) Inc. Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.3.5 Advanced Micro Devices (AMD) Inc. Recent Development
11.4 AIBrian Inc.
11.4.1 AIBrian Inc. Company Details
11.4.2 AIBrian Inc. Business Overview
11.4.3 AIBrian Inc. Artificial Intelligence (AI) in Sport Introduction
11.4.4 AIBrian Inc. Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.4.5 AIBrian Inc. Recent Development
11.5 Anodot, AOL Inc.
11.5.1 Anodot, AOL Inc. Company Details
11.5.2 Anodot, AOL Inc. Business Overview
11.5.3 Anodot, AOL Inc. Artificial Intelligence (AI) in Sport Introduction
11.5.4 Anodot, AOL Inc. Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.5.5 Anodot, AOL Inc. Recent Development
11.6 ARM Limited
11.6.1 ARM Limited Company Details
11.6.2 ARM Limited Business Overview
11.6.3 ARM Limited Artificial Intelligence (AI) in Sport Introduction
11.6.4 ARM Limited Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.6.5 ARM Limited Recent Development
11.7 Atmel Corporation
11.7.1 Atmel Corporation Company Details
11.7.2 Atmel Corporation Business Overview
11.7.3 Atmel Corporation Artificial Intelligence (AI) in Sport Introduction
11.7.4 Atmel Corporation Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.7.5 Atmel Corporation Recent Development
11.8 Cisco Systems
11.8.1 Cisco Systems Company Details
11.8.2 Cisco Systems Business Overview
11.8.3 Cisco Systems Artificial Intelligence (AI) in Sport Introduction
11.8.4 Cisco Systems Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.8.5 Cisco Systems Recent Development
11.9 DeepScale
11.9.1 DeepScale Company Details
11.9.2 DeepScale Business Overview
11.9.3 DeepScale Artificial Intelligence (AI) in Sport Introduction
11.9.4 DeepScale Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.9.5 DeepScale Recent Development
11.10 Digital Reasoning Systems Inc.
11.10.1 Digital Reasoning Systems Inc. Company Details
11.10.2 Digital Reasoning Systems Inc. Business Overview
11.10.3 Digital Reasoning Systems Inc. Artificial Intelligence (AI) in Sport Introduction
11.10.4 Digital Reasoning Systems Inc. Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.10.5 Digital Reasoning Systems Inc. Recent Development
11.11 Fujitsu Ltd.
11.11.1 Fujitsu Ltd. Company Details
11.11.2 Fujitsu Ltd. Business Overview
11.11.3 Fujitsu Ltd. Artificial Intelligence (AI) in Sport Introduction
11.11.4 Fujitsu Ltd. Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.11.5 Fujitsu Ltd. Recent Development
11.12 Gamaya
11.12.1 Gamaya Company Details
11.12.2 Gamaya Business Overview
11.12.3 Gamaya Artificial Intelligence (AI) in Sport Introduction
11.12.4 Gamaya Revenue in Artificial Intelligence (AI) in Sport Business (2020-2025)
11.12.5 Gamaya Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 麻豆原创 Size Estimation
13.1.1.3 麻豆原创 Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
24/7.ai Inc.
Active.Ai
Advanced Micro Devices (AMD) Inc.
AIBrian Inc.
Anodot, AOL Inc.
ARM Limited
Atmel Corporation
Cisco Systems
DeepScale
Digital Reasoning Systems Inc.
Fujitsu Ltd.
Gamaya
听
听
*If Applicable.