

AR Tai Chi interactive screen is a new type of interactive equipment based on augmented reality technology, which can accurately capture and recognize the user's body movements. AR Tai Chi interactive screen will record Tai Chi and martial arts masters' punches into videos, and then implant them into the software to present them on the big screen, the camera through the skeleton algorithm, and the system will compare the experiencer's skeleton trajectory with the teacher's skeleton in the video, and then score according to the degree of match, and the movements will be matched with the teacher's skeleton if the degree of match is high. The high degree of matching action will score high, the screen will be supported by special effects, greatly improving the interactivity, but also allows the experience to visualize their own learning achievements. The purpose of the game is to provide users with an entertaining form of inheritance and learning Tai Chi culture, the operation of which is easy to understand and simple to use.
The global AR Tai Chi Interactive Screen market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for AR Tai Chi Interactive Screen is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for AR Tai Chi Interactive Screen is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global manufacturers of AR Tai Chi Interactive Screen include JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO, infinite smart, tihuankeji, xtibo, scenery smart technology, videa, beta-ar, leagans, fractalai, chengji wisdom, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for AR Tai Chi Interactive Screen, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding AR Tai Chi Interactive Screen.
The AR Tai Chi Interactive Screen market size, estimations, and forecasts are provided in terms of output/shipments (Units) and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global AR Tai Chi Interactive Screen market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the AR Tai Chi Interactive Screen manufacturers, new entrants, and industry chain related companies in this market with information on the revenues, production, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
麻豆原创 Segmentation
By Company
JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO
infinite smart
tihuankeji
xtibo
scenery smart technology
videa
beta-ar
leagans
fractalai
chengji wisdom
lqiangai
aiqianwei
winspread
beijinghuirenzhineng
by Type
Round Screen
Square Screen
by Application
Neighborhoods
Gymnasiums
Parks
Senior Citizen Activity Center
Others
Production by Region
North America
Europe
China
Japan
Consumption by Region
North America
U.S.
Canada
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Europe
Germany
France
U.K.
Italy
Russia
Rest of Europe
Latin America, Middle East & Africa
Mexico
Brazil
Turkey
GCC Countries
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by region, by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Detailed analysis of AR Tai Chi Interactive Screen manufacturers competitive landscape, price, production and value market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Production/output, value of AR Tai Chi Interactive Screen by region/country. It provides a quantitative analysis of the market size and development potential of each region in the next six years.
Chapter 4: Consumption of AR Tai Chi Interactive Screen in regional level and country level. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and production of each country in the world.
Chapter 5: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product production/output, value, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 10: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 AR Tai Chi Interactive Screen 麻豆原创 Overview
1.1 Product Definition
1.2 AR Tai Chi Interactive Screen by Type
1.2.1 Global AR Tai Chi Interactive Screen 麻豆原创 Value Growth Rate Analysis by Type: 2023 VS 2030
1.2.2 Round Screen
1.2.3 Square Screen
1.3 AR Tai Chi Interactive Screen by Application
1.3.1 Global AR Tai Chi Interactive Screen 麻豆原创 Value Growth Rate Analysis by Application: 2023 VS 2030
1.3.2 Neighborhoods
1.3.3 Gymnasiums
1.3.4 Parks
1.3.5 Senior Citizen Activity Center
1.3.6 Others
1.4 Global 麻豆原创 Growth Prospects
1.4.1 Global AR Tai Chi Interactive Screen Production Value Estimates and Forecasts (2019-2030)
1.4.2 Global AR Tai Chi Interactive Screen Production Capacity Estimates and Forecasts (2019-2030)
1.4.3 Global AR Tai Chi Interactive Screen Production Estimates and Forecasts (2019-2030)
1.4.4 Global AR Tai Chi Interactive Screen 麻豆原创 Average Price Estimates and Forecasts (2019-2030)
1.5 Assumptions and Limitations
2 麻豆原创 Competition by Manufacturers
2.1 Global AR Tai Chi Interactive Screen Production 麻豆原创 Share by Manufacturers (2019-2024)
2.2 Global AR Tai Chi Interactive Screen Production Value 麻豆原创 Share by Manufacturers (2019-2024)
2.3 Global Key Players of AR Tai Chi Interactive Screen, Industry Ranking, 2022 VS 2023
2.4 Global AR Tai Chi Interactive Screen 麻豆原创 Share by Company Type (Tier 1, Tier 2, and Tier 3)
2.5 Global AR Tai Chi Interactive Screen Average Price by Manufacturers (2019-2024)
2.6 Global Key Manufacturers of AR Tai Chi Interactive Screen, Manufacturing Sites & Headquarters
2.7 Global Key Manufacturers of AR Tai Chi Interactive Screen, Product Type & Application
2.8 Global Key Manufacturers of AR Tai Chi Interactive Screen, Date of Enter into This Industry
2.9 Global AR Tai Chi Interactive Screen 麻豆原创 Competitive Situation and Trends
2.9.1 Global AR Tai Chi Interactive Screen 麻豆原创 Concentration Rate
2.9.2 Global 5 and 10 Largest AR Tai Chi Interactive Screen Players 麻豆原创 Share by Revenue
2.10 Mergers & Acquisitions, Expansion
3 AR Tai Chi Interactive Screen Production by Region
3.1 Global AR Tai Chi Interactive Screen Production Value Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.2 Global AR Tai Chi Interactive Screen Production Value by Region (2019-2030)
3.2.1 Global AR Tai Chi Interactive Screen Production Value 麻豆原创 Share by Region (2019-2024)
3.2.2 Global Forecasted Production Value of AR Tai Chi Interactive Screen by Region (2025-2030)
3.3 Global AR Tai Chi Interactive Screen Production Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
3.4 Global AR Tai Chi Interactive Screen Production by Region (2019-2030)
3.4.1 Global AR Tai Chi Interactive Screen Production 麻豆原创 Share by Region (2019-2024)
3.4.2 Global Forecasted Production of AR Tai Chi Interactive Screen by Region (2025-2030)
3.5 Global AR Tai Chi Interactive Screen 麻豆原创 Price Analysis by Region (2019-2024)
3.6 Global AR Tai Chi Interactive Screen Production and Value, Year-over-Year Growth
3.6.1 North America AR Tai Chi Interactive Screen Production Value Estimates and Forecasts (2019-2030)
3.6.2 Europe AR Tai Chi Interactive Screen Production Value Estimates and Forecasts (2019-2030)
3.6.3 China AR Tai Chi Interactive Screen Production Value Estimates and Forecasts (2019-2030)
3.6.4 Japan AR Tai Chi Interactive Screen Production Value Estimates and Forecasts (2019-2030)
4 AR Tai Chi Interactive Screen Consumption by Region
4.1 Global AR Tai Chi Interactive Screen Consumption Estimates and Forecasts by Region: 2019 VS 2023 VS 2030
4.2 Global AR Tai Chi Interactive Screen Consumption by Region (2019-2030)
4.2.1 Global AR Tai Chi Interactive Screen Consumption by Region (2019-2030)
4.2.2 Global AR Tai Chi Interactive Screen Forecasted Consumption by Region (2025-2030)
4.3 North America
4.3.1 North America AR Tai Chi Interactive Screen Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.3.2 North America AR Tai Chi Interactive Screen Consumption by Country (2019-2030)
4.3.3 U.S.
4.3.4 Canada
4.4 Europe
4.4.1 Europe AR Tai Chi Interactive Screen Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.4.2 Europe AR Tai Chi Interactive Screen Consumption by Country (2019-2030)
4.4.3 Germany
4.4.4 France
4.4.5 U.K.
4.4.6 Italy
4.4.7 Netherlands
4.5 Asia Pacific
4.5.1 Asia Pacific AR Tai Chi Interactive Screen Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.5.2 Asia Pacific AR Tai Chi Interactive Screen Consumption by Region (2019-2030)
4.5.3 China
4.5.4 Japan
4.5.5 South Korea
4.5.6 China Taiwan
4.5.7 Southeast Asia
4.5.8 India
4.6 Latin America, Middle East & Africa
4.6.1 Latin America, Middle East & Africa AR Tai Chi Interactive Screen Consumption Growth Rate by Country: 2019 VS 2023 VS 2030
4.6.2 Latin America, Middle East & Africa AR Tai Chi Interactive Screen Consumption by Country (2019-2030)
4.6.3 Mexico
4.6.4 Brazil
4.6.5 Turkey
4.6.6 GCC Countries
5 Segment by Type
5.1 Global AR Tai Chi Interactive Screen Production by Type (2019-2030)
5.1.1 Global AR Tai Chi Interactive Screen Production by Type (2019-2024)
5.1.2 Global AR Tai Chi Interactive Screen Production by Type (2025-2030)
5.1.3 Global AR Tai Chi Interactive Screen Production 麻豆原创 Share by Type (2019-2030)
5.2 Global AR Tai Chi Interactive Screen Production Value by Type (2019-2030)
5.2.1 Global AR Tai Chi Interactive Screen Production Value by Type (2019-2024)
5.2.2 Global AR Tai Chi Interactive Screen Production Value by Type (2025-2030)
5.2.3 Global AR Tai Chi Interactive Screen Production Value 麻豆原创 Share by Type (2019-2030)
5.3 Global AR Tai Chi Interactive Screen Price by Type (2019-2030)
6 Segment by Application
6.1 Global AR Tai Chi Interactive Screen Production by Application (2019-2030)
6.1.1 Global AR Tai Chi Interactive Screen Production by Application (2019-2024)
6.1.2 Global AR Tai Chi Interactive Screen Production by Application (2025-2030)
6.1.3 Global AR Tai Chi Interactive Screen Production 麻豆原创 Share by Application (2019-2030)
6.2 Global AR Tai Chi Interactive Screen Production Value by Application (2019-2030)
6.2.1 Global AR Tai Chi Interactive Screen Production Value by Application (2019-2024)
6.2.2 Global AR Tai Chi Interactive Screen Production Value by Application (2025-2030)
6.2.3 Global AR Tai Chi Interactive Screen Production Value 麻豆原创 Share by Application (2019-2030)
6.3 Global AR Tai Chi Interactive Screen Price by Application (2019-2030)
7 Key Companies Profiled
7.1 JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO
7.1.1 JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO AR Tai Chi Interactive Screen Company Information
7.1.2 JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO AR Tai Chi Interactive Screen Product Portfolio
7.1.3 JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.1.4 JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO Main Business and 麻豆原创s Served
7.1.5 JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO Recent Developments/Updates
7.2 infinite smart
7.2.1 infinite smart AR Tai Chi Interactive Screen Company Information
7.2.2 infinite smart AR Tai Chi Interactive Screen Product Portfolio
7.2.3 infinite smart AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.2.4 infinite smart Main Business and 麻豆原创s Served
7.2.5 infinite smart Recent Developments/Updates
7.3 tihuankeji
7.3.1 tihuankeji AR Tai Chi Interactive Screen Company Information
7.3.2 tihuankeji AR Tai Chi Interactive Screen Product Portfolio
7.3.3 tihuankeji AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.3.4 tihuankeji Main Business and 麻豆原创s Served
7.3.5 tihuankeji Recent Developments/Updates
7.4 xtibo
7.4.1 xtibo AR Tai Chi Interactive Screen Company Information
7.4.2 xtibo AR Tai Chi Interactive Screen Product Portfolio
7.4.3 xtibo AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.4.4 xtibo Main Business and 麻豆原创s Served
7.4.5 xtibo Recent Developments/Updates
7.5 scenery smart technology
7.5.1 scenery smart technology AR Tai Chi Interactive Screen Company Information
7.5.2 scenery smart technology AR Tai Chi Interactive Screen Product Portfolio
7.5.3 scenery smart technology AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.5.4 scenery smart technology Main Business and 麻豆原创s Served
7.5.5 scenery smart technology Recent Developments/Updates
7.6 videa
7.6.1 videa AR Tai Chi Interactive Screen Company Information
7.6.2 videa AR Tai Chi Interactive Screen Product Portfolio
7.6.3 videa AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.6.4 videa Main Business and 麻豆原创s Served
7.6.5 videa Recent Developments/Updates
7.7 beta-ar
7.7.1 beta-ar AR Tai Chi Interactive Screen Company Information
7.7.2 beta-ar AR Tai Chi Interactive Screen Product Portfolio
7.7.3 beta-ar AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.7.4 beta-ar Main Business and 麻豆原创s Served
7.7.5 beta-ar Recent Developments/Updates
7.8 leagans
7.8.1 leagans AR Tai Chi Interactive Screen Company Information
7.8.2 leagans AR Tai Chi Interactive Screen Product Portfolio
7.8.3 leagans AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.8.4 leagans Main Business and 麻豆原创s Served
7.8.5 leagans Recent Developments/Updates
7.9 fractalai
7.9.1 fractalai AR Tai Chi Interactive Screen Company Information
7.9.2 fractalai AR Tai Chi Interactive Screen Product Portfolio
7.9.3 fractalai AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.9.4 fractalai Main Business and 麻豆原创s Served
7.9.5 fractalai Recent Developments/Updates
7.10 chengji wisdom
7.10.1 chengji wisdom AR Tai Chi Interactive Screen Company Information
7.10.2 chengji wisdom AR Tai Chi Interactive Screen Product Portfolio
7.10.3 chengji wisdom AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.10.4 chengji wisdom Main Business and 麻豆原创s Served
7.10.5 chengji wisdom Recent Developments/Updates
7.11 lqiangai
7.11.1 lqiangai AR Tai Chi Interactive Screen Company Information
7.11.2 lqiangai AR Tai Chi Interactive Screen Product Portfolio
7.11.3 lqiangai AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.11.4 lqiangai Main Business and 麻豆原创s Served
7.11.5 lqiangai Recent Developments/Updates
7.12 aiqianwei
7.12.1 aiqianwei AR Tai Chi Interactive Screen Company Information
7.12.2 aiqianwei AR Tai Chi Interactive Screen Product Portfolio
7.12.3 aiqianwei AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.12.4 aiqianwei Main Business and 麻豆原创s Served
7.12.5 aiqianwei Recent Developments/Updates
7.13 winspread
7.13.1 winspread AR Tai Chi Interactive Screen Company Information
7.13.2 winspread AR Tai Chi Interactive Screen Product Portfolio
7.13.3 winspread AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.13.4 winspread Main Business and 麻豆原创s Served
7.13.5 winspread Recent Developments/Updates
7.14 beijinghuirenzhineng
7.14.1 beijinghuirenzhineng AR Tai Chi Interactive Screen Company Information
7.14.2 beijinghuirenzhineng AR Tai Chi Interactive Screen Product Portfolio
7.14.3 beijinghuirenzhineng AR Tai Chi Interactive Screen Production, Value, Price and Gross Margin (2019-2024)
7.14.4 beijinghuirenzhineng Main Business and 麻豆原创s Served
7.14.5 beijinghuirenzhineng Recent Developments/Updates
8 Industry Chain and Sales Channels Analysis
8.1 AR Tai Chi Interactive Screen Industry Chain Analysis
8.2 AR Tai Chi Interactive Screen Key Raw Materials
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.3 AR Tai Chi Interactive Screen Production Mode & Process
8.4 AR Tai Chi Interactive Screen Sales and 麻豆原创ing
8.4.1 AR Tai Chi Interactive Screen Sales Channels
8.4.2 AR Tai Chi Interactive Screen Distributors
8.5 AR Tai Chi Interactive Screen Customers
9 AR Tai Chi Interactive Screen 麻豆原创 Dynamics
9.1 AR Tai Chi Interactive Screen Industry Trends
9.2 AR Tai Chi Interactive Screen 麻豆原创 Drivers
9.3 AR Tai Chi Interactive Screen 麻豆原创 Challenges
9.4 AR Tai Chi Interactive Screen 麻豆原创 Restraints
10 Research Findings and Conclusion
11 Methodology and Data Source
11.1 Methodology/Research Approach
11.1.1 Research Programs/Design
11.1.2 麻豆原创 Size Estimation
11.1.3 麻豆原创 Breakdown and Data Triangulation
11.2 Data Source
11.2.1 Secondary Sources
11.2.2 Primary Sources
11.3 Author List
11.4 Disclaimer
JIANGSU HANBANG INTELLIGENT SYSTEM INTEGRATION CO
infinite smart
tihuankeji
xtibo
scenery smart technology
videa
beta-ar
leagans
fractalai
chengji wisdom
lqiangai
aiqianwei
winspread
beijinghuirenzhineng
听
听
*If Applicable.