A 3D virtual exhibition platform is a software platform that allows users to create and host virtual exhibitions. Virtual exhibitions are online events that allow users to explore and interact with 3D models of products, services, and environments.
The global 3D Virtual Exhibition Platform market was valued at US$ 12100 million in 2023 and is anticipated to reach US$ 27170 million by 2030, witnessing a CAGR of 12.5% during the forecast period 2024-2030.
A 3D virtual exhibition platform is a software platform that allows users to create and host virtual exhibitions. Virtual exhibitions are online events that allow users to explore and interact with 3D models of products, services, and environments.
3D virtual exhibition platforms typically offer a variety of features, such as:
The ability to create and upload 3D models
The ability to create interactive exhibits
The ability to add text, images, and videos to exhibits
The ability to create custom avatars
The ability to chat and interact with other attendees
3D virtual exhibition platforms can be used for a variety of purposes, such as:
Âé¶¹Ô´´ing and sales: 3D virtual exhibitions can be used to showcase products and services to potential customers.
Trade shows: 3D virtual exhibitions can be used to host trade shows and conferences.
Education: 3D virtual exhibitions can be used to teach students about different topics.
Museums and galleries: 3D virtual exhibitions can be used to create virtual museums and galleries.
3D virtual exhibition platforms offer a number of advantages over traditional exhibitions, such as:
They are more affordable and accessible: 3D virtual exhibitions can be held online, so there is no need to rent space or build a physical exhibit. This makes them more affordable for businesses and organizations of all sizes.
They are more sustainable: 3D virtual exhibitions do not require the use of physical materials, such as booths and displays. This makes them a more sustainable option than traditional exhibitions.
They are more engaging: 3D virtual exhibitions offer a more immersive and engaging experience for attendees. Attendees can explore exhibits at their own pace and interact with them in a variety of ways.
Overall, 3D virtual exhibition platforms are a promising new technology with a wide range of potential applications.
This report aims to provide a comprehensive presentation of the global market for 3D Virtual Exhibition Platform, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D Virtual Exhibition Platform.
Report Scope
The 3D Virtual Exhibition Platform market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 3D Virtual Exhibition Platform market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 3D Virtual Exhibition Platform companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
Samaaro
HexaFair
Xporium
EventX
Dreamcast
V21 Artspace
Shapespark
Ikonospace
Curat10n
MootUp
Artland
LANSERA Virtual Events
Meetyoo
Lansera
Segment by Type
Interactive
Non-interactive
Segment by Application
Trade Exhibition
Art Exhibition
Other
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 3D Virtual Exhibition Platform companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 Interactive
1.2.3 Non-interactive
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global 3D Virtual Exhibition Platform Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Trade Exhibition
1.3.3 Art Exhibition
1.3.4 Other
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D Virtual Exhibition Platform Âé¶¹Ô´´ Perspective (2019-2030)
2.2 3D Virtual Exhibition Platform Growth Trends by Region
2.2.1 Global 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 3D Virtual Exhibition Platform Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 3D Virtual Exhibition Platform Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 3D Virtual Exhibition Platform Âé¶¹Ô´´ Dynamics
2.3.1 3D Virtual Exhibition Platform Industry Trends
2.3.2 3D Virtual Exhibition Platform Âé¶¹Ô´´ Drivers
2.3.3 3D Virtual Exhibition Platform Âé¶¹Ô´´ Challenges
2.3.4 3D Virtual Exhibition Platform Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top 3D Virtual Exhibition Platform Players by Revenue
3.1.1 Global Top 3D Virtual Exhibition Platform Players by Revenue (2019-2024)
3.1.2 Global 3D Virtual Exhibition Platform Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global 3D Virtual Exhibition Platform Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by 3D Virtual Exhibition Platform Revenue
3.4 Global 3D Virtual Exhibition Platform Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global 3D Virtual Exhibition Platform Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D Virtual Exhibition Platform Revenue in 2023
3.5 3D Virtual Exhibition Platform Key Players Head office and Area Served
3.6 Key Players 3D Virtual Exhibition Platform Product Solution and Service
3.7 Date of Enter into 3D Virtual Exhibition Platform Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 3D Virtual Exhibition Platform Breakdown Data by Type
4.1 Global 3D Virtual Exhibition Platform Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global 3D Virtual Exhibition Platform Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 3D Virtual Exhibition Platform Breakdown Data by Application
5.1 Global 3D Virtual Exhibition Platform Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global 3D Virtual Exhibition Platform Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size (2019-2030)
6.2 North America 3D Virtual Exhibition Platform Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe 3D Virtual Exhibition Platform Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific 3D Virtual Exhibition Platform Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America 3D Virtual Exhibition Platform Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa 3D Virtual Exhibition Platform Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa 3D Virtual Exhibition Platform Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Samaaro
11.1.1 Samaaro Company Detail
11.1.2 Samaaro Business Overview
11.1.3 Samaaro 3D Virtual Exhibition Platform Introduction
11.1.4 Samaaro Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.1.5 Samaaro Recent Development
11.2 HexaFair
11.2.1 HexaFair Company Detail
11.2.2 HexaFair Business Overview
11.2.3 HexaFair 3D Virtual Exhibition Platform Introduction
11.2.4 HexaFair Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.2.5 HexaFair Recent Development
11.3 Xporium
11.3.1 Xporium Company Detail
11.3.2 Xporium Business Overview
11.3.3 Xporium 3D Virtual Exhibition Platform Introduction
11.3.4 Xporium Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.3.5 Xporium Recent Development
11.4 EventX
11.4.1 EventX Company Detail
11.4.2 EventX Business Overview
11.4.3 EventX 3D Virtual Exhibition Platform Introduction
11.4.4 EventX Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.4.5 EventX Recent Development
11.5 Dreamcast
11.5.1 Dreamcast Company Detail
11.5.2 Dreamcast Business Overview
11.5.3 Dreamcast 3D Virtual Exhibition Platform Introduction
11.5.4 Dreamcast Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.5.5 Dreamcast Recent Development
11.6 V21 Artspace
11.6.1 V21 Artspace Company Detail
11.6.2 V21 Artspace Business Overview
11.6.3 V21 Artspace 3D Virtual Exhibition Platform Introduction
11.6.4 V21 Artspace Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.6.5 V21 Artspace Recent Development
11.7 Shapespark
11.7.1 Shapespark Company Detail
11.7.2 Shapespark Business Overview
11.7.3 Shapespark 3D Virtual Exhibition Platform Introduction
11.7.4 Shapespark Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.7.5 Shapespark Recent Development
11.8 Ikonospace
11.8.1 Ikonospace Company Detail
11.8.2 Ikonospace Business Overview
11.8.3 Ikonospace 3D Virtual Exhibition Platform Introduction
11.8.4 Ikonospace Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.8.5 Ikonospace Recent Development
11.9 Curat10n
11.9.1 Curat10n Company Detail
11.9.2 Curat10n Business Overview
11.9.3 Curat10n 3D Virtual Exhibition Platform Introduction
11.9.4 Curat10n Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.9.5 Curat10n Recent Development
11.10 MootUp
11.10.1 MootUp Company Detail
11.10.2 MootUp Business Overview
11.10.3 MootUp 3D Virtual Exhibition Platform Introduction
11.10.4 MootUp Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.10.5 MootUp Recent Development
11.11 Artland
11.11.1 Artland Company Detail
11.11.2 Artland Business Overview
11.11.3 Artland 3D Virtual Exhibition Platform Introduction
11.11.4 Artland Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.11.5 Artland Recent Development
11.12 LANSERA Virtual Events
11.12.1 LANSERA Virtual Events Company Detail
11.12.2 LANSERA Virtual Events Business Overview
11.12.3 LANSERA Virtual Events 3D Virtual Exhibition Platform Introduction
11.12.4 LANSERA Virtual Events Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.12.5 LANSERA Virtual Events Recent Development
11.13 Meetyoo
11.13.1 Meetyoo Company Detail
11.13.2 Meetyoo Business Overview
11.13.3 Meetyoo 3D Virtual Exhibition Platform Introduction
11.13.4 Meetyoo Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.13.5 Meetyoo Recent Development
11.14 Lansera
11.14.1 Lansera Company Detail
11.14.2 Lansera Business Overview
11.14.3 Lansera 3D Virtual Exhibition Platform Introduction
11.14.4 Lansera Revenue in 3D Virtual Exhibition Platform Business (2019-2024)
11.14.5 Lansera Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
Samaaro
HexaFair
Xporium
EventX
Dreamcast
V21 Artspace
Shapespark
Ikonospace
Curat10n
MootUp
Artland
LANSERA Virtual Events
Meetyoo
Lansera
Ìý
Ìý
*If Applicable.