3D models are used to portray real-world and conceptual visuals for art, 3D models are used by game developers, news agencies, architects, visual effects studios, advertisers and creative professionals around the world, 3D models for download, files in 3ds, max, c4d, maya, blend, obj, fbx with low poly, animated, rigged, game, and VR options.
The global 3D Model Libraries market was valued at US$ 1369.3 million in 2023 and is anticipated to reach US$ 2942.3 million by 2030, witnessing a CAGR of 11.2% during the forecast period 2024-2030.
3D Model Libraries market driver as below:
Rise of 3D Printing and Additive Manufacturing: The growth of 3D printing and additive manufacturing technologies has increased the demand for high-quality 3D models that can be used as blueprints for creating physical objects.
Gaming and Entertainment Industry: The gaming and entertainment industries utilize 3D models for creating realistic characters, environments, special effects, and animations in video games, movies, TV shows, and virtual reality experiences.
Architectural Visualization: Architects, designers, and real estate professionals use 3D models to visualize buildings, interiors, and urban environments before construction begins. This aids in design decisions, client presentations, and project approvals.
Product Design and Prototyping: Product designers use 3D models to create prototypes, test designs, and evaluate form and function before moving to manufacturing. This saves time and resources in the product development process.
Medical and Healthcare Applications: The medical field uses 3D models for surgical planning, medical training, and patient education. These models provide detailed visualizations of anatomical structures and aid in complex medical procedures.
Educational and Training Purposes: Educational institutions use 3D models to enhance learning experiences by providing interactive and visual content in subjects like science, history, engineering, and art.
Advertising and Âé¶¹Ô´´ing: Âé¶¹Ô´´ers and advertisers use 3D models to create eye-catching visuals for product advertisements, digital marketing campaigns, and promotional materials.
Virtual Reality (VR) and Augmented Reality (AR): The adoption of VR and AR technologies requires high-quality 3D models to create immersive and interactive virtual experiences.
Industrial Design and Engineering: Industries like automotive, aerospace, and manufacturing use 3D models for designing complex mechanical and engineering systems.
Cultural Heritage Preservation: Museums, cultural institutions, and researchers use 3D models to preserve and digitally archive cultural artifacts, historical sites, and artworks.
Customization and Personalization: Customizable 3D models allow users to create unique designs and products tailored to their preferences, contributing to a personalized consumer experience.
Open-Source and Community Collaboration: The availability of open-source 3D models and collaborative platforms encourages creativity and knowledge sharing among 3D artists, designers, and enthusiasts.
E-commerce and Product Visualization: Online retailers use 3D models to showcase products from different angles, enabling customers to get a detailed view of items before making a purchase.
Advancements in 3D Software and Tools: Ongoing advancements in 3D modeling software and tools have made it easier for professionals and enthusiasts to create intricate and realistic 3D models.
Global Digital Transformation: The increasing digitization of various industries and the shift towards digital solutions contribute to the demand for 3D models to support these transformations.
This report aims to provide a comprehensive presentation of the global market for 3D Model Libraries, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 3D Model Libraries.
Report Scope
The 3D Model Libraries market size, estimations, and forecasts are provided in terms of revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 3D Model Libraries market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 3D Model Libraries companies, new entrants, and industry chain related companies in this market with information on the revenues, sales volume, and average price for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
Âé¶¹Ô´´ Segmentation
By Company
TurboSquid (Shutterstock)
Sketchfab (Epic Games)
CGTrader
Envato
Creative Âé¶¹Ô´´
Cubebrush
Fippednormals
Unity Asset Store
Unreal Engine Âé¶¹Ô´´place (Epic Games)
Hun3D
CGAxis
Crytek
3DXia
CGModel
3D66
OUMOO
Xiadele
Sheyi
Qingmo
Segment by Type
3ds Max Models
Maya Models
Cinema 4D Models
Blender Models
Obj Models
FBX Models
Others
Segment by Application
Film and Television
Retail
Game
News Media
Advertising
Architecture
Others
By Region
North America
United States
Canada
Europe
Germany
France
UK
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 3D Model Libraries companies’ competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Report Overview
1.1 Study Scope
1.2 Âé¶¹Ô´´ Analysis by Type
1.2.1 Global 3D Model Libraries Âé¶¹Ô´´ Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 3ds Max Models
1.2.3 Maya Models
1.2.4 Cinema 4D Models
1.2.5 Blender Models
1.2.6 Obj Models
1.2.7 FBX Models
1.2.8 Others
1.3 Âé¶¹Ô´´ by Application
1.3.1 Global 3D Model Libraries Âé¶¹Ô´´ Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Film and Television
1.3.3 Retail
1.3.4 Game
1.3.5 News Media
1.3.6 Advertising
1.3.7 Architecture
1.3.8 Others
1.4 Study Objectives
1.5 Years Considered
1.6 Years Considered
2 Global Growth Trends
2.1 Global 3D Model Libraries Âé¶¹Ô´´ Perspective (2019-2030)
2.2 3D Model Libraries Growth Trends by Region
2.2.1 Global 3D Model Libraries Âé¶¹Ô´´ Size by Region: 2019 VS 2023 VS 2030
2.2.2 3D Model Libraries Historic Âé¶¹Ô´´ Size by Region (2019-2024)
2.2.3 3D Model Libraries Forecasted Âé¶¹Ô´´ Size by Region (2025-2030)
2.3 3D Model Libraries Âé¶¹Ô´´ Dynamics
2.3.1 3D Model Libraries Industry Trends
2.3.2 3D Model Libraries Âé¶¹Ô´´ Drivers
2.3.3 3D Model Libraries Âé¶¹Ô´´ Challenges
2.3.4 3D Model Libraries Âé¶¹Ô´´ Restraints
3 Competition Landscape by Key Players
3.1 Global Top 3D Model Libraries Players by Revenue
3.1.1 Global Top 3D Model Libraries Players by Revenue (2019-2024)
3.1.2 Global 3D Model Libraries Revenue Âé¶¹Ô´´ Share by Players (2019-2024)
3.2 Global 3D Model Libraries Âé¶¹Ô´´ Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Players Covered: Ranking by 3D Model Libraries Revenue
3.4 Global 3D Model Libraries Âé¶¹Ô´´ Concentration Ratio
3.4.1 Global 3D Model Libraries Âé¶¹Ô´´ Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 3D Model Libraries Revenue in 2023
3.5 3D Model Libraries Key Players Head office and Area Served
3.6 Key Players 3D Model Libraries Product Solution and Service
3.7 Date of Enter into 3D Model Libraries Âé¶¹Ô´´
3.8 Mergers & Acquisitions, Expansion Plans
4 3D Model Libraries Breakdown Data by Type
4.1 Global 3D Model Libraries Historic Âé¶¹Ô´´ Size by Type (2019-2024)
4.2 Global 3D Model Libraries Forecasted Âé¶¹Ô´´ Size by Type (2025-2030)
5 3D Model Libraries Breakdown Data by Application
5.1 Global 3D Model Libraries Historic Âé¶¹Ô´´ Size by Application (2019-2024)
5.2 Global 3D Model Libraries Forecasted Âé¶¹Ô´´ Size by Application (2025-2030)
6 North America
6.1 North America 3D Model Libraries Âé¶¹Ô´´ Size (2019-2030)
6.2 North America 3D Model Libraries Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America 3D Model Libraries Âé¶¹Ô´´ Size by Country (2019-2024)
6.4 North America 3D Model Libraries Âé¶¹Ô´´ Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 3D Model Libraries Âé¶¹Ô´´ Size (2019-2030)
7.2 Europe 3D Model Libraries Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe 3D Model Libraries Âé¶¹Ô´´ Size by Country (2019-2024)
7.4 Europe 3D Model Libraries Âé¶¹Ô´´ Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 3D Model Libraries Âé¶¹Ô´´ Size (2019-2030)
8.2 Asia-Pacific 3D Model Libraries Âé¶¹Ô´´ Growth Rate by Region: 2019 VS 2023 VS 2030
8.3 Asia-Pacific 3D Model Libraries Âé¶¹Ô´´ Size by Region (2019-2024)
8.4 Asia-Pacific 3D Model Libraries Âé¶¹Ô´´ Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 3D Model Libraries Âé¶¹Ô´´ Size (2019-2030)
9.2 Latin America 3D Model Libraries Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America 3D Model Libraries Âé¶¹Ô´´ Size by Country (2019-2024)
9.4 Latin America 3D Model Libraries Âé¶¹Ô´´ Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 3D Model Libraries Âé¶¹Ô´´ Size (2019-2030)
10.2 Middle East & Africa 3D Model Libraries Âé¶¹Ô´´ Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa 3D Model Libraries Âé¶¹Ô´´ Size by Country (2019-2024)
10.4 Middle East & Africa 3D Model Libraries Âé¶¹Ô´´ Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 TurboSquid (Shutterstock)
11.1.1 TurboSquid (Shutterstock) Company Detail
11.1.2 TurboSquid (Shutterstock) Business Overview
11.1.3 TurboSquid (Shutterstock) 3D Model Libraries Introduction
11.1.4 TurboSquid (Shutterstock) Revenue in 3D Model Libraries Business (2019-2024)
11.1.5 TurboSquid (Shutterstock) Recent Development
11.2 Sketchfab (Epic Games)
11.2.1 Sketchfab (Epic Games) Company Detail
11.2.2 Sketchfab (Epic Games) Business Overview
11.2.3 Sketchfab (Epic Games) 3D Model Libraries Introduction
11.2.4 Sketchfab (Epic Games) Revenue in 3D Model Libraries Business (2019-2024)
11.2.5 Sketchfab (Epic Games) Recent Development
11.3 CGTrader
11.3.1 CGTrader Company Detail
11.3.2 CGTrader Business Overview
11.3.3 CGTrader 3D Model Libraries Introduction
11.3.4 CGTrader Revenue in 3D Model Libraries Business (2019-2024)
11.3.5 CGTrader Recent Development
11.4 Envato
11.4.1 Envato Company Detail
11.4.2 Envato Business Overview
11.4.3 Envato 3D Model Libraries Introduction
11.4.4 Envato Revenue in 3D Model Libraries Business (2019-2024)
11.4.5 Envato Recent Development
11.5 Creative Âé¶¹Ô´´
11.5.1 Creative Âé¶¹Ô´´ Company Detail
11.5.2 Creative Âé¶¹Ô´´ Business Overview
11.5.3 Creative Âé¶¹Ô´´ 3D Model Libraries Introduction
11.5.4 Creative Âé¶¹Ô´´ Revenue in 3D Model Libraries Business (2019-2024)
11.5.5 Creative Âé¶¹Ô´´ Recent Development
11.6 Cubebrush
11.6.1 Cubebrush Company Detail
11.6.2 Cubebrush Business Overview
11.6.3 Cubebrush 3D Model Libraries Introduction
11.6.4 Cubebrush Revenue in 3D Model Libraries Business (2019-2024)
11.6.5 Cubebrush Recent Development
11.7 Fippednormals
11.7.1 Fippednormals Company Detail
11.7.2 Fippednormals Business Overview
11.7.3 Fippednormals 3D Model Libraries Introduction
11.7.4 Fippednormals Revenue in 3D Model Libraries Business (2019-2024)
11.7.5 Fippednormals Recent Development
11.8 Unity Asset Store
11.8.1 Unity Asset Store Company Detail
11.8.2 Unity Asset Store Business Overview
11.8.3 Unity Asset Store 3D Model Libraries Introduction
11.8.4 Unity Asset Store Revenue in 3D Model Libraries Business (2019-2024)
11.8.5 Unity Asset Store Recent Development
11.9 Unreal Engine Âé¶¹Ô´´place (Epic Games)
11.9.1 Unreal Engine Âé¶¹Ô´´place (Epic Games) Company Detail
11.9.2 Unreal Engine Âé¶¹Ô´´place (Epic Games) Business Overview
11.9.3 Unreal Engine Âé¶¹Ô´´place (Epic Games) 3D Model Libraries Introduction
11.9.4 Unreal Engine Âé¶¹Ô´´place (Epic Games) Revenue in 3D Model Libraries Business (2019-2024)
11.9.5 Unreal Engine Âé¶¹Ô´´place (Epic Games) Recent Development
11.10 Hun3D
11.10.1 Hun3D Company Detail
11.10.2 Hun3D Business Overview
11.10.3 Hun3D 3D Model Libraries Introduction
11.10.4 Hun3D Revenue in 3D Model Libraries Business (2019-2024)
11.10.5 Hun3D Recent Development
11.11 CGAxis
11.11.1 CGAxis Company Detail
11.11.2 CGAxis Business Overview
11.11.3 CGAxis 3D Model Libraries Introduction
11.11.4 CGAxis Revenue in 3D Model Libraries Business (2019-2024)
11.11.5 CGAxis Recent Development
11.12 Crytek
11.12.1 Crytek Company Detail
11.12.2 Crytek Business Overview
11.12.3 Crytek 3D Model Libraries Introduction
11.12.4 Crytek Revenue in 3D Model Libraries Business (2019-2024)
11.12.5 Crytek Recent Development
11.13 3DXia
11.13.1 3DXia Company Detail
11.13.2 3DXia Business Overview
11.13.3 3DXia 3D Model Libraries Introduction
11.13.4 3DXia Revenue in 3D Model Libraries Business (2019-2024)
11.13.5 3DXia Recent Development
11.14 CGModel
11.14.1 CGModel Company Detail
11.14.2 CGModel Business Overview
11.14.3 CGModel 3D Model Libraries Introduction
11.14.4 CGModel Revenue in 3D Model Libraries Business (2019-2024)
11.14.5 CGModel Recent Development
11.15 3D66
11.15.1 3D66 Company Detail
11.15.2 3D66 Business Overview
11.15.3 3D66 3D Model Libraries Introduction
11.15.4 3D66 Revenue in 3D Model Libraries Business (2019-2024)
11.15.5 3D66 Recent Development
11.16 OUMOO
11.16.1 OUMOO Company Detail
11.16.2 OUMOO Business Overview
11.16.3 OUMOO 3D Model Libraries Introduction
11.16.4 OUMOO Revenue in 3D Model Libraries Business (2019-2024)
11.16.5 OUMOO Recent Development
11.17 Xiadele
11.17.1 Xiadele Company Detail
11.17.2 Xiadele Business Overview
11.17.3 Xiadele 3D Model Libraries Introduction
11.17.4 Xiadele Revenue in 3D Model Libraries Business (2019-2024)
11.17.5 Xiadele Recent Development
11.18 Sheyi
11.18.1 Sheyi Company Detail
11.18.2 Sheyi Business Overview
11.18.3 Sheyi 3D Model Libraries Introduction
11.18.4 Sheyi Revenue in 3D Model Libraries Business (2019-2024)
11.18.5 Sheyi Recent Development
11.19 Qingmo
11.19.1 Qingmo Company Detail
11.19.2 Qingmo Business Overview
11.19.3 Qingmo 3D Model Libraries Introduction
11.19.4 Qingmo Revenue in 3D Model Libraries Business (2019-2024)
11.19.5 Qingmo Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.2 Data Source
13.2 Disclaimer
13.3 Author Details
TurboSquid (Shutterstock)
Sketchfab (Epic Games)
CGTrader
Envato
Creative Âé¶¹Ô´´
Cubebrush
Fippednormals
Unity Asset Store
Unreal Engine Âé¶¹Ô´´place (Epic Games)
Hun3D
CGAxis
Crytek
3DXia
CGModel
3D66
OUMOO
Xiadele
Sheyi
Qingmo
Ìý
Ìý
*If Applicable.