360 video editor is a specialized software designed for processing and editing 360-degree panoramic videos. It enables users to import, clip, splice, add special effects, adjust colors, incorporate audio, add subtitles, and more, to produce high-quality panoramic video works. This type of software typically possesses unique processing capabilities for panoramic videos, such as the ability to recognize and handle special formats of panoramic videos, and provides an editing interface and tools tailored to panoramic perspectives, allowing users to edit and create videos within a panoramic environment.
The global 360 Video Editors market was valued at US$ million in 2023 and is anticipated to reach US$ million by 2030, witnessing a CAGR of %during the forecast period 2024-2030.
North American market for 360 Video Editors is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for 360 Video Editors is estimated to increase from $ million in 2023 to reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global market for 360 Video Editors in Film and Television is estimated to increase from $ million in 2023 to $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The major global companies of 360 Video Editors include Adobe, Magix, Corel Corporation, FLASH-INTEGRO LLC, Arashi Vision Inc., Blackmagic Design Pty. Ltd., Apple Inc., Digiarty Software, Inc., Garmin Ltd., Artlist UK Limited, etc. In 2023, the world's top three vendors accounted for approximately % of the revenue.
This report aims to provide a comprehensive presentation of the global market for 360 Video Editors, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 360 Video Editors.
The 360 Video Editors market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 360 Video Editors market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 360 Video Editors companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, by Type, by Application, and by regions.
麻豆原创 Segmentation
By Company
Adobe
Magix
Corel Corporation
FLASH-INTEGRO LLC
Arashi Vision Inc.
Blackmagic Design Pty. Ltd.
Apple Inc.
Digiarty Software, Inc.
Garmin Ltd.
Artlist UK Limited
Segment by Type
奥颈苍诲辞飞蝉系统
颈翱厂系统
础苍诲谤辞颈诲系统
Segment by Application
Film and Television
Advertisement
Education
Others
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
Southeast Asia
India
Australia
Rest of Asia
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (by Type, by Application, etc), including the market size of each market segment, future development potential, and so on. It offers a high-level view of the current state of the market and its likely evolution in the short to mid-term, and long term.
Chapter 2: Introduces executive summary of global market size, regional market size, this section also introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by companies in the industry, and the analysis of relevant policies in the industry.
Chapter 3: Detailed analysis of 360 Video Editors company competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 5: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 6, 7, 8, 9, 10: North America, Europe, Asia Pacific, Latin America, Middle East and Africa segment by country. It provides a quantitative analysis of the market size and development potential of each region and its main countries and introduces the market development, future development prospects, market space, and capacity of each country in the world.
Chapter 11: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 12: The main points and conclusions of the report.
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1 Report Overview
1.1 Study Scope
1.2 麻豆原创 Analysis by Type
1.2.1 Global 360 Video Editors 麻豆原创 Size Growth Rate by Type: 2019 VS 2023 VS 2030
1.2.2 奥颈苍诲辞飞蝉系统
1.2.3 颈翱厂系统
1.2.4 础苍诲谤辞颈诲系统
1.3 麻豆原创 by Application
1.3.1 Global 360 Video Editors 麻豆原创 Growth by Application: 2019 VS 2023 VS 2030
1.3.2 Film and Television
1.3.3 Advertisement
1.3.4 Education
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Global Growth Trends
2.1 Global 360 Video Editors 麻豆原创 Perspective (2019-2030)
2.2 Global 360 Video Editors Growth Trends by Region
2.2.1 Global 360 Video Editors 麻豆原创 Size by Region: 2019 VS 2023 VS 2030
2.2.2 360 Video Editors Historic 麻豆原创 Size by Region (2019-2024)
2.2.3 360 Video Editors Forecasted 麻豆原创 Size by Region (2025-2030)
2.3 360 Video Editors 麻豆原创 Dynamics
2.3.1 360 Video Editors Industry Trends
2.3.2 360 Video Editors 麻豆原创 Drivers
2.3.3 360 Video Editors 麻豆原创 Challenges
2.3.4 360 Video Editors 麻豆原创 Restraints
3 Competition Landscape by Key Players
3.1 Global Top 360 Video Editors Players by Revenue
3.1.1 Global Top 360 Video Editors Players by Revenue (2019-2024)
3.1.2 Global 360 Video Editors Revenue 麻豆原创 Share by Players (2019-2024)
3.2 Global 360 Video Editors 麻豆原创 Share by Company Type (Tier 1, Tier 2, and Tier 3)
3.3 Global Key Players Ranking by 360 Video Editors Revenue
3.4 Global 360 Video Editors 麻豆原创 Concentration Ratio
3.4.1 Global 360 Video Editors 麻豆原创 Concentration Ratio (CR5 and HHI)
3.4.2 Global Top 10 and Top 5 Companies by 360 Video Editors Revenue in 2023
3.5 Global Key Players of 360 Video Editors Head office and Area Served
3.6 Global Key Players of 360 Video Editors, Product and Application
3.7 Global Key Players of 360 Video Editors, Date of Enter into This Industry
3.8 Mergers & Acquisitions, Expansion Plans
4 360 Video Editors Breakdown Data by Type
4.1 Global 360 Video Editors Historic 麻豆原创 Size by Type (2019-2024)
4.2 Global 360 Video Editors Forecasted 麻豆原创 Size by Type (2025-2030)
5 360 Video Editors Breakdown Data by Application
5.1 Global 360 Video Editors Historic 麻豆原创 Size by Application (2019-2024)
5.2 Global 360 Video Editors Forecasted 麻豆原创 Size by Application (2025-2030)
6 North America
6.1 North America 360 Video Editors 麻豆原创 Size (2019-2030)
6.2 North America 360 Video Editors 麻豆原创 Growth Rate by Country: 2019 VS 2023 VS 2030
6.3 North America 360 Video Editors 麻豆原创 Size by Country (2019-2024)
6.4 North America 360 Video Editors 麻豆原创 Size by Country (2025-2030)
6.5 United States
6.6 Canada
7 Europe
7.1 Europe 360 Video Editors 麻豆原创 Size (2019-2030)
7.2 Europe 360 Video Editors 麻豆原创 Growth Rate by Country: 2019 VS 2023 VS 2030
7.3 Europe 360 Video Editors 麻豆原创 Size by Country (2019-2024)
7.4 Europe 360 Video Editors 麻豆原创 Size by Country (2025-2030)
7.5 Germany
7.6 France
7.7 U.K.
7.8 Italy
7.9 Russia
7.10 Nordic Countries
8 Asia-Pacific
8.1 Asia-Pacific 360 Video Editors 麻豆原创 Size (2019-2030)
8.2 Asia-Pacific 360 Video Editors 麻豆原创 Growth Rate by Country: 2019 VS 2023 VS 2030
8.3 Asia-Pacific 360 Video Editors 麻豆原创 Size by Region (2019-2024)
8.4 Asia-Pacific 360 Video Editors 麻豆原创 Size by Region (2025-2030)
8.5 China
8.6 Japan
8.7 South Korea
8.8 Southeast Asia
8.9 India
8.10 Australia
9 Latin America
9.1 Latin America 360 Video Editors 麻豆原创 Size (2019-2030)
9.2 Latin America 360 Video Editors 麻豆原创 Growth Rate by Country: 2019 VS 2023 VS 2030
9.3 Latin America 360 Video Editors 麻豆原创 Size by Country (2019-2024)
9.4 Latin America 360 Video Editors 麻豆原创 Size by Country (2025-2030)
9.5 Mexico
9.6 Brazil
10 Middle East & Africa
10.1 Middle East & Africa 360 Video Editors 麻豆原创 Size (2019-2030)
10.2 Middle East & Africa 360 Video Editors 麻豆原创 Growth Rate by Country: 2019 VS 2023 VS 2030
10.3 Middle East & Africa 360 Video Editors 麻豆原创 Size by Country (2019-2024)
10.4 Middle East & Africa 360 Video Editors 麻豆原创 Size by Country (2025-2030)
10.5 Turkey
10.6 Saudi Arabia
10.7 UAE
11 Key Players Profiles
11.1 Adobe
11.1.1 Adobe Company Details
11.1.2 Adobe Business Overview
11.1.3 Adobe 360 Video Editors Introduction
11.1.4 Adobe Revenue in 360 Video Editors Business (2019-2024)
11.1.5 Adobe Recent Development
11.2 Magix
11.2.1 Magix Company Details
11.2.2 Magix Business Overview
11.2.3 Magix 360 Video Editors Introduction
11.2.4 Magix Revenue in 360 Video Editors Business (2019-2024)
11.2.5 Magix Recent Development
11.3 Corel Corporation
11.3.1 Corel Corporation Company Details
11.3.2 Corel Corporation Business Overview
11.3.3 Corel Corporation 360 Video Editors Introduction
11.3.4 Corel Corporation Revenue in 360 Video Editors Business (2019-2024)
11.3.5 Corel Corporation Recent Development
11.4 FLASH-INTEGRO LLC
11.4.1 FLASH-INTEGRO LLC Company Details
11.4.2 FLASH-INTEGRO LLC Business Overview
11.4.3 FLASH-INTEGRO LLC 360 Video Editors Introduction
11.4.4 FLASH-INTEGRO LLC Revenue in 360 Video Editors Business (2019-2024)
11.4.5 FLASH-INTEGRO LLC Recent Development
11.5 Arashi Vision Inc.
11.5.1 Arashi Vision Inc. Company Details
11.5.2 Arashi Vision Inc. Business Overview
11.5.3 Arashi Vision Inc. 360 Video Editors Introduction
11.5.4 Arashi Vision Inc. Revenue in 360 Video Editors Business (2019-2024)
11.5.5 Arashi Vision Inc. Recent Development
11.6 Blackmagic Design Pty. Ltd.
11.6.1 Blackmagic Design Pty. Ltd. Company Details
11.6.2 Blackmagic Design Pty. Ltd. Business Overview
11.6.3 Blackmagic Design Pty. Ltd. 360 Video Editors Introduction
11.6.4 Blackmagic Design Pty. Ltd. Revenue in 360 Video Editors Business (2019-2024)
11.6.5 Blackmagic Design Pty. Ltd. Recent Development
11.7 Apple Inc.
11.7.1 Apple Inc. Company Details
11.7.2 Apple Inc. Business Overview
11.7.3 Apple Inc. 360 Video Editors Introduction
11.7.4 Apple Inc. Revenue in 360 Video Editors Business (2019-2024)
11.7.5 Apple Inc. Recent Development
11.8 Digiarty Software, Inc.
11.8.1 Digiarty Software, Inc. Company Details
11.8.2 Digiarty Software, Inc. Business Overview
11.8.3 Digiarty Software, Inc. 360 Video Editors Introduction
11.8.4 Digiarty Software, Inc. Revenue in 360 Video Editors Business (2019-2024)
11.8.5 Digiarty Software, Inc. Recent Development
11.9 Garmin Ltd.
11.9.1 Garmin Ltd. Company Details
11.9.2 Garmin Ltd. Business Overview
11.9.3 Garmin Ltd. 360 Video Editors Introduction
11.9.4 Garmin Ltd. Revenue in 360 Video Editors Business (2019-2024)
11.9.5 Garmin Ltd. Recent Development
11.10 Artlist UK Limited
11.10.1 Artlist UK Limited Company Details
11.10.2 Artlist UK Limited Business Overview
11.10.3 Artlist UK Limited 360 Video Editors Introduction
11.10.4 Artlist UK Limited Revenue in 360 Video Editors Business (2019-2024)
11.10.5 Artlist UK Limited Recent Development
12 Analyst's Viewpoints/Conclusions
13 Appendix
13.1 Research Methodology
13.1.1 Methodology/Research Approach
13.1.1.1 Research Programs/Design
13.1.1.2 麻豆原创 Size Estimation
13.1.1.3 麻豆原创 Breakdown and Data Triangulation
13.1.2 Data Source
13.1.2.1 Secondary Sources
13.1.2.2 Primary Sources
13.2 Author Details
13.3 Disclaimer
Adobe
Magix
Corel Corporation
FLASH-INTEGRO LLC
Arashi Vision Inc.
Blackmagic Design Pty. Ltd.
Apple Inc.
Digiarty Software, Inc.
Garmin Ltd.
Artlist UK Limited
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*If Applicable.