According to the type of camera (2D camera, depth camera), it can be divided into two categories: 1) 2D gesture recognition based on 2D camera and 2) 3D gesture recognition based on 3D camera (such as Microsoft Kinnect). Early gesture recognition is based on two-dimensional color image recognition technology. The so-called two-dimensional color image refers to the two-dimensional static image obtained after the scene is shot by the ordinary camera, and then the content in the image is recognized by the computer graphics algorithm. Two-dimensional hand recognition can only identify a few static gestures, and these gestures must be preset in advance. Compared with 2D gesture recognition, 3D gesture recognition adds a Z-axis information, which can recognize various hand shapes, gestures and movements. Three-dimensional gesture recognition is also the main direction of gesture recognition development. However, this kind of gesture recognition, which contains some depth information, needs special hardware to realize. The common ones are sensors and optical cameras. The most important part of gesture recognition includes the tracking of gesture and the subsequent computer data processing. Gesture capture is mainly achieved through optical and sensor two ways. Gesture recognition prediction algorithms, including template matching technology (used in two-dimensional gesture recognition technology), through statistical sample features and deep learning neural network technology.
The global market for 2D Gesture Recognition was estimated to be worth US$ 104.6 million in 2023 and is forecast to a readjusted size of US$ 586.7 million by 2030 with a CAGR of 27.6% during the forecast period 2024-2030.
In 2019, North America is the main region market with about 47% market share. China and Europe are follower.
The main companies are Microchip Technology, Megvii, Microsoft, Baidu, GestureTek, Sensetime, Ultraleap, Zienon, PointGrab, Crunchfish etc. Top 3 companies occupied over 52% market share in 2019. In China region market, Megvii is the largest manufacturer with over 38% market share in 2019.
Report Scope
This report aims to provide a comprehensive presentation of the global market for 2D Gesture Recognition, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyse their position in the current marketplace, and make informed business decisions regarding 2D Gesture Recognition.
The 2D Gesture Recognition market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. This report segments the global 2D Gesture Recognition market comprehensively. Regional market sizes, concerning products by type, by application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the 2D Gesture Recognition companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
麻豆原创 Segmentation
By Company
Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish
Segment by Type
Static Gesture Recognition
Dynamic Gesture Recognition
Segment by Application
Consumer Electronics
Game
Industrial and Building Automation
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Australia
Rest of Asia-Pacific
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of Middle East & Africa
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on.
Chapter 2: Revenue of 2D Gesture Recognition in global and regional level.
Chapter 3: Detailed analysis of 2D Gesture Recognition company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, 2D Gesture Recognition revenue, gross margin, and recent development, etc.
Chapter 5: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 8: Europe by Type, by Application and by country, revenue for each segment.
Chapter 9: Asia Pacific by Type, by Application and by region, revenue for each segment.
Chapter 10: Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Middle East and Africa, by Type, by Application and by country, revenue for each segment.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors, and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: Research Findings and Conclusion
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1 Study Coverage
1.1 2D Gesture Recognition Product Introduction
1.2 麻豆原创 by Type
1.2.1 Global 2D Gesture Recognition 麻豆原创 Size Growth Rate by Type (2019 VS 2023 VS 2030)
1.2.2 Static Gesture Recognition
1.2.3 Dynamic Gesture Recognition
1.3 麻豆原创 by Application
1.3.1 Global 2D Gesture Recognition 麻豆原创 Size Growth Rate by Application (2019 VS 2023 VS 2030)
1.3.2 Consumer Electronics
1.3.3 Game
1.3.4 Industrial and Building Automation
1.3.5 Others
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global 2D Gesture Recognition 麻豆原创 Size Estimates and Forecasts
2.2 2D Gesture Recognition 麻豆原创 Size by Region: 2023 Versus 2030
2.2.1 Global 2D Gesture Recognition Revenue by Region: 2019-2024
2.2.2 Global 2D Gesture Recognition Revenue Forecast by Region (2025-2030)
2.2.3 Global 2D Gesture Recognition Revenue 麻豆原创 Share by Region (2019-2030)
3 Global 2D Gesture Recognition by Company
3.1 Global 2D Gesture Recognition Revenue by Company (2019-2024)
3.2 Global 2D Gesture Recognition Revenue Share by Company (2019-2024)
3.3 Competitive Landscape
3.3.1 Key 2D Gesture Recognition Companies around the World: Ranking by Revenue
3.3.2 Global 2D Gesture Recognition 麻豆原创 Concentration Ratio (CR5 and HHI) & (2019-2024)
3.3.3 Global 2D Gesture Recognition 麻豆原创 Share by Company Type (Tier 1, Tier 2 and Tier 3)
3.4 Global 2D Gesture Recognition Companies Headquarters & Product Type
3.4.1 2D Gesture Recognition Companies Headquarters
3.4.2 Global 2D Gesture Recognition Companies Product & Service
3.4.3 Date of International Companies Enter into 2D Gesture Recognition 麻豆原创
3.5 Global 2D Gesture Recognition Mergers & Acquisitions, Expansion Plans
4 Company Profiles
4.1 Microchip Technology
4.1.1 Microchip Technology Company Information
4.1.2 Microchip Technology Description, Business Overview
4.1.3 Microchip Technology 2D Gesture Recognition Products Offered
4.1.4 Microchip Technology 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.1.5 Microchip Technology 2D Gesture Recognition Revenue by Product in 2023
4.1.6 Microchip Technology 2D Gesture Recognition Revenue by Application in 2023
4.1.7 Microchip Technology 2D Gesture Recognition Revenue by Geographic Area in 2023
4.1.8 Microchip Technology Recent Developments
4.2 Megvii
4.2.1 Megvii Company Information
4.2.2 Megvii Description, Business Overview
4.2.3 Megvii 2D Gesture Recognition Products Offered
4.2.4 Megvii 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.2.5 Megvii 2D Gesture Recognition Revenue by Product in 2023
4.2.6 Megvii 2D Gesture Recognition Revenue by Application in 2023
4.2.7 Megvii 2D Gesture Recognition Revenue by Geographic Area in 2023
4.2.8 Megvii Recent Developments
4.3 Microsoft
4.3.1 Microsoft Company Information
4.3.2 Microsoft Description, Business Overview
4.3.3 Microsoft 2D Gesture Recognition Products Offered
4.3.4 Microsoft 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.3.5 Microsoft 2D Gesture Recognition Revenue by Product in 2023
4.3.6 Microsoft 2D Gesture Recognition Revenue by Application in 2023
4.3.7 Microsoft 2D Gesture Recognition Revenue by Geographic Area in 2023
4.3.8 Microsoft Recent Developments
4.4 Baidu
4.4.1 Baidu Company Information
4.4.2 Baidu Description, Business Overview
4.4.3 Baidu 2D Gesture Recognition Products Offered
4.4.4 Baidu 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.4.5 Baidu 2D Gesture Recognition Revenue by Product in 2023
4.4.6 Baidu 2D Gesture Recognition Revenue by Application in 2023
4.4.7 Baidu 2D Gesture Recognition Revenue by Geographic Area in 2023
4.4.8 Baidu Recent Developments
4.5 GestureTek
4.5.1 GestureTek Company Information
4.5.2 GestureTek Description, Business Overview
4.5.3 GestureTek 2D Gesture Recognition Products Offered
4.5.4 GestureTek 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.5.5 GestureTek 2D Gesture Recognition Revenue by Product in 2023
4.5.6 GestureTek 2D Gesture Recognition Revenue by Application in 2023
4.5.7 GestureTek 2D Gesture Recognition Revenue by Geographic Area in 2023
4.5.8 GestureTek Recent Developments
4.6 Sensetime
4.6.1 Sensetime Company Information
4.6.2 Sensetime Description, Business Overview
4.6.3 Sensetime 2D Gesture Recognition Products Offered
4.6.4 Sensetime 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.6.5 Sensetime 2D Gesture Recognition Revenue by Product in 2023
4.6.6 Sensetime 2D Gesture Recognition Revenue by Application in 2023
4.6.7 Sensetime 2D Gesture Recognition Revenue by Geographic Area in 2023
4.6.8 Sensetime Recent Development
4.7 Ultraleap
4.7.1 Ultraleap Company Information
4.7.2 Ultraleap Description, Business Overview
4.7.3 Ultraleap 2D Gesture Recognition Products Offered
4.7.4 Ultraleap 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.7.5 Ultraleap 2D Gesture Recognition Revenue by Product in 2023
4.7.6 Ultraleap 2D Gesture Recognition Revenue by Application in 2023
4.7.7 Ultraleap 2D Gesture Recognition Revenue by Geographic Area in 2023
4.7.8 Ultraleap Recent Development
4.8 Zienon
4.8.1 Zienon Company Information
4.8.2 Zienon Description, Business Overview
4.8.3 Zienon 2D Gesture Recognition Products Offered
4.8.4 Zienon 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.8.5 Zienon 2D Gesture Recognition Revenue by Product in 2023
4.8.6 Zienon 2D Gesture Recognition Revenue by Application in 2023
4.8.7 Zienon 2D Gesture Recognition Revenue by Geographic Area in 2023
4.8.8 Zienon Recent Development
4.9 PointGrab
4.9.1 PointGrab Company Information
4.9.2 PointGrab Description, Business Overview
4.9.3 PointGrab 2D Gesture Recognition Products Offered
4.9.4 PointGrab 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.9.5 PointGrab 2D Gesture Recognition Revenue by Product in 2023
4.9.6 PointGrab 2D Gesture Recognition Revenue by Application in 2023
4.9.7 PointGrab 2D Gesture Recognition Revenue by Geographic Area in 2023
4.9.8 PointGrab Recent Development
4.10 Crunchfish
4.10.1 Crunchfish Company Information
4.10.2 Crunchfish Description, Business Overview
4.10.3 Crunchfish 2D Gesture Recognition Products Offered
4.10.4 Crunchfish 2D Gesture Recognition Revenue and Gross Margin (2019-2024)
4.10.5 Crunchfish 2D Gesture Recognition Revenue by Product in 2023
4.10.6 Crunchfish 2D Gesture Recognition Revenue by Application in 2023
4.10.7 Crunchfish 2D Gesture Recognition Revenue by Geographic Area in 2023
4.10.8 Crunchfish Recent Development
5 Breakdown Data by Type
5.1 Global 2D Gesture Recognition Revenue by Type (2019-2024)
5.2 Global 2D Gesture Recognition Revenue Forecast by Type (2025-2030)
5.3 2D Gesture Recognition Revenue 麻豆原创 Share by Type (2019-2030)
6 Breakdown Data by Application
6.1 Global 2D Gesture Recognition Revenue by Application (2019-2024)
6.2 Global 2D Gesture Recognition Revenue Forecast by Application (2025-2030)
6.3 2D Gesture Recognition Revenue 麻豆原创 Share by Application (2019-2030)
7 North America
7.1 North America 2D Gesture Recognition 麻豆原创 Size YoY Growth 2019-2030
7.2 North America 2D Gesture Recognition 麻豆原创 Facts & Figures by Country (2019-2030)
7.3 North America 2D Gesture Recognition Revenue by Type (2019-2024)
7.4 North America 2D Gesture Recognition Revenue by Application (2019-2024)
8 Asia-Pacific
8.1 Asia-Pacific 2D Gesture Recognition 麻豆原创 Size YoY Growth 2019-2030
8.2 Asia-Pacific 2D Gesture Recognition 麻豆原创 Facts & Figures by Region (2019-2030)
8.3 Asia-Pacific 2D Gesture Recognition Revenue by Type (2019-2024)
8.4 Asia-Pacific 2D Gesture Recognition Revenue by Application (2019-2024)
9 Europe
9.1 Europe 2D Gesture Recognition 麻豆原创 Size YoY Growth 2019-2030
9.2 Europe 2D Gesture Recognition 麻豆原创 Facts & Figures by Country (2019-2030)
9.3 Europe 2D Gesture Recognition Revenue by Type (2019-2024)
9.4 Europe 2D Gesture Recognition Revenue by Application (2019-2024)
10 Latin America
10.1 Latin America 2D Gesture Recognition 麻豆原创 Size YoY Growth 2019-2030
10.2 Latin America 2D Gesture Recognition 麻豆原创 Facts & Figures by Country (2019-2030)
10.3 Latin America 2D Gesture Recognition Revenue by Type (2019-2024)
10.4 Latin America 2D Gesture Recognition Revenue by Application (2019-2024)
11 Middle East and Africa
11.1 Middle East and Africa 2D Gesture Recognition 麻豆原创 Size YoY Growth 2019-2030
11.2 Middle East and Africa 2D Gesture Recognition 麻豆原创 Facts & Figures by Country (2019-2030)
11.3 Middle East and Africa 2D Gesture Recognition Revenue by Type (2019-2024)
11.4 Middle East and Africa 2D Gesture Recognition Revenue by Application (2019-2024)
12 Supply Chain and Sales Channel Analysis
12.1 2D Gesture Recognition Supply Chain Analysis
12.2 2D Gesture Recognition Key Raw Materials and Upstream Suppliers
12.3 2D Gesture Recognition Clients Analysis
12.4 2D Gesture Recognition Sales Channel and Sales Model Analysis
12.4.1 2D Gesture Recognition Distribution Channel Analysis: Indirect Sales VS Direct Sales
12.4.2 2D Gesture Recognition Distribution Channel Analysis: Online Sales VS Offline Sales
12.4.3 2D Gesture Recognition Distributors
13 麻豆原创 Dynamics
13.1 2D Gesture Recognition Industry Trends
13.2 2D Gesture Recognition 麻豆原创 Drivers
13.3 2D Gesture Recognition 麻豆原创 Challenges
13.4 2D Gesture Recognition 麻豆原创 Restraints
14 Research Findings and Conclusion
15 Appendix
15.1 Research Methodology
15.1.1 Methodology/Research Approach
15.1.2 Data Source
15.2 Author Details
15.3 Disclaimer
Microchip Technology
Megvii
Microsoft
Baidu
GestureTek
Sensetime
Ultraleap
Zienon
PointGrab
Crunchfish
听
听
*If Applicable.