
GameFi means DeFi and NFT and Game, GameFi refers to the presentation of decentralized financial products in the form of games, the gamification of DeFi rules, and the NFT of game prop derivatives. P2E is the biggest highlight of the current GameFi project.
The global market for GameFi was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for GameFi was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for GameFi was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for GameFi was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of GameFi include Ubisoft, Sky Mavis, Decentraland, Mythical Games, DAPPER LABS, Forte, Enjin, Voxie Tactics and Bright Star, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for GameFi, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of GameFi by region & country, by Type, and by Application.
The GameFi market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding GameFi.
麻豆原创 Segmentation
By Company
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
Segment by Type:
By ETH
Based on Polygon
Based on Ronin
Based on FLOW
Based on BSC
Based on Near
Based on WAX
Segment by Application
Finance
Game
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of GameFi manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of GameFi in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of GameFi in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 麻豆原创 Overview
1.1 GameFi Product Introduction
1.2 Global GameFi 麻豆原创 Size Forecast
1.3 GameFi 麻豆原创 Trends & Drivers
1.3.1 GameFi Industry Trends
1.3.2 GameFi 麻豆原创 Drivers & Opportunity
1.3.3 GameFi 麻豆原创 Challenges
1.3.4 GameFi 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global GameFi Players Revenue Ranking (2023)
2.2 Global GameFi Revenue by Company (2019-2024)
2.3 Key Companies GameFi Manufacturing Base Distribution and Headquarters
2.4 Key Companies GameFi Product Offered
2.5 Key Companies Time to Begin Mass Production of GameFi
2.6 GameFi 麻豆原创 Competitive Analysis
2.6.1 GameFi 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by GameFi Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in GameFi as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Based on Polygon
3.1.2 Based on Ronin
3.2 Global GameFi Sales Value by Type
3.2.1 Global GameFi Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global GameFi Sales Value, by Type (2019-2030)
3.2.3 Global GameFi Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Finance
4.1.2 Game
4.1.3 Others
4.2 Global GameFi Sales Value by Application
4.2.1 Global GameFi Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global GameFi Sales Value, by Application (2019-2030)
4.2.3 Global GameFi Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global GameFi Sales Value by Region
5.1.1 Global GameFi Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global GameFi Sales Value by Region (2019-2024)
5.1.3 Global GameFi Sales Value by Region (2025-2030)
5.1.4 Global GameFi Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America GameFi Sales Value, 2019-2030
5.2.2 North America GameFi Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe GameFi Sales Value, 2019-2030
5.3.2 Europe GameFi Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific GameFi Sales Value, 2019-2030
5.4.2 Asia Pacific GameFi Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America GameFi Sales Value, 2019-2030
5.5.2 South America GameFi Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa GameFi Sales Value, 2019-2030
5.6.2 Middle East & Africa GameFi Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions GameFi Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions GameFi Sales Value
6.3 United States
6.3.1 United States GameFi Sales Value, 2019-2030
6.3.2 United States GameFi Sales Value by Type (%), 2023 VS 2030
6.3.3 United States GameFi Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe GameFi Sales Value, 2019-2030
6.4.2 Europe GameFi Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe GameFi Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China GameFi Sales Value, 2019-2030
6.5.2 China GameFi Sales Value by Type (%), 2023 VS 2030
6.5.3 China GameFi Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan GameFi Sales Value, 2019-2030
6.6.2 Japan GameFi Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan GameFi Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea GameFi Sales Value, 2019-2030
6.7.2 South Korea GameFi Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea GameFi Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia GameFi Sales Value, 2019-2030
6.8.2 Southeast Asia GameFi Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia GameFi Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India GameFi Sales Value, 2019-2030
6.9.2 India GameFi Sales Value by Type (%), 2023 VS 2030
6.9.3 India GameFi Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Ubisoft
7.1.1 Ubisoft Profile
7.1.2 Ubisoft Main Business
7.1.3 Ubisoft GameFi Products, Services and Solutions
7.1.4 Ubisoft GameFi Revenue (US$ Million) & (2019-2024)
7.1.5 Ubisoft Recent Developments
7.2 Sky Mavis
7.2.1 Sky Mavis Profile
7.2.2 Sky Mavis Main Business
7.2.3 Sky Mavis GameFi Products, Services and Solutions
7.2.4 Sky Mavis GameFi Revenue (US$ Million) & (2019-2024)
7.2.5 Sky Mavis Recent Developments
7.3 Decentraland
7.3.1 Decentraland Profile
7.3.2 Decentraland Main Business
7.3.3 Decentraland GameFi Products, Services and Solutions
7.3.4 Decentraland GameFi Revenue (US$ Million) & (2019-2024)
7.3.5 Mythical Games Recent Developments
7.4 Mythical Games
7.4.1 Mythical Games Profile
7.4.2 Mythical Games Main Business
7.4.3 Mythical Games GameFi Products, Services and Solutions
7.4.4 Mythical Games GameFi Revenue (US$ Million) & (2019-2024)
7.4.5 Mythical Games Recent Developments
7.5 DAPPER LABS
7.5.1 DAPPER LABS Profile
7.5.2 DAPPER LABS Main Business
7.5.3 DAPPER LABS GameFi Products, Services and Solutions
7.5.4 DAPPER LABS GameFi Revenue (US$ Million) & (2019-2024)
7.5.5 DAPPER LABS Recent Developments
7.6 Forte
7.6.1 Forte Profile
7.6.2 Forte Main Business
7.6.3 Forte GameFi Products, Services and Solutions
7.6.4 Forte GameFi Revenue (US$ Million) & (2019-2024)
7.6.5 Forte Recent Developments
7.7 Enjin
7.7.1 Enjin Profile
7.7.2 Enjin Main Business
7.7.3 Enjin GameFi Products, Services and Solutions
7.7.4 Enjin GameFi Revenue (US$ Million) & (2019-2024)
7.7.5 Enjin Recent Developments
7.8 Voxie Tactics
7.8.1 Voxie Tactics Profile
7.8.2 Voxie Tactics Main Business
7.8.3 Voxie Tactics GameFi Products, Services and Solutions
7.8.4 Voxie Tactics GameFi Revenue (US$ Million) & (2019-2024)
7.8.5 Voxie Tactics Recent Developments
7.9 Bright Star
7.9.1 Bright Star Profile
7.9.2 Bright Star Main Business
7.9.3 Bright Star GameFi Products, Services and Solutions
7.9.4 Bright Star GameFi Revenue (US$ Million) & (2019-2024)
7.9.5 Bright Star Recent Developments
7.10 Sandbox
7.10.1 Sandbox Profile
7.10.2 Sandbox Main Business
7.10.3 Sandbox GameFi Products, Services and Solutions
7.10.4 Sandbox GameFi Revenue (US$ Million) & (2019-2024)
7.10.5 Sandbox Recent Developments
7.11 FoundGame
7.11.1 FoundGame Profile
7.11.2 FoundGame Main Business
7.11.3 FoundGame GameFi Products, Services and Solutions
7.11.4 FoundGame GameFi Revenue (US$ Million) & (2019-2024)
7.11.5 FoundGame Recent Developments
7.12 Splinterlands
7.12.1 Splinterlands Profile
7.12.2 Splinterlands Main Business
7.12.3 Splinterlands GameFi Products, Services and Solutions
7.12.4 Splinterlands GameFi Revenue (US$ Million) & (2019-2024)
7.12.5 Splinterlands Recent Developments
7.13 DACOCO
7.13.1 DACOCO Profile
7.13.2 DACOCO Main Business
7.13.3 DACOCO GameFi Products, Services and Solutions
7.13.4 DACOCO GameFi Revenue (US$ Million) & (2019-2024)
7.13.5 DACOCO Recent Developments
7.14 MixMarvel
7.14.1 MixMarvel Profile
7.14.2 MixMarvel Main Business
7.14.3 MixMarvel GameFi Products, Services and Solutions
7.14.4 MixMarvel GameFi Revenue (US$ Million) & (2019-2024)
7.14.5 MixMarvel Recent Developments
7.15 ITAM Games
7.15.1 ITAM Games Profile
7.15.2 ITAM Games Main Business
7.15.3 ITAM Games GameFi Products, Services and Solutions
7.15.4 ITAM Games GameFi Revenue (US$ Million) & (2019-2024)
7.15.5 ITAM Games Recent Developments
7.16 Biscuit Labs
7.16.1 Biscuit Labs Profile
7.16.2 Biscuit Labs Main Business
7.16.3 Biscuit Labs GameFi Products, Services and Solutions
7.16.4 Biscuit Labs GameFi Revenue (US$ Million) & (2019-2024)
7.16.5 Biscuit Labs Recent Developments
7.17 Double Jump
7.17.1 Double Jump Profile
7.17.2 Double Jump Main Business
7.17.3 Double Jump GameFi Products, Services and Solutions
7.17.4 Double Jump GameFi Revenue (US$ Million) & (2019-2024)
7.17.5 Double Jump Recent Developments
7.18 Immutable
7.18.1 Immutable Profile
7.18.2 Immutable Main Business
7.18.3 Immutable GameFi Products, Services and Solutions
7.18.4 Immutable GameFi Revenue (US$ Million) & (2019-2024)
7.18.5 Immutable Recent Developments
7.19 Altitude Games
7.19.1 Altitude Games Profile
7.19.2 Altitude Games Main Business
7.19.3 Altitude Games GameFi Products, Services and Solutions
7.19.4 Altitude Games GameFi Revenue (US$ Million) & (2019-2024)
7.19.5 Altitude Games Recent Developments
7.20 NOD Games
7.20.1 NOD Games Profile
7.20.2 NOD Games Main Business
7.20.3 NOD Games GameFi Products, Services and Solutions
7.20.4 NOD Games GameFi Revenue (US$ Million) & (2019-2024)
7.20.5 NOD Games Recent Developments
7.21 Blockade Games
7.21.1 Blockade Games Profile
7.21.2 Blockade Games Main Business
7.21.3 Blockade Games GameFi Products, Services and Solutions
7.21.4 Blockade Games GameFi Revenue (US$ Million) & (2019-2024)
7.21.5 Blockade Games Recent Developments
7.22 Loom Network
7.22.1 Loom Network Profile
7.22.2 Loom Network Main Business
7.22.3 Loom Network GameFi Products, Services and Solutions
7.22.4 Loom Network GameFi Revenue (US$ Million) & (2019-2024)
7.22.5 Loom Network Recent Developments
7.23 Lucid Sight
7.23.1 Lucid Sight Profile
7.23.2 Lucid Sight Main Business
7.23.3 Lucid Sight GameFi Products, Services and Solutions
7.23.4 Lucid Sight GameFi Revenue (US$ Million) & (2019-2024)
7.23.5 Lucid Sight Recent Developments
7.24 Unity 3D
7.24.1 Unity 3D Profile
7.24.2 Unity 3D Main Business
7.24.3 Unity 3D GameFi Products, Services and Solutions
7.24.4 Unity 3D GameFi Revenue (US$ Million) & (2019-2024)
7.24.5 Unity 3D Recent Developments
7.25 Yeeha Games
7.25.1 Yeeha Games Profile
7.25.2 Yeeha Games Main Business
7.25.3 Yeeha Games GameFi Products, Services and Solutions
7.25.4 Yeeha Games GameFi Revenue (US$ Million) & (2019-2024)
7.25.5 Yeeha Games Recent Developments
7.26 Egretia
7.26.1 Egretia Profile
7.26.2 Egretia Main Business
7.26.3 Egretia GameFi Products, Services and Solutions
7.26.4 Egretia GameFi Revenue (US$ Million) & (2019-2024)
7.26.5 Egretia Recent Developments
8 Industry Chain Analysis
8.1 GameFi Industrial Chain
8.2 GameFi Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 GameFi Sales Model
8.5.2 Sales Channel
8.5.3 GameFi Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Ubisoft
Sky Mavis
Decentraland
Mythical Games
DAPPER LABS
Forte
Enjin
Voxie Tactics
Bright Star
Sandbox
FoundGame
Splinterlands
DACOCO
MixMarvel
ITAM Games
Biscuit Labs
Double Jump
Immutable
Altitude Games
NOD Games
Blockade Games
Loom Network
Lucid Sight
Unity 3D
Yeeha Games
Egretia
听
听
*If Applicable.
