The global market for Extended Reality Display was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Extended Reality Display was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Extended Reality Display was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Extended Reality Display was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Extended Reality Display include Acer Inc., Augmedix, Aurasma, Blippar Limited, Catchoom, DAQR, Dell Technologies Inc., Facebook and Google, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Extended Reality Display, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Extended Reality Display by region & country, by Type, and by Application.
The Extended Reality Display market size, estimations, and forecasts are provided in terms of sales volume (Kiloton) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Extended Reality Display.
麻豆原创 Segmentation
By Company
Acer Inc.
Augmedix
Aurasma
Blippar Limited
Catchoom
DAQR
Dell Technologies Inc.
Facebook
Google
HP Development Company L.P
Koninklijke Philips N.V.
Vuzix Corporation
Microsoft
Samsung
Sony
Zappar
Segment by Type:
Liquid Crystal Displays (LCD)
Organic Light-Emitting Diode (OLED)
Segment by Application
Gaming and Entertainment
Healthcare
Education
Military and Defense
Automotive and Manufacturing
Retail
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Extended Reality Display manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Extended Reality Display in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Extended Reality Display in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 麻豆原创 Overview
1.1 Extended Reality Display Product Introduction
1.2 Global Extended Reality Display 麻豆原创 Size Forecast
1.2.1 Global Extended Reality Display Sales Value (2019-2030)
1.2.2 Global Extended Reality Display Sales Volume (2019-2030)
1.2.3 Global Extended Reality Display Sales Price (2019-2030)
1.3 Extended Reality Display 麻豆原创 Trends & Drivers
1.3.1 Extended Reality Display Industry Trends
1.3.2 Extended Reality Display 麻豆原创 Drivers & Opportunity
1.3.3 Extended Reality Display 麻豆原创 Challenges
1.3.4 Extended Reality Display 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Extended Reality Display Players Revenue Ranking (2023)
2.2 Global Extended Reality Display Revenue by Company (2019-2024)
2.3 Global Extended Reality Display Players Sales Volume Ranking (2023)
2.4 Global Extended Reality Display Sales Volume by Company Players (2019-2024)
2.5 Global Extended Reality Display Average Price by Company (2019-2024)
2.6 Key Manufacturers Extended Reality Display Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers Extended Reality Display Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Extended Reality Display
2.9 Extended Reality Display 麻豆原创 Competitive Analysis
2.9.1 Extended Reality Display 麻豆原创 Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Extended Reality Display Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Extended Reality Display as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Liquid Crystal Displays (LCD)
3.1.2 Organic Light-Emitting Diode (OLED)
3.2 Global Extended Reality Display Sales Value by Type
3.2.1 Global Extended Reality Display Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Extended Reality Display Sales Value, by Type (2019-2030)
3.2.3 Global Extended Reality Display Sales Value, by Type (%) (2019-2030)
3.3 Global Extended Reality Display Sales Volume by Type
3.3.1 Global Extended Reality Display Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Extended Reality Display Sales Volume, by Type (2019-2030)
3.3.3 Global Extended Reality Display Sales Volume, by Type (%) (2019-2030)
3.4 Global Extended Reality Display Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Gaming and Entertainment
4.1.2 Healthcare
4.1.3 Education
4.1.4 Military and Defense
4.1.5 Automotive and Manufacturing
4.1.6 Retail
4.2 Global Extended Reality Display Sales Value by Application
4.2.1 Global Extended Reality Display Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Extended Reality Display Sales Value, by Application (2019-2030)
4.2.3 Global Extended Reality Display Sales Value, by Application (%) (2019-2030)
4.3 Global Extended Reality Display Sales Volume by Application
4.3.1 Global Extended Reality Display Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Extended Reality Display Sales Volume, by Application (2019-2030)
4.3.3 Global Extended Reality Display Sales Volume, by Application (%) (2019-2030)
4.4 Global Extended Reality Display Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Extended Reality Display Sales Value by Region
5.1.1 Global Extended Reality Display Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Extended Reality Display Sales Value by Region (2019-2024)
5.1.3 Global Extended Reality Display Sales Value by Region (2025-2030)
5.1.4 Global Extended Reality Display Sales Value by Region (%), (2019-2030)
5.2 Global Extended Reality Display Sales Volume by Region
5.2.1 Global Extended Reality Display Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Extended Reality Display Sales Volume by Region (2019-2024)
5.2.3 Global Extended Reality Display Sales Volume by Region (2025-2030)
5.2.4 Global Extended Reality Display Sales Volume by Region (%), (2019-2030)
5.3 Global Extended Reality Display Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Extended Reality Display Sales Value, 2019-2030
5.4.2 North America Extended Reality Display Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Extended Reality Display Sales Value, 2019-2030
5.5.2 Europe Extended Reality Display Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Extended Reality Display Sales Value, 2019-2030
5.6.2 Asia Pacific Extended Reality Display Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America Extended Reality Display Sales Value, 2019-2030
5.7.2 South America Extended Reality Display Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Extended Reality Display Sales Value, 2019-2030
5.8.2 Middle East & Africa Extended Reality Display Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Extended Reality Display Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Extended Reality Display Sales Value
6.2.1 Key Countries/Regions Extended Reality Display Sales Value, 2019-2030
6.2.2 Key Countries/Regions Extended Reality Display Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Extended Reality Display Sales Value, 2019-2030
6.3.2 United States Extended Reality Display Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Extended Reality Display Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Extended Reality Display Sales Value, 2019-2030
6.4.2 Europe Extended Reality Display Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Extended Reality Display Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Extended Reality Display Sales Value, 2019-2030
6.5.2 China Extended Reality Display Sales Value by Type (%), 2023 VS 2030
6.5.3 China Extended Reality Display Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Extended Reality Display Sales Value, 2019-2030
6.6.2 Japan Extended Reality Display Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Extended Reality Display Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Extended Reality Display Sales Value, 2019-2030
6.7.2 South Korea Extended Reality Display Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Extended Reality Display Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Extended Reality Display Sales Value, 2019-2030
6.8.2 Southeast Asia Extended Reality Display Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Extended Reality Display Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Extended Reality Display Sales Value, 2019-2030
6.9.2 India Extended Reality Display Sales Value by Type (%), 2023 VS 2030
6.9.3 India Extended Reality Display Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Acer Inc.
7.1.1 Acer Inc. Company Information
7.1.2 Acer Inc. Introduction and Business Overview
7.1.3 Acer Inc. Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.1.4 Acer Inc. Extended Reality Display Product Offerings
7.1.5 Acer Inc. Recent Development
7.2 Augmedix
7.2.1 Augmedix Company Information
7.2.2 Augmedix Introduction and Business Overview
7.2.3 Augmedix Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.2.4 Augmedix Extended Reality Display Product Offerings
7.2.5 Augmedix Recent Development
7.3 Aurasma
7.3.1 Aurasma Company Information
7.3.2 Aurasma Introduction and Business Overview
7.3.3 Aurasma Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Aurasma Extended Reality Display Product Offerings
7.3.5 Aurasma Recent Development
7.4 Blippar Limited
7.4.1 Blippar Limited Company Information
7.4.2 Blippar Limited Introduction and Business Overview
7.4.3 Blippar Limited Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.4.4 Blippar Limited Extended Reality Display Product Offerings
7.4.5 Blippar Limited Recent Development
7.5 Catchoom
7.5.1 Catchoom Company Information
7.5.2 Catchoom Introduction and Business Overview
7.5.3 Catchoom Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.5.4 Catchoom Extended Reality Display Product Offerings
7.5.5 Catchoom Recent Development
7.6 DAQR
7.6.1 DAQR Company Information
7.6.2 DAQR Introduction and Business Overview
7.6.3 DAQR Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.6.4 DAQR Extended Reality Display Product Offerings
7.6.5 DAQR Recent Development
7.7 Dell Technologies Inc.
7.7.1 Dell Technologies Inc. Company Information
7.7.2 Dell Technologies Inc. Introduction and Business Overview
7.7.3 Dell Technologies Inc. Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Dell Technologies Inc. Extended Reality Display Product Offerings
7.7.5 Dell Technologies Inc. Recent Development
7.8 Facebook
7.8.1 Facebook Company Information
7.8.2 Facebook Introduction and Business Overview
7.8.3 Facebook Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Facebook Extended Reality Display Product Offerings
7.8.5 Facebook Recent Development
7.9 Google
7.9.1 Google Company Information
7.9.2 Google Introduction and Business Overview
7.9.3 Google Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.9.4 Google Extended Reality Display Product Offerings
7.9.5 Google Recent Development
7.10 HP Development Company L.P
7.10.1 HP Development Company L.P Company Information
7.10.2 HP Development Company L.P Introduction and Business Overview
7.10.3 HP Development Company L.P Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.10.4 HP Development Company L.P Extended Reality Display Product Offerings
7.10.5 HP Development Company L.P Recent Development
7.11 Koninklijke Philips N.V.
7.11.1 Koninklijke Philips N.V. Company Information
7.11.2 Koninklijke Philips N.V. Introduction and Business Overview
7.11.3 Koninklijke Philips N.V. Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.11.4 Koninklijke Philips N.V. Extended Reality Display Product Offerings
7.11.5 Koninklijke Philips N.V. Recent Development
7.12 Vuzix Corporation
7.12.1 Vuzix Corporation Company Information
7.12.2 Vuzix Corporation Introduction and Business Overview
7.12.3 Vuzix Corporation Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.12.4 Vuzix Corporation Extended Reality Display Product Offerings
7.12.5 Vuzix Corporation Recent Development
7.13 Microsoft
7.13.1 Microsoft Company Information
7.13.2 Microsoft Introduction and Business Overview
7.13.3 Microsoft Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.13.4 Microsoft Extended Reality Display Product Offerings
7.13.5 Microsoft Recent Development
7.14 Samsung
7.14.1 Samsung Company Information
7.14.2 Samsung Introduction and Business Overview
7.14.3 Samsung Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.14.4 Samsung Extended Reality Display Product Offerings
7.14.5 Samsung Recent Development
7.15 Sony
7.15.1 Sony Company Information
7.15.2 Sony Introduction and Business Overview
7.15.3 Sony Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.15.4 Sony Extended Reality Display Product Offerings
7.15.5 Sony Recent Development
7.16 Zappar
7.16.1 Zappar Company Information
7.16.2 Zappar Introduction and Business Overview
7.16.3 Zappar Extended Reality Display Sales, Revenue and Gross Margin (2019-2024)
7.16.4 Zappar Extended Reality Display Product Offerings
7.16.5 Zappar Recent Development
8 Industry Chain Analysis
8.1 Extended Reality Display Industrial Chain
8.2 Extended Reality Display Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Extended Reality Display Sales Model
8.5.2 Sales Channel
8.5.3 Extended Reality Display Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Acer Inc.
Augmedix
Aurasma
Blippar Limited
Catchoom
DAQR
Dell Technologies Inc.
Facebook
Google
HP Development Company L.P
Koninklijke Philips N.V.
Vuzix Corporation
Microsoft
Samsung
Sony
Zappar
听
听
*If Applicable.