The global market for Entertainment Centers and TV Console was estimated to be worth US$ 2815.3 million in 2023 and is forecast to a readjusted size of US$ 4021 million by 2030 with a CAGR of 5.3% during the forecast period 2024-2030
North American market for Entertainment Centers and TV Console was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Entertainment Centers and TV Console was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Entertainment Centers and TV Console was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Entertainment Centers and TV Console include Ashley Furniture, Furniture of America, Abbyson, Z-line Designs, Whalen Furniture, Parker House Furniture, Karimoku Furniture, Twin-Star International and Hooker Furniture, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Entertainment Centers and TV Console, focusing on the total sales volume, sales revenue, price, key companies market share and ranking, together with an analysis of Entertainment Centers and TV Console by region & country, by Type, and by Application.
The Entertainment Centers and TV Console market size, estimations, and forecasts are provided in terms of sales volume (K Units) and sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Entertainment Centers and TV Console.
Âé¶¹Ô´´ Segmentation
By Company
Ashley Furniture
Furniture of America
Abbyson
Z-line Designs
Whalen Furniture
Parker House Furniture
Karimoku Furniture
Twin-Star International
Hooker Furniture
Universal Furniture
Legends Furniture
Martin Furniture
Dorel Industries
La-Z-Boy
BDI
Salamander Designs
±áü±ô²õ³Ù²¹
Hida Sangyo
TAKANO MOKKOU
MASTERWAL
Guangming
Huari
Segment by Type:
Cabinet Type
Modular Type
Wall Mounted Type
Other Type
Segment by Application
Household Use
Commercial Use
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size (valve, volume and price). This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Entertainment Centers and TV Console manufacturers competitive landscape, price, sales and revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Sales, revenue of Entertainment Centers and TV Console in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Sales, revenue of Entertainment Centers and TV Console in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product sales, revenue, price, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Âé¶¹Ô´´ Overview
1.1 Entertainment Centers and TV Console Product Introduction
1.2 Global Entertainment Centers and TV Console Âé¶¹Ô´´ Size Forecast
1.2.1 Global Entertainment Centers and TV Console Sales Value (2019-2030)
1.2.2 Global Entertainment Centers and TV Console Sales Volume (2019-2030)
1.2.3 Global Entertainment Centers and TV Console Sales Price (2019-2030)
1.3 Entertainment Centers and TV Console Âé¶¹Ô´´ Trends & Drivers
1.3.1 Entertainment Centers and TV Console Industry Trends
1.3.2 Entertainment Centers and TV Console Âé¶¹Ô´´ Drivers & Opportunity
1.3.3 Entertainment Centers and TV Console Âé¶¹Ô´´ Challenges
1.3.4 Entertainment Centers and TV Console Âé¶¹Ô´´ Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Entertainment Centers and TV Console Players Revenue Ranking (2023)
2.2 Global Entertainment Centers and TV Console Revenue by Company (2019-2024)
2.3 Global Entertainment Centers and TV Console Players Sales Volume Ranking (2023)
2.4 Global Entertainment Centers and TV Console Sales Volume by Company Players (2019-2024)
2.5 Global Entertainment Centers and TV Console Average Price by Company (2019-2024)
2.6 Key Manufacturers Entertainment Centers and TV Console Manufacturing Base Distribution and Headquarters
2.7 Key Manufacturers Entertainment Centers and TV Console Product Offered
2.8 Key Manufacturers Time to Begin Mass Production of Entertainment Centers and TV Console
2.9 Entertainment Centers and TV Console Âé¶¹Ô´´ Competitive Analysis
2.9.1 Entertainment Centers and TV Console Âé¶¹Ô´´ Concentration Rate (2019-2024)
2.9.2 Global 5 and 10 Largest Manufacturers by Entertainment Centers and TV Console Revenue in 2023
2.9.3 Global Top Manufacturers by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Entertainment Centers and TV Console as of 2023)
2.10 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Cabinet Type
3.1.2 Modular Type
3.1.3 Wall Mounted Type
3.1.4 Other Type
3.2 Global Entertainment Centers and TV Console Sales Value by Type
3.2.1 Global Entertainment Centers and TV Console Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Entertainment Centers and TV Console Sales Value, by Type (2019-2030)
3.2.3 Global Entertainment Centers and TV Console Sales Value, by Type (%) (2019-2030)
3.3 Global Entertainment Centers and TV Console Sales Volume by Type
3.3.1 Global Entertainment Centers and TV Console Sales Volume by Type (2019 VS 2023 VS 2030)
3.3.2 Global Entertainment Centers and TV Console Sales Volume, by Type (2019-2030)
3.3.3 Global Entertainment Centers and TV Console Sales Volume, by Type (%) (2019-2030)
3.4 Global Entertainment Centers and TV Console Average Price by Type (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Household Use
4.1.2 Commercial Use
4.1.3 Others
4.2 Global Entertainment Centers and TV Console Sales Value by Application
4.2.1 Global Entertainment Centers and TV Console Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Entertainment Centers and TV Console Sales Value, by Application (2019-2030)
4.2.3 Global Entertainment Centers and TV Console Sales Value, by Application (%) (2019-2030)
4.3 Global Entertainment Centers and TV Console Sales Volume by Application
4.3.1 Global Entertainment Centers and TV Console Sales Volume by Application (2019 VS 2023 VS 2030)
4.3.2 Global Entertainment Centers and TV Console Sales Volume, by Application (2019-2030)
4.3.3 Global Entertainment Centers and TV Console Sales Volume, by Application (%) (2019-2030)
4.4 Global Entertainment Centers and TV Console Average Price by Application (2019-2030)
5 Segmentation by Region
5.1 Global Entertainment Centers and TV Console Sales Value by Region
5.1.1 Global Entertainment Centers and TV Console Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Entertainment Centers and TV Console Sales Value by Region (2019-2024)
5.1.3 Global Entertainment Centers and TV Console Sales Value by Region (2025-2030)
5.1.4 Global Entertainment Centers and TV Console Sales Value by Region (%), (2019-2030)
5.2 Global Entertainment Centers and TV Console Sales Volume by Region
5.2.1 Global Entertainment Centers and TV Console Sales Volume by Region: 2019 VS 2023 VS 2030
5.2.2 Global Entertainment Centers and TV Console Sales Volume by Region (2019-2024)
5.2.3 Global Entertainment Centers and TV Console Sales Volume by Region (2025-2030)
5.2.4 Global Entertainment Centers and TV Console Sales Volume by Region (%), (2019-2030)
5.3 Global Entertainment Centers and TV Console Average Price by Region (2019-2030)
5.4 North America
5.4.1 North America Entertainment Centers and TV Console Sales Value, 2019-2030
5.4.2 North America Entertainment Centers and TV Console Sales Value by Country (%), 2023 VS 2030
5.5 Europe
5.5.1 Europe Entertainment Centers and TV Console Sales Value, 2019-2030
5.5.2 Europe Entertainment Centers and TV Console Sales Value by Country (%), 2023 VS 2030
5.6 Asia Pacific
5.6.1 Asia Pacific Entertainment Centers and TV Console Sales Value, 2019-2030
5.6.2 Asia Pacific Entertainment Centers and TV Console Sales Value by Country (%), 2023 VS 2030
5.7 South America
5.7.1 South America Entertainment Centers and TV Console Sales Value, 2019-2030
5.7.2 South America Entertainment Centers and TV Console Sales Value by Country (%), 2023 VS 2030
5.8 Middle East & Africa
5.8.1 Middle East & Africa Entertainment Centers and TV Console Sales Value, 2019-2030
5.8.2 Middle East & Africa Entertainment Centers and TV Console Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Entertainment Centers and TV Console Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Entertainment Centers and TV Console Sales Value
6.2.1 Key Countries/Regions Entertainment Centers and TV Console Sales Value, 2019-2030
6.2.2 Key Countries/Regions Entertainment Centers and TV Console Sales Volume, 2019-2030
6.3 United States
6.3.1 United States Entertainment Centers and TV Console Sales Value, 2019-2030
6.3.2 United States Entertainment Centers and TV Console Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Entertainment Centers and TV Console Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Entertainment Centers and TV Console Sales Value, 2019-2030
6.4.2 Europe Entertainment Centers and TV Console Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Entertainment Centers and TV Console Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Entertainment Centers and TV Console Sales Value, 2019-2030
6.5.2 China Entertainment Centers and TV Console Sales Value by Type (%), 2023 VS 2030
6.5.3 China Entertainment Centers and TV Console Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Entertainment Centers and TV Console Sales Value, 2019-2030
6.6.2 Japan Entertainment Centers and TV Console Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Entertainment Centers and TV Console Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Entertainment Centers and TV Console Sales Value, 2019-2030
6.7.2 South Korea Entertainment Centers and TV Console Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Entertainment Centers and TV Console Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Entertainment Centers and TV Console Sales Value, 2019-2030
6.8.2 Southeast Asia Entertainment Centers and TV Console Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Entertainment Centers and TV Console Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Entertainment Centers and TV Console Sales Value, 2019-2030
6.9.2 India Entertainment Centers and TV Console Sales Value by Type (%), 2023 VS 2030
6.9.3 India Entertainment Centers and TV Console Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Ashley Furniture
7.1.1 Ashley Furniture Company Information
7.1.2 Ashley Furniture Introduction and Business Overview
7.1.3 Ashley Furniture Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.1.4 Ashley Furniture Entertainment Centers and TV Console Product Offerings
7.1.5 Ashley Furniture Recent Development
7.2 Furniture of America
7.2.1 Furniture of America Company Information
7.2.2 Furniture of America Introduction and Business Overview
7.2.3 Furniture of America Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.2.4 Furniture of America Entertainment Centers and TV Console Product Offerings
7.2.5 Furniture of America Recent Development
7.3 Abbyson
7.3.1 Abbyson Company Information
7.3.2 Abbyson Introduction and Business Overview
7.3.3 Abbyson Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.3.4 Abbyson Entertainment Centers and TV Console Product Offerings
7.3.5 Abbyson Recent Development
7.4 Z-line Designs
7.4.1 Z-line Designs Company Information
7.4.2 Z-line Designs Introduction and Business Overview
7.4.3 Z-line Designs Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.4.4 Z-line Designs Entertainment Centers and TV Console Product Offerings
7.4.5 Z-line Designs Recent Development
7.5 Whalen Furniture
7.5.1 Whalen Furniture Company Information
7.5.2 Whalen Furniture Introduction and Business Overview
7.5.3 Whalen Furniture Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.5.4 Whalen Furniture Entertainment Centers and TV Console Product Offerings
7.5.5 Whalen Furniture Recent Development
7.6 Parker House Furniture
7.6.1 Parker House Furniture Company Information
7.6.2 Parker House Furniture Introduction and Business Overview
7.6.3 Parker House Furniture Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.6.4 Parker House Furniture Entertainment Centers and TV Console Product Offerings
7.6.5 Parker House Furniture Recent Development
7.7 Karimoku Furniture
7.7.1 Karimoku Furniture Company Information
7.7.2 Karimoku Furniture Introduction and Business Overview
7.7.3 Karimoku Furniture Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.7.4 Karimoku Furniture Entertainment Centers and TV Console Product Offerings
7.7.5 Karimoku Furniture Recent Development
7.8 Twin-Star International
7.8.1 Twin-Star International Company Information
7.8.2 Twin-Star International Introduction and Business Overview
7.8.3 Twin-Star International Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.8.4 Twin-Star International Entertainment Centers and TV Console Product Offerings
7.8.5 Twin-Star International Recent Development
7.9 Hooker Furniture
7.9.1 Hooker Furniture Company Information
7.9.2 Hooker Furniture Introduction and Business Overview
7.9.3 Hooker Furniture Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.9.4 Hooker Furniture Entertainment Centers and TV Console Product Offerings
7.9.5 Hooker Furniture Recent Development
7.10 Universal Furniture
7.10.1 Universal Furniture Company Information
7.10.2 Universal Furniture Introduction and Business Overview
7.10.3 Universal Furniture Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.10.4 Universal Furniture Entertainment Centers and TV Console Product Offerings
7.10.5 Universal Furniture Recent Development
7.11 Legends Furniture
7.11.1 Legends Furniture Company Information
7.11.2 Legends Furniture Introduction and Business Overview
7.11.3 Legends Furniture Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.11.4 Legends Furniture Entertainment Centers and TV Console Product Offerings
7.11.5 Legends Furniture Recent Development
7.12 Martin Furniture
7.12.1 Martin Furniture Company Information
7.12.2 Martin Furniture Introduction and Business Overview
7.12.3 Martin Furniture Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.12.4 Martin Furniture Entertainment Centers and TV Console Product Offerings
7.12.5 Martin Furniture Recent Development
7.13 Dorel Industries
7.13.1 Dorel Industries Company Information
7.13.2 Dorel Industries Introduction and Business Overview
7.13.3 Dorel Industries Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.13.4 Dorel Industries Entertainment Centers and TV Console Product Offerings
7.13.5 Dorel Industries Recent Development
7.14 La-Z-Boy
7.14.1 La-Z-Boy Company Information
7.14.2 La-Z-Boy Introduction and Business Overview
7.14.3 La-Z-Boy Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.14.4 La-Z-Boy Entertainment Centers and TV Console Product Offerings
7.14.5 La-Z-Boy Recent Development
7.15 BDI
7.15.1 BDI Company Information
7.15.2 BDI Introduction and Business Overview
7.15.3 BDI Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.15.4 BDI Entertainment Centers and TV Console Product Offerings
7.15.5 BDI Recent Development
7.16 Salamander Designs
7.16.1 Salamander Designs Company Information
7.16.2 Salamander Designs Introduction and Business Overview
7.16.3 Salamander Designs Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.16.4 Salamander Designs Entertainment Centers and TV Console Product Offerings
7.16.5 Salamander Designs Recent Development
7.17 ±áü±ô²õ³Ù²¹
7.17.1 ±áü±ô²õ³Ù²¹ Company Information
7.17.2 ±áü±ô²õ³Ù²¹ Introduction and Business Overview
7.17.3 ±áü±ô²õ³Ù²¹ Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.17.4 ±áü±ô²õ³Ù²¹ Entertainment Centers and TV Console Product Offerings
7.17.5 ±áü±ô²õ³Ù²¹ Recent Development
7.18 Hida Sangyo
7.18.1 Hida Sangyo Company Information
7.18.2 Hida Sangyo Introduction and Business Overview
7.18.3 Hida Sangyo Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.18.4 Hida Sangyo Entertainment Centers and TV Console Product Offerings
7.18.5 Hida Sangyo Recent Development
7.19 TAKANO MOKKOU
7.19.1 TAKANO MOKKOU Company Information
7.19.2 TAKANO MOKKOU Introduction and Business Overview
7.19.3 TAKANO MOKKOU Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.19.4 TAKANO MOKKOU Entertainment Centers and TV Console Product Offerings
7.19.5 TAKANO MOKKOU Recent Development
7.20 MASTERWAL
7.20.1 MASTERWAL Company Information
7.20.2 MASTERWAL Introduction and Business Overview
7.20.3 MASTERWAL Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.20.4 MASTERWAL Entertainment Centers and TV Console Product Offerings
7.20.5 MASTERWAL Recent Development
7.21 Guangming
7.21.1 Guangming Company Information
7.21.2 Guangming Introduction and Business Overview
7.21.3 Guangming Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.21.4 Guangming Entertainment Centers and TV Console Product Offerings
7.21.5 Guangming Recent Development
7.22 Huari
7.22.1 Huari Company Information
7.22.2 Huari Introduction and Business Overview
7.22.3 Huari Entertainment Centers and TV Console Sales, Revenue and Gross Margin (2019-2024)
7.22.4 Huari Entertainment Centers and TV Console Product Offerings
7.22.5 Huari Recent Development
8 Industry Chain Analysis
8.1 Entertainment Centers and TV Console Industrial Chain
8.2 Entertainment Centers and TV Console Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Entertainment Centers and TV Console Sales Model
8.5.2 Sales Channel
8.5.3 Entertainment Centers and TV Console Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Ashley Furniture
Furniture of America
Abbyson
Z-line Designs
Whalen Furniture
Parker House Furniture
Karimoku Furniture
Twin-Star International
Hooker Furniture
Universal Furniture
Legends Furniture
Martin Furniture
Dorel Industries
La-Z-Boy
BDI
Salamander Designs
±áü±ô²õ³Ù²¹
Hida Sangyo
TAKANO MOKKOU
MASTERWAL
Guangming
Huari
Ìý
Ìý
*If Applicable.