The global market for Digital Comic Book was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Digital Comic Book was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Digital Comic Book was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Digital Comic Book was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Digital Comic Book include Warner Bros, Image Comics, IDW Publishing, Boom! Studios, Shueisha, Shogakukan, Kodansha, Kadokawa Future Publishing and Hakusensha, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Digital Comic Book, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Digital Comic Book by region & country, by Type, and by Application.
The Digital Comic Book market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Digital Comic Book.
麻豆原创 Segmentation
By Company
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation
Segment by Type:
Paid Book
Free Book
Segment by Application
Retail Store
Bookstore
Online Sales
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Digital Comic Book manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Digital Comic Book in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Digital Comic Book in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 麻豆原创 Overview
1.1 Digital Comic Book Product Introduction
1.2 Global Digital Comic Book 麻豆原创 Size Forecast
1.3 Digital Comic Book 麻豆原创 Trends & Drivers
1.3.1 Digital Comic Book Industry Trends
1.3.2 Digital Comic Book 麻豆原创 Drivers & Opportunity
1.3.3 Digital Comic Book 麻豆原创 Challenges
1.3.4 Digital Comic Book 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Digital Comic Book Players Revenue Ranking (2023)
2.2 Global Digital Comic Book Revenue by Company (2019-2024)
2.3 Key Companies Digital Comic Book Manufacturing Base Distribution and Headquarters
2.4 Key Companies Digital Comic Book Product Offered
2.5 Key Companies Time to Begin Mass Production of Digital Comic Book
2.6 Digital Comic Book 麻豆原创 Competitive Analysis
2.6.1 Digital Comic Book 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Digital Comic Book Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Digital Comic Book as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Paid Book
3.1.2 Free Book
3.2 Global Digital Comic Book Sales Value by Type
3.2.1 Global Digital Comic Book Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Digital Comic Book Sales Value, by Type (2019-2030)
3.2.3 Global Digital Comic Book Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Retail Store
4.1.2 Bookstore
4.1.3 Online Sales
4.2 Global Digital Comic Book Sales Value by Application
4.2.1 Global Digital Comic Book Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Digital Comic Book Sales Value, by Application (2019-2030)
4.2.3 Global Digital Comic Book Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Digital Comic Book Sales Value by Region
5.1.1 Global Digital Comic Book Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Digital Comic Book Sales Value by Region (2019-2024)
5.1.3 Global Digital Comic Book Sales Value by Region (2025-2030)
5.1.4 Global Digital Comic Book Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Digital Comic Book Sales Value, 2019-2030
5.2.2 North America Digital Comic Book Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Digital Comic Book Sales Value, 2019-2030
5.3.2 Europe Digital Comic Book Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Digital Comic Book Sales Value, 2019-2030
5.4.2 Asia Pacific Digital Comic Book Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Digital Comic Book Sales Value, 2019-2030
5.5.2 South America Digital Comic Book Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Digital Comic Book Sales Value, 2019-2030
5.6.2 Middle East & Africa Digital Comic Book Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Digital Comic Book Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Digital Comic Book Sales Value
6.3 United States
6.3.1 United States Digital Comic Book Sales Value, 2019-2030
6.3.2 United States Digital Comic Book Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Digital Comic Book Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Digital Comic Book Sales Value, 2019-2030
6.4.2 Europe Digital Comic Book Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Digital Comic Book Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Digital Comic Book Sales Value, 2019-2030
6.5.2 China Digital Comic Book Sales Value by Type (%), 2023 VS 2030
6.5.3 China Digital Comic Book Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Digital Comic Book Sales Value, 2019-2030
6.6.2 Japan Digital Comic Book Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Digital Comic Book Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Digital Comic Book Sales Value, 2019-2030
6.7.2 South Korea Digital Comic Book Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Digital Comic Book Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Digital Comic Book Sales Value, 2019-2030
6.8.2 Southeast Asia Digital Comic Book Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Digital Comic Book Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Digital Comic Book Sales Value, 2019-2030
6.9.2 India Digital Comic Book Sales Value by Type (%), 2023 VS 2030
6.9.3 India Digital Comic Book Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Warner Bros
7.1.1 Warner Bros Profile
7.1.2 Warner Bros Main Business
7.1.3 Warner Bros Digital Comic Book Products, Services and Solutions
7.1.4 Warner Bros Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.1.5 Warner Bros Recent Developments
7.2 Image Comics
7.2.1 Image Comics Profile
7.2.2 Image Comics Main Business
7.2.3 Image Comics Digital Comic Book Products, Services and Solutions
7.2.4 Image Comics Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.2.5 Image Comics Recent Developments
7.3 IDW Publishing
7.3.1 IDW Publishing Profile
7.3.2 IDW Publishing Main Business
7.3.3 IDW Publishing Digital Comic Book Products, Services and Solutions
7.3.4 IDW Publishing Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.3.5 Boom! Studios Recent Developments
7.4 Boom! Studios
7.4.1 Boom! Studios Profile
7.4.2 Boom! Studios Main Business
7.4.3 Boom! Studios Digital Comic Book Products, Services and Solutions
7.4.4 Boom! Studios Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.4.5 Boom! Studios Recent Developments
7.5 Shueisha
7.5.1 Shueisha Profile
7.5.2 Shueisha Main Business
7.5.3 Shueisha Digital Comic Book Products, Services and Solutions
7.5.4 Shueisha Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.5.5 Shueisha Recent Developments
7.6 Shogakukan
7.6.1 Shogakukan Profile
7.6.2 Shogakukan Main Business
7.6.3 Shogakukan Digital Comic Book Products, Services and Solutions
7.6.4 Shogakukan Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.6.5 Shogakukan Recent Developments
7.7 Kodansha
7.7.1 Kodansha Profile
7.7.2 Kodansha Main Business
7.7.3 Kodansha Digital Comic Book Products, Services and Solutions
7.7.4 Kodansha Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.7.5 Kodansha Recent Developments
7.8 Kadokawa Future Publishing
7.8.1 Kadokawa Future Publishing Profile
7.8.2 Kadokawa Future Publishing Main Business
7.8.3 Kadokawa Future Publishing Digital Comic Book Products, Services and Solutions
7.8.4 Kadokawa Future Publishing Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.8.5 Kadokawa Future Publishing Recent Developments
7.9 Hakusensha
7.9.1 Hakusensha Profile
7.9.2 Hakusensha Main Business
7.9.3 Hakusensha Digital Comic Book Products, Services and Solutions
7.9.4 Hakusensha Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.9.5 Hakusensha Recent Developments
7.10 Akita Shoten
7.10.1 Akita Shoten Profile
7.10.2 Akita Shoten Main Business
7.10.3 Akita Shoten Digital Comic Book Products, Services and Solutions
7.10.4 Akita Shoten Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.10.5 Akita Shoten Recent Developments
7.11 Futabasha
7.11.1 Futabasha Profile
7.11.2 Futabasha Main Business
7.11.3 Futabasha Digital Comic Book Products, Services and Solutions
7.11.4 Futabasha Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.11.5 Futabasha Recent Developments
7.12 BAMBOO
7.12.1 BAMBOO Profile
7.12.2 BAMBOO Main Business
7.12.3 BAMBOO Digital Comic Book Products, Services and Solutions
7.12.4 BAMBOO Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.12.5 BAMBOO Recent Developments
7.13 Casterman
7.13.1 Casterman Profile
7.13.2 Casterman Main Business
7.13.3 Casterman Digital Comic Book Products, Services and Solutions
7.13.4 Casterman Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.13.5 Casterman Recent Developments
7.14 Cinebook
7.14.1 Cinebook Profile
7.14.2 Cinebook Main Business
7.14.3 Cinebook Digital Comic Book Products, Services and Solutions
7.14.4 Cinebook Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.14.5 Cinebook Recent Developments
7.15 Dargaud
7.15.1 Dargaud Profile
7.15.2 Dargaud Main Business
7.15.3 Dargaud Digital Comic Book Products, Services and Solutions
7.15.4 Dargaud Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.15.5 Dargaud Recent Developments
7.16 Delcourt
7.16.1 Delcourt Profile
7.16.2 Delcourt Main Business
7.16.3 Delcourt Digital Comic Book Products, Services and Solutions
7.16.4 Delcourt Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.16.5 Delcourt Recent Developments
7.17 Dupuis
7.17.1 Dupuis Profile
7.17.2 Dupuis Main Business
7.17.3 Dupuis Digital Comic Book Products, Services and Solutions
7.17.4 Dupuis Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.17.5 Dupuis Recent Developments
7.18 BAO Publishing
7.18.1 BAO Publishing Profile
7.18.2 BAO Publishing Main Business
7.18.3 BAO Publishing Digital Comic Book Products, Services and Solutions
7.18.4 BAO Publishing Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.18.5 BAO Publishing Recent Developments
7.19 Glenat
7.19.1 Glenat Profile
7.19.2 Glenat Main Business
7.19.3 Glenat Digital Comic Book Products, Services and Solutions
7.19.4 Glenat Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.19.5 Glenat Recent Developments
7.20 Humanoids
7.20.1 Humanoids Profile
7.20.2 Humanoids Main Business
7.20.3 Humanoids Digital Comic Book Products, Services and Solutions
7.20.4 Humanoids Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.20.5 Humanoids Recent Developments
7.21 L'Association
7.21.1 L'Association Profile
7.21.2 L'Association Main Business
7.21.3 L'Association Digital Comic Book Products, Services and Solutions
7.21.4 L'Association Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.21.5 L'Association Recent Developments
7.22 Le Lombard
7.22.1 Le Lombard Profile
7.22.2 Le Lombard Main Business
7.22.3 Le Lombard Digital Comic Book Products, Services and Solutions
7.22.4 Le Lombard Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.22.5 Le Lombard Recent Developments
7.23 Soleil
7.23.1 Soleil Profile
7.23.2 Soleil Main Business
7.23.3 Soleil Digital Comic Book Products, Services and Solutions
7.23.4 Soleil Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.23.5 Soleil Recent Developments
7.24 Lezhin Entertainment
7.24.1 Lezhin Entertainment Profile
7.24.2 Lezhin Entertainment Main Business
7.24.3 Lezhin Entertainment Digital Comic Book Products, Services and Solutions
7.24.4 Lezhin Entertainment Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.24.5 Lezhin Entertainment Recent Developments
7.25 Tappytoon (Contents First)
7.25.1 Tappytoon (Contents First) Profile
7.25.2 Tappytoon (Contents First) Main Business
7.25.3 Tappytoon (Contents First) Digital Comic Book Products, Services and Solutions
7.25.4 Tappytoon (Contents First) Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.25.5 Tappytoon (Contents First) Recent Developments
7.26 Kakao Page
7.26.1 Kakao Page Profile
7.26.2 Kakao Page Main Business
7.26.3 Kakao Page Digital Comic Book Products, Services and Solutions
7.26.4 Kakao Page Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.26.5 Kakao Page Recent Developments
7.27 Naver Corporation
7.27.1 Naver Corporation Profile
7.27.2 Naver Corporation Main Business
7.27.3 Naver Corporation Digital Comic Book Products, Services and Solutions
7.27.4 Naver Corporation Digital Comic Book Revenue (US$ Million) & (2019-2024)
7.27.5 Naver Corporation Recent Developments
8 Industry Chain Analysis
8.1 Digital Comic Book Industrial Chain
8.2 Digital Comic Book Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Digital Comic Book Sales Model
8.5.2 Sales Channel
8.5.3 Digital Comic Book Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Warner Bros
Image Comics
IDW Publishing
Boom! Studios
Shueisha
Shogakukan
Kodansha
Kadokawa Future Publishing
Hakusensha
Akita Shoten
Futabasha
BAMBOO
Casterman
Cinebook
Dargaud
Delcourt
Dupuis
BAO Publishing
Glenat
Humanoids
L'Association
Le Lombard
Soleil
Lezhin Entertainment
Tappytoon (Contents First)
Kakao Page
Naver Corporation
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*If Applicable.