
Computer-generated imagery (CGI) is the application of computer graphics to create or contribute to images in art, printed media, video games, films, television programs, shorts, commercials, videos, and simulators.
The visual scenes may be dynamic or static and may be two-dimensional (2D), though the term "CGI" is most commonly used to refer to 3D computer graphics used for creating scenes or special effects in films and television.
The global market for Computer-generated Imagery (CGI) Services was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
North American market for Computer-generated Imagery (CGI) Services was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Asia-Pacific market for Computer-generated Imagery (CGI) Services was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
Europe market for Computer-generated Imagery (CGI) Services was valued at $ million in 2023 and will reach $ million by 2030, at a CAGR of % during the forecast period of 2024 through 2030.
The global key companies of Computer-generated Imagery (CGI) Services include Industrial Light and Magic, The Mill, Weta Digital, Moving Picture Company (MPC), DNEG, Sony Pictures Imageworks, Cinesite, Digital Domain and Deluxe Entertainment, etc. In 2023, the global five largest players hold a share approximately % in terms of revenue.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Computer-generated Imagery (CGI) Services, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Computer-generated Imagery (CGI) Services by region & country, by Type, and by Application.
The Computer-generated Imagery (CGI) Services market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Computer-generated Imagery (CGI) Services.
麻豆原创 Segmentation
By Company
Industrial Light and Magic
The Mill
Weta Digital
Moving Picture Company (MPC)
DNEG
Sony Pictures Imageworks
Cinesite
Digital Domain
Deluxe Entertainment
Framestore
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
Segment by Type:
2D CGI
3D CGI
Segment by Application
Television
Film
Video Game
Advertising
Others
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Computer-generated Imagery (CGI) Services manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Computer-generated Imagery (CGI) Services in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Computer-generated Imagery (CGI) Services in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 麻豆原创 Overview
1.1 Computer-generated Imagery (CGI) Services Product Introduction
1.2 Global Computer-generated Imagery (CGI) Services 麻豆原创 Size Forecast
1.3 Computer-generated Imagery (CGI) Services 麻豆原创 Trends & Drivers
1.3.1 Computer-generated Imagery (CGI) Services Industry Trends
1.3.2 Computer-generated Imagery (CGI) Services 麻豆原创 Drivers & Opportunity
1.3.3 Computer-generated Imagery (CGI) Services 麻豆原创 Challenges
1.3.4 Computer-generated Imagery (CGI) Services 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Computer-generated Imagery (CGI) Services Players Revenue Ranking (2023)
2.2 Global Computer-generated Imagery (CGI) Services Revenue by Company (2019-2024)
2.3 Key Companies Computer-generated Imagery (CGI) Services Manufacturing Base Distribution and Headquarters
2.4 Key Companies Computer-generated Imagery (CGI) Services Product Offered
2.5 Key Companies Time to Begin Mass Production of Computer-generated Imagery (CGI) Services
2.6 Computer-generated Imagery (CGI) Services 麻豆原创 Competitive Analysis
2.6.1 Computer-generated Imagery (CGI) Services 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Computer-generated Imagery (CGI) Services Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Computer-generated Imagery (CGI) Services as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 2D CGI
3.1.2 3D CGI
3.2 Global Computer-generated Imagery (CGI) Services Sales Value by Type
3.2.1 Global Computer-generated Imagery (CGI) Services Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Computer-generated Imagery (CGI) Services Sales Value, by Type (2019-2030)
3.2.3 Global Computer-generated Imagery (CGI) Services Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Television
4.1.2 Film
4.1.3 Video Game
4.1.4 Advertising
4.1.5 Others
4.2 Global Computer-generated Imagery (CGI) Services Sales Value by Application
4.2.1 Global Computer-generated Imagery (CGI) Services Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Computer-generated Imagery (CGI) Services Sales Value, by Application (2019-2030)
4.2.3 Global Computer-generated Imagery (CGI) Services Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Computer-generated Imagery (CGI) Services Sales Value by Region
5.1.1 Global Computer-generated Imagery (CGI) Services Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Computer-generated Imagery (CGI) Services Sales Value by Region (2019-2024)
5.1.3 Global Computer-generated Imagery (CGI) Services Sales Value by Region (2025-2030)
5.1.4 Global Computer-generated Imagery (CGI) Services Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
5.2.2 North America Computer-generated Imagery (CGI) Services Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
5.3.2 Europe Computer-generated Imagery (CGI) Services Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
5.4.2 Asia Pacific Computer-generated Imagery (CGI) Services Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
5.5.2 South America Computer-generated Imagery (CGI) Services Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
5.6.2 Middle East & Africa Computer-generated Imagery (CGI) Services Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Computer-generated Imagery (CGI) Services Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Computer-generated Imagery (CGI) Services Sales Value
6.3 United States
6.3.1 United States Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
6.3.2 United States Computer-generated Imagery (CGI) Services Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Computer-generated Imagery (CGI) Services Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
6.4.2 Europe Computer-generated Imagery (CGI) Services Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Computer-generated Imagery (CGI) Services Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
6.5.2 China Computer-generated Imagery (CGI) Services Sales Value by Type (%), 2023 VS 2030
6.5.3 China Computer-generated Imagery (CGI) Services Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
6.6.2 Japan Computer-generated Imagery (CGI) Services Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Computer-generated Imagery (CGI) Services Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
6.7.2 South Korea Computer-generated Imagery (CGI) Services Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Computer-generated Imagery (CGI) Services Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
6.8.2 Southeast Asia Computer-generated Imagery (CGI) Services Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Computer-generated Imagery (CGI) Services Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Computer-generated Imagery (CGI) Services Sales Value, 2019-2030
6.9.2 India Computer-generated Imagery (CGI) Services Sales Value by Type (%), 2023 VS 2030
6.9.3 India Computer-generated Imagery (CGI) Services Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Industrial Light and Magic
7.1.1 Industrial Light and Magic Profile
7.1.2 Industrial Light and Magic Main Business
7.1.3 Industrial Light and Magic Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.1.4 Industrial Light and Magic Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.1.5 Industrial Light and Magic Recent Developments
7.2 The Mill
7.2.1 The Mill Profile
7.2.2 The Mill Main Business
7.2.3 The Mill Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.2.4 The Mill Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.2.5 The Mill Recent Developments
7.3 Weta Digital
7.3.1 Weta Digital Profile
7.3.2 Weta Digital Main Business
7.3.3 Weta Digital Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.3.4 Weta Digital Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.3.5 Moving Picture Company (MPC) Recent Developments
7.4 Moving Picture Company (MPC)
7.4.1 Moving Picture Company (MPC) Profile
7.4.2 Moving Picture Company (MPC) Main Business
7.4.3 Moving Picture Company (MPC) Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.4.4 Moving Picture Company (MPC) Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.4.5 Moving Picture Company (MPC) Recent Developments
7.5 DNEG
7.5.1 DNEG Profile
7.5.2 DNEG Main Business
7.5.3 DNEG Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.5.4 DNEG Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.5.5 DNEG Recent Developments
7.6 Sony Pictures Imageworks
7.6.1 Sony Pictures Imageworks Profile
7.6.2 Sony Pictures Imageworks Main Business
7.6.3 Sony Pictures Imageworks Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.6.4 Sony Pictures Imageworks Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.6.5 Sony Pictures Imageworks Recent Developments
7.7 Cinesite
7.7.1 Cinesite Profile
7.7.2 Cinesite Main Business
7.7.3 Cinesite Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.7.4 Cinesite Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.7.5 Cinesite Recent Developments
7.8 Digital Domain
7.8.1 Digital Domain Profile
7.8.2 Digital Domain Main Business
7.8.3 Digital Domain Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.8.4 Digital Domain Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.8.5 Digital Domain Recent Developments
7.9 Deluxe Entertainment
7.9.1 Deluxe Entertainment Profile
7.9.2 Deluxe Entertainment Main Business
7.9.3 Deluxe Entertainment Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.9.4 Deluxe Entertainment Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.9.5 Deluxe Entertainment Recent Developments
7.10 Framestore
7.10.1 Framestore Profile
7.10.2 Framestore Main Business
7.10.3 Framestore Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.10.4 Framestore Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.10.5 Framestore Recent Developments
7.11 Animal Logic
7.11.1 Animal Logic Profile
7.11.2 Animal Logic Main Business
7.11.3 Animal Logic Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.11.4 Animal Logic Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.11.5 Animal Logic Recent Developments
7.12 Pixomondo
7.12.1 Pixomondo Profile
7.12.2 Pixomondo Main Business
7.12.3 Pixomondo Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.12.4 Pixomondo Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.12.5 Pixomondo Recent Developments
7.13 Digital Idea
7.13.1 Digital Idea Profile
7.13.2 Digital Idea Main Business
7.13.3 Digital Idea Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.13.4 Digital Idea Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.13.5 Digital Idea Recent Developments
7.14 Tippett Studio
7.14.1 Tippett Studio Profile
7.14.2 Tippett Studio Main Business
7.14.3 Tippett Studio Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.14.4 Tippett Studio Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.14.5 Tippett Studio Recent Developments
7.15 Flatworld Solutions Pvt
7.15.1 Flatworld Solutions Pvt Profile
7.15.2 Flatworld Solutions Pvt Main Business
7.15.3 Flatworld Solutions Pvt Computer-generated Imagery (CGI) Services Products, Services and Solutions
7.15.4 Flatworld Solutions Pvt Computer-generated Imagery (CGI) Services Revenue (US$ Million) & (2019-2024)
7.15.5 Flatworld Solutions Pvt Recent Developments
8 Industry Chain Analysis
8.1 Computer-generated Imagery (CGI) Services Industrial Chain
8.2 Computer-generated Imagery (CGI) Services Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Computer-generated Imagery (CGI) Services Sales Model
8.5.2 Sales Channel
8.5.3 Computer-generated Imagery (CGI) Services Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Industrial Light and Magic
The Mill
Weta Digital
Moving Picture Company (MPC)
DNEG
Sony Pictures Imageworks
Cinesite
Digital Domain
Deluxe Entertainment
Framestore
Animal Logic
Pixomondo
Digital Idea
Tippett Studio
Flatworld Solutions Pvt
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*If Applicable.
