The global market for Blockchain Games was estimated to be worth US$ 406 million in 2023 and is forecast to a readjusted size of US$ 882.2 million by 2030 with a CAGR of 19.3% during the forecast period 2024-2030
Blockchain Games are video games that include elements that use cryptography-based blockchain technologies. Blockchain Games are most often based on the use of cryptocurrency or non-fungible tokens (NFTs) which players can buy, sell, or trade with other players, and the game publisher taking a fee from each transaction as a form of monetization.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Blockchain Games, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of Blockchain Games by region & country, by Type, and by Application.
The Blockchain Games market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Blockchain Games.
麻豆原创 Segmentation
By Company
Sky Mavis
Decentraland
Somnium Space
Animoca Brands
Antler Interactive
Radio Caca
Illuvium Labs
WEMIX
Gala
Animoca
Solana
Dapper Labs
Sorare
PIXOWL INC.
Forte
Segment by Type:
CAG
RPG
Sandbox Games
Others
Segment by Application
Computer
Phone
Tablets
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of Blockchain Games manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of Blockchain Games in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of Blockchain Games in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 麻豆原创 Overview
1.1 Blockchain Games Product Introduction
1.2 Global Blockchain Games 麻豆原创 Size Forecast
1.3 Blockchain Games 麻豆原创 Trends & Drivers
1.3.1 Blockchain Games Industry Trends
1.3.2 Blockchain Games 麻豆原创 Drivers & Opportunity
1.3.3 Blockchain Games 麻豆原创 Challenges
1.3.4 Blockchain Games 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global Blockchain Games Players Revenue Ranking (2023)
2.2 Global Blockchain Games Revenue by Company (2019-2024)
2.3 Key Companies Blockchain Games Manufacturing Base Distribution and Headquarters
2.4 Key Companies Blockchain Games Product Offered
2.5 Key Companies Time to Begin Mass Production of Blockchain Games
2.6 Blockchain Games 麻豆原创 Competitive Analysis
2.6.1 Blockchain Games 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by Blockchain Games Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Blockchain Games as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 CAG
3.1.2 RPG
3.1.3 Sandbox Games
3.1.4 Others
3.2 Global Blockchain Games Sales Value by Type
3.2.1 Global Blockchain Games Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global Blockchain Games Sales Value, by Type (2019-2030)
3.2.3 Global Blockchain Games Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Computer
4.1.2 Phone
4.1.3 Tablets
4.2 Global Blockchain Games Sales Value by Application
4.2.1 Global Blockchain Games Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global Blockchain Games Sales Value, by Application (2019-2030)
4.2.3 Global Blockchain Games Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global Blockchain Games Sales Value by Region
5.1.1 Global Blockchain Games Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global Blockchain Games Sales Value by Region (2019-2024)
5.1.3 Global Blockchain Games Sales Value by Region (2025-2030)
5.1.4 Global Blockchain Games Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America Blockchain Games Sales Value, 2019-2030
5.2.2 North America Blockchain Games Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe Blockchain Games Sales Value, 2019-2030
5.3.2 Europe Blockchain Games Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific Blockchain Games Sales Value, 2019-2030
5.4.2 Asia Pacific Blockchain Games Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America Blockchain Games Sales Value, 2019-2030
5.5.2 South America Blockchain Games Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa Blockchain Games Sales Value, 2019-2030
5.6.2 Middle East & Africa Blockchain Games Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions Blockchain Games Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions Blockchain Games Sales Value
6.3 United States
6.3.1 United States Blockchain Games Sales Value, 2019-2030
6.3.2 United States Blockchain Games Sales Value by Type (%), 2023 VS 2030
6.3.3 United States Blockchain Games Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe Blockchain Games Sales Value, 2019-2030
6.4.2 Europe Blockchain Games Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe Blockchain Games Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China Blockchain Games Sales Value, 2019-2030
6.5.2 China Blockchain Games Sales Value by Type (%), 2023 VS 2030
6.5.3 China Blockchain Games Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan Blockchain Games Sales Value, 2019-2030
6.6.2 Japan Blockchain Games Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan Blockchain Games Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea Blockchain Games Sales Value, 2019-2030
6.7.2 South Korea Blockchain Games Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea Blockchain Games Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia Blockchain Games Sales Value, 2019-2030
6.8.2 Southeast Asia Blockchain Games Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia Blockchain Games Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India Blockchain Games Sales Value, 2019-2030
6.9.2 India Blockchain Games Sales Value by Type (%), 2023 VS 2030
6.9.3 India Blockchain Games Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Sky Mavis
7.1.1 Sky Mavis Profile
7.1.2 Sky Mavis Main Business
7.1.3 Sky Mavis Blockchain Games Products, Services and Solutions
7.1.4 Sky Mavis Blockchain Games Revenue (US$ Million) & (2019-2024)
7.1.5 Sky Mavis Recent Developments
7.2 Decentraland
7.2.1 Decentraland Profile
7.2.2 Decentraland Main Business
7.2.3 Decentraland Blockchain Games Products, Services and Solutions
7.2.4 Decentraland Blockchain Games Revenue (US$ Million) & (2019-2024)
7.2.5 Decentraland Recent Developments
7.3 Somnium Space
7.3.1 Somnium Space Profile
7.3.2 Somnium Space Main Business
7.3.3 Somnium Space Blockchain Games Products, Services and Solutions
7.3.4 Somnium Space Blockchain Games Revenue (US$ Million) & (2019-2024)
7.3.5 Animoca Brands Recent Developments
7.4 Animoca Brands
7.4.1 Animoca Brands Profile
7.4.2 Animoca Brands Main Business
7.4.3 Animoca Brands Blockchain Games Products, Services and Solutions
7.4.4 Animoca Brands Blockchain Games Revenue (US$ Million) & (2019-2024)
7.4.5 Animoca Brands Recent Developments
7.5 Antler Interactive
7.5.1 Antler Interactive Profile
7.5.2 Antler Interactive Main Business
7.5.3 Antler Interactive Blockchain Games Products, Services and Solutions
7.5.4 Antler Interactive Blockchain Games Revenue (US$ Million) & (2019-2024)
7.5.5 Antler Interactive Recent Developments
7.6 Radio Caca
7.6.1 Radio Caca Profile
7.6.2 Radio Caca Main Business
7.6.3 Radio Caca Blockchain Games Products, Services and Solutions
7.6.4 Radio Caca Blockchain Games Revenue (US$ Million) & (2019-2024)
7.6.5 Radio Caca Recent Developments
7.7 Illuvium Labs
7.7.1 Illuvium Labs Profile
7.7.2 Illuvium Labs Main Business
7.7.3 Illuvium Labs Blockchain Games Products, Services and Solutions
7.7.4 Illuvium Labs Blockchain Games Revenue (US$ Million) & (2019-2024)
7.7.5 Illuvium Labs Recent Developments
7.8 WEMIX
7.8.1 WEMIX Profile
7.8.2 WEMIX Main Business
7.8.3 WEMIX Blockchain Games Products, Services and Solutions
7.8.4 WEMIX Blockchain Games Revenue (US$ Million) & (2019-2024)
7.8.5 WEMIX Recent Developments
7.9 Gala
7.9.1 Gala Profile
7.9.2 Gala Main Business
7.9.3 Gala Blockchain Games Products, Services and Solutions
7.9.4 Gala Blockchain Games Revenue (US$ Million) & (2019-2024)
7.9.5 Gala Recent Developments
7.10 Animoca
7.10.1 Animoca Profile
7.10.2 Animoca Main Business
7.10.3 Animoca Blockchain Games Products, Services and Solutions
7.10.4 Animoca Blockchain Games Revenue (US$ Million) & (2019-2024)
7.10.5 Animoca Recent Developments
7.11 Solana
7.11.1 Solana Profile
7.11.2 Solana Main Business
7.11.3 Solana Blockchain Games Products, Services and Solutions
7.11.4 Solana Blockchain Games Revenue (US$ Million) & (2019-2024)
7.11.5 Solana Recent Developments
7.12 Dapper Labs
7.12.1 Dapper Labs Profile
7.12.2 Dapper Labs Main Business
7.12.3 Dapper Labs Blockchain Games Products, Services and Solutions
7.12.4 Dapper Labs Blockchain Games Revenue (US$ Million) & (2019-2024)
7.12.5 Dapper Labs Recent Developments
7.13 Sorare
7.13.1 Sorare Profile
7.13.2 Sorare Main Business
7.13.3 Sorare Blockchain Games Products, Services and Solutions
7.13.4 Sorare Blockchain Games Revenue (US$ Million) & (2019-2024)
7.13.5 Sorare Recent Developments
7.14 PIXOWL INC.
7.14.1 PIXOWL INC. Profile
7.14.2 PIXOWL INC. Main Business
7.14.3 PIXOWL INC. Blockchain Games Products, Services and Solutions
7.14.4 PIXOWL INC. Blockchain Games Revenue (US$ Million) & (2019-2024)
7.14.5 PIXOWL INC. Recent Developments
7.15 Forte
7.15.1 Forte Profile
7.15.2 Forte Main Business
7.15.3 Forte Blockchain Games Products, Services and Solutions
7.15.4 Forte Blockchain Games Revenue (US$ Million) & (2019-2024)
7.15.5 Forte Recent Developments
8 Industry Chain Analysis
8.1 Blockchain Games Industrial Chain
8.2 Blockchain Games Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 Blockchain Games Sales Model
8.5.2 Sales Channel
8.5.3 Blockchain Games Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Sky Mavis
Decentraland
Somnium Space
Animoca Brands
Antler Interactive
Radio Caca
Illuvium Labs
WEMIX
Gala
Animoca
Solana
Dapper Labs
Sorare
PIXOWL INC.
Forte
听
听
*If Applicable.