

Live streaming refers to online streaming media simultaneously recorded and broadcast in real time. Live Streaming Video Platform is a place where people can share their own videos to others. In this report, we only focus platforms for consumers.
The global market for B2C Live Streaming Video Platform was estimated to be worth US$ 38100 million in 2023 and is forecast to a readjusted size of US$ 132840 million by 2030 with a CAGR of 19.3% during the forecast period 2024-2030
The global revenue of B2C live streaming video platform market has a high concentration rate, with the top 5 company holds 50% of global market share. The leading company in global B2C live streaming video platform market is Kuaishou, which profits most with the market share of 14%. Asia Pacific is the largest market, with a share about 67%, followed by North America and Europe with the share about 16% and 11%.
Report Scope
This report aims to provide a comprehensive presentation of the global market for B2C Live Streaming Video Platform, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of B2C Live Streaming Video Platform by region & country, by Type, and by Application.
The B2C Live Streaming Video Platform market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding B2C Live Streaming Video Platform.
麻豆原创 Segmentation
By Company
Kuaishou
ByteDance
Twitch
YouTube
Tencent Music Entertainment (TME)
Bigo
YY
Huya
Douyu
Hello Group Inc.
Huajiao
Inke
Twitter (Periscope)
Uplive
Mixer
Facebook
Yizhibo (Weibo)
Instagram
Snapchat
Vimeo (Livestream)
Bilibili
Segment by Type:
Advertising
Subscriptions
Donations & Virtual Gifts
On-line Event
Segment by Application
Network Education
Shopping or 麻豆原创ing
Entertainment
By Region
North America
U.S.
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of B2C Live Streaming Video Platform manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of B2C Live Streaming Video Platform in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of B2C Live Streaming Video Platform in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 麻豆原创 Overview
1.1 B2C Live Streaming Video Platform Product Introduction
1.2 Global B2C Live Streaming Video Platform 麻豆原创 Size Forecast
1.3 B2C Live Streaming Video Platform 麻豆原创 Trends & Drivers
1.3.1 B2C Live Streaming Video Platform Industry Trends
1.3.2 B2C Live Streaming Video Platform 麻豆原创 Drivers & Opportunity
1.3.3 B2C Live Streaming Video Platform 麻豆原创 Challenges
1.3.4 B2C Live Streaming Video Platform 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global B2C Live Streaming Video Platform Players Revenue Ranking (2023)
2.2 Global B2C Live Streaming Video Platform Revenue by Company (2019-2024)
2.3 Key Companies B2C Live Streaming Video Platform Manufacturing Base Distribution and Headquarters
2.4 Key Companies B2C Live Streaming Video Platform Product Offered
2.5 Key Companies Time to Begin Mass Production of B2C Live Streaming Video Platform
2.6 B2C Live Streaming Video Platform 麻豆原创 Competitive Analysis
2.6.1 B2C Live Streaming Video Platform 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by B2C Live Streaming Video Platform Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in B2C Live Streaming Video Platform as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Advertising
3.1.2 Subscriptions
3.1.3 Donations & Virtual Gifts
3.1.4 On-line Event
3.2 Global B2C Live Streaming Video Platform Sales Value by Type
3.2.1 Global B2C Live Streaming Video Platform Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global B2C Live Streaming Video Platform Sales Value, by Type (2019-2030)
3.2.3 Global B2C Live Streaming Video Platform Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Network Education
4.1.2 Shopping or 麻豆原创ing
4.1.3 Entertainment
4.2 Global B2C Live Streaming Video Platform Sales Value by Application
4.2.1 Global B2C Live Streaming Video Platform Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global B2C Live Streaming Video Platform Sales Value, by Application (2019-2030)
4.2.3 Global B2C Live Streaming Video Platform Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global B2C Live Streaming Video Platform Sales Value by Region
5.1.1 Global B2C Live Streaming Video Platform Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global B2C Live Streaming Video Platform Sales Value by Region (2019-2024)
5.1.3 Global B2C Live Streaming Video Platform Sales Value by Region (2025-2030)
5.1.4 Global B2C Live Streaming Video Platform Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America B2C Live Streaming Video Platform Sales Value, 2019-2030
5.2.2 North America B2C Live Streaming Video Platform Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe B2C Live Streaming Video Platform Sales Value, 2019-2030
5.3.2 Europe B2C Live Streaming Video Platform Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific B2C Live Streaming Video Platform Sales Value, 2019-2030
5.4.2 Asia Pacific B2C Live Streaming Video Platform Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America B2C Live Streaming Video Platform Sales Value, 2019-2030
5.5.2 South America B2C Live Streaming Video Platform Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa B2C Live Streaming Video Platform Sales Value, 2019-2030
5.6.2 Middle East & Africa B2C Live Streaming Video Platform Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions B2C Live Streaming Video Platform Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions B2C Live Streaming Video Platform Sales Value
6.3 United States
6.3.1 United States B2C Live Streaming Video Platform Sales Value, 2019-2030
6.3.2 United States B2C Live Streaming Video Platform Sales Value by Type (%), 2023 VS 2030
6.3.3 United States B2C Live Streaming Video Platform Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe B2C Live Streaming Video Platform Sales Value, 2019-2030
6.4.2 Europe B2C Live Streaming Video Platform Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe B2C Live Streaming Video Platform Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China B2C Live Streaming Video Platform Sales Value, 2019-2030
6.5.2 China B2C Live Streaming Video Platform Sales Value by Type (%), 2023 VS 2030
6.5.3 China B2C Live Streaming Video Platform Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan B2C Live Streaming Video Platform Sales Value, 2019-2030
6.6.2 Japan B2C Live Streaming Video Platform Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan B2C Live Streaming Video Platform Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea B2C Live Streaming Video Platform Sales Value, 2019-2030
6.7.2 South Korea B2C Live Streaming Video Platform Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea B2C Live Streaming Video Platform Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia B2C Live Streaming Video Platform Sales Value, 2019-2030
6.8.2 Southeast Asia B2C Live Streaming Video Platform Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia B2C Live Streaming Video Platform Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India B2C Live Streaming Video Platform Sales Value, 2019-2030
6.9.2 India B2C Live Streaming Video Platform Sales Value by Type (%), 2023 VS 2030
6.9.3 India B2C Live Streaming Video Platform Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Kuaishou
7.1.1 Kuaishou Profile
7.1.2 Kuaishou Main Business
7.1.3 Kuaishou B2C Live Streaming Video Platform Products, Services and Solutions
7.1.4 Kuaishou B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.1.5 Kuaishou Recent Developments
7.2 ByteDance
7.2.1 ByteDance Profile
7.2.2 ByteDance Main Business
7.2.3 ByteDance B2C Live Streaming Video Platform Products, Services and Solutions
7.2.4 ByteDance B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.2.5 ByteDance Recent Developments
7.3 Twitch
7.3.1 Twitch Profile
7.3.2 Twitch Main Business
7.3.3 Twitch B2C Live Streaming Video Platform Products, Services and Solutions
7.3.4 Twitch B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.3.5 YouTube Recent Developments
7.4 YouTube
7.4.1 YouTube Profile
7.4.2 YouTube Main Business
7.4.3 YouTube B2C Live Streaming Video Platform Products, Services and Solutions
7.4.4 YouTube B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.4.5 YouTube Recent Developments
7.5 Tencent Music Entertainment (TME)
7.5.1 Tencent Music Entertainment (TME) Profile
7.5.2 Tencent Music Entertainment (TME) Main Business
7.5.3 Tencent Music Entertainment (TME) B2C Live Streaming Video Platform Products, Services and Solutions
7.5.4 Tencent Music Entertainment (TME) B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.5.5 Tencent Music Entertainment (TME) Recent Developments
7.6 Bigo
7.6.1 Bigo Profile
7.6.2 Bigo Main Business
7.6.3 Bigo B2C Live Streaming Video Platform Products, Services and Solutions
7.6.4 Bigo B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.6.5 Bigo Recent Developments
7.7 YY
7.7.1 YY Profile
7.7.2 YY Main Business
7.7.3 YY B2C Live Streaming Video Platform Products, Services and Solutions
7.7.4 YY B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.7.5 YY Recent Developments
7.8 Huya
7.8.1 Huya Profile
7.8.2 Huya Main Business
7.8.3 Huya B2C Live Streaming Video Platform Products, Services and Solutions
7.8.4 Huya B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.8.5 Huya Recent Developments
7.9 Douyu
7.9.1 Douyu Profile
7.9.2 Douyu Main Business
7.9.3 Douyu B2C Live Streaming Video Platform Products, Services and Solutions
7.9.4 Douyu B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.9.5 Douyu Recent Developments
7.10 Hello Group Inc.
7.10.1 Hello Group Inc. Profile
7.10.2 Hello Group Inc. Main Business
7.10.3 Hello Group Inc. B2C Live Streaming Video Platform Products, Services and Solutions
7.10.4 Hello Group Inc. B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.10.5 Hello Group Inc. Recent Developments
7.11 Huajiao
7.11.1 Huajiao Profile
7.11.2 Huajiao Main Business
7.11.3 Huajiao B2C Live Streaming Video Platform Products, Services and Solutions
7.11.4 Huajiao B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.11.5 Huajiao Recent Developments
7.12 Inke
7.12.1 Inke Profile
7.12.2 Inke Main Business
7.12.3 Inke B2C Live Streaming Video Platform Products, Services and Solutions
7.12.4 Inke B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.12.5 Inke Recent Developments
7.13 Twitter (Periscope)
7.13.1 Twitter (Periscope) Profile
7.13.2 Twitter (Periscope) Main Business
7.13.3 Twitter (Periscope) B2C Live Streaming Video Platform Products, Services and Solutions
7.13.4 Twitter (Periscope) B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.13.5 Twitter (Periscope) Recent Developments
7.14 Uplive
7.14.1 Uplive Profile
7.14.2 Uplive Main Business
7.14.3 Uplive B2C Live Streaming Video Platform Products, Services and Solutions
7.14.4 Uplive B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.14.5 Uplive Recent Developments
7.15 Mixer
7.15.1 Mixer Profile
7.15.2 Mixer Main Business
7.15.3 Mixer B2C Live Streaming Video Platform Products, Services and Solutions
7.15.4 Mixer B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.15.5 Mixer Recent Developments
7.16 Facebook
7.16.1 Facebook Profile
7.16.2 Facebook Main Business
7.16.3 Facebook B2C Live Streaming Video Platform Products, Services and Solutions
7.16.4 Facebook B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.16.5 Facebook Recent Developments
7.17 Yizhibo (Weibo)
7.17.1 Yizhibo (Weibo) Profile
7.17.2 Yizhibo (Weibo) Main Business
7.17.3 Yizhibo (Weibo) B2C Live Streaming Video Platform Products, Services and Solutions
7.17.4 Yizhibo (Weibo) B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.17.5 Yizhibo (Weibo) Recent Developments
7.18 Instagram
7.18.1 Instagram Profile
7.18.2 Instagram Main Business
7.18.3 Instagram B2C Live Streaming Video Platform Products, Services and Solutions
7.18.4 Instagram B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.18.5 Instagram Recent Developments
7.19 Snapchat
7.19.1 Snapchat Profile
7.19.2 Snapchat Main Business
7.19.3 Snapchat B2C Live Streaming Video Platform Products, Services and Solutions
7.19.4 Snapchat B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.19.5 Snapchat Recent Developments
7.20 Vimeo (Livestream)
7.20.1 Vimeo (Livestream) Profile
7.20.2 Vimeo (Livestream) Main Business
7.20.3 Vimeo (Livestream) B2C Live Streaming Video Platform Products, Services and Solutions
7.20.4 Vimeo (Livestream) B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.20.5 Vimeo (Livestream) Recent Developments
7.21 Bilibili
7.21.1 Bilibili Profile
7.21.2 Bilibili Main Business
7.21.3 Bilibili B2C Live Streaming Video Platform Products, Services and Solutions
7.21.4 Bilibili B2C Live Streaming Video Platform Revenue (US$ Million) & (2019-2024)
7.21.5 Bilibili Recent Developments
8 Industry Chain Analysis
8.1 B2C Live Streaming Video Platform Industrial Chain
8.2 B2C Live Streaming Video Platform Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 B2C Live Streaming Video Platform Sales Model
8.5.2 Sales Channel
8.5.3 B2C Live Streaming Video Platform Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Kuaishou
ByteDance
Twitch
YouTube
Tencent Music Entertainment (TME)
Bigo
YY
Huya
Douyu
Hello Group Inc.
Huajiao
Inke
Twitter (Periscope)
Uplive
Mixer
Facebook
Yizhibo (Weibo)
Instagram
Snapchat
Vimeo (Livestream)
Bilibili
听
听
*If Applicable.