The global market for 5G and Virtual Reality was estimated to be worth US$ million in 2023 and is forecast to a readjusted size of US$ million by 2030 with a CAGR of % during the forecast period 2024-2030.
5G is a key and cross-age technology that opens the era of the Internet of Everything, and all countries are grabbing market share. The Global Mobile Economy Development Report 2023 released by GSMA Intelligence pointed out that by the end of 2022, the number of global mobile users would exceed 5.4 billion. The mobile ecosystem supports 16 million jobs directly and 12 million jobs indirectly.
China is a leader in 5G technology. According to the latest statistics from the Ministry of Industry and Information Technology, China newly added 887,000 5G base stations in 2022 (currently reaching 2.312 million, accounting for more than 60% of the world's total), and 110 cities in China have reached gigabit city construction standard. According to the Digital China Development Report (2022) released by the State Internet Information Office, by the end of 2022, China had built a total of 2.312 million 5G base stations, with 561 million 5G users, accounting for more than 60% of the world.
Report Scope
This report aims to provide a comprehensive presentation of the global market for 5G and Virtual Reality, focusing on the total sales revenue, key companies market share and ranking, together with an analysis of 5G and Virtual Reality by region & country, by Type, and by Application.
The 5G and Virtual Reality market size, estimations, and forecasts are provided in terms of sales revenue ($ millions), considering 2023 as the base year, with history and forecast data for the period from 2019 to 2030. With both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding 5G and Virtual Reality.
麻豆原创 Segmentation
By Company
Facebook
Huawei Technologies
Qualcomm
ZTE Corporation
Samsung Electronics
Google
SK Telecom
LG Corporation
Microsoft Corporation
Segment by Type:
Software
Service
Hardware
Segment by Application
Games and Entertainment
Retail
Medical
Military
Agricultural
Other
By Region
North America
United States
Canada
Europe
Germany
France
U.K.
Italy
Russia
Asia-Pacific
China
Japan
South Korea
China Taiwan
Southeast Asia
India
Latin America
Mexico
Brazil
Argentina
Middle East & Africa
Turkey
Saudi Arabia
UAE
Chapter Outline
Chapter 1: Introduces the report scope of the report, global total market size. This chapter also provides the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 2: Detailed analysis of 5G and Virtual Reality manufacturers competitive landscape, revenue market share, latest development plan, merger, and acquisition information, etc.
Chapter 3: Provides the analysis of various market segments by Type, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 4: Provides the analysis of various market segments by Application, covering the market size and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 5: Revenue of 5G and Virtual Reality in regional level. It provides a quantitative analysis of the market size and development potential of each region and introduces the market development, future development prospects, market space, and market size of each country in the world.
Chapter 6: Revenue of 5G and Virtual Reality in country level. It provides sigmate data by Type, and by Application for each country/region.
Chapter 7: Provides profiles of key players, introducing the basic situation of the main companies in the market in detail, including product revenue, gross margin, product introduction, recent development, etc.
Chapter 8: Analysis of industrial chain, including the upstream and downstream of the industry.
Chapter 9: Conclusion.
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1 麻豆原创 Overview
1.1 5G and Virtual Reality Product Introduction
1.2 Global 5G and Virtual Reality 麻豆原创 Size Forecast
1.3 5G and Virtual Reality 麻豆原创 Trends & Drivers
1.3.1 5G and Virtual Reality Industry Trends
1.3.2 5G and Virtual Reality 麻豆原创 Drivers & Opportunity
1.3.3 5G and Virtual Reality 麻豆原创 Challenges
1.3.4 5G and Virtual Reality 麻豆原创 Restraints
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Competitive Analysis by Company
2.1 Global 5G and Virtual Reality Players Revenue Ranking (2023)
2.2 Global 5G and Virtual Reality Revenue by Company (2019-2024)
2.3 Key Companies 5G and Virtual Reality Manufacturing Base Distribution and Headquarters
2.4 Key Companies 5G and Virtual Reality Product Offered
2.5 Key Companies Time to Begin Mass Production of 5G and Virtual Reality
2.6 5G and Virtual Reality 麻豆原创 Competitive Analysis
2.6.1 5G and Virtual Reality 麻豆原创 Concentration Rate (2019-2024)
2.6.2 Global 5 and 10 Largest Companies by 5G and Virtual Reality Revenue in 2023
2.6.3 Global Top Companies by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in 5G and Virtual Reality as of 2023)
2.7 Mergers & Acquisitions, Expansion
3 Segmentation by Type
3.1 Introduction by Type
3.1.1 Software
3.1.2 Service
3.1.3 Hardware
3.2 Global 5G and Virtual Reality Sales Value by Type
3.2.1 Global 5G and Virtual Reality Sales Value by Type (2019 VS 2023 VS 2030)
3.2.2 Global 5G and Virtual Reality Sales Value, by Type (2019-2030)
3.2.3 Global 5G and Virtual Reality Sales Value, by Type (%) (2019-2030)
4 Segmentation by Application
4.1 Introduction by Application
4.1.1 Games and Entertainment
4.1.2 Retail
4.1.3 Medical
4.1.4 Military
4.1.5 Agricultural
4.1.6 Other
4.2 Global 5G and Virtual Reality Sales Value by Application
4.2.1 Global 5G and Virtual Reality Sales Value by Application (2019 VS 2023 VS 2030)
4.2.2 Global 5G and Virtual Reality Sales Value, by Application (2019-2030)
4.2.3 Global 5G and Virtual Reality Sales Value, by Application (%) (2019-2030)
5 Segmentation by Region
5.1 Global 5G and Virtual Reality Sales Value by Region
5.1.1 Global 5G and Virtual Reality Sales Value by Region: 2019 VS 2023 VS 2030
5.1.2 Global 5G and Virtual Reality Sales Value by Region (2019-2024)
5.1.3 Global 5G and Virtual Reality Sales Value by Region (2025-2030)
5.1.4 Global 5G and Virtual Reality Sales Value by Region (%), (2019-2030)
5.2 North America
5.2.1 North America 5G and Virtual Reality Sales Value, 2019-2030
5.2.2 North America 5G and Virtual Reality Sales Value by Country (%), 2023 VS 2030
5.3 Europe
5.3.1 Europe 5G and Virtual Reality Sales Value, 2019-2030
5.3.2 Europe 5G and Virtual Reality Sales Value by Country (%), 2023 VS 2030
5.4 Asia Pacific
5.4.1 Asia Pacific 5G and Virtual Reality Sales Value, 2019-2030
5.4.2 Asia Pacific 5G and Virtual Reality Sales Value by Country (%), 2023 VS 2030
5.5 South America
5.5.1 South America 5G and Virtual Reality Sales Value, 2019-2030
5.5.2 South America 5G and Virtual Reality Sales Value by Country (%), 2023 VS 2030
5.6 Middle East & Africa
5.6.1 Middle East & Africa 5G and Virtual Reality Sales Value, 2019-2030
5.6.2 Middle East & Africa 5G and Virtual Reality Sales Value by Country (%), 2023 VS 2030
6 Segmentation by Key Countries/Regions
6.1 Key Countries/Regions 5G and Virtual Reality Sales Value Growth Trends, 2019 VS 2023 VS 2030
6.2 Key Countries/Regions 5G and Virtual Reality Sales Value
6.3 United States
6.3.1 United States 5G and Virtual Reality Sales Value, 2019-2030
6.3.2 United States 5G and Virtual Reality Sales Value by Type (%), 2023 VS 2030
6.3.3 United States 5G and Virtual Reality Sales Value by Application, 2023 VS 2030
6.4 Europe
6.4.1 Europe 5G and Virtual Reality Sales Value, 2019-2030
6.4.2 Europe 5G and Virtual Reality Sales Value by Type (%), 2023 VS 2030
6.4.3 Europe 5G and Virtual Reality Sales Value by Application, 2023 VS 2030
6.5 China
6.5.1 China 5G and Virtual Reality Sales Value, 2019-2030
6.5.2 China 5G and Virtual Reality Sales Value by Type (%), 2023 VS 2030
6.5.3 China 5G and Virtual Reality Sales Value by Application, 2023 VS 2030
6.6 Japan
6.6.1 Japan 5G and Virtual Reality Sales Value, 2019-2030
6.6.2 Japan 5G and Virtual Reality Sales Value by Type (%), 2023 VS 2030
6.6.3 Japan 5G and Virtual Reality Sales Value by Application, 2023 VS 2030
6.7 South Korea
6.7.1 South Korea 5G and Virtual Reality Sales Value, 2019-2030
6.7.2 South Korea 5G and Virtual Reality Sales Value by Type (%), 2023 VS 2030
6.7.3 South Korea 5G and Virtual Reality Sales Value by Application, 2023 VS 2030
6.8 Southeast Asia
6.8.1 Southeast Asia 5G and Virtual Reality Sales Value, 2019-2030
6.8.2 Southeast Asia 5G and Virtual Reality Sales Value by Type (%), 2023 VS 2030
6.8.3 Southeast Asia 5G and Virtual Reality Sales Value by Application, 2023 VS 2030
6.9 India
6.9.1 India 5G and Virtual Reality Sales Value, 2019-2030
6.9.2 India 5G and Virtual Reality Sales Value by Type (%), 2023 VS 2030
6.9.3 India 5G and Virtual Reality Sales Value by Application, 2023 VS 2030
7 Company Profiles
7.1 Facebook
7.1.1 Facebook Profile
7.1.2 Facebook Main Business
7.1.3 Facebook 5G and Virtual Reality Products, Services and Solutions
7.1.4 Facebook 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.1.5 Facebook Recent Developments
7.2 Huawei Technologies
7.2.1 Huawei Technologies Profile
7.2.2 Huawei Technologies Main Business
7.2.3 Huawei Technologies 5G and Virtual Reality Products, Services and Solutions
7.2.4 Huawei Technologies 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.2.5 Huawei Technologies Recent Developments
7.3 Qualcomm
7.3.1 Qualcomm Profile
7.3.2 Qualcomm Main Business
7.3.3 Qualcomm 5G and Virtual Reality Products, Services and Solutions
7.3.4 Qualcomm 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.3.5 ZTE Corporation Recent Developments
7.4 ZTE Corporation
7.4.1 ZTE Corporation Profile
7.4.2 ZTE Corporation Main Business
7.4.3 ZTE Corporation 5G and Virtual Reality Products, Services and Solutions
7.4.4 ZTE Corporation 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.4.5 ZTE Corporation Recent Developments
7.5 Samsung Electronics
7.5.1 Samsung Electronics Profile
7.5.2 Samsung Electronics Main Business
7.5.3 Samsung Electronics 5G and Virtual Reality Products, Services and Solutions
7.5.4 Samsung Electronics 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.5.5 Samsung Electronics Recent Developments
7.6 Google
7.6.1 Google Profile
7.6.2 Google Main Business
7.6.3 Google 5G and Virtual Reality Products, Services and Solutions
7.6.4 Google 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.6.5 Google Recent Developments
7.7 SK Telecom
7.7.1 SK Telecom Profile
7.7.2 SK Telecom Main Business
7.7.3 SK Telecom 5G and Virtual Reality Products, Services and Solutions
7.7.4 SK Telecom 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.7.5 SK Telecom Recent Developments
7.8 LG Corporation
7.8.1 LG Corporation Profile
7.8.2 LG Corporation Main Business
7.8.3 LG Corporation 5G and Virtual Reality Products, Services and Solutions
7.8.4 LG Corporation 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.8.5 LG Corporation Recent Developments
7.9 Microsoft Corporation
7.9.1 Microsoft Corporation Profile
7.9.2 Microsoft Corporation Main Business
7.9.3 Microsoft Corporation 5G and Virtual Reality Products, Services and Solutions
7.9.4 Microsoft Corporation 5G and Virtual Reality Revenue (US$ Million) & (2019-2024)
7.9.5 Microsoft Corporation Recent Developments
8 Industry Chain Analysis
8.1 5G and Virtual Reality Industrial Chain
8.2 5G and Virtual Reality Upstream Analysis
8.2.1 Key Raw Materials
8.2.2 Raw Materials Key Suppliers
8.2.3 Manufacturing Cost Structure
8.3 Midstream Analysis
8.4 Downstream Analysis (Customers Analysis)
8.5 Sales Model and Sales Channels
8.5.1 5G and Virtual Reality Sales Model
8.5.2 Sales Channel
8.5.3 5G and Virtual Reality Distributors
9 Research Findings and Conclusion
10 Appendix
10.1 Research Methodology
10.1.1 Methodology/Research Approach
10.1.2 Data Source
10.2 Author Details
10.3 Disclaimer
Facebook
Huawei Technologies
Qualcomm
ZTE Corporation
Samsung Electronics
Google
SK Telecom
LG Corporation
Microsoft Corporation
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*If Applicable.