

The global Wired Gaming Peripherals market size is predicted to grow from US$ million in 2025 to US$ million in 2031; it is expected to grow at a CAGR of %from 2025 to 2031.
United States market for Wired Gaming Peripherals is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
China market for Wired Gaming Peripherals is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Europe market for Wired Gaming Peripherals is estimated to increase from US$ million in 2024 to US$ million by 2031, at a CAGR of % from 2025 through 2031.
Global key Wired Gaming Peripherals players cover Razer, Logitech G (ASTRO), Turtle Beach, Corsair, Sennheiser, etc. In terms of revenue, the global two largest companies occupied for a share nearly % in 2024.
The 鈥淲ired Gaming Peripherals Industry Forecast鈥 looks at past sales and reviews total world Wired Gaming Peripherals sales in 2024, providing a comprehensive analysis by region and market sector of projected Wired Gaming Peripherals sales for 2025 through 2031. With Wired Gaming Peripherals sales broken down by region, market sector and sub-sector, this report provides a detailed analysis in US$ millions of the world Wired Gaming Peripherals industry.
This Insight Report provides a comprehensive analysis of the global Wired Gaming Peripherals landscape and highlights key trends related to product segmentation, company formation, revenue, and market share, latest development, and M&A activity. This report also analyzes the strategies of leading global companies with a focus on Wired Gaming Peripherals portfolios and capabilities, market entry strategies, market positions, and geographic footprints, to better understand these firms鈥 unique position in an accelerating global Wired Gaming Peripherals market.
This Insight Report evaluates the key market trends, drivers, and affecting factors shaping the global outlook for Wired Gaming Peripherals and breaks down the forecast by Type, by Application, geography, and market size to highlight emerging pockets of opportunity. With a transparent methodology based on hundreds of bottom-up qualitative and quantitative market inputs, this study forecast offers a highly nuanced view of the current state and future trajectory in the global Wired Gaming Peripherals.
This report presents a comprehensive overview, market shares, and growth opportunities of Wired Gaming Peripherals market by product type, application, key manufacturers and key regions and countries.
Segmentation by Type:
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segmentation by Application:
Personal
Commercial
This report also splits the market by region:
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The below companies that are profiled have been selected based on inputs gathered from primary experts and analysing the company's coverage, product portfolio, its market penetration.
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Key Questions Addressed in this Report
What is the 10-year outlook for the global Wired Gaming Peripherals market?
What factors are driving Wired Gaming Peripherals market growth, globally and by region?
Which technologies are poised for the fastest growth by market and region?
How do Wired Gaming Peripherals market opportunities vary by end market size?
How does Wired Gaming Peripherals break out by Type, by Application?
Please Note - This is an on demand report and will be delivered in 2 business days (48 hours) post payment.
1 Scope of the Report
1.1 麻豆原创 Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 麻豆原创 Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
1.8 麻豆原创 Estimation Caveats
2 Executive Summary
2.1 World 麻豆原创 Overview
2.1.1 Global Wired Gaming Peripherals Annual Sales 2020-2031
2.1.2 World Current & Future Analysis for Wired Gaming Peripherals by Geographic Region, 2020, 2024 & 2031
2.1.3 World Current & Future Analysis for Wired Gaming Peripherals by Country/Region, 2020, 2024 & 2031
2.2 Wired Gaming Peripherals Segment by Type
2.2.1 Gaming Mouse
2.2.2 Gaming Keyboards
2.2.3 Headset
2.2.4 Controllers
2.2.5 Others
2.3 Wired Gaming Peripherals Sales by Type
2.3.1 Global Wired Gaming Peripherals Sales 麻豆原创 Share by Type (2020-2025)
2.3.2 Global Wired Gaming Peripherals Revenue and 麻豆原创 Share by Type (2020-2025)
2.3.3 Global Wired Gaming Peripherals Sale Price by Type (2020-2025)
2.4 Wired Gaming Peripherals Segment by Application
2.4.1 Personal
2.4.2 Commercial
2.5 Wired Gaming Peripherals Sales by Application
2.5.1 Global Wired Gaming Peripherals Sale 麻豆原创 Share by Application (2020-2025)
2.5.2 Global Wired Gaming Peripherals Revenue and 麻豆原创 Share by Application (2020-2025)
2.5.3 Global Wired Gaming Peripherals Sale Price by Application (2020-2025)
3 Global by Company
3.1 Global Wired Gaming Peripherals Breakdown Data by Company
3.1.1 Global Wired Gaming Peripherals Annual Sales by Company (2020-2025)
3.1.2 Global Wired Gaming Peripherals Sales 麻豆原创 Share by Company (2020-2025)
3.2 Global Wired Gaming Peripherals Annual Revenue by Company (2020-2025)
3.2.1 Global Wired Gaming Peripherals Revenue by Company (2020-2025)
3.2.2 Global Wired Gaming Peripherals Revenue 麻豆原创 Share by Company (2020-2025)
3.3 Global Wired Gaming Peripherals Sale Price by Company
3.4 Key Manufacturers Wired Gaming Peripherals Producing Area Distribution, Sales Area, Product Type
3.4.1 Key Manufacturers Wired Gaming Peripherals Product Location Distribution
3.4.2 Players Wired Gaming Peripherals Products Offered
3.5 麻豆原创 Concentration Rate Analysis
3.5.1 Competition Landscape Analysis
3.5.2 Concentration Ratio (CR3, CR5 and CR10) & (2023-2025)
3.6 New Products and Potential Entrants
3.7 麻豆原创 M&A Activity & Strategy
4 World Historic Review for Wired Gaming Peripherals by Geographic Region
4.1 World Historic Wired Gaming Peripherals 麻豆原创 Size by Geographic Region (2020-2025)
4.1.1 Global Wired Gaming Peripherals Annual Sales by Geographic Region (2020-2025)
4.1.2 Global Wired Gaming Peripherals Annual Revenue by Geographic Region (2020-2025)
4.2 World Historic Wired Gaming Peripherals 麻豆原创 Size by Country/Region (2020-2025)
4.2.1 Global Wired Gaming Peripherals Annual Sales by Country/Region (2020-2025)
4.2.2 Global Wired Gaming Peripherals Annual Revenue by Country/Region (2020-2025)
4.3 Americas Wired Gaming Peripherals Sales Growth
4.4 APAC Wired Gaming Peripherals Sales Growth
4.5 Europe Wired Gaming Peripherals Sales Growth
4.6 Middle East & Africa Wired Gaming Peripherals Sales Growth
5 Americas
5.1 Americas Wired Gaming Peripherals Sales by Country
5.1.1 Americas Wired Gaming Peripherals Sales by Country (2020-2025)
5.1.2 Americas Wired Gaming Peripherals Revenue by Country (2020-2025)
5.2 Americas Wired Gaming Peripherals Sales by Type (2020-2025)
5.3 Americas Wired Gaming Peripherals Sales by Application (2020-2025)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Wired Gaming Peripherals Sales by Region
6.1.1 APAC Wired Gaming Peripherals Sales by Region (2020-2025)
6.1.2 APAC Wired Gaming Peripherals Revenue by Region (2020-2025)
6.2 APAC Wired Gaming Peripherals Sales by Type (2020-2025)
6.3 APAC Wired Gaming Peripherals Sales by Application (2020-2025)
6.4 China
6.5 Japan
6.6 South Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
6.10 China Taiwan
7 Europe
7.1 Europe Wired Gaming Peripherals by Country
7.1.1 Europe Wired Gaming Peripherals Sales by Country (2020-2025)
7.1.2 Europe Wired Gaming Peripherals Revenue by Country (2020-2025)
7.2 Europe Wired Gaming Peripherals Sales by Type (2020-2025)
7.3 Europe Wired Gaming Peripherals Sales by Application (2020-2025)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Wired Gaming Peripherals by Country
8.1.1 Middle East & Africa Wired Gaming Peripherals Sales by Country (2020-2025)
8.1.2 Middle East & Africa Wired Gaming Peripherals Revenue by Country (2020-2025)
8.2 Middle East & Africa Wired Gaming Peripherals Sales by Type (2020-2025)
8.3 Middle East & Africa Wired Gaming Peripherals Sales by Application (2020-2025)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 麻豆原创 Drivers, Challenges and Trends
9.1 麻豆原创 Drivers & Growth Opportunities
9.2 麻豆原创 Challenges & Risks
9.3 Industry Trends
10 Manufacturing Cost Structure Analysis
10.1 Raw Material and Suppliers
10.2 Manufacturing Cost Structure Analysis of Wired Gaming Peripherals
10.3 Manufacturing Process Analysis of Wired Gaming Peripherals
10.4 Industry Chain Structure of Wired Gaming Peripherals
11 麻豆原创ing, Distributors and Customer
11.1 Sales Channel
11.1.1 Direct Channels
11.1.2 Indirect Channels
11.2 Wired Gaming Peripherals Distributors
11.3 Wired Gaming Peripherals Customer
12 World Forecast Review for Wired Gaming Peripherals by Geographic Region
12.1 Global Wired Gaming Peripherals 麻豆原创 Size Forecast by Region
12.1.1 Global Wired Gaming Peripherals Forecast by Region (2026-2031)
12.1.2 Global Wired Gaming Peripherals Annual Revenue Forecast by Region (2026-2031)
12.2 Americas Forecast by Country (2026-2031)
12.3 APAC Forecast by Region (2026-2031)
12.4 Europe Forecast by Country (2026-2031)
12.5 Middle East & Africa Forecast by Country (2026-2031)
12.6 Global Wired Gaming Peripherals Forecast by Type (2026-2031)
12.7 Global Wired Gaming Peripherals Forecast by Application (2026-2031)
13 Key Players Analysis
13.1 Razer
13.1.1 Razer Company Information
13.1.2 Razer Wired Gaming Peripherals Product Portfolios and Specifications
13.1.3 Razer Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.1.4 Razer Main Business Overview
13.1.5 Razer Latest Developments
13.2 Logitech G (ASTRO)
13.2.1 Logitech G (ASTRO) Company Information
13.2.2 Logitech G (ASTRO) Wired Gaming Peripherals Product Portfolios and Specifications
13.2.3 Logitech G (ASTRO) Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.2.4 Logitech G (ASTRO) Main Business Overview
13.2.5 Logitech G (ASTRO) Latest Developments
13.3 Turtle Beach
13.3.1 Turtle Beach Company Information
13.3.2 Turtle Beach Wired Gaming Peripherals Product Portfolios and Specifications
13.3.3 Turtle Beach Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.3.4 Turtle Beach Main Business Overview
13.3.5 Turtle Beach Latest Developments
13.4 Corsair
13.4.1 Corsair Company Information
13.4.2 Corsair Wired Gaming Peripherals Product Portfolios and Specifications
13.4.3 Corsair Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.4.4 Corsair Main Business Overview
13.4.5 Corsair Latest Developments
13.5 Sennheiser
13.5.1 Sennheiser Company Information
13.5.2 Sennheiser Wired Gaming Peripherals Product Portfolios and Specifications
13.5.3 Sennheiser Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.5.4 Sennheiser Main Business Overview
13.5.5 Sennheiser Latest Developments
13.6 Plantronics
13.6.1 Plantronics Company Information
13.6.2 Plantronics Wired Gaming Peripherals Product Portfolios and Specifications
13.6.3 Plantronics Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.6.4 Plantronics Main Business Overview
13.6.5 Plantronics Latest Developments
13.7 SteelSeries
13.7.1 SteelSeries Company Information
13.7.2 SteelSeries Wired Gaming Peripherals Product Portfolios and Specifications
13.7.3 SteelSeries Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.7.4 SteelSeries Main Business Overview
13.7.5 SteelSeries Latest Developments
13.8 Mad Catz
13.8.1 Mad Catz Company Information
13.8.2 Mad Catz Wired Gaming Peripherals Product Portfolios and Specifications
13.8.3 Mad Catz Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.8.4 Mad Catz Main Business Overview
13.8.5 Mad Catz Latest Developments
13.9 ROCCAT
13.9.1 ROCCAT Company Information
13.9.2 ROCCAT Wired Gaming Peripherals Product Portfolios and Specifications
13.9.3 ROCCAT Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.9.4 ROCCAT Main Business Overview
13.9.5 ROCCAT Latest Developments
13.10 QPAD
13.10.1 QPAD Company Information
13.10.2 QPAD Wired Gaming Peripherals Product Portfolios and Specifications
13.10.3 QPAD Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.10.4 QPAD Main Business Overview
13.10.5 QPAD Latest Developments
13.11 Thrustmaster
13.11.1 Thrustmaster Company Information
13.11.2 Thrustmaster Wired Gaming Peripherals Product Portfolios and Specifications
13.11.3 Thrustmaster Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.11.4 Thrustmaster Main Business Overview
13.11.5 Thrustmaster Latest Developments
13.12 HyperX
13.12.1 HyperX Company Information
13.12.2 HyperX Wired Gaming Peripherals Product Portfolios and Specifications
13.12.3 HyperX Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.12.4 HyperX Main Business Overview
13.12.5 HyperX Latest Developments
13.13 Tt eSPORTS
13.13.1 Tt eSPORTS Company Information
13.13.2 Tt eSPORTS Wired Gaming Peripherals Product Portfolios and Specifications
13.13.3 Tt eSPORTS Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.13.4 Tt eSPORTS Main Business Overview
13.13.5 Tt eSPORTS Latest Developments
13.14 Cooler Master
13.14.1 Cooler Master Company Information
13.14.2 Cooler Master Wired Gaming Peripherals Product Portfolios and Specifications
13.14.3 Cooler Master Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.14.4 Cooler Master Main Business Overview
13.14.5 Cooler Master Latest Developments
13.15 ZOWIE
13.15.1 ZOWIE Company Information
13.15.2 ZOWIE Wired Gaming Peripherals Product Portfolios and Specifications
13.15.3 ZOWIE Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.15.4 ZOWIE Main Business Overview
13.15.5 ZOWIE Latest Developments
13.16 Sharkoon
13.16.1 Sharkoon Company Information
13.16.2 Sharkoon Wired Gaming Peripherals Product Portfolios and Specifications
13.16.3 Sharkoon Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.16.4 Sharkoon Main Business Overview
13.16.5 Sharkoon Latest Developments
13.17 Trust
13.17.1 Trust Company Information
13.17.2 Trust Wired Gaming Peripherals Product Portfolios and Specifications
13.17.3 Trust Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.17.4 Trust Main Business Overview
13.17.5 Trust Latest Developments
13.18 Microsoft
13.18.1 Microsoft Company Information
13.18.2 Microsoft Wired Gaming Peripherals Product Portfolios and Specifications
13.18.3 Microsoft Wired Gaming Peripherals Sales, Revenue, Price and Gross Margin (2020-2025)
13.18.4 Microsoft Main Business Overview
13.18.5 Microsoft Latest Developments
14 Research Findings and Conclusion
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*If Applicable.